First Level : falling_elim_adv (Author : Winterpixel)
This level isn't immediately bad by design, it's just an elimination that doesn't end quickly since there are so many disappearing blocks to stand on, and the section all the way at the bottom can be cheesed by wall jumping until the laser turns on in which you start to fall down, and right when it it ends you can dash and rinse-repeat. I just spent 2 minutes against a guest repeating this until he messed up and died.
Second Level : Spino_Golf (Author : KleinerSpino)
When I say that the average guest account has no idea what they're doing here, I'm not joking. Sure, there's a sign that explains what you're supposed to do but the level itself is just unpredictable (a literal box decides if you quality of not) and without map knowledge 8 people go into this level and 2 people get out (this happened to me the last time I played the map). The level itself is very anti-prize round because it's one you have to study and learn compared to others where the hardest thing you need to do is dash over a gap.
Third Level : Rad Race (Author : TurboPineapple.dczE)
This is an older level that's flawed with annoying obstacles such as big saws in a fast and small gravity field, making it very difficult for multiple players to get through at a time, along with the funnel made of saws with a disappearing block on top. It's not a fun level to play due to its older and lower quality design.
There was this other level which I do not remember the name of, but a defining quality in its annoyance is that you needed to wall jump on disappearing blocks to progress through the level and it makes it very hard to qualify since people are impatient and can't let other go.
