#Stop asking for cheaper ammo perks

27 messages · Page 1 of 1 (latest)

tiny elm
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Ammo perk is already not bad and offers a good alternative to players above level 50. It is also a completely optional perk and you’re not required to use it. It is not meant by techno to be the meta obviously and it is good as it is since it offers a different alternative than using a standard weapons setup but it is not meant to be always used.

real wasp
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Yeah, that’s true, especially if they start giving out energy every five levels

night scarab
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Currently with 10 energy having ammo perk as 7 not 6 is just bad like with 7 you eirther do speed or you have insight and one weapon of choice like with 6 you could have speed and insight or double health

tiny elm
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It’s optional and not meant to be a side perk but a main weapon

night scarab
round leaf
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think of it this way

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if you sacrifice 7 energy you can do many things that others can't (you won't get dunked as easily, you can dig faster, etc) so stop with the ammo perk

drowsy jetty
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its bad

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by the way

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ammo perk

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should be 6 energy

tiny elm
round leaf
real wasp
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I like the idea of it being 6 energy but to be honest, I also. like the idea of Ammo perk being a play style so idk

white kettle
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diy

real wasp
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What

lament thicket
granite shuttle
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6energy will be better

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In my opinion

drowsy jetty
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If you sacrifice 7 energy for ammo perk

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You can’t use anything else basically

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Right now you need either health or speed (or both) in your load out

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And if you use speed with ammo then you can’t use insight (which is the best perk in the game)

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So you either get ammo and speed with no insight, or ammo and insight with no speed

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If ammo was 6 energy then it would be a viable meta loadout, because you can use both speed and insight with it

night scarab
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Yeah