Alright so because im bored I had this idea of a ranked system a couple of days ago and I wanna see what people would say about it.
The main idea of this ranked system is to make the ranked system seem more consistent/fair meaning no -80 losses if you die once.
It would work like this:
The Gamemode Idea
In the gamemode, there can be a total of 8 players. (I'll get to that in a second)
The gamemode will be solo meaning no 2v2v2v2 or 4v4.
You would be playing 3 rounds in one match, but you would be awarded points for what you do inside of each of the rounds. Meaning:
Kill = +2
4th = +3
3rd = +5
2nd = +6
1st = +7
At the end of each round of the 3, you would be able to see a leaderboard with the total amount of points you got in the match and which position you are compared to the other 8 players.
If you get anything below 5th at the end of the match, (not any of the rounds!) you would lose trophies.
The higher you are in the leaderboard obviously, the more trophies you get. Meaning if you'd get 5th, you'd gain way less trophies than if you were 1st. (Obviously)
And obviously if you get 6th, you'd lose less than if you'd get 8th. Simple stuff. (I hope)
Changing the trophy system for the gamemode
Now this is where it gets important. If you'd lose/win a match, this is how I would change the trophy loss/gain.
1st: +10% of current trophies (2nd would get +8%, 3rd only +6%, 4th only 3%, 5th only 1%)
8th -10% of current trophies (7th would lose 7%, 6th only 3%)
If you are higher up on the leaderboard, meaning you would pass around 900 trophies or whatever the minimum to enter top 50 is at the current point, this is how losing/winning would look like:
1st: +5% of current trophies (2nd would only get +4%, 3rd only +2%, 4th only 1%)
8th: -10% of current trophies (7th would lose 8%, 6th only 5%, 5th only 3%)
This is so it doesnt become playtime > skill and you are expected to perform better overtime. At top 20 this should be changed one more time:
1st: +5% of current trophies (2nd would only get +4%, 3rd only +2%)
8th: -20% of current trophies (7th would lose 9%, 6th only 8%, 5th only 5%, 4th 3%)
Explanation for all of these things I just said
Why 3 rounds?
At the current moment, if you lose a single round when you are higher up, you would lose trophies. You are expected to ALWAYS perform at your highest and not lose. Thats obviously possible, but very hard and I am sure you would atleast lose every 6th game or so.
So if we wanted a system where you are still expected to play at your highest, we would have to make the check for how good you are playing not check one round you played, but multiple rounds you played. This is why there should be 3 rounds like in the gamemode I suggested above.
If you perform badly in all three rounds in the gamemode above and lose trophies, you would basically have no one but yourself to blame because you had 3 chances basically.
Why make the trophy gain/loss consistent?
Well this question is a no brainer if you have played ranked at a higher spot on the leaderboard before. I mean, you literally gain like +5 in elite if you win a match and lose -80 + your house + everything you own + whatever else the game can steal if you lose a match.
So I think it would be better that if you play at your absolute worst and get 8th, you should lose the same amount you would win as if you were to at your absolute best in 1st.
Lets apply this to a random amount of trophies:
-Let's say you are Dark and you are currently in 17th place
-You currently have 1200 trophies
You go into a game, lose the match and get 8th place because you played horribly in all 3 rounds.
You end up losing 120 trophies, which is alot obviously, but you can always regain all of it by getting 1st the next match or getting multiple good places in a row.
In the previous system, you would have to slowly climb back up getting only +8 if you're lucky.
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