#new season rewards

1 messages · Page 1 of 1 (latest)

cloud zealot
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As the game grows, your chance of getting season rewards is lowered.

Let me explain. If 100,000 people play a game, and only top 1,000 people get a reward. Then you have a 1% chance of getting a reward. Basically, the more people that play rocket bot royale, the lesser of a chance you have of getting season rewards. (sorry for the math lesson)

So here's what I suggest: Instead of having ranks based on top players, have it based off of top % of players.

Copper: top 8%
bronze: top 4%
sliver: top 2%
gold: top 1%
topaz: top 0.5%
amethyst: top 0.2%
emerald: top 0.1%
ruby: top 0.05%
diamond: top 0.025%
champion: top 0.010%
elite: top 0.005%
king: top player.

I probably did the math wrong, but this is just an example of the changes that would make season rewards more achievable.

(Or they could just add a very tiny reward for wood league. :p)

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I was thinking about 500 coins 5 gems for wood

silent drift
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copper top 8%???

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should be like top 75%

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top 8% is way too strict for copper rewards

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still, the % based rewards is a good idea

whole ermine
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Or just get a better rank 🫤

last rain
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Wdym it’s based on %?

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% of what?

silent drift
last rain
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But the % is like top placed at the end of the game or what?

silent drift
last rain
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Oh ok

teal badge
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I'll think a remix one