#Add Serpents Hand
1 messages · Page 1 of 1 (latest)
and all chaos does is kill the scps all the time if you get lucky they wont kill you
Which is kinda gay
Its pointless half the time since they need to kill like 1-6 targets
Then no one gets anything done cause they focus on SCP
I think serpents hand would be a tad too much
How so
how if the whole chaos just kills scps then whats the point
Scps are already really good
They don't need a chance for reinforcements of people with guns
Chaos does the job well enough while having a separate win condition that makes them a different team
"Well enough" 9/10 of the time Chaos unload into the SCPs they dont help them in the slightest
The 1/10 is in servers of 13
Chaos isn't part of the scp team
Whenever Serpent's Hand spawns it's basically guaranteed that SCPs win. Usually there's only 5 or so targets left and it just adds even more trouble to the people already camping and waiting for an MTF respawn, this would make the round more reliant on luck instead of skill as SCPs would get an easy victory pass
The plugin I had in mind spawned only 1-2 at the start of the round
And they were given MTF/Security guard SMGS and a chaos card
Some combat armor
Any other spawns past that point?