I'm trying to create a simple mesh replacement of Quentin's torso with the jacket. I followed the guide and imported my FBX to MyProject3\Content\Characters\Campers\Quentin\Models\Torsos as QS_Torso01_REF with the correct settings.
I have set the chunk IDs to something random like 45, then I build the project and I get my pakchunk from the specified folder and change the 45 to 600. I dropped that into the same folder as the console mod and all the other paks, but Quentin's model seems to be unaffected after loading the game. Am I skipping a step here? I know you have to edit some tables in order to add new cosmetics, but I figured since this pak came later with identical naming for the mesh it'd just replace his torso as-is. Is that not the case?
Thanks in advance
