#Changing the void looping mini game

1 messages · Page 1 of 1 (latest)

tame rose
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in all seriousness the void minigame is kinda crap rn

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you did make a step in the right direction by making the looping minigame cost the item with upgrades but the fact that an item with no upgrades is worth the same as an item with 5 upgrades is absolute bullcrap

thin musk
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In regards to the loop minigame, there was a change not too long ago in regards to the sacrifice system that has caused some debate over in a recent voice chat. Previously, when sacrificing an upgraded item, it would only remove one upgrade from the stack, now, however, the entire stack is removed.

torn salmon
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I have very mixed thoughts on looping. I've thought looping has been in a very awkward place for a long time and I'm gonna try to get my thoughts out there.

tame rose
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we all agreed that the looping minigame should take sacrafices equal to the upgrade leve

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*level

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an item with 5 upgrades gives 6 levels

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(forgot to add a level for the base item)

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while an item without upgrades gives only one sacrafice

thin musk
torn salmon
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Yeah pretty much what they said lol

tame rose
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another change i would suggest is making items with more upgrades bigger

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actually items can rank up in rarity when they are upgraded

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just have those changes reflect in the size of the bubble as well

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i like the game but the fact that losing a max upgraded item only gives one point is bullshit

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really promotes always sacraficing your weapons