#M 33 - 70 hours

398 messages ยท Page 1 of 1 (latest)

naive fox
#

https://drive.google.com/drive/folders/1iPUwjYqMtDwPR0wrAcxLouRTMZjsfDSY?usp=drive_link

70 hours of M 33
31 hours of broadband from bortle 3
39 hours of narrowband from bortle 8/9

This project is a bear to process and it really requires a lot of patience. The stars are super janky. I was able to fix them using a separate stack of the unaffected frames but that is a grueling process. I am personally not done with it, I have a few things I'd like to go back and do, thing I plan to initiate later in the week. I just want to see what other people would be capable of doing with this data. I would suggest doing your setup work in Siril or Pixinsight, and then taking it into a layer based editor like photoshop or Affinity photo to make the most of the data. Otherwise, it might be extremely difficult to process in a manner that looks good. (The stars are because my secondary kept dewing up and my only solution at the time was to put a strap dew heater around the secondary shroud, which cause nasty flaring on all of them. A problem I am not used to dealing with at home.)

This data was shot with this stuff:
Decoupled TPO RC8
Starizona Apex-L 0.65x Reducer/Flattener
Touptek ATR2600M
2" Antlia LRGB-V Pro
Hypertuned Skywatcher EQ6-R Pro

Focal length: 1078 mm
Pixel size: 3.76 microns

This data is excellent for if you'd like to see what a very serious rig will do in the right conditions.

#

Oh I totally forgot about the files being XISF, I will update tomorrow if I have time.

#

@waxen apex

#

now you can play with your single H-alpha sub

waxen apex
naive fox
#

i accepted it and changed the access restrictions

drifting pebble
#

@naive fox what did you use to correct gradients, DBE, MSGR?

drifting pebble
#

alr

tender zinc
#

am i dreaming or all nerds just decided to send cinema level data?

tender zinc
#

HMMMMMMMMMMMMMMMMMMMMM

#

this gonna turn out an infinite loop lol

tender zinc
#

actual cinema data

#

might give a few adjustments later tho

#

@naive fox pepeLove

naive fox
#

Holy

#

Not bad

tender zinc
#

tkxx

#

took quite a while

tender zinc
#

i'm quite some adjustments rn

#

this data is juicy af

#

but what happened to the stars?

#

like

#

there is some buggy things

waxen apex
tender zinc
#

yepyep

#

way better

naive fox
tender zinc
#

was it a sensor error, seeing?

vocal bison
waxen apex
naive fox
#

Having the dew heater on the secondary mirror shroud essentially made the central obstruction incredibly messy and variable because it didn't stay totally still every single night and I took it off and put it back on a few times.

#

Then some periods of some nights I ran without it until the secondary dewed up again and then I'd put it back on.

#

During atacking, rejection saw the vastly different halos and flaring of the stars as pixels it needed to reject and the result is the weird swiss cheese starburst looking flares in the final stack.

#

As for the 2 images in here already, yall didnt continuum subtract the narrowband so your results are out of wack and messy.

#

The stars are essentially HOO stars and not the broadband stars I spent 30 hours capturing.

#

Plus all that broadband signal captured in the narrowband channels is throwing off the color balance in the galaxy.

#

So if you thought the galaxy looked very red or cyan after you added the narrowband to it, that is why.

#

Most of the small stars in M 33 are missing from both images too

#

Or are wildly incorrect, color wise.

tender zinc
pale lily
#

time to give this a process

#

damn yea these stars are a pita

pale lily
#

decent process, bg on the lum was wierd but i tried to fix it as best as i can

#

and yea the stars are cooked but i cant be arsed to fix them

naive fox
#

you cant fix it.

#

the best you can do is cut out the corners

pale lily
#

i slightly cut the corners but a strict dbe took a lot of it out

naive fox
#

i found it helps to avoid placing samples on those corners recently

naive fox
#

it eats the evenness of them and makes them worse

naive fox
#

I tried replacing them but I couldn't fully dissolve the halos/flares

#

theyre deep fried into the data

#

the best I could do was suppress them

pale lily
#

i didnโ€™t even try touching them

#

i like to maintain my sanity

naive fox
#

it's not worth touching them

pale lily
#

lmfao

naive fox
#

trust

#

i tried

pale lily
#

the cont sub Ha looked nutty

#

when m33 comes back around iโ€™d like to try it

naive fox
#

I think im going to dump more H-alpha on to it when it returns

#

I want to pull out some more

#

you saw all of the little H-alpha highways and stuff right?

#

that's what I want to pull out some more

#

in my official process you can see hints of them but they're really faint

#

they're somewhere between inside the noise floor and just above it

pale lily
#

I think i know what your talking about

#

donโ€™t think i payed much attention to keeping them though

naive fox
#

makes sense

#

they're super faint

#

you got some of them around NGC 604

pale lily
#

i see

#

interesting

naive fox
#

i didnt touch the corners and it is still deep fried

#

there's an embossed dust mote in the top left

#

hey good news though!

#

that can't happen anymore

pale lily
naive fox
#

i love stretching this data

#

you see the galaxy starting to punch through

#

looks excellent as well

naive fox
#

I do highly suggest that everyone does decon to this data

#

even if it's the old fashioned way and not BlurX

#

because RC data benefits very well from decon

#

it's the secret superpower that unlocks these scopes

#

of course the painful part about processing such high resolution data is all of these unresolved stars

#

that just show up as a weird looking pattern, makes it look like a bad noise pattern but they are stars and not noise

#

I don't think I ever will be able to fix the corners/ the embossed vignette though because of how aggressive the cut off is from the Apex-L

#

mono is crazy like this

#

you get all this H-alpha without having to go for it on its own

tender zinc
#

Is this any better?

naive fox
#

The H-alpha is over saturated relative to the rest of the galaxy but it generally looks better subtracted.

#

The color balance in the core is intact as well.

tender zinc
naive fox
#

Well this is a pretty good set of data to learn with.

#

Though im not sure how you are over saturating it.

#

Add the H-alpha in after doing the LRGB part of the image then and see what happens.

#

That's how I composed the original image.

#

Screen it in though.

naive fox
#

this is a fairly lazy run

#

there's a lot I'd do differently for the final image

hollow skiff
#

if most of the stars are red dwarfs then why is the galaxy blue?

tender zinc
#

i do RGB-Ha-Oiii composure

#

then i process everything

#

then i process L separetly

#

then i do Lrgb composure

#

what should i do instead?

naive fox
#

if you scale that way up, there's no way you would see those super dim stars with all of the blue giants that outshine them to an exponentially higher degree

#

it's quite simple

#

red dwarf stars are incredibly dim, blue giants are extremely bright

#

they outshine the sun by 10 to 1 or something

#

baseline

hollow skiff
#

ohhh

#

makes sense

#

fr

supple ore
#

Saving for later

waxen apex
naive fox
naive fox
#

You can already see a ton of red giants though

#

All of the tiny red dots are red giants.

#

Doing more work on the RC tonight because my test last night was a failure.

waxen apex
naive fox
#

Id like to get one a lot better in quality than my current 2"

#

I really like the antlia 685 ir pass

#

It doesnt have much of a focus shift from luminance

supple ore
hollow skiff
#

my take on it

tender zinc
#

seems like something went wrong while adding ha

naive fox
#

Ngl for you guys using Siril, I dunno if you do everything in there or what, but I can tell you that Siril does a pretty poor job as far as adding to or mixing up channels goes. If you take your RGB work into something like Gimp, Affinity Photo, or Photoshop, learn the layout a bit, and practice, you can layer narrowband into your broadband seamlessly without the problems that Siril will cause.

#

I think the only option you have in siril is pixel math and I think that without a well thought out equation being used to add narrowband to broadband, the results will always be sub par, leaving more to be desired.

tender zinc
#

i've never ran into a problem while narrowband composing rgbha images

#

well

#

only when i was bad at it

#

then i got used to most things

hollow skiff
#

but there are some scripts tho

naive fox
#

They dont vibe with mono data at all.

hollow skiff
#

yea fr

#

i use pixel math tho

#

but it converts the file to 16bits

tender zinc
#

i'll probably try again

tender zinc
#

now thats muuuch better to me

#

@naive fox thoughts?

drifting pebble
tender zinc
drifting pebble
#

looks oversaturated rather than overstretched

#

that oversaturation could be a product of overstretching the continuum substracted Ha but idk

tender zinc
#

mb wasnt enough

#

and i see what u mean now

#

next atempt i'll try to make it better

#

again lol

naive fox
#

these look like theyve had the luminance sucked out of them and had too much color injected

tender zinc
naive fox
tender zinc
#

then pixelmath to add it

naive fox
#

yeah pixel math is why

#

pixel math is a flat blanket solution

#

you have no control over how it gets mixed into the broadband aside from whatever parameters you use

#

that's why I say screening is the best option

#

ive always hated my results with pixel math

#

i gave up on it after my first m 33 project

tender zinc
#

i think i can use it but i'll look for alternatives.

naive fox
#

plus you can use masking to preserve the background

tender zinc
naive fox
#

you can use curves and histogram to control how much, and where the narrowband is introduced

tender zinc
naive fox
#

pixel math doesnt give you that power, you are left to guess and often something goes wrong

naive fox
#

did you add the narrowband to the individual color channels before RGB combination, or after RGB combination, before you added luminance?

#

maybe i know

tender zinc
naive fox
#

i masked out all of the background noise in my original process because i couldnt get denoise to play nice

#

then i used curves to control how bright the nebulae were

tender zinc
naive fox
#

i masked out the brightest parts of the brightest nebulae too to preserve the detail inside

#

so NGC 604 and the other bright ones were still crystal clear and not blown out

tender zinc
#

might try it

#

its gimp u use or photoshop it self?

naive fox
#

first you need to add H-alpha to red only

#

Oiii to both green and blue

#

but adding those before adding luminance is why they look drained

#

mix them in after the broadband is an LRGB image

tender zinc
#

but how do i do this? do i need to process Ha and Oiii before adding then to a processed LRGB image?

naive fox
#

the reason why all of the nebula are a dark blue/magenta is because you are leaving green out completely

tender zinc
naive fox
#

another reason why pixel math for this sucks imo

tender zinc
#

but should i continuun sub before or after process?

naive fox
#

adding it in the linear phase is a disaster

tender zinc
naive fox
#

you need the rawest form of the data for an accurate subtraction

tender zinc
#

ok man

#

i'll try it just now

#

ty

naive fox
#

oh and if it helps

#

i like to make an HOO image of the galaxy using the continuum subtracted channels BEFORE i do any stretching and adding to the broadband

#

that way it makes it a little easier to tell how far you've stretched the narrowband, and you can make blanket adjustments if your pixel math and/or screening adds too much or too little of the narrowband

#

it's a little tedious, somewhat time consuming, but the results speak for themselves.

tender zinc
naive fox
#

did you dbe this?

tender zinc
naive fox
#

hmmmm

#

it might have been over aggressive on the BG

tender zinc
naive fox
#

it introduced splotches that arent there

naive fox
tender zinc
#

i wasnt carefull enough to check 1 by 1

naive fox
#

are you adding the Oiii or only H-alpha?

tender zinc
#

both

naive fox
#

hmmmm

#

the Oiii is definitely under done

tender zinc
#

but just a lil oiii cuz it was blowing up some of the narrowband nebulas

naive fox
#

the H-alpha doesnt seem to have been subtracted correctly

tender zinc
#

mb the ha was overstretched

naive fox
#

could be

#

you sure there are no DBE samples on or near the core of the galaxy or the galaxy in general?

tender zinc
#

no i use a border only method

#

samples only in the sides of the image

naive fox
#

i think the other problem is that the galaxy is flat

#

theres no contrast

#

the H-alpha may have more contrast, brighter core dimmer outer arms

#

enough to where the H-alpha is over powering the core

waxen apex
#

@naive fox Any thoughts?

#

don't say anything about NGC604... i can see that i messed it up XD

#

i forgot to subtract the Ha from the R channel AwkwardSmile

tender zinc
#

looks quite good but i see many noise

waxen apex
tender zinc
waxen apex
naive fox
#

Did you remove the stars?

waxen apex
naive fox
#

I dont see a single star in M33

#

The colors are a bit deep fried but I dont know how to explain it.

waxen apex
#

I'm not happy with the reaultsAwkwardSmile

hollow skiff
#

imma reattempt it lol

slender egret
#

atleast this is clean

slender egret
#

more blue

hollow skiff
slender egret
#

just increase the black point

hollow skiff
#

how to do that in GHS? ๐Ÿ’” ๐Ÿ’”

hollow skiff
slender egret
#

and for siril you cant do it in ghs

#

just use histogram transformation

#

id suggest only using ghs for the final stretch for some extra hdr and not the entire stretching process

slender egret
hollow skiff
#

aight

#

ty for advice ๐Ÿ˜Š

#

imma try it out

slender egret
naive fox
slender egret
naive fox
#

a lot of those points don't exist

slender egret
#

hmm i see

#

i dont really care though

#

it looks nice

naive fox
#

alright I over denoised it a little more than I liked, now I'm happy

hollow skiff
#

aight is this attempt better?

#

i dont think that last time the problem was siril

hollow skiff
#

idk how to solve the star problem tho

naive fox
#

there's not a reason to denoise this image that much though

naive fox
#

ignore them

hollow skiff
#

aight ๐Ÿ˜Š

naive fox
#

I did not provide the data that would let you guys fix them

hollow skiff
hollow skiff
#

like a saperate star mask?

naive fox
#

the only way I've been able to come up with is a tedious and time consuming method of "reconstructing" the stars in a layer based editor

#

there's not any other way I know of

hollow skiff
#

oh boy

#

i am new to ts lol idk how it works but sounds tuff

#

layers like wavelets?

hollow skiff
#

welp i learned new thing from this data tho

#

its really peak

naive fox
#

if you look up how people used to do HDR in like 2022 and before, it's basically doing that

hollow skiff
#

ohhh

#

i see

#

i kinda used to do masking in photoshop

#

like color range thing

supple ore
#

@naive fox heres my process, HaOIIILRGB, was super sick data! such high res! makes me wanna do something similar with M31 when it comes around

naive fox
#

I'm going to add more onto it this year

#

I really like everything about this framing, resolution, overall sharpness, etc. and I want the narrowband to be a little bit deeper

#

it's just deep enough that it's testing a lot of the really cool, small narrowband details but not deep enough for those details to have the same clarity as the brightest parts

chilly nova
naive fox
#

It's my favorite process so far.

chilly nova
naive fox
bitter quarry
#

@naive fox

thorny oyster
naive fox
#

not his fault

#

that's in the data itself

#

if you read the full description I wrote, you would know it was from my dew heater

thorny oyster
tender zinc
#

WHERE

#

WHERE DATA

#

WHY DID IT DISAPEAR

#

@naive fox I NEED DATAA

hollow skiff
#

i deleted it too ๐Ÿ’”

naive fox
#

@tender zinc @hollow skiff sorry, I deleted the files cause i needed space but Ive reuploaded now

tender zinc
#

i'll download them and i can get them on my drive if u want

#

then i can send the link for everyone here

naive fox
tender zinc
#

lmk if u need some for a lil time i have 1tb free

tender zinc
#

I just love this dataa

#

not my best process tho

#

i'm very tired lol

#

how can i get rid of the purple on the bg?

#

background neutral doesnt work and neither does dbe

naive fox
#

the background isn't purple on its own unless you SCNR'd it

#

getting rid of it is tricky because you want to keep the faint nebula while nuking the high bg

#

i did a very careful dance of screening and black clipping the narrowband until i got a good blend

#

Im trying to think of some better ways to do it

hollow skiff
tender zinc
tender zinc
hollow skiff
#

i used to love spam scnr for some reason

tender zinc
#

lol

hollow skiff
#

idk how i managed to do so bad ๐Ÿ’”

#

wait lemme do it again

#

idk if its better or worse lmao

tender zinc
#

or crop tbh

#

lots of Oiii and Ha tho

naive fox
#

It's the H-alpha background then.

#

It's higher/stronger than the broadband so it largely dominates after you introduce it with the rest of the image.