#LDN 1235 & LDN 1251
115 messages · Page 1 of 1 (latest)
@jaunty egret
Monochrome
It was not possible to capture that sort of detail with an OSC.
yeah i see
No
nice
idk why but this looks cool
mhe
I dont know how you do it @tough kettle but I always get some weird color in the fainter areas. At your process its just uniform gray
nice!
it is not uniform gray area lol
my process is full of issues
I used a range mask to mitigate the unevenness in the background but the issues still remained
ahhh
okok
It looks like
My process looks „dirty“
it will always look that way tbh
the nature of these sorts of objects leaves you at the mercy of whatever the background looks like after gradient removal
if you go look at Adam Block when he processes this sort of stuff, he doesn't really worry much about how dirty the background is or how mottled it looks simply because that is the nature of what we are shooting when we target Dark Nebula like this
you have to remember, this is the first or second generation of cameras capable of shooting stuff like this and even seeing color and detail
imperfections inherent in these cameras as well as the extremely faint background nature of these things will pollute the overall image
Surely, but how do you get that clean bc??
How did you get those colors? I can’t really get that blue without all white things becoming blue too
i did some careful masking
lol
:[
my second process was even better
imma be real though, i sort of spaced out and didnt pay much attention to what i did to fix the background lmao
@tough kettle can you upload the stacks without gradient correction? i need to practice

oh wait
you can access them via the same link
i put them in the same folder, it's the generic named master light files

@tough kettle are the bad gradients in the Lum?
i just applied default settings MGC
They werent bad
i had to fight like a mf with the ones on my iris image, my flats are bad but still
The thing is
do you know if the flat is useless if its rotation differs by like .1º compared to the lights?
MGC doesn't fix the large scale color patches present
Thats where the the challenge is
Yes
ive seen you can deal with them in MGC by adjusting the scale factor of every channel
so i shouldnt bother on retaking them until i get a rotator
Pretty much
this is DESTROYING my pc
140000 stars
bro
how do i send it
the png is like 500mg
mb
@tough kettle how do i get it under 100mb to send
i tried saving as 8 bit png but that only got it to 170mb
did u just compress?
yeah i used resample in pixinsight
i dont know if there's another way you can do it beyond using the windows key + shift + s
oh siril has resample
i def couldve done better but im done with this its taken like an hour bc of how much my pc was suffering
well heres with resample x0.75
i think its decent for not having pix
yes
the dust is quite good
I HATE the stars though
that's not your fault
that's Siril's fault
Siril does not do stars well at all and I hate it
starnet also had a seizure with it
it said 140,000
HUH
it could have detected noise thinking it was stars
i ran twice too, one with gaussian and one with moffat
moffait said something like 140,500 and gaussian had like 138000
it took like 5 minutes after i clicked the button
shit was frozen
ran it on the processed one

@tough kettle lovely data!
@tough kettle took a fight with the uncorrected versions. Only thing that bothers me are the green rings around some stars
