#Pleiades

1 messages · Page 1 of 1 (latest)

sleek path
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Joining the pleiades bandwagon with my take of this target
Photon 6" F4 at F3
Poseidon MPro
45h luminance, 30 h color, 11 HA

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not a trivial target to process, so feedback is welcomed

late sandal
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that seems like a pain to edit.

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Never seen Ha in that region

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feels kinda too soft for that amount of integration no?

sleek path
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wdym too soft? too strong denoising?

late sandal
sleek path
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i didn't go that hard tbh, 50 on graxpert denoise

late sandal
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also It seems that the background is red, I dont think that thats all Ha

sleek path
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it is

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the subracted HA

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as you can see it intersects with the dust

late sandal
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what bortle did you take this from?

sleek path
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bortle 2-3

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but it's not uncommon, if you go on AB there are many images with the HA, and they match with what i got

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more or less

late sandal
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their Ha looks more like streaks of some sort

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maybe you got more Ha?

sleek path
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maybe i could go with a bit less intensity in the blend

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i think you are looking at the larger field one (i saw that one as well)

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i don't have any visible stream in my HA, that's all i got

late sandal
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You might be right

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Either way, what am I to judge kekw looks great

sleek path
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i could try reducing the denoise a little and a little less HA blend

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i do like that it intersects with the dust, kind of creates a 3D effect

late sandal
lavish fjord
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Yea ive seen Ha look really neat on widefield images of m45, but I'm wondering if it's worth it at this fov.

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regardless maybe a weaker blend would look great as you guys discussed

sleek path
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this target is tough nut to crack, one thing if you want to just expose the stars and the brighter nebulosity but if you also want to focus on the faint dust and HA the dynamic range becomes insane

modern shell
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holy this is nice

lavish fjord
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In this region

sleek path
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ok i just discovered the gradientcorrection tool generated some artifacts in the luminance, that's why possibly i have some places with such strong HA signal, because the dust that was supposed to be there wasnt there

lavish fjord
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No luck with the new MGC tool in 1.9?

sleek path
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i tried but didn't like the result, kills too much nebulosity

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i resorted to graxpert in the end, gave the best result of the three

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this is something i don't really understand of MSGC, if the target image is much deeper than the reference image will it still work

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damn the GC had really killed this thing

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thank god i asked for feedback

lavish fjord
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The MGC data base is pretty deep

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Fast lenses in B1 skies I believe

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To what extent did you tweak settings for MGC?

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I've gotten some solid results from mgc

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But I had to tweak just about every slider lol

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Also try both databases, I found the user contributed data base to work best with, say, M42, and maybe other targets.

sleek path
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ah good tip

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i haven t tried the user database yet

sleek path
sleek path
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what do you guys think

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this doesnt have HA

late sandal
sleek path
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for the HA i have the doubt that since i took part of the data with the moon out, maybe what i am seeing is just the moon overpowering the floor signal of the red channel

clear hill
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not sure how did you do the gradient correction

sleek path
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in the new version?

clear hill
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and i think @late sandal is right, in the original image the Ha is in places it shouldn't be

clear hill
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both, its better in the later version, but still overcorrected

sleek path
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yeah the reason behind the HA might be because half of the data was taken with the moon out

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and given how faint it is, maybe it's overpowering the floor of the red channel

clear hill
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how did you do the background correction for the RGB, and the continuum sub for Ha

sleek path
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pain in the ass

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continuum using the classic method i use all the time

clear hill
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try charles hagens' script

sleek path
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the BG extraction i used graxpert, maybe i will give another shot to MSGC

clear hill
sleek path
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i just don't have the patience of placing points for DBE on these images, and i doubt i can do a better job

clear hill
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make sure you try and optimise the parameters, MGC is super powerful is you do it properly

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heres an example with @strange cairn's data, left is MGC and right is ADBE

sleek path
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the problem i am facing with MSGC is that it's overcorrecting the core of the cluster a lot

strange cairn
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I was summoned

sleek path
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which settings did you use there?

heady forge
strange cairn
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@clear hill shud I get more int of focus my time on jelyfish nebula

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cuz I dont have much clear skies

clear hill
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thats step one

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then, you should try the structure protection values (1-5 integers)

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see which end gives you a better result, its usually either 1 or 5, the in-betweens seem like a compromise between either

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then, raise the smoothness and scale slightly, so that your structures are better protection, but make sure it doesnt smooth out the background model significantly

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all this info can be found in Pixinsight's tutorial which nobody watches 😖

strange cairn
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yes to which one

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I cant pull out as much dust as u did

clear hill
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the settings u use are different every image though, because of "inage compatability" talked about in the pix tutorial

strange cairn
clear hill
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although, if your sky conditions and equipment are the same, use the previous images' values as a starting point (dont rely on them)

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you're incredibly good at processing galaxies, but dust processing is often quite a different workflow

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im sure u will get it quickly

sleek path
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i did quite a few galaxies with a lot of IFN also, the problem here is the dynamic range that i don't face often

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but i will get the hang of it, thanks for the tips astroThumbsUp

clear hill
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also, while you calibrate MGC, make sure you are doing the adjustments using the "show Gradient Model". then you want to aim for a model that shows all of your complex and detailed gradients, but doesnt touch any of your nebula. usually it wont be perfect but thats what you aim for

sleek path
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thanks a lot

lavish fjord
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Some slight over correction

clear hill
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i think there was one region that was very barely overcorrect, since i would otherwise be undercorrecting everything else

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this part i believe

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its still very good though, and the best i could make MGC produce

sleek path
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dunnow i don't seem to be able to do better than this

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any attempt to reduce the dark area around the center and the outer results in a lot of contrast loss in the dust

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i think i will call it a day

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as a positive note, i managed to get more color in the bright stars