#looking for critique

1 messages · Page 1 of 1 (latest)

gloomy carbon
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Another edit of my unfinished M101 target (because I have 50 hours and I wanna mess with the data, shoot me)

Looking for some critique here, I’m still probably going to gather another 20-30 broadband hits as well as that much Ha.

swift inlet
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@gloomy carbon was arcsinh stretch used

half barn
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Looks pretty solid for the most part. The black point is pushed a bit further than I think is necessary for this. Also the overall background and the solo stars are too red.
I think you need to spend a bit more time on the noise reduction too.
Hope that helps and, of course, feel free to ignore me.

swift inlet
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Black point is fine imo

gloomy carbon
swift inlet
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Why deepsnr and noisex?

half barn
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I didn't say it was clipped, it's just further than I would have gone

gloomy carbon
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DeepSNR pre stretch nxt post stretch

swift inlet
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Ah

swift inlet
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I would recommend trying deepsnr 1.0, I've never had to do any noise reduction past that after linear

gloomy carbon
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I have found that after 0.75ish I get nasty artifacts

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I’ll give it a shot after the gym

swift inlet
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Artifacts?

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Could you give an example?

gloomy carbon
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Uh like blotches and fake stars

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I tried that method of yours to remove fake stars and it didn’t work

swift inlet
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Can try lowering drop shrink next time you stack

gloomy carbon
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This time was 0.8

half barn
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Also earlier, I didn't say to do more noise reduction, but to spend more time on that step. There was just something odd in the background noise that I found weird.

I don't really find the best results through AI based NR. I would probably go for a MureDenoise and maybe touch it up with MLT and compare that against the NXT. I've never had any luck with deepsnr so I don't know much about getting the most out of it.
good luck

gloomy carbon
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The background is very funky in this data I blame the 294

half barn
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MureDenoise is hiding in the NoiseReduction tab of the scripts dropdown in PI.

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I think both VisibleDark and Adam Block have some tutorials for MLT if you wanna play around with that process. Also it's covered extensively in Inside Pixinsight by Warren A Keller, but at this point the second edition is wildly out of date and I probably wouldn't recommend paying full price for it.

gloomy carbon
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Oh haha I can’t be paying for any processing tutorials right now anyways, lol

half barn
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I meant on youtube

vocal void
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Instead of just reducing the dsnr slider

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Just to retain as much micro detail as possible.

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Ideally you should have to use noiseX

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Contrast is good and colors are great

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Maybe slightly desat background just to get that satisfying neutral color.

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Just a tad bit of yellow tint from what I see.

vocal void
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"Original * (0.1)+deepsnr * (0.9)"

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Dammit discord

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Ignore the spaces

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That's the pixelmath expression I use

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The image names can be whatever of course

gloomy carbon
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Okay

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Ty Zac

vocal void
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Np

vocal void
gloomy carbon
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Figured, lol

gloomy carbon
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haha

swift inlet
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You are using the varshape 1.5?

spark wedge
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Not drizzled 💀

swift inlet
spark wedge
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Varshape 1.5 has to be done with a Drop-shrink of 0.5-0.7

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otherwise the drizzle overshoots, since it's using a oversampled drop size.

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Varshape allows for enhanced detail and SNR at lower drop-shrinks (Something square, gaussian, and circular cannot do)

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More focused drizzle samples allow for higher resolution in a drizzled image- but at a cost, DeepSNR is actually tuned to the likes of ~.8+ dropshrinks, so it will actually hit a wall where the noise floor cannot be refined further without producing a blur like effect.

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Which is something you see in my images, I use DS of 0.7 with Varshape 1.5- its a tradeoff, sure, but a worthy tradeoff in my book.

gloomy carbon
spark wedge
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Helps reduce hallucinations

gloomy carbon
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Last time I used it it was gross

spark wedge
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Probably used DS .9

gloomy carbon
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Possibly

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Idr

spark wedge
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From my testing, a DS of more than .76 causes overshoots

gloomy carbon
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Alright

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When I stack the rest of the data I’ll do that

spark wedge
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ye

gloomy carbon
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I gotta buy a new drive to stack it all bruh

spark wedge
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You'll lose out in DeepSNR's NR power, but your details will increase.

gloomy carbon
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Hopefully 20-30 more hours will solve the noise issues

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I don’t think so tbh

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30-50

swift inlet
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I use varshape 1.5 and a dropshrink of 0.8

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I've tried going lower but didnt notice much difference tbh

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so i just left it at that

spark wedge
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The difference is really miniscule but you can see it. Try Varshapes over 2 and go to 0.3 or 0.2, and you'll see a world of difference.

livid veldt
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@gloomy carbon liking this a lot. Personally I’d probably use a bit more saturation on everything but that’s mainly a taste issue.

livid veldt
gloomy carbon
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I can’t wait to add a bunch more integration and the Ha

spark wedge
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howo do I change varshape in deepsnrv

vocal void
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Vershape is altered right before commencing with stacking + cfa drizzle

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In WBPP it can be altered under drizzle parameters

gloomy carbon
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I’ve still got data to gather. I do like those colors

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A bit dull on the saturation for my taste but the actual hue is justright

swift inlet
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His color is fine now imo, except for the core

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I meant the color in his image

vocal void
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I gotta grab this mf before its out of season

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Any noticeable OIII in there?

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Idk if it's worth it with 400mm fl

gloomy carbon
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My core do be pretty yellow

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Ha will come soon

vocal void
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I'll likely stick to Ha

gloomy carbon
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Also imo you should shoot this

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Leo’s triplet looked really good at ur FL so I think m101 will look solid

vocal void
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My scope wouldn't resolve anything due to just how little OIII is present compared to Ha.

vocal void
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May have clear skies next week

gloomy carbon
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Tn might be clear

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I need to start testing that svbony scope bruh

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They hit me up yesterday asking how testing is going

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I have not replied 💀

vocal void
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Lmao