#looking for critique
1 messages · Page 1 of 1 (latest)
@gloomy carbon was arcsinh stretch used
Looks pretty solid for the most part. The black point is pushed a bit further than I think is necessary for this. Also the overall background and the solo stars are too red.
I think you need to spend a bit more time on the noise reduction too.
Hope that helps and, of course, feel free to ignore me.
No
Black point is fine imo
I also have mixed feelings about the black point but it’s not clipped. I don’t think more NR is the answer, but more integration as I used deepSNR on 0.7 and nxt on 0.4
Why deepsnr and noisex?
I didn't say it was clipped, it's just further than I would have gone
DeepSNR pre stretch nxt post stretch
Ah
Yea I know
I would recommend trying deepsnr 1.0, I've never had to do any noise reduction past that after linear
I have found that after 0.75ish I get nasty artifacts
I’ll give it a shot after the gym
Uh like blotches and fake stars
I tried that method of yours to remove fake stars and it didn’t work
Can try lowering drop shrink next time you stack
This time was 0.8
Also earlier, I didn't say to do more noise reduction, but to spend more time on that step. There was just something odd in the background noise that I found weird.
I don't really find the best results through AI based NR. I would probably go for a MureDenoise and maybe touch it up with MLT and compare that against the NXT. I've never had any luck with deepsnr so I don't know much about getting the most out of it.
good luck
Hmm I’ve never heard of MureDenoise, and you’re the 2nd person today, and ever, to tell me about MLT. I’ll look into em
The background is very funky in this data I blame the 294
MureDenoise is hiding in the NoiseReduction tab of the scripts dropdown in PI.
I think both VisibleDark and Adam Block have some tutorials for MLT if you wanna play around with that process. Also it's covered extensively in Inside Pixinsight by Warren A Keller, but at this point the second edition is wildly out of date and I probably wouldn't recommend paying full price for it.
Oh haha I can’t be paying for any processing tutorials right now anyways, lol
I meant on youtube
Try mixing like 10% of the original noise back in via pixelmath
Instead of just reducing the dsnr slider
Just to retain as much micro detail as possible.
Ideally you should have to use noiseX
Contrast is good and colors are great
Maybe slightly desat background just to get that satisfying neutral color.
Just a tad bit of yellow tint from what I see.
How
"Original * (0.1)+deepsnr * (0.9)"
Dammit discord
Ignore the spaces
That's the pixelmath expression I use
The image names can be whatever of course
Np
Shouldn't*
Figured, lol
Not drizzled 💀
No it's drizzled
Varshape 1.5 has to be done with a Drop-shrink of 0.5-0.7
otherwise the drizzle overshoots, since it's using a oversampled drop size.
Varshape allows for enhanced detail and SNR at lower drop-shrinks (Something square, gaussian, and circular cannot do)
More focused drizzle samples allow for higher resolution in a drizzled image- but at a cost, DeepSNR is actually tuned to the likes of ~.8+ dropshrinks, so it will actually hit a wall where the noise floor cannot be refined further without producing a blur like effect.
Which is something you see in my images, I use DS of 0.7 with Varshape 1.5- its a tradeoff, sure, but a worthy tradeoff in my book.
No
Last time I used it it was gross
Probably used DS .9
From my testing, a DS of more than .76 causes overshoots
ye
I gotta buy a new drive to stack it all bruh
You'll lose out in DeepSNR's NR power, but your details will increase.
Hopefully 20-30 more hours will solve the noise issues
I don’t think so tbh
30-50
I use varshape 1.5 and a dropshrink of 0.8
I've tried going lower but didnt notice much difference tbh
so i just left it at that
The difference is really miniscule but you can see it. Try Varshapes over 2 and go to 0.3 or 0.2, and you'll see a world of difference.
You can use back ticks to show code in discord (character `)
@gloomy carbon liking this a lot. Personally I’d probably use a bit more saturation on everything but that’s mainly a taste issue.
Wonder if there’s a drizzle comparison script that drizzles a preview with various settings for blinking
Thank you I spent a good amount of time going for these colors
I can’t wait to add a bunch more integration and the Ha
I wish.
howo do I change varshape in deepsnrv
Vershape is altered right before commencing with stacking + cfa drizzle
In WBPP it can be altered under drizzle parameters
I’ve still got data to gather. I do like those colors
A bit dull on the saturation for my taste but the actual hue is 
I gotta grab this mf before its out of season
Any noticeable OIII in there?
Idk if it's worth it with 400mm fl
I can let you know once I take a look at my data
My core do be pretty yellow
Ha will come soon
I'll likely stick to Ha
Also imo you should shoot this
Leo’s triplet looked really good at ur FL so I think m101 will look solid
My scope wouldn't resolve anything due to just how little OIII is present compared to Ha.
Ye def
May have clear skies next week
Tn might be clear
I need to start testing that svbony scope bruh
They hit me up yesterday asking how testing is going
I have not replied 💀
Lmao
