#Itto Thread
1 messages · Page 19 of 1
LFMAO
Does anyone have any excel for itto or gorou?
nobody does
and even if we did, they definitely wouldn't be pinned in this channel

https://docs.google.com/spreadsheets/d/1_YeQTjQWnIuaZznoABPh7xDEunnVN6l4ANasrrJMsbc/edit?usp=sharing
Thank my lord, that is the thing i was searching
Figured out how to do a rotation setup safely against wolves; just have to make good use of ushi's taunt.
Way less RNG, just have to deal with the big wolf doing whatever the fuck it chooses to while you kill it haha
Since people actually did the math on her teams
https://streamable.com/8ofv6p Noelle is still smoother, but itto is so fun to rotate through lol
oh yeah fully aware her teams are up there with the best in the game lol
Having fairly competitive teams with the top tiers doesn’t make a unit best in the game lol
but I saw a tier list next to some spreadsheet numbers I take for granted from a youtuber
uh raiden isn't the best character in the game at c0 
she's a fantastic unit with multiple highly competitive teams but best unit in the game is a VERY bold claim to make
that's like saying kokomi is top 3 because of her pokemon team
but I do believe raiden is the most valuable archon at c0 at this point
really dislike venti currently
yeah zhongli and venti feel more like qol units these days
I'll never get the obsession over who's "best" in a game with 4 team members and the highest meaningful bar being 36* and achievable by like, 2 4* units on each side lol
venti is an early game cheatcode which to be fair shouldn't be overlooked but his lategame role is basically reduced to being a skip button for all the boring stages and floors 9 10 and 11
tbf the games content progression hasnt been kind to Venti, and somewhat hurts zhongli with new mechanics
Raiden however is perfect for how the games been progressing
there's an argument to be made that once ur clearly above the investment check venti and zl are actually quite valuable as insane qol units but that's not something that does or should come into tc recommendations rlly
Raiden meanwhile is the carry equivalent of a swiss army knife with a v respectable ceiling too which makes her perfect for early game and late game
Bennett's still OP
I just think venti went from being a "must pull" to a "very situational" pull
abyss has been nearly anti CC for awhile now, lots of larger enemies that dont give a damn about Venti's Q and can just walk out of it
Bennett and kazuha are both ridiculous
he feels bang average as a support currently
mainly floor 12
I think in current floor 12 even sucrose shits on venti
But Raiden is a top tier carry and a top tier support. Raiden Hyper Carry and Raiden National are of the best teams in the game
in the carry department she's up there tho, largely bc of her flexibility - i think the only carry i'd maybe recommend over her is ayaka tbh
as a pull*
And she'll only get better as more energy hungry chars are released
if abyss ever makes a heavy return to mobs then Venti would see a jump in value again.
yeah room to grow still
So imo she's the closest to a must pull, other than bennett
kazuha is more of a must pull than raiden
Raiden certainly has immensely good propositions for an Account given how many Comps she can glue together.
carries are just more expendable than supports basically which is why i can never rlly recommend a carry as must pull
yeah what raiden has over others is a ridiculous amount of flexibility
This basically
Raiden somewhat bridges the gap between support and carry tho
she isnt strictly a carry
When I say Raiden is top tier isn't because she's stronger than other carries or stronger than other supports
as far as carries go i think she is top 2 at least in terms of pull value
It's that if you're limited in 5 stars, she'll always help you make a team better
She makes National better
She makes Eula better
She can carry if you're missing that
Etc
yeah early game especially she has so much value bc ur unit pool is smaller so flexibility is inherently more valuable
but her lategame performance is still respectable too
well more than just respectable
At the very top end Raiden is the best unit in the entire game atm
aka whale speedruns
yeah if you factor in the possibility of whaling she is
so much of this depends on the parameters u set
whether or not evaluating raiden at "non-whale" standards should include the possibility of swiping a bit to get c2 isn't something that is necessarily a clear cut proposition
But she's consistently at the top at any point in the game
tbh my take on this is that she's a carry with support abilities that u can only rlly utilize by playing her in the carry role, which means her options for team comps when played as a carry/enabler carry are extremely flexible but her role in the team doesnt change a huge deal
like u cant rlly benefit from raidens support abilities without using her as the carry or enabler carry in ur team, with the exception of raiden eula which imo is a slightly special case
Definitely agree with that. You dont really get her out of a Carry position, so you have to accoutn for that
Which also connects her dmg and Support. BC her Support means nil if her time on field isn't worth it
That was my primary concern when initially faced with the proposition of an on-field battery. Luckily she has more than enough damage right now
is 120% er bad with no albedo
better question, am I forced to run 4 geo in that case
its ok
i only have 112 or something
itto/geo mc/gorou/diona
gorou uses fav bow
would be more comfy if geo mc used fav as well
ic
I waited so long before deciding to raise a weapon and blackliff is better than whiteblind anyway 
I sort of disagree with tgis, while you obviously prefer that she is used on a carry position due to how good she works with buffs, you can still just use her as a straight battery doing a couple of hits and swapping early, akin to how you would use another unit batterying like sac bow diona for example and use her as a ToM buffer along with her E
It is more so hard to justify using her to buff someone on a team when she herself would be usually performing a better job otherwise if you built her for damage
It is her strength as a unit that makes a build like this undesirable more so than her actual kit because casting Q to regem 15+ energy for your entire team in a couple of seconds still has a lot of applicable value
The only other u its that can even rival this potential are klee which requires the on field carry role even harder and vemti which is regen for a specific element type only and not necessarily your entire team
While technically true using Raiden for even 5-6s in total will usually lead to rotation extensions which make evaluating her Support much more difficult as it suddenly becomes a distinctive trade-off situation.
She can probably find some use in that capacity, the value generated that way isn't anything outstanding necessarily.
i'm saying even getting 3-4 ult procs has a lot of value
which fits in a lot of comps
that is 4-5 seconds of field time for 3-4 stacks
including ult cast and thresholds for the Q ICD
Q hit regens energy although it is worded in a different way and doesnt seem like it would
would still come back to 5-6s then for 3-4 procs
which will usually translate to 2-3s rot extension
compared to more conventional Supports
I'm not saying it can't be worth it. I'm jsut saying that its not free Support value and thus not necessarily a huge deal over other options once considering rot extensions
While her damage is much lower when going support, afaik she still has a fair dps at that role, compared to other batteries like Diona, Electro MC and such, so while she does extend rotations, assuming she has some investement, the total team dps should be fine compared to the other options
has anyone tried counting how many beidou procs itto can get?
9
Have to remember tho she’s likely not gonna be benefitting from buffs for her damage either tho
Rotation extension is often not that easy to justify
when itto's thread becomes raiden's thread 
ty
so what im hearing is
electro traveler is a better battery 
All TC threads are raiden threads in the end 💀
I wanted to ask about this, why do you recommend Ayaka as a must pull?
She's frankly the most consistent freeze comp centerpiece, even tho i have a very well built ganyu, i tend to gravitate to ayaka anyways. Its incredibly easy to trigger cyro with her whenever you please, without needing teammates to support you for it. She can also be played as a burst support if you don't need an entire freeze team. She shreds shields like its nobody's business, and even with her high burst cost, she generates a lot of particles to help cover herself fairly decently.
I don't think we'll ever see a main DPS that keeps such a consistent cyro application on targets until we get a catalyst cyro dps 
of course, her damage is nothing to scuff at either
Doesnt Ganyu do the same, as she has cryo charged shots?
Ganyu needs a good shield in order to keep from getting interrupted in a situation where not all the enemies were grouped properly. Also ganyu's charge time is almost exactly the time of a freeze, mobs can sometimes escape freeze if you don't hit it right. This kinda forces her to either rely on an anemo swirl or zhongli shield to consistently get cyro out there
also, ganyu can't use XQ as well as ayaka
heck, ayaka can effectively freeze a target with god damn barbara 
Fair enough
I'm pondering on which cryo dps to pull for, as I got a Mona and a Venti sitting on the bench waiting for one
I'm inclined to Ayaka, but I'm kinda unsure as I feel they might give freeze the "Venti treatment" aka put enemies in abyss that can't be frozen so people stop abusing it
Just really high ceiling without having any steep support requirements like Bennett
Consistent and scales well into in game
Even then I’d prob still recommend raiden
Unless u have venti and no kazuha
36k CAs with everything rolling (c6 gorou included) sound about right? With R5 SS, not the best artis but not bad either, 9/8/9 talents so far
Roughly 97k ushi but I don't doubt that'll break 100k when I T9 it. I somewhat doubt I'll break 40k CAs even if I crown NA+Q together without farming better artis, but it'd be a nice goal yeah? Or higher than that?
I do have venti and no kazuha XD I have Mona too. I'm looking into getting a cryo main dps but undecided between ayaka and ganyu
Sounds preety good
Prob ayaka
Yes it's a really nice goal
C6 gorou

I hate it here

You think they won't try to counter freeze comps in the future?
Took me 230 hoarded wishes since Ayaka banner (and sniping Raiden on a 10 pull with high pity), got c2 itto in the process lol
i got C6 gorou and still only C0 Itto so ur doing better than me 
They prob will and have done already but Ganyu suffers from freeze nerfs a lot too
Melt isn’t that ideal without kazuha
I would have been happy with c0-c1, got spooked by an early itto at the end. Lost a 50/50 to c2 keq and was expecting to be relatively high towards whatever next guarantee I wanted (probs a kazoo rerun since I skipped him for Ayaka), but c2 itto is actually very nice, 105ER no problem
c1 itto so copium wish I lost the 50/50 🙄
It spooked me 40 in and I didn't even get gorou after 100 pulls

Oh yeah, yae is a thing... hope there's room between her and kazoo rerun banners lmao, or else decisions to make.
I skipped c1 for my tao for this c6 gorou xD worth imo
recent sus leaks say they arent in the same patch anymore, which i hope is true
even with the guarantee for Yae, idk how much ill be able to save for Kaz
and tbh if Yae is an electro on field carry, then ill want Kaz even more just to support her
Hope she is, my only good book is LP haha.
Watch her just end up being to Lisa what Kokomi is to Barb 
Twist, she always crits but has -150% crit dmg
anyone can make the video for this rotation? its weird that i cant make it to the final string
or both of this
N3 there is continuing the string
So it is n1, e, n2+n3, sca4, dasg, n4, sca5, e,scaf
Same with n4 on top rotation
You also do n2 cancelled by ushi to cheat a superlative stack onto itto, n2 never hits
Also these are all fucked if ushi gets hit and it is really not optimal to try and fixate on these too much, his combos are adaptive, these are literally only useful on paper
Honestly speaking, pretty much. I try to rely on combos that essentially have a stable field time in live testing and by that I mean can be consistent without it being wildly thrown off by external variable (in this case Ushi being hit)
Though I have yet to try that best C1 combo that was suggested, albeit it is merely like, 4% DPS increase over what I'm already doing so it isn't an increase by much, and see if it can be consistently maintained without much effort and focus
Also my chances of getting Gorou C6 is extremely bleak by this point
I've got like probably another 20 pulls left at this point to fire when Itto's banner reaches its end
And I hardly believe I'd get 2 of him in said 20 pulls 
Pulled yesterday again for 10, and Xiangling said hello.
That marks the 10th of her for this banner
i personally find these combo super hard too hit though
like everything has to be perfect
and u have to hit those hit lag
i usually just use the 1st combo but instead of N4 in the middle
i use N1-N2 cancel-N3-N4
cut off 1 stack of SCA ensure i can finish the last SCAF
Yeah as mentioned, it's best to have a combo that you could consistently do while still having leeway in mind to change mid-combo if something changed or got fucked up
Personally I don't do the E cancels cause it certainly needs you to focus on the animation starting to actually do the E which can be slightly taxing a bit, and may be messed up sometimes
i can usually do the E cancel just right but the dash after SCAF is where i fuck up the most
and u can't finish these combo without using it
🤧
Pretty much yeah
Honestly eventually you'd probably learn the timing all by muscle memory but I just choose to be simple
hopefully these combo will be much more useful next abyss though
PMA and azada lite is just punching bag
super ez to extend thing
For mine specifically, I go by Q > E > SCA5 > N3 > SCA4 > E > SCAF
No movement inputs to be had and the only time I have to be careful is to adjust my combo if Ushi actually got hit somehow, which very rarely happen because my SCAs often stagger enemies which doesn't allow them chance to attack him (albeit apparently even Maguu Kenkis wasn't hitting him at all, which I found odd)
Though I am C1, so my combo differs in that it's pretty much always going to start out the same for opening rotation
I think c1's have the ability to have consistent rots
nice i only got C0 so can't say a lot about C1 combo
Yeah, C0 do have a need to play around gaining stacks and the like through NAs so it is understandable
C1 has the upfront burst though
Equally since I got C1 I can't say any combos about C0

although mathematically C0 may be equal or 3% less dmg than C1 its the burst for the first 5s really matter
i like it really much
Though I'd presume your opening rotation always will start with 0 stacks anyway so at least the first rot is gonna be the same
itto skill ceiling is just so great I found sth new while playing him
2nd rot: oh fuck idk what my stacks is, execute "random bullshit GO"
for a full stack rot, you can literally use a c1's opening rotation
Q > E > SCA5 > N3 > SCA4 > E > SCAF
its not the most optimal but its the one ive had most success with so far
Yeah
i have the habbit to just uga bunga when i see the mask flash
just gotta unleash those SCAs at full speed and care about nothing in the world kek
just remember to use E to cancel something

yeah overtime you honestly just wanna stick with what has the least amount of focus needed and inputs required
too much and you're playing rythm games

in other words;
embrace the unga bunga
my combo while its tight on time (ult ends as soon as SCAF gets out), actually never failed because ushi got hit by an enemy and i gained an extra stack
but more of my E apparently not hitting anyone and thus my SCAF just doesnt exist

yea I was wondering about FS
tho WB and other options buff Itto's DMG across the board
which is probably for the better
Ushi nukers
Interesting

Funny thing I r5'd and ascended FS for funnies
Before itto was even a thing
FS diluc
At C0 around half of Itto's dmg comes form his CAs. So getting minimally more CA dmg over WB, which already isn't a super amazing weapon due to the DEF conversion snapshot, while the other half of your dmg gets completely destroyed is not a good idea
Yea
Can someone explain the point of Ushi cancelling the second swing to me? Are you supposed to wait for the damage then cancel the endlag, or what? Or do you mean it's actually more dps to skip the second swing's animation AND damage completely?
You skip the second swing so you get to do the fourth over just up to the third getting you 5 Stacks for a SCA5 combo
If you do E full N4 you overcap Stacks and fit less meaningful stuff in your Q window
But, is it a dps increase? The normal attacks also deal pretty good damage
If you do E Full N4 you lose out later on bc you can't fit a second full N4 SCA5 E after that anymore
Either you do Q N1 E N3 SCA4 N4 SCA5 E SCAF
or Q N1 E/N2 N4 SCA5 N4 SCA5 E
Ty. Tbh this all feels a bit academical to me atm since there have been very few (no?) things I've fought that have both stood still and had enough hp to survive until the end of my combo :p I need to get my second abyss team in shape so I can get to floor 11 and 12 I guess...
Rotations and combos will always differ based on real circumstances. But can ahrdly optimize for every single scenario
Nah I understand that. I just mean I haven't actually experienced "oh my ult ran out before I could throw Ushi again" yet. But I understand that it's theoretically a dps loss to not do the cancel now, cheers
Ouch so C1 isn't a good dps increase, figured first time I get lucky and win the 50/50 goes like this 
Must be nice QoL tho?
Ya that much is true, Unga Bunga is fun
Btw, as someone who owns neither Albedo nor ZL, in my opinion Itto/(Ning or Geo MC)/Gorou/Diona works wonders. I have no energy problems with 140% ER on Itto, Favonius on Gorou and Sacrifical on Diona, and Diona's shield + crystallize is plenty of protection for SS stacks. Ning can either just throw her E once to battery just like any geo in that slot, or if I want to finish a last enemy without wasting Itto ult I can do her full burst.
I was a bit worried when everybody said he "needed" either ZL or Albedo and every suggested comp had one of them, but I feel perfectly fine tbh
I was actually considering that, but I haven't invested in one yet and I'm fine RN anyway. Honestly I might want it just for Corrosion damage tho >_>
I have Memory of Dust on her atm so I'm loathe to take the massive hit to attack switching would mean but it'd probably be nice
I'm actually a little nonplussed by that first impressions doc. No idea why they didn't even think to consider mono geo, especially in the current abyss lineup and plenty of other situations
Yeah if I had both geo bros I'd run mono geo for sure, with flexing in a shield breaker when needed
My c2 itto needs 105 ER or less, not 120. No idea about that C1 "optimal combo" either since it involves casting your first weak ushi before you have Q up
That doc is the reason I'm typing the Diona thing too - it makes it look like the only two valid options are teams with Albedo, or teams with ZL, while I'm doing just fine without either
They even want you to N1 before SCA at c1 even after having precasted an ushi
I'll try it out but it sounds dumb considering ushi hits like a truck/~is worth around 3 SCA hits when buffed
~100k vs ~36k
Though maybe they did their TC with redhorn on, which would skew it more towards CAs while SS also buffs ushi equally
Potentially even more than equally if I understand how SS works correctly? Since Ushi right after Q will always get 5 stack buff while the following attacks might get less if you get damaged
Not that you should lose SS stacks ideally but still
Zhong shield with 3k def lol. I've only ever seen it break from triple kenki with no dodging.
Lol yeah if you have ZL it's a non-issue
I'll probably save up for his rerun tbh, he seems so comfy
Yeah, I was on the fence, but Zhongli's cool, and he's such a universally useful character.
Wait, 3k def???
Yeah
What is the N1 here for actually ? It doesn't give stack, doesn't do damage, just delays your burst a little bit
Also at the end of the doc, saying going from C5 to C6 is like going from R1 SS to R1 RS seems wrong with their own numbers
C5 to C6 is labelled as a 26.52% increase but R1 SS (25123 dps) to R1 RS (28613 dps) is merely a 14% increase
N1 does give a stack
Before burst no ?
Ok I thought you were talking about this combo
Yeah not sure about that one, seems dumb.
Not to mention how much time you're wasting on gorou uptime before you Q
Def to atk conversion snapshots, but c6 doesn't, nor does the 15% geo dmg, nor does Itto's A4 talent that converts def to extra CA dmg
Yeah any shenanigans you do between Gorou burst and Itto burst grief you a lot
Also I've seen a lot of people to Gorou Q > E -> Itto Q
Does that do anything ? Gorou's A4 and C6 are 12s buffs after Q and not refreshed by E right ?
the combos were calced with gorous dynamic buff time
that one is just us testing out a bunch
dont recommend it
the ones color coded are the ones recommended
re this section, the implication here is that if ushi gets hit you end up doing an extra SCA so wont be able to complete the final SCAF right?
yes
wait let me test something
bet makes sense
yeah you can't fit it
is there any particular reason for n1 E n3 then n4 as opposed to n1 E n3 n4 followed by n3?
or is it just the same shit
so Q N1 N2/E N4 SCA5D N3 SCA4D E SCAF?
uhh ya
holy coooow, the skyward pride is 110%?
If you're getting all the ER you sneed from the weapon and replace the arti subs with equivalent offensive rolls, makes sense. He actually uses the vacuum blades from the passive and does so with 4k+ atk, so the dmg will be... Not nonexistent. If itto is C2 and needs significantly less ER than what skypride gives, I'd imagine it gets devalued.
indeed, I'm at c0, and have a skyward from a weapon banner fail
but still, better then whiteblind r5 is wild
Whiteblind isn't actually that great since you realistically never get 4 Stacks for his Burst
It's got a lot higher base atk, 8% dmg on the passive, and you don't generally stack whiteblind up past 1-ish before snapshotting
I wouldn't be quick to call anything bis just going off of "initial impressions"
true, but it's interesting that this first impressions document recommend geo mc and ning over gorou for that slot
I'm wondering why itto/zhong/gorou/albedo wasn't included tbh, beyond maybe the assumption that it's uncommon to have all 4?
the combo works, but it'll probably be ≤ the combo on the paper/sheet (raikh's) which is Q N1 N2/E N4 SCA5D N4 SCA5 E
fair
probably less than
true, I suppose a lot of people only have 1 other geo 5*
because you leave the SCAF all the way at the end which probably runs out of gorou buff
Ushi E also would hv that problem at the end tho right?
tho i suppose the delay isn't as long as the SCA
There's always room for 2 ushi's in a Q window, and he out damages an SCAF significantly
you can interrupt a sca for ushi and prob still get the scaf in still
is the first impressions damage the single target team damage per rotation, or itto only?
how come lvling itto's Q is the same priority as his AA? isnt it basically just adding atk% on him? 
stats good
since i gotta choose between lv10 normal atk or lv9 burst
cancelling SCAs with Ushi is a huge time sink
if all equal in power increase, lower cost is prob better?
it does feel a bit long
what makes it long is that Itto needs to do his 19 frame teleport dash thing at the beginnig of every SCA string, and the SCA ATK SPD ramp up restarts when you cancel with some stacks left
only SCA worth cancelling is the endlag of SCAF
depends if it affects deadframes or relevant ones, if it takes advantage of endlag being outside of Q duration instead of inside it it is worth it if your ushi wouldnt be up beginning of next rotation otherwise, it is situational, but can be worth
https://streamable.com/9cji01 this seems pretty much all I could fit, maybe one more NA/SCA possible but I definitely don't think casting ushi before Q is going to be beneficial
Where is the rest of the testing being done/shown?
Is it with videos or just simmed/spreadsheet?
with videos
the reason you couldn't fit more was because you got hit with cryo
cryo slows you down
Yeah thats why I assume n3/sca5 will probably fit
test it out against primovishap
C1 combo, lowest but easiest one was Q E SCA6D N4 SCA5 E SCAF
Jeez even an n4?
Not that anything is seeming to live through even what I'm doing unless 80% of it is done against an invuln window xD but good to know
we each spent ~6 hours with our respective constellation Itto testing/drafting combos
I'd like to see the videos showing precasting E being more tbh
They hosted in a channel here?
i'll go fetch one
Oh the "better" in my title btw is cuz the last vid I recorded Magoo dashed away before I could finish, not claiming it's better than anything here
this is Atilla's Itto/gameplay
Hm, not counting for gorou, and with absolute max (that isn't against a shield churl) hitlag from the looks of it. Dunno if practical but it fit xD
ruin guard hitlag i feel is up there, but idk for sure
are the wfp first impressions newer combos then the itto faq data? or very diffirent assumptions?
the itto faq was pre-release
ah sounds good
the stats for faq prob don't account for the awkwardness of WB and spine yet then
Is that combo actually calced assuming the damage difference between 2 SCAs + N1 - the difference of a buffed ushi?
yeah, the combos are calced with the quirks that you'd think they'd have
It fits more in the burst window, just... suspicious if it's better numerically (or by a meaningful amount), and nothing is going to sit still (or live) long enough for me to test the difference myself with actual gear on and gorou buff uptime haha.
they are calced with gorou's buff uptime/other dynamics like WB stacks
Other question I guess is why mono geo is being left out of prelims?
Outside of lector/herald shields I think it's one of the best options for itto to run zhong/albedo/gorou together
Anyone knows what's the highest SCA string c6 itto combo yet
Most I've seen is 41
should do some trial and error to figure out good combo to do when cryo aura
atk spd loss is a bitch
cant get cryo aura if the cryo enemy dies before they could 
What Itto team to use without Albedo or Zhongli? Ning is c3
No gorou?
C0 gorou
Really depends,gmc got extra crate and wall so enemy stuck
Ning can use ttds and jade screen buff
Alright, and then the flex is usually Bennett or Diona?
Barbara isn’t really there because she doesn’t help create particles I think
Yea
Thank you
https://streamable.com/npex8f vishap is just tanky/geo resistant enough lol, that combo works fine 👍 don't think I'm going to try for better than that unless there's a supremely beefy abyss 12 boss to get through haha.
Yo. Any news on Itto team dmg calcs?
btw anyone has jean c2. why i feels like the 15% atk spd doesnt give me more advantage in combo string. 
the game has a sort of soft cap on attack speed
iirc its around 65% where it starts to have diminishing returns
Also doesn't attack speed only affect NA unless otherwise stated?
Atk speed also has a counterintuitive thing going on with hitlag that reduces it's benefit/the only chars that get the full benefit of atk speed buffs are the ones that don't get hitlag.
I just got kind of condescended right off of KQM TC chat for suggesting that itto has significantly higher damage than Noelle. Didn't call him better, just stronger.
My Noelle gets ~30-44k NAs with wearing the same R5 SS, same teammates, stealing Itto's artis instead of her usual 4glad(which capped around 40k n4), vs... ~100k ushi, 36k SCAs and ~70k SCAFs while the same buffs are up for both chars. Both 90/90 with T9 NA/9(12 Noelle) Qs.
People really thinking they have similar damage or something?
their kits are extremely similar, so its not unusual that people would try to compare them. Noelle also benefits from all of the same things that Itto has going for him (arti's, gorou and redhorn). but Itto clearly outputs his damage much much faster than noelle.
They say Noelle damage is the same as Itto ?
That just can't be true unless you give Noelle target number advantage
they need to cut back on that copium 
It is not even much faster, it is just a lot more damage per rotation, he has around/over 1.5x the damage noelle outputs in a rotation, it is a huge difference
Noelle can compete, IF she has target advantage and I think itto has proven himself enough for that to not really be the case
His AoE is way better than what it initially seemed and in this abyss 12 at the very least he can always hit every enemy easily
Also for mobbing stages he has a big benefit noelle doesnt:
He can hit shit in venti ult
I just have to wait for the almighty MS Excell spreadsheet result cells to prove the obvious before I'm allowed to state it, I guess.
I still love both of them and vastly preferred Noelle being able to unga bunga through corrosion while keeping the party at 100% HP this abyss, though itto is more fun to brawl with
It could also be that itto scales a lot harder with investment than Noelle does and KQM's relatively low spreadsheet standard assumptions about stacks/refinements/uptimes/substats bring them closer than what my gear leads me to experience.
Also itto hits dvalin on the ground and can most likely hit Wolford when it's flying

Gotta test the latter though
Itto got outrageous hitboxes
take the noelle calcs w a grain of salt cuz i only have c5 noelle, so im extrapolating c6 damage from the wiki
Why does c fin of itto look low
c fin?
N1 supposed to be. 62
Or are they getting automatically rounded
Or is that what wiki says
I usually base on honey
Hmmm I see
is noelles combo correct?
I thought 5N3 is Noelle's combo
i figured eq 4 n4 would be the best single target
I don't main Noelle so I have no idea
niether do i
i know n3 is better for aoe
but n4 is better for st
just dk how many she can do in an ult
i watched a video and saw 4 so thats what i put in

also itto gets a bigger dmg increase from gorou than noelle, so he definitely does more damage overall. This is of course at the trade off of noelle's healing self sufficiency, and providing her own shield
Thanks for a spreadsheet that states the obvious haha
Now I'm allowed to state the obvious 
well even if its obvious i think its fair to back up our statements w maths ahahaha
It's the obvious but ppls qualms won't be stopped wtvr one can do
I don't wanna get off my couch and phone and boot up my PC and copy/paste a bunch of stats from honey impact into Excel and do a simple formula
not cut out to talk to non-player TCs
It would be even less fair to noelle, her e does garbage dmg, so itto would outstrip her further lol
So thanks 
They were comparing same level talents
And Noelle gets 3 levels higher on e and q because c3 and c5
yeah i already saw, i had a brainfart, just woke up lol
Morning
Yeah, just saying if they were both T9(12) Es the difference would be more severe haha
True though
Yea I wanted to give noelle the advantage
I get my first crown on itto tomorrow, feelsgood
Ittos ur first 5 star then?
Eh
Nah lmao, I mean I get the mats I need to do the first of 3 crowns on him
Ohhh damn I stoopit I thought u meant got the actual crown lmao
Already decided he's joining the triple crown club with hutao, just too fun and aggressively unga bunga
So officially more invested than my Noelle
Not at max height, but he can
what u guys think about this
https://streamable.com/lkouhn
c0. with n2/e
from ittomains. they are saying this is better than sitri one.
sca6
That depends on if u get stack from ushi during your sca chain or not
What's the reference?
Where's*
Oh god their naming for the NA combos make no sense, reads like they are doing 14 NA
That's not what everyone adopted here, is it?
I know he doesn't reset combos but that is hard to read and makes it longer
Which one
We'd write it as N1 E N2 SCA... For example and not which hit in the sequence it is
I'm guessing that timer is really really tight there is a really quick dodge after the 1st SCA6 right after the final slash
usually going n3 means doing 3 normals
n2 doing 2 normals, etc
there's gotta be a different naming system for itto
since that up there is supposed to mean n1, then cancel n2 with ushi, and continue the combo (the vid)
i see, the differences between that and emili one is counting ushi getting hit and 3 NA after first SCA string, so you can reliably E+SCAF at the end.
i think its pretty realistic.
dont know about the dps tho.
yeah, we use N1 N2/E N4
what are his best teams
Bro we have this combo lol
Its just different naming and they assume one more stack from ushi
Thats it
this one?
Yeah
but they use N3 instead of n4 after the first SCA string.
You trade 1 SCA + 1 NA for an extra SCAf
I can calc it out later to see of its worth
but the N3 didnt waste 1 stack from ushi leaving the field.
this one waste one stack after ushi leaving the field.
yeah need dps count for both.
I dont recommend this combo in the first place
For general player base
Im gonna recommend at most 2 combos at c0, 1 at c1
Then stop
i see
Im not against finding new combos, but assuming the playerbase gonna learn 20 combos to gain 200 more dps
Is overkill
they're just nitpicking it at ittomains. haha
I dont have an issue with them finding combos, its good dedicated mains push a character limits
the raikh combo can literally be tuned to be Q N1 N2/E N4 SCA5 N3 SCA4 E SCAF i’m pretty sure so,, it’s only really just an extra stack from ushi getting hit
But gatekeeping it and show elitist behaviour thinking people not knowing or dont care about 25 combos that increase your dps by 3% is equivalent of them not capable of doing good quality calcs and come up with good conclusion is asinine
all these combos make my brain hurt, itto was supposed to be the embodiment of unga bunga. 
you can still just unga bunga tbh, at most you lose like 8% if you go out of your way to do the shitass combo at the bottom 
I know some fkn dank eula combos that let you get 15 stacks assuming you play fkn perfect and in specific conditions, doesnt mean Im gonna throw that at ppl to prove ik a lot more than them
hit me with it
oh raikh combo is just the same then.
he is both tbh
guy has a lot of different combos, but the damage increase is pretty miniscule that you are more likely losing DPS from just dodging/bad ping/chasing enemies/misplay
imo giving some general guidelines like "only do SCA when you have at least 4 stacks" is good enough for starter advice, you can start learning specific combos later
before your combo actually matters
I just tell people N3 if you E then spam CA, if you dont E, N4 them spam CA, also try to fit N1 E when you can to animation cancel
thats it
thats like
80% of how to play him
an anology I like to bring up is Riven in League of Legends
Riven has an insane amounts of "oneshot"/all in combos that has so many fkn buttons
E R Flash auto tiamat W Q Auto Q R2
E R Flash Q3 tiamat W auto R2 Q
E R Flash W auto tiamat R2 Q
and a bunch more
knowing all of these is cool and all, I learn them
doesnt mean in the middle of a solo q game, when you just want to kill your opponents that it matter that much, as long as they are dead
you learn 1 or at most 2 oneshot combos
and then go learn other fundamentals
same shit applies with itto
80/20 rule
Again, just iterating that Im NOT against combo findings, Im glad Itto mains is passionate about him to push his boundaries, its a good thing to have. We did a bunch as well. But saying that because we dont share and recommend all combos that means our calcs or conclusion is shit without adequate evidence backing it up is straight dumb, sorry if Im coarse on the matter.

Speaking of ping, or just lag in general
Co-op sometimes eats my CA inputs
And stranger still
Even with more than one stack
I get SCAF
I've never experienced that with anyone else
Granted only other carries I use is Diluc and Ayaka
So idk if this happens with other units

So interesting find of a bug that I ran into yesterday but couldn't figure out why it happened until now so I can get it consistently
If you cancel SCA during the dash, and then E, Itto by himself somehow replays the SCA until you run outta stacks
zero clue why this is
and afaik it does not act this way with his other attacks
also no clue if this exploit can be used for nefarious gains

I wonder if Ushi has some internal spaghetti code that allows this to happen
somehow checking if a SCA was inputted but failed to execute
Big knockback puts you in hitstun too long so not like that'll be of much help
okay I was able to get this bug off when attacked by Kairagi's Spin Attack (was pyro infused)

It seems to be very specific attacks that trigger this bug
more testing required

also should note
sometimes when you tried to toss Ushi after the dash cancel
you can't (E does not registry on the game or server's end) for a bit
i can do it consistently now

i don't really see a use for it tho since it takes up quite a bit of time
yea
considering ushi can generate energy from hitting enemy corpses (enemy mid dying animation, ushi deals no damage) there is very likely some spaghetti code in the ability, not necessarily on that though
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Some lousy Xiao v Itto calcs, with BEEEEG assumptions
The current abyss heavily favours itto tho with the CA buff
Yeah
But itto sp is way better than xiao
And not taking bennet is a huge plus
I haven’t got my hand on jean c4 but xiao c0 just cant compete at all
Its gonna be a rough path for xiao mains till new sp or new artifact (preferably both) comes out
xiao does have some advantages though; xiao teams are more flexible, and the teammates he uses are usually gonna be more damage. jean can be a healer, battery and subdps for xiao whereas itto doesnt have a unit like that (other than gorou c4 which is hard to get). Furthermore, xiao can run double pyro instead of double geo with someone like thoma bennett, altho im unsure of how much damage this would do compared to double geo. Lastly, if an account doesn t have albedo (like me), itto loses more damage from albedo's abscence than xiao does
basically i think its pretty difficult to say that one of them is strictly better than the other, and ill be honest i dont think xiao is going to get a dedicated artifact set. his number seemed to have been balanced around him having glad and vv as his BiS, since he does good damage even w those
im pretty curious to how this bug looks like 


How are Xiaos teammates more dmg when they literally use the same sub dps, Albedo, but on one team he's buffed by Gorou and on the other he isn't?
won't having elemental skill standardized between the two to a low level skew things against Itto since his cow hits like a truck during ult
xiao and itto are similarly flexible
xiao can use like 3 sub dps in total in the whole roster
needs a battery just like itto
he requires a shielder too most of the time
This is just based on my itto lol, but yes it would push itto more in front
True. Its a slight double edged sword, cuz albedo is a relatively less popular limited 5 star, so I suspect there's quite a few xiao and itto havers out there who don't have him, in which case itto loses slightly more damage from his loss. But yea I guess I was giving xiao too much credibility in terms of team flexibility, he is p hard pressed too
well if i be honest
its not because xiao teams are more flexible than itto
its just he doesnt really synergise with anyone so whatever you put there other than ZL wont really be that significant for him

Jean C4 comes with circle impact con and buffs like only 6 plunge bennett same issues he only had albedo as his sub dps choice to cover his entire burst and now he is stolen by itto and he does better job there
I'm actually wondering if xiao Jean albedo zl is more overall dps than itto gorou albedo diona. I suspect the itto team is a bit better, but I don't have maths to back this up
Hmmm actually I guess Jean might me better than diona but diona is good cuz she heals and generates v good particles
And she shields
fair point i meant the team comparasion
Cux I think replacing diona would make the team worse
i would put ZL or Bennett to itto team 4th slot since Xiao team is fully stacked with 5* chars lol
Ahhh I think zl is a bad choice mainly cux corrosion abyss means healing is necessary
And I don't wanna put Bennett in either spot
not for me i can live without healers
but fair
and yea xiao bennett is kinda scuffed if you wanna maintain geo reso
Zhongli js demo better for dps but I personally value the healing way more than his shred
can work with high investment xiaos for 2 burst rotation but after that it becomes a trainwreck without 140+ ER on Xiao
Does c0* itto actually need a battery? Mine was c2 before I started using him so idk, mine definitely doesn't/just passive particle gain through mono geo is more than enough at 105 ER
C2 is big help but itto needs a very small amount of batterying
It's not much tho
Mine runs at 130er and I don't even have albedo
Ic
Just got my first crown on itto, up to 39k CAs and 76k finishers, wew. Wondering if crowning Q can bring that up to my arbitrary goal of 40k
It'll only give him about 180 more atk at his current def, but maybe enough.
just with gorou?
C6 gorou and zhong shield shred
Damn thats stronk
My artis aren't actually that great, just 170 CV or so.
And r5 SS. I expect redhorn Itto's can hit a lot harder, especially with luckier arti rolls
I'll probably be satisfied with 40k and >100k ushi though, nice round numbers xD
mine is tripple crowned with redhorn, i hit 44k CAs with c6 gorou and around 54k if i bring bennett too 
Wew I expected higher with redhorn, maybe your artis are more mediocre still
I thought it was skewed a bit more towards higher CA dmg with the passive/lower ushi
r5 ss and r1 redhorn isnt that big of a difference
maybe, im lacking def subs imo, but r1 redhorn and ss r5 are not really far apart
one thing people dont seem to understand about Xiao is that a dedicated artifact set would do practically nothing for him unless it provides a large amount of anemo shred or preferably Def shred. which is highly unlikely IMO, unless they made it very conditional to effect plunge attacks only or something.
but an artifact set that further buffed anemo dmg/attack/or plunge dmg would mean nothing for Xiao due to his already oversaturated stats.
i mean hell look at Shimenawa. ignoring the consistency issues, the +50% plunge dmg modifier is only about a 3-5% increase in dmg over the usual 2pc/2pc.
Best thing they could do for Xiao is make a dedicated anemo support for him that covers his needs, like a battery/healer/buffer all in one.
so basically a C4 Jean but at a more affordable level

Well, that's a biased comparison. "I want to compare Xiaos best team to Itto with a bad healer cause I don't want the best healer there"
And you're saying Gorou c4 is hard to get, when he's rate up on Ittos own banner, but you say Xiao can have Jean, who you'd have to lose a 50/50 to have a 1/5 chance to get, besides the standard banner rng
Then you say Itto has a bigger downside by losing albedo than Xiao, which is true, but that's after the fact that you posted a sheet saying Itto has more dmg than Xiao WITHOUT albedo in the mix, so Itto is still ahead regardless
The calcs you provided didn't take Gorou in account, who again, on average provides more team dps than either Sucrose or Jean, bar some fall dmg shinnenigans, skewing things even more
I'm not comparing teams in my calculations, I just factor geo resonance and zl shield, thats it. It definitely seems that itto is probably stronger, which I why I mentioned that in the sheet too. However my main purpose is that I wanted to actually test the common assumption that one of them is better than the other, and my opinion is that they are probably close enough that it's very difficult to tell
My calcs are not a realistic representation of damage, so I don't want to make a sweeping statement like itto is just flat out better, since I don't have evidence to show that
Here you go then: itto is flat out better
Itto groups up enemies with a taunt (xiao plunges split them up), is a tanky dps (xiao slowly kills himself), actively generates energy during Q (xiao cannot), takes less field time to do his damage, has more synergistic support options with better energy requirements for teammates, has stronger subdps damage, has way higher target burst potential (something xiao suffers heavily from)
Xiao's realistic only benefit in comparison is slightly larger AoE
And then you can consider that for the heavy mobbing floors, itto can use venti while xiao cant really use him to good effect
I did, thank you for that
what even is anemo resonance again? movement speed i think?
5% cd, stamina consumption reduced by 15% and 10% ms
Yea
The stamina consumption gets ignored a lot but that is actually its highest impact in combat, thing is the only characters that care about stamina from the top of my head are c0 hu tao, keqing and c6 xinyan and well c0 yanfei
From these the only one I can see using anemo resonance is like mono pyro yanfei with jean/kazuha/bennet
And once she is c1 she wouldnt care about it
if the CD reduction was greater i could see that being useful, but 5% is next to nothing tbh
Yeah, but I'm fine with it being an exploration resonance, it makes sense
idk tbh id like to see alot of the resonances changed to be more beneficial to the element itself
Geo and pyro are fine obviously
but Anemo/electro/hydro dont really make sense
I think anemo is honestly fine, electro just needs cooldown reduced on the particle gen and then hydro needs to do something else entirely
Electro resonance being changed to a clear particle would also be very cool
geo mc has been putting a lot of work for me
as an albedo replacement
in my experience I value itto above both hu tao c0 and xiao in practice
feels irrelevant but probably I want to say that Itto has a craftable 4* weapon option while Xiao doesn't even have a gacha one
that's a very practical thing tho
nah, thats very relevant
I think xiao is slightly better
specifically against abyss lector/herald 
Xiao can probably kill azdaha faster too, and definitely geo hypostasis
Dunno about vishaps tbh, which is a funny thing
i actually doubt both of those still, itto can still dish out some pretty amazing infused damage 
Swirl is just slightly better than geo at draining shields lol
like 38k SCAs with itto/zhong/kazuha/bennet and I dont have a decent bollide set so i'm using 4pc petra on itto, otherwise zhong could be on petra and itto on bollide
for pyro build
r5 spine c1 itto
I don't know why that's so funny, but that's pretty funny
Too bad I skipped kazoo
38k sounds... just a little sus though NGL, I guess kazoo is one of those 1K EM builds and is doing a lot of work?
Just because I'm getting 39k with 4.4k atk/40% geo shred, and I'm having a hard time seeing what, ~2-2.5k atk with Benny? Matching that with the same amount of shred.
it is 1k kazuha (800+200 from c2), c6 mist bennet (t12), and zhong on ToM, benny on noblesse
Itto atk sands I assume?
Sounds derpy, wish I had a kazoo. Only back up to ~20 wishes since I spent my hoard on c6 gorou lol, hope I have some time before kazoo rerun
As far as joke teams go it sounds better than pyrokeq xD
also dont forget that benny c6 does give you 15% pyro dmg too
it is 65% more damage bonus (up to 105% if I had a good bollide set), 20% extra shred (40% from VV+20% from zhong vs 20+20 for geo) but less atk, that is why it can still get very close
Only 65? Sounds low
1k kazoo is ~40 bonus right? +35 AP + 15 c6 Benny
I guess if you subtract c6 Benny to compare the 15% from gorou, just 75
Oh, and I guess if you subtract 24% yet again from 4HooD(since 2AP doesn't matter for pyritto), it's less than 65? Missing anything?
but kazuha doesn't buff itto
With C6 Bennett he can 
Tbh against large enemies I can see Xiao catching up abit simply because of collision plunge, which helps his ST dmg a lot. But I think ideally Itto would still pull ahead.
Since Itto's talents scale so well with levels, what would you consider the "minimum" level for each of them?
9
ideally 9 across the board
if ofc you can't spare the mats right away and have to cut corners, you can leave ushi at 8
Wheres the PP and rev melt itto calcs
whats the combo analysis from chinese community? according to tenten video. anyone know?
https://youtu.be/YjsgfGq7Z38?t=426
⬇️ expand me ⬇️
Arataki itto from a meta standpoint
Pretty balanced IMO, def can work if you roll for him
but surely a skippable character and not a mustroll either
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Crowned Q, hit my arbitrary goal of 40k CAs, roughly 80k finisher and >100k ushi xD still have to crown my cow but it already does more damage than a giant meteor lol
can i see your build
tenten puts every dps in 3/5 tier
at some point he had ayaka in the same tier as diluc
after like 6k resin this is the first and only 5* Def sands ive gotten 
that being said ive finally been able to migrate from 4pc Bolide to 4pc Husk now because of it
worse crit stats than what i had with bolide (81/194) but my damage is still higher regardless.

nice build 
This is with bennet right
yeah Bennett
i can't even get 2k def
“I will make an Oni out of you.” Introduction 2 The Naming Problem 2 Superlative Superstrength Stacks 2 Ushi 3 The “Dasshu” 4 The Dasshu Gains 5 Introduction to Itto Combos 6 The Combos 7 ⭐Baby Oni 7 ⭐⭐Casual Oni 8 ⭐⭐⭐Onikabuto trainer 8 ⭐⭐⭐⭐Oni Apprentice 9 ⭐⭐⭐⭐⭐Sumo gladiator 10 C1 Combo 11 M...
I think the video references in that sheet are broken? It fails to load the video for me
It says internal server error something
@willow tusk ^
imgur is down, can't do anything.
I triple checked all the links, they work when imgur isn't down.


what refinement on that SS?
R5
Thanks for this gsheet 
I will make an Oni out of you 
Time to learn daashu in 350 ping 20 FPS condition let's fucking gooo
just want to leave this here, saw tony's video of c6 r5 xiao clearing kenki and just wanted to show my c1 r5 serpent spine itto doing it just as fast 
the fastest xiao run i've seen was 16 seconds tho
was that a SCA7?
or 8?
it kinda lags and i cant see shit for a moment lol
8
Yeah my potato pc cant really record and run genshin
well one benefit to the potato PC is the kenki's not loading in so fast
so you can rush forward and have them not dash
i cant do that with mine
i have to run to the side
Yeah sure, it is still fully whaled xiao vs a dolphin itto
i still love Xiao personally, was the first character i saved up for after Klee. but even i have to admit that Itto is just Xiao 2.0
i do think that people are overplaying the Xiao is irrelevant aspect tho, he is still a solid character in my book. 
It is literally impossible for xiao to be an irrelevant character at this point, you can clear abyss with freaking barabara as your main dps

Xiao just need his artifact set and BOOM
He will be just like albedo
Preferably a cheap 4* jeanc4 too
His kit is good, and also his damage
not really, i feel like a broken record saying this. but an artifact set would do nothing for Xiao unless it specifically shred anemo res or Def.
any kind of attack/anemo dmg/plunge dmg boost wouldn't mean much for him
you can look at 4pc shimenawa for reference
consistency aside the set is hardly an improvement over the 2pc/2pc
Yeah xiao got a ton of %multiplier
Hopefully it should be sth like blizzard but different requirement
I doubt it though
give back classic Noblesse 
That thing is something else
is your gorou C6 ?
That zhong is c3
hmm maybe you can go faster if you start with gorou E then ZL tap E ult
his shield applies before dmg number comes so his ult would still get the benefits of shield
The hold E is better cause I need to stall out the kenki wind slashes just for a lil bit more
I tried like you said first was worse
hmm i see
Also while his shield applies first it doesnt come in time for geo resonance
What i mean is the shrex
Since you need a first hit with shield to proc it
would pillar tick once before meteor drops ?
While like this pillar hits during Q
Yeah
Like with c2 pillar hits but not after shield is up, so i still prefer hold E for 1 rotation scenarios where I am not deploying a second pillar
fair
Ooh, been wanting to play this exact comp. How much ER do you find Benny needs to fund his ult in this team?
Since I usually go gorou into bennet he is the one getting the fav particles so i've been getting away with 200% but i prob recommend like 220, I just like mistsplitter on bennet in general and I have no sky blade
Sounds good to me, thanks
Mine is 200 so I'll give it a try and change stuff around if I need 
That team makes itto's damage skyrocket
i personally prefer running mono geo with albedo because its just endless burst spamming, but the Bennett/Zl/gorou is nice for getting some crazy numbers out of Itto personally.
I dont even use ZL and Albedo Q 90% of the time 
chances are the Bennett variation will be best for 2.4 abyss on the first half since its just single target boss sponges
i have C6 gorou and in most cases a Burst ToM ZL with Ittos team, so its worth simply because of that
ZL hits like 100-120k, C0 Albedo even with full Def build still gets 40k's on the initial hit
For me it is albedo or bennet depending purely on what I want to fight
For example vs triple kenki the Ice kenki just instantly destroys all constructs with his big explosion cause it deals too much damage so bennet is always better there imo
Same if I were fighting some shields, bennet is just able to break most shields on his own, especially since mine is c6
Albedo however is overall better in more regular situations like the remainder 5 chambers in current f12 that are not triple kenki
i prefer Bennett on the Kenki's simply because his pyro aura counters the cryo floor 
It actually melts the damage on you
You take more dmg from it
But bennet heal so who cares


i wanted to assure myself i do not need a redhorn but
the numbers say otherwise
~ 35% increase
this is evil
35% coming from what?
whiteblind maybe
r5 wb yeah
with the conversion snapshot WB is pretty meh, Passive does so little in effect
which is why the difference is so overbearing
not actually a great weapon for Itto

💳 serp spine
redhorn is free if you're lucky enough
there's no such thing as free lunch 

how about the team overall dps? has anyone counted it before? i feels like bennet buff is good enough because of itto speed, while albedo is fixed 2s per proc.
team overall dps is higher with albedo, but bennet provides more upfront damage, so for speedrun purposes bennet can be better
yeah i can see Bennett being better for speed runs
but Albedo benefits from gorou just as well as Itto
so his additive dmg is pretty damn good
Bennett increases my Itto's dmg by 20%, like from 25k per SCA to 30k
while Albedo does like 28k procs with Gorou
I suppose Albedo is better here
tho its kinda annoying to not use Gorou passive to pull crystallized shields
toro can i see your albedo build
iirc, he has a 59/155 ratio
rainbow set
Cinnabar R5
E level 9
is it level 90
yes
maybe thats why my albedo hits low..hes only 80/90 for now
whats is the increase from 80 to 90?
i mean bennet only gives you 1-2 anyways and zhongli is there either way
I meant more for Gorou C2 to extend his Q duration
iirc for albedo its like 20%, Def scaling characters tend to benefit alot more from 80-90 than attack scaling ones since there arent many external sources of Def outside of just gorou
yeah i know, but it is not even really necessary both a1 and c6 dont get extended by it so you are only losing a very small portion of def scaling on charge attacks from itto a4 and 15% geo dmg for 1-2 more seconds
the defense snapshots in Q, so losing gorou Q isnt a big deal
my dmg is skewed because of C6 gorou, but my albedo is 90/T10 with 60/113% 4pc Husk and hits for 30k above 50%, 37k below openworld
so its pretty substantial sub dps
my albedo is 80/90 bc i dont have enough wits..
t9 E 4husk 55/153 but ive never seen him go past 21k overworld even with gorou
it is not just that, it is that actual attack scaling from 80-90 is basically nonexistant, while defense is a lot more noticeable and has higher stat values, so you both gain more defense and that defense is worth more after def% is taken into consideration
he scales hard with high investment, so getting him to 90 and crowning the E would push you to 25K+ im pretty sure.
thats kind of the downside about alot of the Geo characters, they all want heavy investment in most cases since they rely on raw damage.
so if you want the most out of them you need to be willing to go all the way
alright then
im just not used to leveling units to 90..never invested in def scalers before
mines 10/9/10 so far. for the first time ever ive run out of slime drops 

me with Hu Tao, Venti, Kazuha, Sucrose, Sayu and now Albedo and Itto at 90 
no yanfei, how do you call yourself part of shieldfei cult


is around 100 defense worth losing 7% crit damage on itto?
I'll do it when I have free time when i'm not farming for other units first 
I'd rather die than get a character to 90 
I'm already investing more in Itto's talents than what I'm used to 
I have OCD so getting even one character to 90 would make go insane. 
But it is a huge loss for Geo/Anemo. 
Now they have the OCD of one lvl away from max
They should not see my account then 
All my characters are 1 lvl away from max for their ascension
I do that only for characters at 79/80 
Characters at 60/70 stay that way
i used to make all my supports lvl80 ascend, until one of them go lvl81, now every of my supports lvl90. 

i finally got itto to 132 er
i dont think i can go any higher
er optimization for non 4geo teams is not fun

Moraless after talent 

2.4 is my leyline update 
trust me
Husk domain is nothing to look forward to
unless you are a kokomi/qiqi enjoyer
im getting CW PTSD
Real
And then you only get crit rate/dmg or atk when you just want HP and ER on those
Qiqi is getting quality stuff
it took me 6k resin to get 1 and only 1 5* Def sands on Husk
mean while ive gotten like 4-5 double crit Def sands for clam
I should probably stop farming for husk
I'm at 210 CV but I'm greedy and I want my favourite character to have 230 CV
i could prob stop where im at as well, both my Itto and albedo already clear abyss with no issue.
but i am also greedy and want perfection
i might stop when Yae mats get leaked and i know what to start pre-farming
lmao same, for me it's not really perfection it's just that if I like itto the most I want him to have higher CV than my hu tao who has the current highest CV
meanwhile my two mains hu tao and itto are both at 150 cv 
and my fischl and beidou have like 180 cv 
My ushi is slowly growing up
by playing 4 geo you just lose on the 15% geo damage if gorou ult ends early right?
itto snapshots everything else and cdmg buff on c6 is 12s long regardless
15% geo dmg and a little bit of dmg loss from itto a4, but that is it
and that is only for 1-2 seconds in terms of difference
has anyone else noticed that gorou Q cast has the crystallize shard magnet effect on it?
that is really good for 4pc petra
I think if you have c6 gorou it's worth running 4 geo
regardless of the situation
team just flows so well
energy requirements being low on all really boosts the damage
ZL shred also provides mroe dmg than you gain by extending Gorou's Q. And its not like there is a non-Geo Sub DPS an Itto comp can use to great effect. Sure you can throw in FIschl but her dmg won't be great and the same counts for other Sub DPS or even worse.
So ZL isn't really only a comfort option but looks quite optimal to me atm.
how is yunjin looking so far as an option? her damage is great with gorou isn't it
Yunjin only gets 1 Counter per rot in an Itto comp and Itto doesn't do nearly enough NAs to use her Q well
how big is the difference between his boosted NA and his CA with yunjin?
like could you do something like NA spam and be fine
NA Spam before Yunjin is something like a 35% DPS loss
even if you somehow made that up with her
you'd basically be comparing that to a 3 unit Itto Team using regular combos
If she could make up that difference and seize enough mileage to make it worth running her
she'd be completely broken on any regular NA using unit
I always thought you needed to get the crystals with the unit wearing Petra artefacts to proc the 4p
And since you spend all the time after casting Gorou's Q on Itto, you don't get the chance to proc 4p petra
it is not on itto team, imho it is a waste there
more so on gorou as an EM shielder (if mihoyo ever improves its EM scaling like they did for every other reaction but the worst one in the game)
also, you do, that is why his Q cast magnetizing a crystal instantly instead of waiting for the first proc is really good
cause you would do E->Q and then swap to the relevant character you want the petra buff on
That's my build with c6 t11 gorou and no Benny, 10/9/10 talents, r5 SS and 4husk
Hm, counted all my itto dmg against kenki with a Benny rotation and ended up at ~935k, which ignoring relatively inconsequential support dmg sits around 46.7k dps on a 20sec rotation. Harder to test albedo since his flower gets destoyed very early against kenki but that's not bad for my fairly mediocre artis. Benny Q helps not get hit by cryo proc so I can practice different combos 👍 see if any are meaningfully better than the comfortable Q E SCA6 N4 SCA5 E SCAF
lol wtf is this
his new passive talent
The greatest mode of transport
Finally I can get Zhongli for Itto
LMFAO
Aerodynamics at work
i saw that
Is Diona Itto Gorou gmc better than Itto Gorou Ningguang Bennett?
wouldn't it depend on the current level of investment in your itto
but bennett will most likely be better
Why did you ask about Itto’s investment? I don’t understand sorry
i mean that at a certain level, itto wouldn't benefit much from bennett's buffs and can run diona for shield i think 
kinda like how hu tao can still benefit from bennett, but she still slaps without him, because at high investment she benefits from other buffs that aren't flat atk 
That’s a bit different because there are more sources of em buff than there are def buff
that's true
that's why it's hard to say which team will pull ahead. i still think bennett offers more, but it depends
So Itto benefits less from Bennett’s buff the more invested he is?
i think so 

oversaturation of attack
I thought EM is the only thing that oversaturates aside from over 100% crit chance?
It’s only called an oversaturation because of opportunity costs
fairly certain it has diminishing returns at a certain threshold
you dont see most characters ever suffering from it tho
but units who get insane attack on their own like Hu tao/Itto/Noelle are an exception
Arguable
Are GMC and Ningguang interchangeable ?
We'd then only have to compare Bennett and Diona, which boils down to 1k flat atk vs shield basically
You are able to get 1 crystallize shard with Bennett, which will be enough to proc the Geo res shred, but probably not for the 15% dmg
I'd say Bennett is better in all cases
Yeah the gmc and Ningguang is interchangeable so it’s okay to not mind it
If you run Serpent Spine, Diona's shield becomes a lot more valuable
So it’s an argument of Bennett buff vs being able to get a shield for geo resonance? Don’t have serpent spine
Imo yes, this is the main difference
Yeah I don’t know which is better, Bennett would probably have more value on the other abyss team so Diona in this case
Thank you
If you value Bennett in a 2nd team then use Diona, you don't lose too much
I now have 11 Xiangling and 10 Barbara's from Itto banner
And still C4 gorou
Certified fucked
meanwhile I have C3 Gorou and no Itto 
Hand them over
I NEED IF
IT*

If only we could trade Cons

At this point I have completely resigned and accepted I won't be getting C6 Gorou for this banner
Slight hope that a new geo come along soon with him on the roster again
And maybe even trying to get their Sig weapon since I have guaranteed pity within 32 pulls

I have C1 Raiden and C3 Sara, gonna see if I even get C6 Sara till Raiden C2




