#Itto Thread
1 messages · Page 9 of 1
i haven't seen anyone talk about double geo w/ itto, only triple and mono, but i'm thinking of just using albedo/itto, does it seem like that will be enough energy for itto?
Prob not unless ur other two units provide a lot of energy or use Fav weapons
Varies a bit on the Team but overall it doesn't seem great for Itto's ER reqs. Albedo or really all Geo Supports aren't exactly great batteries, compared to what we have for other elements. And since Itto himself is so field time greedy it also becomes much more difficult to battery other units should they need it
In Triple/Quad Geo you don't really have that issue since you either have relatively low ER reqs to begin with, can skip Bursts or simply have enough Geo energy gen across the Team that its not a huge deal
I plan on looking into several comp options, including double Geo variations. But based on some preliminary looks we had here a while ago Double Geo didn't look that promising due to energy concerns
How many % difference is R5 ss to r1 redhorn?
~4% assuming you use 2 Es inside Itto's Q
Wow really, just that much? Cool.
I just hope the -resistance and increased dmg taken doesn't mess up his shields that much
He has so much DEF that he is still a lot more tanky than regular units and that translates to shields aswell
There is no reason why maintaining a shield with Itto would be especially difficult
Was thinking zhongli's shield but I suppose it should be fine.
You should have absolutely no problems then. Can't find a better shield and you should even be able to build dmg on ZL rather than go full shield bot
diona albedo itto gorou?
i would go with that team if i didn't have ZL or was forced to pick a healer (corrosion abyss floor for example)
is 4 geo itto better than xiao + geo bros or is it too early to make such claims
I just want to get a general idea
Its prolly too early to make claims since we cant put it to test rn
Someone could try providing math of both teams but it wont work as well as putting both teams in abyss and testing them
Anyone got any general dmg calcs or potential information on how good itto might be
https://docs.google.com/spreadsheets/d/1XIbjWO2W0FSxHlgJLKzADlbV_5jpIBYRcp2sm53Vy_0/edit?usp=sharing
R5 SS Itto Dmg Calc
Assumtpion,Unit,Itto,Artifacts:,Setbonus 1,Setbonus 2,Weapon,Level 90,R5,Sub Distribution:
Level 90,Base ATK,227,Set,30%,24%,Name,Serpent Spine,510,Simplified 10 ATK%/DEF%/HP% / 20 Crit Sub Distribution.
T10 Talents,Base HP,12858,Circlet,62,20%,Substat,27,60%,ER requirements ...
raikh's sheet
Thank you
I'm assuming that a number like: 6000,00 the , is the same as a decimal? Because the numbers look too high otherwise lol
yep
what is fav bow gorou's ER req looking like in mono geo? I scrolled a good ways but can't run a search in a thread (or at least don't know how to) and no pins 😦
My gut is telling me the 180-200 range should do the trick, but it's worth checking what kind of sands I'm looking out for before I start foddering trash for NO boxes.
itto's is ~130 iirc
I'm also throwing ~230 worth of pity at this banner chasing c6 gorou, so if a "miracle" happens and I get not just c1 but c2 itto, I was wondering if that actually changes anything at all about the way he's played? Seems to me that shortening his Q CD doesn't change the field time that the supports will need between rotations, so all I could see is it potentially cutting ER reqs even lower (which would only be a few substats worth of difference assuming you can end up with the perfect subs everyone sims but very few ever get)
200% ER on Gorou is likely what you will be looking at yeah. I'd generally recommend jsut going for ER Sands
C2 Itto is very threshold based in terms of value. Technically you can do a shrotened Support rotation to finish off a chamber faster with it if you have the dmg
sounds like he's a c6-or-bust whale target 😛
More or less so, yeah
C2 can be valuable but unless you specifically design your rotation around specific clear times it can have virtually 0 value
I only actually care about c0, c1 is just very likely going to come as a consequence of chasing gorou and I'll be fine if it doesn't. From what I can tell c1 doesn't even really net much extra possible damage within a Q window/wastes stacks assuming you're throwing ushi as soon as you Q anyway
Ofc we might find specific C2 rotations with practical testing and experimentation but thats just up in the air rn
C1 is around 7% more dmg
Numerically its not great
but it frontloads dmg a bit more and will likely play pretty nice
tbf I had thought it was closer to ~3-4% haha, so that's good news.
You can do an extended CA combo with it in the opener since the Stack Gain is delayed
From your second rot on you should always start with atleast 2 Stacks
C1 makes that 4, Ushi cast the fifth and you should be able to spend them before the 3 delayed Stacks roll in allowing for a SCA8+ combo
what's S stand for there
fair enough, gotcha
I don't like counting frame data/throwing MV/s in so it's a lot more vague to calc the value of things like hutao C1 or other "QoL which translates to higher dmg" cons than damage-per-hit improvements
mostly because I play on mobile with 30FPS and I have no idea how accurately anything I will sim will translate vs an arbitrary number
We also jsut need practical testing for that. LIke, even with fairly accurate frames and aggressive optimization there is a tendency to undershoot what we can actually do later since the leak footage jsut doesn't have the ideal cancels and combos
And that can not only shift the power level in general but also the value of the affected Cons
I already don't like throwing in substat assumptions vs waiting to find out what subs I specifically can throw in. I know how to use MS Excel but that's always awkward to me/finding out what peak performance could be while never realistically reaching it doesn't feel useful.
That being said I have zero issues 36*ing with what I already have (including current mono geo for fun) so however competitive itto ends up being I'm going to enjoy it because I like his mechanics and the idea of an even more cohesive mono geo synergy.

Do we have anything set on what gorou should have in terms of artifact main and substats? something like ER/DEF/CR with emphasis on DEF substats or something?
ER/Geo/CR. If you go for C4 and want to optimize healing going for a DEF Goblet can be fine but in terms of dmg optimization there is no merit in blindly stacking DEF. You'd jsut build him normally with Crit > DEF% for that.
could i ask why theres no merit in stacking DEF?
wait does gorou increase DEF not from his scaling, but based increases DEF using whatever the active char has?
if so then i misunderstood the shit outta gorou for as long as his kits been leaked
Gorou's E/Q Buff is flat defense entirely independent of anyone's stats and his A4 provides 25% DEF like a Substat, so its dependent on the receiving units Base DEF.
so the E/Q DEF buff isnt based on how much defense goro stacks
its based on the base DEF of the other chars?
then why use a geo% goblet instead of a DEF one?
The E/Q Buff is purely dependent on his Talent Level and the extra 25% DEF from his Ascension Passive are purely dependent on Base DEF
simply because geo% scales his (admittedly mediocre looking) damage more than a def% goblet will, since him stacking def% has no impact on his ability to give others def/def%
So how much DEF Gorou has, has 0 impact on his Buffs
even on his C4, defense% wont give any extra heals?
that's the only case where it would, but assuming you're using zhongli in a team full of characters with 2k+ def, it's not like his C4 is going to be very... necessary
in that case, what artifact sets would look good on him?
since 2 HooD just got a lot less likely for me
4NO ER/Geo/CR with fav bow the best we can figure
Generally I'd just slap 4NO on him
If you truly want to optimize his own damage its 4HooD/4EoSF
oh man i was gonna go for 2 EoSF 2 HooD on him
if you really care about a def% cup, feel free, but his base def is actually on the low side and he needs enough ER to make it where you aren't really putting a lot of def% on him anyway
he'll be getting "plenty" of def from his own E
nah im just shocked that i rlly misinterpreted how his DEF scaling works
esp since ppl said his base DEF is pretty low
it's 603 at 80/90, 648 if you want to go full ham and 90/90 him for whatever reason
wb 80/80
575, dunno why you'd go to a cap without ascending though
(if you had other breakpoint questions)
well personally i dont rlly give supports last ascension with two exceptions
ah ty
are there any calcs showing how much "better" his dmg would be using a Geo% over anything else?
Not sure, raikh may have a sheet for that lol
gorou doesn't look like he's going to do significant damage regardless
hmm
i guess i could prolly just have the gob stay as unequipped if i rlly wanted
but the substats would say otherwise
would i prioritize CR, ER, or what for substats
and in what order
if you're using ER sands and a 90 fav bow... just some CR basically, your ER needs should already be met
throw in some def%, CR/CD, extra ER, it's all gravy. Gorou is there to give his E/Q buff, even built for dmg he's going to be contributing maybe 5-8% of the team's damage, probably less than zhongli
(assuming itto/zhong/albedo/gorou)
I have indeed
4HooD DEF/Geo/Crit
Assumtpion,Unit,Gorou,Stat/Slot,ATK%,DEF%,HP%,CR,CD,ER,EM,Ele Dmg%,Weapon,Level 90,R5
Level 90,Base ATK,183,Circlet,31,10%,Name,Favonius Warbow
T10 Talents,Base HP,9570,Sands,51,80%,Base ATK,454
30 Substats,Base DEF,648,Goblet,46,60%,Passive 1,being Itto/Noelle/Albedo's good d...
in EoSFs case specifically a DEF Goblet can be as close as 5% worse as a Geo Goblet, outside of that the difference is larger though
my team would be itto zhong goro and a flex, prolly bennett or ningguang but not sure who else i could consider
Optimizing Gorou's dmg in general is not reálly worth your time however. Thats a super stacked Gorou and he still only manages about 80k DPR
so would you say that picking a def goblet has insignificant damage loss or nah 5% is significant?
its goro, im aware, and he just doesnt have much damage
For a DPS I'd say 5% is something you'd want to take advantage of. But Gorou is such a disappearingly small portion of total Team Dmg that it really doesn't matter.
He/we are saying that whatever you pick is going to be insignificant, but it looks like you get it and are asking for I-simp-puppy-boy reasons
ah, i guess what only matters for goblet is substats since both will be near useless
(and accidental simping)
Yeah
you could even give him HP% goblet
which is also why I'm recommending 4NO bc its a little bit of Itto dmg at the end of the day
wtb flat def feathers
bruh imagine
im still trying to figure out what I shld put on ningguang tho if ever i do use her over bennett
ig its just gonna be smth along TTDS and NO tho
since she can only provide those and geo%
in her case either 4NO+TTDS and give gorou something else, or if c6 gorou just build her like a normal burst DPS and go 2AP2NO/2AP2Glad, giving atk% to itto isn't very consequential and gorou doesn't give a whole lot to her beyond 15% dmg and potentially 40% CD.
TTDS on Ning is not a good idea in an Itto comp
You want to go from Gorou Q to Itto
So you will likely either not get TTDS on Itto or pay with Gorou Buff Uptime for it
goros buff is 9 seconds and can extend up to 11 right?
9s at base, lingers for 2s after expiring, yeah. Additionally it can be extended via Crystallize pick ups with C2 Gorou
Itto will likely be on field for 14-15s with hitlag
his Q buff is, but as it stands his A1 and C6 are now standalone buffs
that have their own independent timers after casting E/Q
waiting to find out if itto snapshots is certainly a thing a lot of people are curious about
yep...
the new geo/def set is very awkwardly implemented in general for snapshotting characters
They like to try and make the Sets more interactive which usually just ends up making them worse
PF is a good example for Eula. 90% fo the time just run 2PF2Bsc and don't bother with 4PF
fairly sure the new set stacks up off field
but we will see in couple of days
basically you only lose stacks of the new set if you are on field and not dealing geo damage
this does mean the set has negative synergy with getting serpent spine stacks before abyss start, basically you choose one or the other
In other words, yes, it's awkwardly implemented for snapshotting characters. If you aren't going to do something like E>NA>Q>swap to gorou and use his E/Q>E on albedo, you set it up and it won't be stacked until the next rotation. Itto likewise is going to have a very strange time with it (if he does snapshot). I'm fairly certain with the wording (we'll see) that you will lose stacks while off field too, supposing you're itto and not doing any off-field geo damage for instance.
If I understand you correctly, you're under the impression that the "when off the field" text is separate from the on-field text, and it shouldn't be. Off field still only stacks from geo damage done, just at a slower accumulation than on-field
If it actually stacks every 3s off-field completely passively then that would mean you'd start with 2-3 Stacks even on the first rotation, even past pre-stacking SS.
But as I've been told its off-field Geo dmg with a 3s cd. Don't know if there has been any update fully clarifiyng the Set
Since the english description would imply the former but its far from the first time they fucked up their wording
I'm actually very interested in the order of operations for that team's setup haha
Dugtrio?
not sure if that's the same as mono geo/ itto+zhong+albedo+gorou, but yes?
It is, Dugtrio mroe speficially refers to Itto/Gorou/Albedo
it seems like there's pros and cons to every decision on who to go first and snapshot what/get the maximum amount of uptime and buffs
Preliminary rotation is:
Gorou E -> Albedo E -> ZL E (Q) -> Gorou Q -> Itto Q
im still going with the passive gain
You can do an extended Support rotation to resnap Albedo first rotation
But I don't think its really worth doing tbh
Or pay 1s of Itto Buff Uptime and Albedo E after Gorou Q
since zhong E/geo resonance 15% doesn't snapshot, I guess that makes sense. I almost always open with zhong E to avoid interruptions
Are there any other good supports beside zhongli in the Dugtrio comp?
ZL should be the best but you can work with either another shielder or a Sub DPS that can field a reliable Aura for Crystallize
Technically there are quite a few options, but how reliable or worthwhile they are has to be explored
yeah, I'm really not sure (assuming spindle 4HooD albedo) if the 25% def buff opportunity cost is worth the lost potential uptime on itto/if itto actually gets a lot in at the last second of uptime, or if getting albedo stacked to snapshot in the first rotation is worth the field time at all. Albedo is going to be doing a hefty chunk of overall damage, but he's not something like childe+XL
no, if it does stck off field you just hve someone not equipped with the set be your first slot and wait as you would to stack up serpent spine or alley hunter before starting the chamber
It basically has to be looked at within the prospect of the single first rotation. On the second you will have him fully stacked anyway. So its purely a cost benefit analysis if its worth the extra time or Buff uptime in that single rotation.
it would get you full stacks always
zhong E snapshots, geo resonance is a dynamic buff that only applies to active character
zhong E as in the shield it supplies to enable geo resonance damage buff, not pillar resonance damage.
if it does stack off field passively and with no geo-damage-trigger interaction (which is unlikely and extremely convoluted in its implications even by MHY standards as far as the interaction with the first and last part of the 4p description goes), you could simply pre-stack itto's SS and use 1 unbuffed E at the start of the rotation setup, and have full stacks ready by the time you zhong hold E/Q, gorou E, Albedo E, Gorou Q, and back to itto.
If it did stack passively, there would be a very weird zero-maintenance cycle of 1>2>3>4>3>4>3>4>... stacks. I can't say it's impossible but I can say in my opinion it's very unlikely. In the original chinese, there's a semicolon rather than a period separating the two clauses.
no, there is no such maintenance
because stacks are still gotten
they just refresh
that happens for all types of stacks in game except aloy's because it is specificaally noted you cant get them during rushing ice
it would be a "dont stay on field with itto and noelle while their Q is down"
it is very weird how sure of yourself you seem to be, but we'll see
I'm not sure of myself
but I m sure there wouldnt be that stack cycling of 3-4
if it does stack off field
also I was literally the one that mentioned the semicolumn first
the reason I think that is no longer the ccase is they tweaked the english wording slightly again
and kept it as is again
fair, though I don't know about that last comment since I got that from an unrelated server with chinese players xD
another thing, it is not just a semicolon
it is colon with 2 points seperated by a semicolon
like so:
point 1;
point 2;
point 3;
etc.
either way we will know in a couple of days
so really no use disccussing this further
colon* and there's just one semicolon present. Fair enough though, either way blame MHY for awkward translations/explanations.
yes, hence 2 points I was giving a general example
it's not worth going into what a semicolon represents grammatically in relation to a period, you're right xD and since I assume you're going to want to get the last word in, I'll just drop it and let you; we'll definitely see how it works in a few days (and I hope your interpretation is right since that would be better, I just doubt it)
hi, any thoughts on turning c4 gorou into a low-investment dedicated healer with 4pc clam and def/def/hb? Would this open up the 4th flex slot to be some other subdps characters instead of utility supports?
if it doesnt gain passively, then that either means itto doesn't snapshot def or they fucked itto up
sounds very, very sketch, especially using the 4p bonus instead of 2pclam/2p maidens (or 2pclam2p HooD).
You'd still need a lot of ER subs to have his Q up for healing, meaning investment still kinda high for a meme build
His Q has roughly 50/50 uptime and isn't going to heal that much even with 2 def mainstat artis, and the way 4p clam works along with his healing tick-rate is going to translate into an absolutely meaningless amount of dmg via the proc.
Assuming you're thinking of trying to run healer-gorou and only rely on crystallize shields for the shielding, replacing zhongli with something like c6 fischl? Overall not worth it I would think, just have his normal level of c4 heals and build him for 4NO, artifact-wise.
that clam 4set is only going to be somewhat meaningful with jean(if you don't need 4vv)/barb/kokomi/maybe qiqi or noelle(if you want to build noelle really derpy), i.e. characters that can actually put out a lot of healing to the point that it's overhealing in a short time/do team healing rather than active-character-only.
C4 gorou isn't going to be in that category, should be more than enough to heal incidental damage/a few stacks of corrosion damage in between shields, but not a heal that enables facetanking like Bennett
just ran some numbers, assuming 80/90 C4 Gorou with T13 E, def/def/HB mainstats and +15% HB 2set, he'd be healing ~1430 every 1.5 seconds to active char. 2 ticks of that per 4p bubble proc(3sec accumulation uptime), 90% converted into damage would be 2575 dmg per ~3sec. Not counting any def% substats on hat/flower/feather, but... I think the numbers speak for themselves.
oh, and only like 2-3 bubbles per Q
You'd still need a lot of ER subs to have his Q up for healing, meaning investment still kinda high for a meme build
Right, but the thing is you're gonna naturally get a lot of clam pieces from farming for itto, which means you won't have to waste resin to farm for a new NO set for gorou (assuming you don't have any spares lying around). Furthermore, ER subs aren't difficult to get; with a level 80 fav bow you'll only need around 45 ER from subs (assuming 200er req), which is definitely manageable since you're not looking for any offensive substats, just ER and some DEF%.
especially using the 4p bonus instead of 2pclam/2p maidens (or 2pclam2p HooD)
True, I didn't think about that. If you want to optimize Gorou's healing even further, you can do 2clam/2HooD ( and both sets are available in the domain)
C4 gorou isn't going to be in that category, should be more than enough to heal incidental damage/a few stacks of corrosion damage in between shields, but not a heal that enables facetanking like Bennett
While his heals definitely aren't as amazing as Bennett's, I feel like the healing bonus from the 2pc clam and the HB circlet may offset this. With my very rough conservative calcs, gorou c6 def/def/hb with 2pc clam and 2pc hood has 1.7k def, which means he heals for 1.3k per tick, which is definitely nothing to write home about, but it should be able to keep the team alive with itto having high def and crystalize shields.
The main reasons I'm bringing this up are 1. resin efficiency when farming for itto, and 2. it allows flexibility in organizing team comps. If you're gonna need a dedicated healer with gorou c4 anyway, why not build gorou c4 full healer and leave the flex spot for someone with better off-field damage.
The main assumption is that you don't need a dedicated healer for itto, you need a shielder. Gorou c4 enables "I don't need to worry about heals in situations where I take a little bit of damage through shields", similar to (but much easier to attain than) zhongli C6.
I'd say you're free to try it out but don't expect it to be realistically feasible, I'd rather trade the clam fodder into NO pieces personally using the boxes they implemented.
there's a possibility that the amount of geo procs that itto+albedo+gorou can do will make relying on crystallize shield viable and let you consistently benefit from geo resonance/tank a reasonable amount of damage while constantly refreshing crystallize shields, but I wouldn't bother trying to build gorou as a pure healer when the point is more to stay shielded than facetank. Something like c6 fischl for A4 procs and crystallize shields is probably not going to add as much benefit as zhongli's additional res shred for itto/albedo and pillar resonance damage (and the quality of life his shield brings).
how are his weapons looking, is it redhorn > SS > whiteblind and if so, how behind is whiteblind
I hope YunJin is a good support for itto
Gotta see if Yunjin joins the Furry Fan Club
He literally went to 100/200 on Crit Weapons and WB all the same, so WB runs on a way higher Stat Budget effectively.
Sounds like a dumbass ngl
I'm afraid so. I'm really not sure why I thought it was a good idea to comment on that post. I really brought that onto myself. The arguments are just idk.
I know beta starts very soon so speculation is more or less pointless, but how should Yun Jin's kit be like to be a good support for Itto/replacement to one of the dugtrio + Zhongli comp?
We can't say anything yet since her kit isn't released yet
Not what I meant
I meant how should it be to work with Itto, not what it will be
Just hopium basically
Things Itto wants are a shield, DEF scaling low field-time Sub DPS, or another compatible Buffer.
So she basically had to be either like ZL, Albedo or Gorou in nature, since those 3 are basically the things Itto wants the most.
Anything that may have Def bonus, geo bonus, e na ca bonus, def shredder, geo res shredder, possibly a shield, good dmg
Yunjin could ofc also be a good Geo battery, however Triple/Quad Geo doesn't actually need a dedicated battery. So that would only start to be interesting in Duo Geo Comps
If off field that may be nice
Another off-field DPS for Geo would be nice, yeah.
Especially one that isn't bound to constructs since those have both practical and mechanical issues
For sure, I'm not getting Albedo so if she was an off field dps she would fit perfectly into my team
I just feel the need to post it here lmao
Thanks for watching, like and subscribe for more Genshin Impact videos ^^.
Arataki Itto voice lines are absolutely the best. Arataki Itto wishes you a happy birthday in a hilarious way... His voice lines are hilarious, especially his happy birthday rap. 2.3 is going to be a really fun update with him involved.
© All rights reserved by mi...
ah sorry its my fault then.
No worries. Its my thing if I decide to comment on some Reddit Thread. And I even managed to resolve the issue in the end aswell. So its fine in any case
Is this the last day itto thread will be up or will it be up until banner release
Would 4 geo itto zl albedo gorou work considering max # of geo constructs is 3? Is the gorou buff geo construct?
it doesn’t say it is, so no, it’s not a geo construct

they really designed it so as to not work well with serpent spine huh
i guess this threads gonna be up until itto releases
or until they rename it shenhe thread lol
I think they will archive this thread & start new shenhe thread
did they do the same with previous chars?
no, they designed it as to work well with all the chars that might want the set
serpent spine just took the hit from it and not even a big one
i found something
so 4pc hood actually starts with 4 stacks
and then goes down when not used
proof?
here wait
if you have proof and like, a video, post it in #834184944674537493
it stacks when you are off-field
you dont actually need to do Geo DMG while off-field to stack

so the only way to lose stacks is being on field and not doing Geo DMG
that's true
so the set is actually for itto...
this clears many doubts on its use to itto
is there any indicator for the stacks, or we gotta math?
a number on their back like yanfei CA

so even Noelle can gain stacks when off field? 
The only bad thing is that is a bit non synergistic with Serpent Spine
design-wise it looks like mhy is trying to sell comfort when it comes to itto
c0 SS vs c2r1 are going to feel very different when it comes to comfiness
oh boy
i've been away for a few weeks, did anything change or is the consensus the same?
Thanks @frigid hound
Rip Yunjin being good for Itto 
I mean with the leaks, so far it only looks like she might replace zhongli
To me it looks like that, unless someone else could show their input?
she doesnt belong in an itto team to begin with
she might be good over zhong in noelle comp
because noelle has her own shield and benefits from yunjin in what she wants to do
but for now best buff target for yunjin seems to be yoimiya
Oh i meant replace as in if someone doesnt own zhongli lmao
So shed prolly be good in like a goro noelle yuujin team?
It seems that way since she scales of def
she's fine with noelle's team since noelle has her own shield + she uses na
dem 2.4 abyss 2nd half is itto cockblock right there. luckily 1st half still fine for him.
Anyone got a comparison between 2 husk 2 Petra and 4 husk for itto?
just trade albedo for an anemo unit
4pc is better ofc
yeah im jw what the margin is
farming up 2 sets for albedo and itto is gonna take a while
you can check it in itto main. Low priority made a itto calculator maybe you can input and see the different

she is nothing like zhongli, she doesn't even have an actual shield
she's not close to a zhongli replacement, the closest is thoma
If she buffed CA she could've been a cheaper option for Albedo's spot though
She seems like a geo, def scaling beidou.
her E is worse in every way
I can't tell if her Q is a separate damage proc that yunjin has ownership of or if it's a flat damage bonus that the attacking character has ownership of, which is going to make a big difference for infused characters like Noelle/yoi
Also the first character that actually tries to incentivize rainbow resonance lol
This is now a yunjin thread lmao
worse in comparison to who 💀
Does anyone have a chart comparing weapons for itto
is the assumption that albedo uses his Q in dugtrio comp?
beidou as mentioned
lower scaling, and her def is inevitably lower than beidou's atk to begin with if you want to maintain the sasme dmg% and crit
Depends on the circumstances. A DEF/Geo/Crit Yunjin can have more DEF than a ADC Beidou has ATK with like SS and no Bennett steroids
But Beidou definitely has more means to amp her damage
Where do you see lower scaling
Her skill has higher scaling
a full charge beidou counter is 883.2% at T12
i think the only thing better about yunjin's E, damage aside, is that if you miss the perfect counter, you don't need to get hit to get charge 2, you can just wait a little over a second
???
unless you mean with bennet/sara on squad
this isnt the case
Is it aight to ask what the similarities between the two are?
Beidou and yuujin that is
the E, that is about it
Oh
petition to trade xinyan E with yunjin E btw
Primary thing I'd like to see for Yunjin is the Q working for CAs
Her dmg potential is quite interesting but so few units can utilize it
yup, but that is exactly why I wouldnt like to see that
I would much rather she just got higher scaling for better rewarding new playstyles
mihoyo is doing something unique with her
making her just another bland buffer is boring as fuck
a small tweak I want to see though is her a4
it should go down to 1/2/3 and be 5/7.5/11.5
losing a resonance is basically never worth the last buff
and elemental resonances are a core mechanic of the game
either do that or make the difference much higher
Yeah that Rainbow mechanic is a bit weird. Certainly not impactful enough to warrant it
yunjin's base def is the same as beidou's base atk with a 42 base weapon. assuming atk/def sands, you would need 24 substat rolls in atk/def before the slightly higher def substat scaling overtakes the 311 free flat atk on feather
you won't have 24 atk/def rolls in any reasonable build
true
though that comes at the cost of whatever non-def/atk scaling beidou's set gives
if you're comparing the parry, beidou only gets 15% dmg from 2p TF, meanwhile yunjin gets 24% geo dmg
yunjin artifacts give her more stats overall
she aint even using tf
she is using emblem
yea, but best case scenario when comparing parry is 2p TF 2p 18% atk
comparing the bursts is not as easy as comparing set bonuses because you're using the on field character stats
like on a regular damaging build which yunjin would never run unless you are playing geo quickswap i guess
yunjin parry is better than beidou at a base
but beidou just has so much more access to amps
although yunjin can always get her damage off reliabily
while beidou cannot
technically true
easier res shred, easier buffing (def only has gorou), easier dmg% bonuses
At my investment standards Triple DEF Yunjin with C6 Gorou can still dish out ~53k full counters avg dmg. Its respectable dmg, its jsut that her Q matters much more and its not enough ro carry her into a Team that can't use her Q well
how much er do you have on her
Went with 140% for the first look
that is mono geo range for noelle
I mean she has ER Ascension, not like I gave her a ton of ER Subs
yoi/benny/kaz/yunjin is around 200% ballpark on ER
which is still easy to achieve since you really only care about ER on your defense pieces
and some crit rate to trigger fav spear
yeah, but inherenntly the comps where she wants to be used in
need her on a lot of ER
If I go up to 190% ER the full counters still sit at 46.5k with C6 Gorou, 31.3k w/o
But ofc in a non-Geo comp w/o Buffs for herself her Counter dmg starts to drop significantly
yeah, you arent basically ever holding her counter as a support
if you proc a1 on the tap good if not whatever
hello, this may have been talked abt before but i would just like to ask as question about itto's viability w/o albedo? i am planning on pulling for him but the best team id be able to do is like hyper-itto (itto,gorou,bennet, and like a zl or something for flex)
Albedo is primarily a good Sub DPS for Itto, he is not mechanically necessary for him to work. You will pay with some Team Dmg but nothing that would seriously impair Itto, especially when you have Gorou and ZL, the latter beign arguably more important than ALbedo for him
will Itto be fine with just Gorou?
tyvm i honestly like albedo so i was on the fence, but i cant justify using precious wishes on him when his use case is a bit less universal than other chars like lets say kazuha
Yeah, he has a bit of the issue that he is technically a good filler unit, but rarely ideal. He will be finding a good home in Noelle/Itto+Gorou Comps but gotta know if its worth it to pull him jsut for that if you don't find much use for him elsewhere.
is the arataki kesagiri considered as charged attack?
yes it's considered CA dmg
What’s the rationale for ZL being so important?
Geo resonance uptime?
Gonna dissolve this thread soon tm since itto will come out soon
Geo Reso upkeep and general shielding to protect him during his combos. Basically the same reason Xiao and Melt Ganyu like him so much.
And given Itto's natural tankiness ZL should be able to build for dmg comfortably, so with some construct resonance and the extra shred he isn't even bringing a dmg deficit.
so 4 Geo comp? 
Hey guys, how is Itto looking so far in terms of power? Trying to decide on whether to farm wolf boss for his level up material or not.
Is there any damage numbers out there that shows his damage only (unbuffed)?
https://docs.google.com/spreadsheets/d/1XIbjWO2W0FSxHlgJLKzADlbV_5jpIBYRcp2sm53Vy_0/edit#gid=49248599
Note the investment however, has both his dmg with just Geo Reso and C6 Gorou.
R5 SS Itto Dmg Calc
Assumtpion,Unit,Itto,Artifacts:,Setbonus 1,Setbonus 2,Weapon,Level 90,R5,Sub Distribution:
Level 90,Base ATK,227,Set,30%,24%,Name,Serpent Spine,510,Simplified 10 ATK%/DEF%/HP% / 20 Crit Sub Distribution.
T10 Talents,Base HP,12858,Circlet,62,20%,Substat,27,60%,ER requirements ...
He looks somewhat similar on paper (atleast w/o Plunge Collision for Xiao)
However its a bit difficult to compare them directly. Xiao should absolutely have better AoE but Itto has more dmg coming from other units than Xiao.
My Xiao Calcs for reference:
https://docs.google.com/spreadsheets/d/1vYgQnCwdcVDplLILAn189Pacu-bEzTDvlKPI1AlThA8/edit#gid=0
R5 Deathmatch
Assumtpion,Unit,Xiao,Stat/Slot,ATK%,DEF%,HP%,CR,CD,ER,EM,Ele Dmg%,Weapon,Level 90,R5
Level 90,Base ATK,349,Circlet,62,20%,Name,Deathmatch
T10 Talents,Base HP,12736,Sands,46,60%,Base ATK,454
30 Substats,Base DEF,799,Goblet,46,60%,Passive 1
Enemy Mult:,Crit Rate,5%,Weapon,32%,36,80%,...
Tysm
aoe aside, similar personal output to xiao with much lower unit opportunity cost and better access to subdps is pretty great
His raw numbers do look pretty promising. Just gotta see how his rotations work out when we can playtest him. Primary reason why I've been fairly conservative with takes on him.
If what I got comes true as is or better he'd basically be a Geo Main DPS that fits right in with the current 5* Meta DPS.
I'm really torn if I should pull for Eula or get Itto instead
Both have their ups and downs but Itto looks really fun to play
id pick whichever you will enjoy playing more then
do we have any comparisons between itto and c6 noelle?
not doomposting just curious
I did some personal dmg Calcs for 2.3 Noelle, but since Noelle doesn't perfectly fit into 20s rotation windows and her comp dynamics are very different I'm not sure how well suited they are for a comparison
R5 SS
Assumtpion,Unit,Noelle,Artifacts:,Setbonus 1,Setbonus 2,Weapon,Level 90,R5,Sub Distribution:
Level 90,Base ATK,191,Set HooD,30%,24%,Name,Serpent Spine,510,Simplified 10 ATK% / 20 Crit Sub Distribution.
T10 Talents,Base HP,12071,Circlet,62,20%,Substat,27,60%,ER requirements are first subtra...
true, you can usually fit in a couple geo MC rocks in her rotations
or other support skills
I've seen some calculations over at the CN community, they suggest that Itto deals around 50% more damage than Noelle
maybe they're useful to you
Top right is the total DPS, it's 19,6k vs 30k
i mean makes sense that Itto would do more, although Noelle def has more comfort IMO.
That would be fairly similar to what I get if I compared my Calcs side by side
50% is a big difference 
It gets somewhat diminished depending on how invested your other team members are
It's more of a 30% total team DPS difference from what I've gathered there
i imagine
that is only personal dps comparison right?
Can itto even break aybss mage shields?
Yes
I have seen xiao do that very good
We don't really know but it's likely he'll at the very least be better than Noelle at it
geo usually sucks at breaking shields 
Probably not exactly stellar
only ZL burst is kinda ok at it but that's because it applies a lot of geo in one hit
It's not out of the picture that his special CA has some sort of enhanced shieldbreaking capabilities
we'll have to wait and see I suppose
I would assume his teams will be more than fine against abyss mages, but not viable against Lectors
depends on the lector element i think
for example if your itto comp uses ZL and has 1 flex slot you can add chongyun to cryo infuse him and CA spam hydro lectors until they die 
i guess you can do the same against the electro one with c6 benny
... or just use 4p TF benny
How big is the diff between an R1 SS to his BiS at R1?
15% ballpark in favor of Redhorn, can vary a bit based on personal Stats
Woah really? I thought it'd be higher. What about R5 SS then?
about 4%
That is assuming 2 E casts within his Q every rotation, which seems ideal right now.
SS favors E much more than Redhorn which allows SS to stay close despite lagging behind on NA/CA dmg
Ushi just does a lot of dmg
I calculated it to be around 33% r1 vs r1, disregarded any kind of substats except for the 1:2 ratio for cr/cd. Maybe i overlooked some of the calcd
Thanks tho!
Did you calc total dmg or jsut individual NA/CA dmg?
Otherwise Substats matter a lot in this case, since the higher your DEF and Crit Stats are, the more desirable the dmg% SS offers gets in relation to them.
Just NA/CA dmg. Didn't really focus much on overall damage so that may be the case. Also didn't account for the talent levels so that must've been the reason
Got a lot of insight. Thanks again!
For NA/CA dmg specifically the difference is larger. 22% in my Calcs R1 vs R1. But E does so much dmg and scales better with SS over Redhorn that SS can catch up significantly in total dmg
how reliably can Itto fit two E's within a single Q?
Should be perfectly reliable. 10s E CD, 11s Q duration and then you will have a bit of hitlag extension that gives you more leniency
You always start with E and then you press it off cd so its back up for the next rotation
Since SS appears to have anti-synergy with 4 Husk, is there any rotational way to get around having stacks from both up all the time?
SS and husk don't go together? Why?
they work together, just not ideally with how Husk set stacks work
i dont think it will really matter for Itto unless his Burst snapshots Like noelle
You can pre-Stack SS before combat and then you have a 6-9s Support rotation before you actually get to Itto
So he would start with 2-3 HooD Stacks on the first rotation
and then have 4 permanently
So all you miss if he snapshots is basically 12% DEF, since the Geo dmg% still applies dynamically
alot of recent units dont snapshot
so i dont think he will anyway
but yeah if he does its not a big loss
Aight ty, that answers my question
If i have itto and gorou on one team, who else can I put if I'm using zhongli ang ningguang on the other
Or should I use all four of them in one team 
What kind up upper end damage are we expecting on albedo again?
Fairly mediocre set and still R2 on weapon obviously, but I'm expecting gorou to add significantly. 30k+ procs with gorou and more investment sound feasible?
you can get better crit damage atleast 120-130
fairly mediocre set
it is a different kind of snapshot
it would be wierd if he didnt
basically itto noelle convert their defense into a buff on Q cast
noelle does it by taking her defense and then giving you an atk buff, the buff then doesnt update dynamically
and should be the same for itto
yes
Same as hutao E, it's extremely likely he will snapshot conversion, especially after the new set turned out to build in the background
Very nice that it turned out that way
yeah which will make for some pretty fun meme videos of defense stacking and artifact swapping and one shotting with ushi
mess with the bull
damage wise, is itto better than eula?
idk if this has been answered (it probably has) but is wgs looking to be decent on itto?
Worse than Whiteblind 
Just want to ask, does Itto make use of ATK in his burst or is it useless?
all of his multipliers use atk, his burst converts def into atk, so obviously he uses atk. the reason you should prioritize def subs over atk subs and a def sands over atk sands is because his base atk is not really high and his def is really freaking high, so in his case def% scales better than atk%
Thanks, how much defense should I have is 1.5k bad?
that’s pretty bad for itto
i’m pretty sure 1.5k is practically a lvl 90 itto with a DEF sands and 0 other sources of DEF
he could have 2k+ def pretty easily if you get a couple of decent subs, specially with his set, look at noelle and albedo for example
Geo sands, cd circlet
geo sands doesn’t exist
DEF/Geo/Crit is what you should aim for, 4pc Husk
Yeah, I have this
that’s so low
characters who scale off of HP/DEF benefit more from going to level 90
Itto already has 1.5k DEF jsut with DEF Sands
Put Husk on top we're already around 2k
Okay I miscalculated
I forgot the def piece is based on character stats right?
Like 20% of 900 def?
base DEF, yeah
Thanks
I'll have 2k def if I computed it right
A bit of ER should be good too right?
your level 60 noelle has like 128% DEF since you have 1.2k and lvl 60 base noelle is 526
so if you just take her to 90 that’ll go up to 1.8k
Is that still low? Or do I need to breach 2k?
around 2k is fine tbh, you have to remember gorou is basically a given with Itto as well. so getting alot of Def shouldnt be an issue
is your 1.2k with all stacks of husk?
No
0?
Yeah, I don't need to worry about crit ratio with Gorou right?
Basically what is shown in attributes page
I'm just using Noelle as a home for the artifacts rn
so with all stacks your noelle should go up to 1326 DEF
for C0 gorou 4pc NO and Fav bow seems to be the best choice overall, so using a crit circlet and some crit subs will be helpful for proc'ing the weapons passive consistently
gorou really isnt gonna be providing any meaningful team dmg tho, so the crit rate is really just for Fav bow
with my napkin math you have about 39% DEF in subs? correct me if i’m wrong
+39
+12.4%

I'm still farming
He's gonna use Serpent Spine
what’s the +12.4%?
wait huh
because lvl 60 noelle is base 526, 2pc husk and DEF sands is 83.8%, 4 stacks is an extra 24%, and that brings us to 1116.698 out of 1326.24
Yep you got it right now
1162
ig I got bamboozled when switching artifact
Also I want to ask what talent should I prioritize
AA/Q/E prob
i would go 9/9/9 before crowning
^
Okay thanks
I suspect the priority is AA >= Q > E but haven't gotten around to the comparison yet
do we have a rough idea of ittos ER reqs in mono geo
110-130% depending on the setup
double fav on zhongli and gorou should probably allow for 110 right
I have a fav levelled but not opposed to running DM on zhongli ig
Gte a bit more bc particle rng, but yeah
its a joke
Itto is fairly good at helping himself
didn't u calc itto at like 130
oh right fair
And I'd generally recommend as much for some leniency
I might stick with double fav setup but 110 ER on itto tbh
how many particles is Itto's E? 3-4?
Especially with Bosses that drop no particles and smack your constructs
SHould be 3-4 but we don't know the exatc ratio afaik
so I went with 3.5 here
was mostly asking bc u might have been able to drop a bit of ER for 2-3 extra subs
But even 3 is whatever in worst case
If I assumed Quad Geo yeah, my Sheet only assumes Gorou + random geo Sub, don't have ZL shred in the buffs for instance
makes sense
do u think quad geo would be bis
im kinda leaning towards it bc convenience
If Abyss allows it yes
Iirc there were claims that Microwave has higher potential
But reliability of constructs is
questionable
You don't get around it entirely either way
but I'd think Quad Geo will simply be more consistent
none of the upcoming abyss look strictly anti-geo
even the 2.4 abyss with heralds/lectors only has them on the second half
so you would run Itto on the first half
the main issue i see with abyss is constructs vs bosses if anything
bosses make geo constructs sad 
lately abyss has always had bosses on at least one of the floors
playing microwave against mango kenki feels like building a house in minecraft just for it to be destroyed 5s later by a creeper
but hey at least geo mc rocks deal damage when they break 
iirc the 12-1-1 in 2.4 has the mechanical array returning, and 12-2-1 is a primo vishap
just tried a mdps 3k defence albedo to simulate the itto tankiness experience
with 22k ZL shield
u have to actively try to take damage
literally nothing can break the shield
also what set is gorou looking for
4p NO i think?
4pc NO
i dont think so personally
just give him 4p exile 
Give him 4 EoSF ez win 
lmfao
at least with NO he can help push Itto's dmg further, even if its not by much
C6 btw
ok why is my fav bow only r1 wtf
how bad does sac sound on gorou, mine is r5 whilst my fav bow is only r1
is there room for it in the rotation
You already have trouble getting Itto rots down to 20s
But its better than having energy trouble
If you miss a Crit Sac will start to be better since you're taking the time anyway
might aswell take the second E cast then
yeah that's my thinking tbh
how long is E cast time like half a second?
with r1 fav even if u crit u still have only 60% chance of fav proc which is kinda cringe
smth like that
Hi, so for Itto's talent, that's: AA>Q>E right? And could 4pc bolide be advised for him if we don't have for now 4pc Opulent Dreams? Thank you!
Bolide works if you don't have Husk, but definitely not worth farming at this point
Yeah you're right, thanks! So during the time we farm Husk, maybe playing him in broken set will be more interseting
Can work on it step by step, Husk 2p is a start
If you have leftover 2pc Petra that can fill in
otherwise just rainbow till you have a complete Husk
Thanks for you answer! 
Solution to a problem;
Just steal my Noelle's entire set and weapon till Itto can get his 4P Husk going 
Thats ofc an option if you have a well built Noelle
Although hardly better than a Rainbow Set should that Noelle Set be Glad 
Im gonna probably run the set im running on my Albedo right now 
What will be zl's set in full on geo?
Contemplating if 4p totm buff gives more than personal dmg
Either 4tom or 2AP with 2NO/glad/tom/shime, hard to go wrong - but if you have a 4tom built for dmg the shield strength part of the buff is nice for comfort even though the atk buff is minor for itto.
You shouldn't need to build anywhere near black tassel+HP/HP/HP 4tom, but if you have crit/geo/HP 4tom with homa for instance you won't ever worry about shield breaking and still do decent support damage
Whereas something like crit/geo/atk 2AP2NO with deathmatch might be on the more fragile side of things and you don't want to lose shield shred/geo resonance uptime. That's my take anyway
in mono geo ZL should go ADC imo
you have a couple constructs to resonate with his pillar, some geo buffs and your on field units have the def to compensate for the weaker shield
4p ToM is probably best but 2p petra + 2p ToM/18%atk should be good too
It's not the most scientific approach, but I have a
221CV 2AP2NO crit/geo/HP set
216CV 2AP2shime crit/geo/atk set
160CV 4Tom crit/geo/HP set
All with homa, and I find the 4tom most comfortable and the 2shime least comfortable.
The damage range between the three isn't hugely significant but it isn't completely negligible
(top being 4tom bottom being 2NO)
yea, it's probably within substat range
basically the set with the most CV is the best
4p ToM would be ideal but as a 4p it's kinda hard to get
Resonance damage isn't very far off either, though it adds up
But 4tom shield is unbreakable whereas the ADC one can break if you're facetanking. Just my take xD itto only gets ~2-3% dmg from 4ToM or 4NO buffs iirc, but geo resonance+zhong shield shred is worth a good chunk and I don't see possibly losing that during itto Q uptime for a little more zhong personal damage being a practical trade. You make a good point on high def carries, just itto -res and perhaps SS passive make me leery towards atk sands zhong
Generally HP Sands, especially with Homa, are relatively cheap for the amount of shield you get out of them.
Always considering zhong with homa might be coloring my impression lol
Also the lower CV on my 4tom set is because I have a lot of HP subs
(if this makes a difference, if not sorry for spamming sets of 3 images)
Homa isn't super important for that. Its primarily just obviously more powerful but still within reason
In the Zl Calcs I did:
R5 DM Q: ATK Sands: 97k HP Sands: 94k
R1 Homa Q: ATK Sands: 108k HP Sands: 104k
ATK Sands R5 Deathmatch
Assumtpion,Unit,Zhongli,Stat/Slot,ATK%,DEF%,HP%,CR,CD,ER,EM,Ele Dmg%,Weapon,Level 90,R5
Level 90,Base ATK,251,Circlet,62,20%,Name,Deathmatch
T10 Talents,Base HP,14695,Sands,46,60%,Base ATK,454
30 Substats,Base DEF,738,Goblet,46,60%,Passive 1
Enemy Mult:,Buffed Mult,Crit Rate
My zhong is 80/80 with T8 but whew, didn't expect your calc to be so out ahead on damage than what I realistically get considering my sets are pretty damn good haha
Thats 220 CV +10 ATK% Subs and I added in C6 Gorou
Ah, gorou. I do have 220cv lol
W/o Gorou:
R5 DM 80k / 77k
R1 Homa 88.8k / 86k
Much closer to my 79k/75k. Atk vs HP/NO vs shime
Set in the Calc is NO/Petra
Point is just, HP Sands can be a very efficient Dmg to Shield trade-off
79k is my 2AP2NO with 221CV and HP sands, but yeah. Sorry trying to juggle talking about 3 set comparisons
DIfference for ToM will be more taxing on ZL himself but the group Buff makes more than up for it
Makes sense that its still a bit lower as I'd assume you don't have 58% ATK in Artifact Substats
Thats also T10
Yeah I assume what I'll be able to achieve is lower because most calcs use between semi- and very-unrealistic substat assumptions (to show peak performance), I was just thrown off by c6 gorou there because that was a lot higher than my already very high investment artis haha
Hehe, yeah those 15% Geo dmg and 40% CD are quite neat to have
The investment standard I use is basically supposed to show a non-refresh soft ceiling if you really want to push a unit.
I'll be throwing between 190 and 200 wishes at the banner, fingers crossed for c6 gorou haha
If I get miraculously lucky I might try for the claymore, but r5 SS is definitely "fine"
R5 SS is only about 4% behind R1 Redhorn
Yep
So Redhorn is just a luxury
Definitely not planning for it, also not expecting c6 from a banner 4* on his first banner, but man it would be nice.
I got my albedo some very mediocre 4HooD artis and with R2 spindle he's almost doing double what he did pre-patch, and I have 210 ER crit/geo/def 4NO with r5 fav bow for my future gorou(and an ER sands of that ends up not working out). I've prefarmed a lot of their mats, just have to be patient for better HooD sets.
Grinding eternally for Artifatcs is what it always comes to in the end
Still not compeltely satisfied with my Raiden Set
Mhm. Now that we know the stacking behavior of HooD for certain, how is the rotation looking for SS itto?
I'm assuming it isn't worth trying to take 9 seconds setting up supports in order to get max stats on the first rotation
I don't think its worth taking the extra long setup for Max HooD; same for Albedo
But since Setup takes 6s you will have 2-3 HooD Stacks anyway
Rotation I have in mind currently is:
Gorou E Albedo E ZL Hold E (Q) Gorou Q Itto Q
Does fav codex ningguang sound like a good battery tool for itto?
Albedo will be fine assuming you're prestacking SS on itto before starting, but yeah.
I was imagining something like:
Itto E>zhong hold E Q>gorou E>albedo E>gorou Q>itto Q E CA, but I'm not sure the setup time is long enough for Itto's E to come back up, even with zhong's Q taking approximately 400 years to land
If you delay Albedo E so long you lose atleast 2 E procs
And ZL is 3.5s for both, Gorou is 1s by virtue of switch CD, ALbedo E another 1s bc switch cd
Even if we say 4s ZL
Its close, 8-9s till Itto Q animation finishes
You want Albedo E and Gorou E before ZL though to not lose ALbedo procs and get Gorou Buffs on ZLs stuff
That's fair, I'm really adverse to not having a shield during the setup phase when things aren't being staggered
Its 1.5s to 2s you're unprotected
Can theoretically start on ZL and split E and Q but that drags the setup out a bit
Tbf gorou E also has stagger protection too
but you will lose SS stacks 
When the comp arrives I'll give that rotation a shot, I'm just very used to starting with zhong as I already play mono geo a lot and having a shield up for harbinger albedo, SS Noelle and squishy ning in general is practical as far as rotation setup goes
You're not on Itto unshielded and even if you do the E precast stuff its for one a Taunt and has 0.5s cast time
Seriousness aside, wtb a def-scaling geo unit that can succ with a sinkhole/antlion pit type of Q.
Maybe sumn like the geo effect of enemies
Itto's taunt might be alright for some minor gathering but I see one of the potential downsides(other than elemental shields) is floors where ranged units spawn on opposite sides of the area*
Since this comp isn't going to have Ningguang's or Noelle's range. At least gorou Q isn't pure circle impact
One thing though, I do see the gorou 15% geo dmg buff being worthwhile, but c6 gorou is 40% CD for geo damage only, yeah? From what we know of Sara C6 buff, that element-specific CD buff doesn't snapshot, so it should retroactively affect zhong resonance during it's 12s(realistically perma) uptime, yes?
Yeah pillar resonance would get it post cast. Q cast not though
If you wanna skip Q situationally Zl hold e opener becomes more plausible
Makes sense. adding additional time to the rotation to make sure itto E is back up and he's at max stacks may make very little sense from a realistic optimizing perspective, but not having max stacks is like nails on the chalkboard of my soul
Use the gorou hangout. I have 23k procs which increased to like 30k with gorou LOL
Aint rlly related to itto but how do u do strikethough text?
~ x2 on either side
Aight thx
and underscores and asterisks for bold, italics and underlines
why NO on gorou? does it neccesarily benefit itto?
Itto still scales with attack, even if not by much.
hm okay
All this talk about optimizing Zhongli's build for Itto, meanwhile here I sweat without Homa staff 
You guys have Zhongli?
you run 4 tom adc
it is better than hp/geo/crit from a different sset
28k hp zhong shield with 4pc tom and geo resonance at talent 9 has 20k effective health shield
for itto compared to a regular carry that is around 40k effective hp due to defense differences
this is with atk/damage/crit
Itto has 27.6 cr at lvl90 right?
Oh thanks, ig that + SS will be good, just gotta get 10% more
whats adc 😭
attack, elemental damage (geo), crit
attack damage carry
so is adc zhongli better for itto comp or is hp/hp/hp
running 4 pc millelith
id assume adc cus ittos def is insane anyway
but is there an alternative set i could run on zhongli? because atk% increase like that isnt that good for itto
While it is statistically sound to have him built more on damage side, I personally won't. Largely because my Zhongli also get passed to my other teams often (especially with Ningguang) and that would mean needing to change his set way too often. Sure, the time would be miniscule initially, but it'd add up largely overtime and end up wasting my time. This especially holds true for any case where I'll have to face enemies that requires hard counter elements such as the Herald and Lectors, and therefore, needing to replace Zhongli out with an element counter.
If I had a Homa Staff, I could reconsider especially with my Zhongli having C2 and all, hence negating the need to use his held E at all, but as of right now, not so much. Of course, as I have mentioned that all this is personal preference for my own use case and is not logically sound when it comes to damage performance, but I personally value unbreakable shield and consistency a lot more than extra damage that comes from Zhongli's shield and meteor.
Just wanted to put this out before this channel becomes an echo chamber, essentially. You can choose how you want to play, the style you wish to play. People suggest the best route to take, the most optimized and best way to build things, but at the end of the day, it's your game. Spice it how you want, enjoy it how you will, listen to people's suggestions, and make it your own.
bruh i pressed enter too early
Does it seem so far that Itto's scaling needs to be much higher to be able to accomodate all the buffs and albedo's E? (Putting down Gorou's E -> albedo E -> maybe bennet q -> Switch to Itto and go to town? since by then he will only have 6-8 seconds of everything being up.
You can buff your Team via Gorou E and then use Gorou Q for Itto himself to give him nigh full Gorou Buff Uptime
Would this be after bennet Q or just before it ?
After if you wanna use both
Im assuming based on the Gorou's constellation you would put them accordingly, so C6 Gorou will most likely be after bennet q ?
You should pretty much always cast Gorou Q after Bennett Q since Bennett Q can last a little longer
Based on previous experiences, at this point we should not expect any changes to Itto until release correct?
Unlikely, yes
Would it be possible to compare his optimal team right now with current teams such as Morgana, National, etc ?
Theoretically ofc
Theoretically C0 Itto should co-exist just fine alongside a lot of other C0 5* DPS.
The numbers on paper are there, just gotta see how he realizes them
When you say the numbers are there, is he pulling similar numbers to other teams or just slightly less ?
Can't say exactly where he'd be at, especially given that not all Meta Teams have the same output or niche.
noted
hi, can somebody share again..
what should artefact build I do for Itto?
As of currently, it's considered best to just go for Husk of Opulent 4P
If you had a properly built Noelle before this who uses 4RB, you can take that set off hers for temporary use on Itto, but he'll do better with the 4P Husk
Don't do 4Glad if that's what you Noelle had previously... 
noted, Husk of Opulent 4P..
and, how about main stat in sand and goblet??
i know it's not the place for gorou but still (geo chara advisor)
i want ask about gorou ? what stat did good on him ER/DEF?
def/geo/crit
Your most important priority on Gorou should be reaching his ER threshold which should be somewhere around 200%, possibly less depending on your exact team comp.
What you do afterwards doesn‘t really matter. Theoretically you‘d want to optimize crit for the highest damage possible, but Gorou‘s damage is so negligible that it doesn‘t really make sense investing in him
If you ask me, I‘d stack ER, get a solid crit rate for reliable Favonius procs and then invest the rest into defense unless you really have some spare crit pieces & a geo goblet for him that nobody else needs
if u advice me with ER one? what set if you can choose?
4 set husk or 4 set emblem fate
i got 4 set emblem arte while back then idk how good on gorou
He doesn‘t do particularly well with any set. You can run 4p Noblesse to slightly buff Itto/Noelle, you can run 4p Husk to try and maximize his damage and C4 healing or if you don‘t have any of those, you can do 2p Emblem 2p Husk or something along those lines
I wouldn‘t worry too much about his sets, they‘re honestly all quite bad on him
oh ok i will see how much cons on gorou while i pull for him to be better question
This makes me not want to pull Itto :(
I don't want to farm this new set when Noelle already has a very good 4p glad
I'm not even done with ESF farming, and I've been at it since it's out...
Whats the opinion on Itto Zhongli Gorou team?
Or would Albedo be better instead of Zhongli if i had to choose
In general I'd recommend ZL over Albedo but both would likely be optimal.
Having a shield for Itto is paramount. There might be a case for letting Itto get by with Crystallize but I'm not quite convinced it will be enough for every situation. And ZL is just the best shielder for Itto by a loooong shot.
Would there be ER issues with Zhongli instead of Albedo?
Unless you completely miss with ZLs Pillars it should be no issue. Itto seems to do fine in most Triple Geo Setups, needing up to 130% ER.
Thank you very much!
Can you use def goblet on Itto with R5 ss
You can, right? I'm guessing. 
Cause he has 24% damage bonus from the set, 50 from SS, AND 35% DMG bonus from def to his autos during burst
Seems like a lot
i'm pretty sure Geo goblet still does more
Probably marginal like Xiao or Raiden ? Or big enough a difference to look for a geo goblet
i don't think there are calcs for a DEF/DEF/Crit itto afaik, w/ R5 SS
that is not dmg bonus
it is extra scaling from defense
it is just a bit extra damage
his A4, and it's only to his SCAs
Hmm
Cause sometimes the optimizer gives me ATK cups on units that use R5 stringless
And I know razor mains suggest atk cup on razor on as r1
So I find it highly probable that itto with ssr5 can use a def cup
Just don't have the math skills unfortunately
it is probably fine, without gorou on the comp, not sure with him, let me check that real quick
it is around 7-10% worse depending if gorou is on the comp or not and noblesse/tom buffs, so I wouldnt think it is worth running at all
it is never going to be better, it is just usable as a placeholder until you find a correct piece pretty much, only with serpent spine
Difference shouldn't be as small as for Xiao as not the entirety of Itto's dmg comes from DEF. He still has ~1k Base ATK before the DEF conversion
don't need math skills when you can plug all your artis into the optimizer
did anyone consider sac GS on itto? It's definitely not going to be on the same tier as R5 SS, but double ushi(maybe 3x in a burst window?) on a 565 weapon with enough ER to cover all his needs and 3* (if sac recast counts as ushi leaving) stacks of CA charges after casting burst
yes, raikh has calced it
wish this thread had some of those spreadsheets pinned lol
I have some Calcs on it with an adjusted rotation for it. Its sadly not very outstanding being handily beaten by WB and Blackcliff.
I'm currently working on a fairly comprehensive Weapon Sheet for Itto
Should be done in 1-2 hours
ah well
is it a different sheet or still the "[WIP] Raikh's Updated Itto...?"
Yep, making a new one with more weapons and a section for C0 Gorou.
d'you think that's worth pinning here once it's sent since this thread is gonna be dissolved soon?
Not sure when it will be dissolved. If its still up till his release thats probably worthwhile since its still 2 weeks and people are starting to pre-farm
true
it is not great but should you want to run itto in a 2 man geo comp only it is a good option (if he gens energy during q) because of the increasing ER requirements on itto on 2 geo only
Thanks bro! Guess it'll be used until I get better pieces
I wanted to know, for a friend what would be the damage gain, in a Noelle C6/Zhongli/Albedo/Gorou vs. Itto C0/Zhongli/Albedo/Gorou
Its predicted that C0 Itto will do vastly more damage than C6 Noelle, in the 50% range. This is not accounting for Noelle's potentially better AoE coverage. Largely I'd expect a 20-30% Team DPS increase for Itto over Noelle in that particular comp, assuming both Albedo and ZL are invested and contribute dmg.
His Zhongli and Albedo are hyper invested although he just got Albedo so he runs 2NO/2AP with Harbinger, so he'll have to work on that. But would Gorou as a support contribute more to the team with 4NO, 4HoOD or 2 Husk/2 Defender's Will?
is r1 serpent spine better than r5 white?
NO is the safest bet. His Buffs do not scale with his Stats, so all you can do is either run a Support Set or build his own damage. Given his own dmg being abysmal even when being well invested, NO, despite only having a small impact on Itto, likely still beats what you can do for Gorou's own dmg
Yes
So, by the time Itto is here I'll have something like 110 pulls saved up (and guaranteed focus). My plan is to run Itto/Gorou (however many constellations I get) and c6 Ning (as burst switch-in since she's my most invested character). I don't have Albedo or ZL. What'd be a good fourth character for this team, or is it open enough to just go with what shields I want to break?
Atm I'm running Diona with Ning pretty much constantly, would she be a good 4th for shield and heals?
Your 4th slot should be something that provides you with a shield either by being a shielder or by providing a reliable Aura for Crystallize. But thats the only restriction which leaves you with a whole bunch of options
Yeah that's why I'm thinking Diona (good shield, offers crystallize and also heals). But I wanted to check if there was some mandatory buffer like bennett or so before deciding
4 NO on gorou for just itto beats 4 HOOD on gorou in terms of team dps contribution by almost double, but since it is gorou damage we are talking about it is only around a 20k difference on a rotation that is well above 1 million damage though, so the overall impact is low
It took a bit longer but you didn't wait in vain
Weapon Comparison
By Raikh / Valien#2852,Investment Standard:
Itto is Level 90 with T10/10/10 Talents
C0 Itto High Investment Weapon Comparison,4HooD with Full Stacks
This comparison is meant to evaluate and compare Itto's weapon choices. ,100% Buff/Stack Uptimes from Supports/Weapons
It is not ...
@real phoenix There it is
top quality
Thanks, I added a mention for you, since you provided the Frame Counts I used for the Rots in the Sheet
damn that was nice
And generally. Everyone can feel free to give Feedback or ask questions. Should some questions be accordingly relevant I will add them to the FAQ
hopefully release itto doesn't stray too far
sadly i can't get r5 black cliff
to change my r5 whiteblind
Blackcliff with Stacks is not really reliable
i wouldnt recommend r5 blackcliff regardless
I added it for completions sake
the times where you can proc it are significantly less than the times where you get 0 stacks
But usually the hardets content in particular doesn't allow you to get or leverage Stacks
yeah
okay so I guess I won't get the blackcliff after all
But thats a good point actually. Will add that to the FAQ, since its only up there under special conditions
thanks Raikh
raikh itto pre-tc mvp
take upcoming 2.4 abyss for example, 1st half blackcliff passive is basically useless throughout 12-1 and actually useless in 12-2, second half has very low value in 12-2 and 12-3
Blackcliff section added
Hi, does Itto keep the stacks when he switched out to another Character?
considering they last 60s, he probably does
tyvm..
Gonna be real here. Why is there no Gorou thread?
gorou press E, then gorou press Q
best itto team w/o zhongli would be itto albedo gorou yunjin right?
end of thread
he is a 4* male 
If I accidentally pull Itto, would my Noelle comp I'm working towards still work (Albedo Gorou Fischl)?
Or is it gonna need a dedicated shielder/healer? I know C4 Gorou heals and he auto activates elemental shields, but yeah...
there used to be one at the very beginning but it got wiped I guess 
what is so concerning
What
oh
Oh im dumb
I wanna run him without mono geo
@lavish flint here
hi
Itto zhong comps pls
those 2 plus anyone else... tho itto energy gonna suffer so ur gonna need a geo batt
I have so many qinxin flowers sitting in my inventory for nothing
sadly gorou q is just buff not counted as shield
Zhongly is a energy deficit ain't it? Wouldn't Itto, gorou albedo + healer ninguang or a bennet be better?
no, he is not
in fact bennet is way worse energy wise
you need to think about rotation times and how many abilities you can cast in them, you can cast 1 E from your supports at best within a well executed rotation, turret energy is way better in those scenarios than instant
also
you need a shield
For geo res, true
What’s best set for dmg Zhong in itto comp, since I don’t think I needa worry about shied that much, right . As high def will make it stronger
hi, how scuffed is running itto without gorou? (Example: Itto, Ning, Diona fav, Rosaria fav). Just in case of the odd chance that I somehow don't get Gorou while rolling for Itto.
I think the current ZL comp doesn’t run gorou
maybe 2 geo + 2 pyro will be better than 2 cryo without hydro for freeze comp
does yunjin work with itto?
It’s basically microwave creating a fighting area for itto to go hammer time 
Itto doesnt really care about atk
Itto is more of a CA spammer
whats the current consensus on the optimal team for itto? (without c6 gorou cause i aint gonna get that)
not enough to justify building him with atk in mind, but more atk is always nice. it's 184 extra atk with serpent/whiteblind, a little more with redhorn.
What pyros do you run with him then
idk lmao that's not the point
Huh
.
if ur other team doesn't use Bennett, you can use him
- xiangling if you built her and don't want her to go to waste
Why do you need Healer Ningguang? Why not healer Gorou?
Double Geo Double Pyro is really brutal on ER reqs in an Itto comp
has/did anyone do calcs on how far behind 2HooD2AP is from 4Hood at 2stack, 3stack and 4stack?
I assume even 2stack 12 def% + 12 geo% > 15 geo%, but I'm not sure by how much.
Even if you can only start a rotation with 2 stacks on itto, you'll build to 4 stacks quickly and the geo% portion will at least be reflected in your damage even if the def conversion snapshotted lower, so 4Hood is always going to be better, but with the amount of def% and dmg% itto is going to be getting from other and external sources it's a little hard to gauge the relative value.
well i just say better 2 pyro than 2 cryo
because 2 cryo seem can't work together with 2 geo.
well better than nothing huh

SS
oh 😒
But like having 2-3 Stacks on the first rot is fairly inconsequential
you get the last 1-2 Stacks during the rot, meaning the Geo dmg% is effectively covered
so you only miss 6-12% DEF
Why wouldn't Cryo resonance work ?
Since I finally got my Itto Calcs to my more flexible Template, I took a look
very nice
nah its just on my own perspective i merely see what resonance will benefit on itto
i think ppl have own desire to choose any resonance on his team
having 2 stacks on a first rotation may be numerically inconsequential, but it's like nails on the chalkboard of my minmaxing soul xD That being said I'm never going to get optimal subs and mono geo (esp the current noelle/ning(/gmc)/zhong/albedo) is by its very nature very unga bunga so I was just looking for some context of the consequences. 2Hood2AP is a bit further behind on overall damage than I would have thought tbh
Theoretically its possible to do an extended start-up rotation that includes opening with Itto E to gain some Stacks and then do a 8-10s Support rotation that includes resnapping Albedo for HooD Stacks etc.
Its just that I'm not quite convinced that its worthwhile doing. Rotation extensions are always deceptively expensive and Itto is already fairly tight in that department after considering hitlag extension. Maybe there are scenarios where you wanna do that in practice, gotta see when he is out.
yeah we talked about it a few days ago haha. Whether or not it's worthwhile, I plan to try to do it unless I end up getting C1 and it wastes several CA stacks. I'm 30 pity deep into 50/50 and I plan on throwing an additional ~200 at the banner so C1 is fairly likely as an incidental result
I'm stressing over how many gorou cons I'm likely to get/how many I actually do get haha
actually ive wondered about Itto's C1, will it just allow him to get more swings when doing his CA? since it gives him stacks during his Ult. or are the stacks simply counted towards his next CA?
i assume they are just counted to the next CA
if you gain stacks in the middle of executing a CA-chain, they'll be used up as they come/you continue doing the combo slash until you run out and do the big final slash, based on what I saw from a video
so assuming you go into a CA soon after his Q with C1 he would just consume those added stacks as they are added?
afaik, yes. Can't speak with absolute certainty though.
It should work like that, yeah. We have seen extended SCA combos from C6
Actually makes it kind of difficult to know how many stacks you'll be "wasting"/gaining stacks over the cap of 5 if you're trying to fit 2 Es in a Q rotation at C1, considering the cast time/startup time of CAs. Ushi has a big ratio so should be worth always trying to fit in 2.
Unless Ushi gets smacked all the time you don't actually waste Stacks with C1
Since
Ushi is 2 w/o getting hit
And C1 gives you 2 on cast
Thats 4
the other 3 Stacks from C1 should be delayed enough to keep spending before you overcap
nvm the extra 1 that comes from the first E cast in Q
start with 0 (assuming you didn't precast ushi at the start)
Cast Q, 2
Cast Ushi, 3
Start your CA chain immediately after casting ushi, hopefully within the 1sec delay window (staggering stuff around ushi and making it unlikely that ushi is going to get hit) > 4, 5, 6. As long as you've used the first stack before 2.5 seconds after casting Q you shouldn't have wasted any. Just hoping the Q animation doesn't count toward that lol.
I doubt the CA chain itself lasts the 6 seconds for ushi to expire and grant a 7th stack
inb4 wood shield mitachurls
scaling atk speed too
Think the fastest hitlag SCA slash we had was 23-24 frames
Yep
figures
now I'm wondering if you can get off/trigger a final slash in between C1 stack grants lol
I did some timelines for C1 stuff pretty early on
and with enough Ushi hits or Stacks from an earlier E
You can get to SCA8-9
while generating 1 Stack after that still
Is there a rough idea of how c0 Itto dps will compare to c0 Eula dps?
I'm assuming the ~3s includes the initial forward hop/dash/windup time
Still not quite completely sure which one to pull for, both seem fun to play
do you like extreme delayed gratification of a massively backloaded Q nuke that may or may not be 70-90% overkill or miss targets entirely? If so, eula very fun to play
I do, but I also like the idea of more geo, def stacked to the skies and dugtrio
eula seem win with on the burst
I haven't calced Eula Teams. But with regards to personal dmg I get higher potential on Itto. At base they seem pretty same-y on paper to me, but Itto has more effective ways to scale his dmg currently.
But I don't dare make a call on Team performance and we still gotta see how Itto translates from paper into practice
they really do eula dirty with her test map lol
Ah, wait, didn't remove all shred correctly so SC Eula would even be a bit behind Geo Reso Itto. Still not indicative of Team Performance though
Good enough for me - since Ning is my most built character I want gorou anyway and triple geo seems fun
i doubt either of them have particularly stellar team dmg in comparison to solo output tbh
ig eula raiden might
The prospect for Dugtrio + ZL isn't that bad tbh. Albedo in that environment is a very respectable Sub DPS and ZL can get some Pillar Resonance dmg in given Ushi is a construct and Albedo Flower is aswell.
Its certainly not a Xiao situation where Itto is 90% of the dmg, unless you run Gorou/ZL/Ben
Hmm yeah u have zl built for damage ig
doesn't eula raiden extend rotations?
Yeah I just meant eula raiden would mean eula is a relatively lower portion of team dmg
Thats what I have for ZL Dugtrio right now at my Investment Standard. NOT KQM Standards, before any comparisons are drawn here.
Thats w/o Albedo and ZL using their Bursts. Albedo's being flat out not worth it. ZL barely being a loss w/o C2 but worth it once it hits a single target more on average than Itto does.
Probably have to shave some dmg off from Itto once we get Buff Uptimes with hitlag and such since I currently assume 100%, which might not be quite likely. So take a 5-10% margin on Itto's dmg.
Ooo nice
ZL barely being a loss isn’t a bad thing tbh when u factor in qol and aoe
Lots of mobile enemies nowadays so the petrify is p welcome
Also 71k dps is really damn good
Oh wait it’s not kqm standard
But still
Its basically comparable to what I get for my C0 RaiFIsh/Hyper Raiden Ballparks. Just in sustained damage form rather than bursty
what is kqm standard?
Like xiao but with tankiness and low opportunity cost



