#Itto Thread
1 messages · Page 8 of 1
Not much but probably makes up the difference roughly
I guess in some obscure Teams where Itto ER reqs are higher it can match the 2
is what I'd say is the difference
Yep
I think the only other weapon worth exploring is lithic blade
I just dont know for sure in what comp
it would have to be itto/zhong/beidou/some liyue character here
just not sure who it could be or how worth it could even be
Getting more than 2 Liyue is difficult
it is still 22% atk + substat and 14% crit rate
whcih is not bad
just doubt it is better than whiteblind is the big thing
Itto/ZL/Gorou or Albedo/XQ would also work I guess
Yeah
unless you could feasibly run 3/4 I don't think it catches up
its still very ATK heavy
Guess for the weapon comparison I can throw WGS in to show that its a nono
Thats surpisingly good
for sure
so itto's damage would take a hit for sure due to it
So among 4*s there is basically nothing more worth considering
For 5* cope WGS/Unforged/Pride, but they are basically jsut a showcase of why you shouldn't use them
honestly it is better than I expected, it is using fav zhong and fav beidou, but you have bennet to offset beidou
wait my bennet is funneling into itto forgot to change
Team DPS probably still suffers quite harshly
Thats more pain
yeah, but I think this would be an example of a flex team and well, sac gsword takes the crown here I guess
lithic looks better than whiteblind would, but blackcliff wins once it gets some stacks though, so lithic is niche at best
Oh, have you checked XL over Beidou here?
Since that would also give Pyro Resonance, which is 3% Itto dmg or so.
Also less reliant on scenarios where Beidou works well
er better on supports, around the same on itto
681k personal dpr vs 667k blackcliff 0 stack/WBr5
this does require 2 fav spears though
which is the other issue
How is it if XL uses Catch?
ouch
So much for double Geo comps with respect to Team DPS
I guess the last option for Lithic would actually be Itto/ZL/Ning/Gorou
probably the best one anyway 
this is why NAs got a buff
gotta use them to proc XQ 
Meanwhile my best combo uses N2 and N4 for like 3 XQ procs xD
or was it 4
I think it was 4
honestly, since this is 3 lithic now, even without bennet on the comp
645k
with just NA spam
and 2 ushis
what about double cryo w/rosaria? can the extra crit make a difference? 
double cryo also lets you use diona and replace ZL with albedo
well, I'm just trying to see if there is a line for lithic blade to ever be playable,not if there are other comps
oh
i dunno i don't think lithic blade is a good idea
645k for NA spam sounds super high. I have NA Spam at 618k with Redhorn
3x N4D + 2x E
yeah I was doublechecking it now cause I also assumed I fucked up somewhere
and I had 2*2 ushi casts, I grabbed the wrong cell
505k
just go triple fav and do regular rotation, who says it will go wrong with enemies flying out of range due to overload, certainly not me

yeah lithic is unplayable
Just get 300% Er on everybody and it will be fine 
well, 3rd best option if you dont have albedo I guess
since you run zhong/ning/itto/gorou then
yeah it is just a more specific situation
well, for those without both albedo and zhong it is less specific
since you get to run 3 liyue then
also Raikh have you done any calcs for c6 lisa (or I guess at least c4 lisa) in the comp?
C4 Lisa is problematic
since her quadratic sclaing has an insanely small range
So C4 is just "Hey your Q actually does AoE dmg now"
w/o grouping
yeah it is more so the fact it does AoE
T12 would be 2120% MV on Q
Haven't calced her yet
But I don't think the dmg will be very rosy after her ER reqs in that comp, pun intended
Er wise it is the same as other chars tbh
Casting E for energy also takes half a year
but she does have the defense shred
1.9 seconds
shred is nice, true
it is just slightly higher than zhong shield
I guess I calc her when I go for the Team approximations
Since I wanted to do a rough overview anyway
So I have a moderate weapon comparison, Cons evaluation and Team overview
I was thinking of her mainly because you get better crystallize uptime and the shred kinda makes up for ER requirements
Shred also has 25s uptime for C2 stuffs
and at c4 and then c6 she actually does damage
the issue is more so getting her up to that point constellation wise
but for those lucky enough to have her I think it is a consideration
yeah
what should be the talent we focus on leveling first for itto and gorou
gorou is Skill > Burst
Itto is NA ≥ Burst > Skill i think
https://youtu.be/_YQRFhuICsU
Mihoyo so smart with 5 star weapons and characters these days
0:00 Intro
1:18 Whiteblind Assumptions and CR Targets
3:26 Serpent Spine Assumptions and CR Targets
8:25 Weapon Comparison
10:12 Redhorn vs Serpent Spine
13:45 Important Caveats for Serpent Spine
17:27 TLDR for Redhorn vs Serpent Spine
23:03 Redhorn vs Whiteblind
25:35 Serpent Spine vs Whiteblind
27:09 My Personal Choice
29:38 Outro
Itto Math G...
Just clicking through some parts.
Does he state what his rotation assumptions are?
Bc R1 Redhorn being 20% above R5 SS is not normal
that sounds wonky as hell
Only way to get that high figures is ignoring E basically
Which would nuke your dmg pretty hard
not even that
maybe a cold start with ss ramping up over a 20s rota would be 15% worse overall
He stated that he was assuming full SS uptime form the snippets I watched and read
this is why tc videos suck
impossible to skip to specific parts with relevant details
That does sound very wonky
Btw raikh have you put together a calculator for itto yet
I've made three so far which give similar results, and I just wanted to cross-check with someone else
Just get redhorn 
is there a link to one of em? i wanna use it 
Not a full fledged Calculator, but I can look into making one. The way I set up my Calcs is halfway there anyway.
Thats what I have right now:
https://docs.google.com/spreadsheets/d/1XIbjWO2W0FSxHlgJLKzADlbV_5jpIBYRcp2sm53Vy_0/edit#gid=0
R5 SS Itto Dmg Calc
Assumtpion,Unit,Itto,Artifacts:,Setbonus 1,Setbonus 2,Weapon,Level 90,R5,Sub Distribution:
Level 90,Base ATK,227,Set,30%,24%,Name,Serpent Spine,510,Simplified 10 ATK%/DEF%/HP% / 20 Crit Sub Distribution.
T10 Talents,Base HP,12858,Circlet,62,20%,Substat,27,60%,ER requirements ...
Ah I need to update redhorn
I'll send it once I fix that
too poor for redhorn 
thanks 
Save for rerun
READ ME
Assumptions:
- DEF conversion does not snapshot. (Can be toggled)
- A4 and Redhorn Stonethresher provide Flat Damage bonuses
How to use this sheet: - Adjust Itto's stats on the Inputs sheet
- Assemble a rotation on the Rotation Calc sheet
Everything subject to change.
Contact Ayzel#7399...

reminded me to update itto's stats and redhorn's latest round of buffs
redhorn continually creeping toward "better than ss by a non-trivial amount"
calc if anyone wants to double check https://docs.google.com/spreadsheets/d/1Amez07c7nYaqhG8520HcgJhlQ5hd6kVwtFkscJ8Z94Q/edit?usp=sharing
itto?
Character,Weapon,Flower,Plume,Sands,Goblet,Circlet,Character Stats,Level,Base HP,Base ATK
Itto,90/90,Redhorn R5,Base HP,12858,1/20,1001,18
Attack Level,10,Base ATK,542,HP,4780,ATK,311,DEF %,58.3,Geo DMG %,46.6,CRIT Rate %,31.1,Base ATK,227,20/20,2597,46
Skill Level,8,CRIT DMG %,88.2,ATK %,...
It is only 1 ushi cast from what I gathered way back and a really lowball rotation combo wise in general
His c2 vs c0 gorou assumptions are way off too since doesnt account for gorou buff lasting for 2 extra seconds after exiting field etc.
Basically just ignore the video, the assumptions made are wonky, combo is wonky
Hello. Is R5 WB that bad for Itto?
No, it's his 3rd best weapon.
Only beaten by SS and Redhorn
And his best F2P option
it gets beaten by blackcliff
if blackcliff ever gets a single stack
whiteblind cant really be stacked in a proper rotation is the issue with it
r5 whiteblind = r1 blackcliff 0 stack
so if you dont want to get blackcliff dont, just save the starglitter
but in a proper rotation whiteblind is not his 3rd best weapon
Unless Itto's DEF conversion should be dynamic which we have no precedent for
that's not what i'm getting, same settings as the other comparison chart above
even with no def stacks snapshotted into ult (only 4 atk stacks that can be built after) whiteblind matches blackcliff
If Itto snaps his DEF conversion like Noelle you will never have 4 DEF Stacks
And with 1 DEF 4 ATK 0 Stack Blackcliff is like 1.5% behind
But since thats still not accounting for WB ramping up first
yes that's what i got
Its basically equivalent
in practice
And well once you start getting Blackcliff Stacks it would actually pull ahead
i pray 
yeah in practice it is equivalent because blackcliff 0 stack damage is always there off the bat
and whiteblind ramps up throughout initial hit
for example first ushi cast suffers a lot
because at most you have 1 whiteblind stack
also I just dont get your point, you told me you werent getting the same as me but then showed me math that told me you were getting the same as me
thought you meant whiteblind with def snapshot
yeah no, it is not pratical
for an 8% gain it's probably worth spending 1s on itto somewhere to keep stacks up between rounds
I did my clacs with 1 stack snapshotted and then full attack stacks and full defense stacks for a4
Simplified 1s rotation delays are 5% Team DPS lost on a 20s rotation. So the gain would be negligible for the effort at best, while being prone to errors that are much more negatively impactful
the 5% is exactly why i suggested it, and idk what kind of errors you forsee out of swap-hit-swap
yeah but it is not an 8% overall gain
it is a 5% teamdps loss
and an 8% itto gain only
so like best case scenario
it is equal
Not every fight is a training dummy. You might need to reposition or are momentarily out of range which can make those Stacks drop regardless or force even more of an extension you could handle more elegantly otherwise.
Its hypothetical but given that the merit of doing it flawlessly is minimal I don't see the point
You also can't get around the first rotation
Like, I wouldn't say buy Blackcliff for sure if you already have R5 WB
574k DPR? 
it's basically boiling down to arguing over being on different places on the minmax-to-practicality scale without specifying beforehand
i get pretty much the same from using shorter itto/raiden combos in my calcs
Oh that's Noelle
assumptions for mine, they tend to be less geared than other calcs
Oh, 20 crit rolls
it's around 195 cv, i'd be lucky to have that after spending the whole patch in the new domain
ngl as a noelle player it's pretty tempting to roll for redhorn instead of itto
or at least to roll for redhorn first and then attempt to get itto
r1 ss or r1 wb better for itto?
SS, by far
with 2.3 beta ending, i can't believe there aren't anymore itto buffs 
Still possible for there to be changes in pre-load.
But I don't think we should expect there to be any.
Would be nice though 
Itto looks to be in a good place numerically under current assumptions
So I wouldn't have expected more changes
What're gorou's cup/sands theorized to be, assuming 4NO and 90 fav bow? His damage doesn't look too significant, even factoring in his own self-buff and A4.
Wondering if he'd still want an ER sands, or possibly even a def cup over a geo cup + def sands to focus on his C4 heal (assuming you ever take damage if running with zhongli I guess)
Do you think he could do with some more particle generation?
Or would a buff of that kind be better fitted for Gorou?
Or maybe do they don't need it at all?
It's mostly gonna come down to shield breaking power & how well his teams can sustain without a dedicated healer/shielder for me. I'm very much convinced by his numbers, but I'll have to wait and see about his practicality. So I'm definitely waiting a couple of days before deciding on if I want to pull 
^
Itto's ER reqs look really moderate atm. Around the 130% mark. Gorou needs a lot more but he is also not a great dmg contributor in any case, so you can just easily stuff him with ER and be fine, similarly to how its done for Bennett.
Aight, makes sense. Ty!
Practicality is ofc smth we can't tell right now. That inevitably needs play testing. And with regards to the healer/Shielder part. ZL is a very good Support for him. Not like you have to run him w/o a defensive Support
is it verified that gorou E/Q isn't a geo construct by the way? It makes no mention, so it's a fairly safe assumption
It would make no sense for them to release a geo support for a geo dps but make him take a construct spot so We probably can assume no
if something like that we’re to happen it would be Beidou and baal all over again
it would make no sense to release a split-scaling atk/def pyro/phys character who has almost no way to consolidate said scaling and is plagued by bugs, but they did xD
yeah ig this is Mihoyo we are talking about so 🤷♂️
Just from his animations his E and Q are not actually objects and jsut fancy visuals
I'd also expect Itto's ult to not snapshot as it would have anti synergy with his tailor-made artifact set
but you never know with Mihoyo
does ushi do any damage past its summoning?
or does it just "flee" without a second instance of dmg
ganyu, mona and amber taunts all have a damage instance when destroyed/when duration ends, so just wondering if itto's was unique in that regard.
Wait, really? I never knew that
if ushi blew up as he fled, then they obviously meant for you to stack up his 4p bonus using 2 Es
Ganyu's E says that it deals damage when it runs out though, Itto's E only mentions him getting a stack 
Ushi exploding sounds sick though
I'm guessing that itto's just gives stacks and only does damage on initial impact 😦
if ushi blew up when he fled it'd be 1100% dmg every 10 seconds
at that point you forget carry itto and play him as a quickswap battery
if only zhongli resonance around a construct that wasn't a pillar counted as belonging to the construct owner.
I guess that would bugger zhong's ER mechanics though 😛
tbf though
that is kazuha E scaling
every 6

I mean no
it happens for 1 rotation
and then you only miss 1 stack worst case scenario
and it is only the defense part of it anyways and a4 still uses that extra defense regardless
It's still anti synergy at the end of the day, it's really only Gorou's 25% Def buff that would somewhat encourage snapshotting
it is a very minor detail
also the artifact set is made with him albedo and gorou in mind
its design is to accomodate all of them
wait how do you get three stacks before ult
I don't think you can, it's a noticeable loss on the first rotation if it in fact snapshots
He probably means 3 stacks after the first rotation as the stacks slowly fall off
you only lose 1 stack every 6 seconds
not all of them
it is a 4% difference at worst, while noticeable it is not really gamechnaging
and from then on it is basically no difference
It's definitely not big, but I would still expect a new character's kit to work favorably with his BiS artifact set, especially when it gets released alongside him
There's really no reason why Itto's ult should snapshot
C4 is a good point, yet I'd still expect them to create abilities around his C0, not his C4 that got changed mid beta
it doesnt really accomodate completly with albedo because he snapshots, and maybe gorou snapshots too

all geo char who scale with def do snapshot iirc
imagine eula having an E CD longer than the 4PF stack uptime
yes, but in albedo's case it is as much a boon as the other way around
gorou we have no idea how he works
but all constructs will forever snapshot stats
it is just how they work as a core
like albedo Q snapshots stats on cast for his Q blossoms
and jade screen snapshots ning's stats on cast too
for the starshatter gems that are spawned from jade screen
R5 blackcliff better over r1 AND r5 whiteblind? Or which is better? And blackcliff would be worse than SS even with all stacks right?
Someone earlier said r1 blackcliff beats r5 wb if ever its able to get a stack, which is why im asking
And im mad enough to have already spent on 5 fkn blackcliff slashers instead of using the starglitter on fates
Based on the assumption Itto snapshots his DEF conversion like Noelle. Causing you to never get more than 1 Stack DEF from WB w/o paying with rotation time. And in that scenario Blackcliff can beat R5 WB.
Blackcliff refinements ofc only matter if you can actually get Stacks.
yeah blackcliff weapon refinements are usually low value due to multiple factors
So blackcliff is basically faster with rotations and stronger with stacks despite the def bonus wb gives?
Blackcliffs are super underrated imo lol
Is gorou still good to use in a geo team if hes not c6?
Hey is r1 ss good for itto?
ye
i doubt it
How good is it?
Hello, what artifacts set would work for Gorou?
- 4NO
- 2pc Archaic, 2pc Husk
- 2pc Emblem, 2pc Husk
Also what X/X/X do we follow? Triple DEF or ER/DEF/DEF? I'm planning to start pre-farming a 2pc that can be pre-farmed for Gorou starting today.
Those can work, 4 husk can work, 4 emblem can work, 4 petra can work if you want to buff a specific subdps but I dont personally recommend farming petra domain anymore, especially since noblesse can be farmed passively
You want def/geo/crit or er/geo/crit (er/def/crit can also work here but it is worse)
Is EM Gorou completely out of the picture by the way? I‘ve never played around with Crystallize, but do those shields get overwritten by ones with smaller shield amounts? Meaning Gorou‘s full EM shields getting refreshed by Itto‘s 0 EM shields?
I would assume they get overwritten, but otherwise Fav Gorou with EM/EM/EM doesn‘t sound that copium 
Shields dont get overwritten, but they also don't stack.
They merely exist together.
If you have 2 shields:
Shield 1: 500hp
Shield 2: 750hp
And then you take 500 dmg
Shield 1 will be destroyed.
Shield 2 will also take the 500 dmg, meaning it will have 250 left.
Oh, that‘s also the case if it‘s the same shield source? I knew that was the case with shields from different characters, but it would make sense for Crystallize to behave similarly I guess
no, crystallize shields get replaced/overwritten by other crystallize shields which is what was asked
and yes, they get replaced by 0 EM crystals
it is not a keep higher HP shield unfortunately
gorou with triple EM is viable as a petra support in some other comps, but not with multiple crystallize sources
4p exile gorou anyone? 
in the dugtrio comp 4p NO is not very useful and 4p instructor's is not needed so that leaves us with 4p petra but tbf i'm not sure if 35% dmg bonus to the flex is better than giving some energy back to the team
Oh, I misunderstood the question then.
"but do those shields get overwritten by ones with smaller shield amounts"
I thought that meant other bigger shields together with crystalize shields as crystalize shields al share the same maxhp
kinda, but it's the only support set that actually helps geo def scalers
or are you going to boost gorou's dmg with 4p husk/EoSF? 
I need to run gorou calcs and check which is better, but 4pc noblesse is still around a 3% dps increase for itto
it is not massive, but it is at least something
like with exile you are losing gorou damage for 6 energy on itto
that is basically it
that is the only character who would even benefit from it, since you dont use albedo Q and if you did he gets it on rotation regularly, zhong also being 40 cost on a 20sec+ rotation is on the same boat
and you are losing stats on gorou that either make it harder to proc fav bow or provide less ER
r1 ss by far
R1 SS no doubt
Yah ok no, noblesse is the best set for him, both emblem and husk arent good cause he has no damage pretty much
Yeah it is either noblesse or 4pc emblem only if you feel like you need more ER, 4pc here is not even necessary, just 2pc suffices, but 4pc is just better than 2pc emblem + another random 2pc like husk or petra
what should artis you run with gorou in a. mono geo vs geo + elemental off field support comp?
Yeah, I'm gonna run 4pc Emblem with Favonius for battery Gorou.
Why is ER/DEF/CRIT worse here?
Because he has shit base defense and already buffs defense substantially, so geo damage ends up being better
Ok, can you show me math proving ER/DEF/CRIT is worse?
Not at home right now, but it is not a huge difference anyways it is substat range which is why I said it can work
Maybe my math's wrong, but from what I can see, his skill does more damage with GEO but his burst actually does more damage with a DEF set and per round, it's almost identical damage.
For me it is around a 10% differemce favoring geo, probably talent level thresholds
I was assuming C6 crowned with some generious substats for crit, but maybe at lower levels...
Mine was c6 talent 12, but I do have more defense sub on the er/geo/crit because the goblet can have that
crowned wtf
I'm gonna crown my Gorou.
ok
I get Geo Goblet 8% above DEF Goblet for total DPR and thats with T10/13/13 and very high investment
4HooD DEF/Geo/Crit
Assumtpion,Unit,Gorou,Stat/Slot,ATK%,DEF%,HP%,CR,CD,ER,EM,Ele Dmg%,Weapon,Level 90,R5
Level 90,Base ATK,183,Circlet,31,10%,Name,Favonius Warbow
T10 Talents,Base HP,9570,Sands,51,80%,Base ATK,454
30 Substats,Base DEF,648,Goblet,46,60%,Passive 1,being Itto/Noelle/Albedo's good d...
Checked for both 4HooD and 4EoSF
For 4 EoSF specifically the gap between DEF and Geo Goblet is smaller
And conditionally I can see it being about even
But DEF Goblet actually being better doesn't seem like a given to me
crowned gorou NA
Yeah, hm. Wonder if the thing I'm using for calcs isn't accurate.
Itto generated 5 particles?
That looks like 4 to me, the fifth glow is the Stack counter on his back
Ohh. Still, 4 is nice. Leaks says he only has 3. I wonder if he got shadow buff
Leaks were technically 3-4, which might still be the case
This part is pure assumption base on all the particle data we have on current characters
Given that the current ER assumptions are based on 3/2 for Itto/Gorou
nothing changes much effectively
Yep
130% ER tops in a Geo Team
so if they really have kept this description so far, I really think you just passively gain stacks off field
just dropping it here
unlike thoma showcase which had multiple E casts, this time around mhy was less generous of showing particle gen
english descriptions are really not reliable
last sentence disproves that
if u passively gained one every 3 seconds then you'd never be able to lose a stack
you would lose them by staying on field not dealing geo damage
yeah I thought that originally, but they also slightly tweaked the description
which is why when I saw it in livestream with a slight tweak again, I thought it was weird to keep it again
i am kinda scared because in the video they tried to prefunnel itto with his E, that might mean that he doesnt generate particles when he is in his ult 
not really, like chinese has a semicolumn which is what I was going off instead before, but with the way it is presented in livestream it is more like:
on field geo dmaage gives a stack every 0.3 seconds max;
off field a stack is gained every 3 seconds;
instead of:
on field geo dmaage gives a stack every 0.3 seconds max;off field a stack is gained every 3 seconds;
this might not seem like a huge difference, but second one can be read as a substitution of time for stacks while the first one cannot
which means that itto's burst would definitely snapshot since the problem of him not being able to start with full stacks is gone
scuffed wb is real 
New itto frames from the livestream just counted
...and
TL;DR, he's faster, at least his ult SCAs
by how much, anything significant?
it'a also on the mastersheet
the whopperflower vid
ok, that is actually a decent difference
hmm, this is pretty much a 10% increase, maybe Q atk speed wasnt working correctly before
what's mini dash/teleport
at the start of every SCA string, itto does a mini dash/teleport thing
Hows bennett look as a support for itto?
Not too good since he increases his own atk
Like still good cuz Bennett, but not as good as he is for other units
c5 benny with mist/aquila=c5 gorou, c0=c1
obviously gorou is way better energy for itto, since geo and can run fav bow
Would both goro and bennett on the same team be redundant then, esp with goro at c4 and benny at c5?
Also how many particles do goro generate without fav bow?
Redundant is the wrong word, but the impact would be diminished and its likely not ideal to do. Imo one of Itto's plus points is, similar to Hu Tao, that he lets you use Bennett freely on the other Team, as Itto simply doesn't benefit nearly as much as the usual Bennett desiring units do.
so is Itto still worth comparably to a C6 high investment Noelle?
From our early analysis of a character eho is very hard to analyze early since he is completely normal/charged based, he is way better than c6 noelle at c0
Zhongli is pretty much an irreplaceable spot on the team due to how itto rotations work, other true shielders like xinyan or diona can work, but zhongli is the one that provides the most damage out of all of them and is the best shielder anyways
Ningguang, if gorou is c6, can provide the same or even more damage as albedo in the comp per rotation, but with overall less energy for the team (you only get 1 e cast that gives energy per rotation) and a slightly longer (1-2 seconds) rotation which ends up losing you team dps, but she is still a good choice for the spot
is there a sheet for this?
If you scroll up a bit there are multiple links for noelle/itto comparisons
hello hello, i have both c1 zhongli & albedo atm. would albedo be better in a itto, zhongli, gorou comp or would benny
be better?
Albedo
im not seeing a noelle sheet though
^
That is one for example, not the combo we usually consider for itto though
But I can't find any other
But in general itto is 10-25% above noelle per target depending on optimal combos
So in a heavy AoE scenario noelle pulls ahead if she can hit more enemies than c0 itto
sorry for asking again, has anyone made an itto weapon comparison with wgs on it?
https://docs.google.com/spreadsheets/d/1OXZPDUsAsmiappp9_2AUVG8DgOCZS-1I0s79i_le8kQ/edit#gid=0
Thats a Noelle Sheet I did a while ago using combos for a 20s timeframe under the same conditions as my Itto Calcs. Its in a vacuum personal damage, so ofc not necessarily indicative of Team performance or actual in-game performance in relation to Itto.
R5 SS
Assumtpion,Unit,Noelle,Artifacts:,Setbonus 1,Setbonus 2,Weapon,Level 90,R5,Sub Distribution:
Level 90,Base ATK,191,Set HooD,30%,24%,Name,Serpent Spine,510,Simplified 10 ATK% / 20 Crit Sub Distribution.
T10 Talents,Base HP,12071,Circlet,62,20%,Substat,27,60%,ER requirements are first subtra...
noelle's biggest plus is not forcing you into a fixed rotation
burst has no downtime and you can switch out for supports whenever
Hmm i wonder if there'll be any burst that come out ever again similar to diluc and noelles elemental infusion, since it looks like itto wont have that kind of infusion
By that i mean switching them off field and having them come back on with the infusion still in effect
sorta not really
you can switch but it is beyond that
you HAVE to switch
her lack of energy generation forces you to have to take extra time genning energy with her supports
yes you arent fixed to a rotation, but you kinda are fixed to taking advantage of those support cooldowns
even when they are relatively low impact, like gorou E
for comparison, what happens if I spend as much uptime with noelle on field with the best comp for either of them, vs itto
the ER requirements are way higher for noelle and her team, and this is on a mono geo comp where she is benefitting a lot from her teammates
comparison with a non geo 4th slot over zhongli
basically in order to not lose your overall dps, noelle has to have longer downtime than itto even though her "uptime" is better
it is not a huge difference, even just an extra second to swap for gorou E and come back is more than enough, but it is an extra second you are losing on your highest source of damage from party
that's why imo you shouldn't build hyper noelle but instead use supports that do damage and have good synergies 
noelle usually builds double geo + 2 supports
triple geo with gorou sounds nice but it's not as forced as with itto
it's more time spent on supports or trading 30-40% def for ER in stats
generally you do the latter
noelle would never be better if you're comparing fixed rotas for both her and itto, she just has the advantage of not being locked into "set up for 9s, then dps for 11s"
because not every fight is tailored for exactly that
actually has anyone done a dmg calc comparing "selfish" noelle with a noelle that swaps to geo MC (or other support) every 6s?
yep
mc rocks are really high mv so i doubt selfish noelle can beat swapping
only downside is the potential for the rocks to screw up positioning
like when enemies end up on top of them and you have to climb 
definitely has a learning curve
mc would have to go in the flex slot though
doubt his damage contribution beats gorou buff on both a main dps and albedo
sure, but I dontthink there is currently any pure support caharacter that can outdps selfish noelle, even a combination of 2 is a stretch, since by far the best geo partner for her is gorou and the best subdps after is albedo
what if you just drop gorou and go with double geo + something like fischl beidou instead?
it might work, but you can still run fischl in that last slot regardless, and I doubt beidou is outdpsing gorou+buffs on noelle and albedo
especially if gorou is c6 vs beidou c6
not sure about the energy req on that
in theory you can freely swap to counter with beidou with noelle so beidou's ER should be fine
but i'm not sure about noelle's, depends on the 2nd geo
also beidou fischl is also a lot higher requirement for noelle if gorou is not involved
but anyways now that albedo is getting supercharged with his new weapon, hood and gorou he's probably very hard to beat as a geo subdps tbh
comparison with gorou vs beidou
this is with geomc instead, looks fine
yes, but geo MC is not a good subdps is the thing
he is usable
geo the most stable element
but compared to albedo there he is awful
oh, that is also 2 perfect parries with beidou
which while possible, planning your energy around them is very wrong imo
gorou + albedo is just really hard to beat tbh 
yeah
and beidou by herself is not strong enough to be used as the flex slot in a noelle comp
perfect parries seem fine for a noelle team
as i said, theya re possible
but planning ER around them is wrong
it is not super hard, but still conditional
would 4p EoSF ER sands solo beidou be any good if you went with AP gorou to buff her?
or just go fischl and forget about it?
because tbh if you're doing noelle albedo gorou + fischl flex you might as well play itto, that team is not taking advantage of her swaps
also i'm not sure about albedo being much better than geomc for damage, geomc is 1054% atk x3 rocks, albedo is 320% def (including spindle) x10 procs
she would, beidou is amazing even without gorou buffing her with AP, but would she beat albedo+extra damage on noelle in the comp, probably not
and gorou buff
nono i mean
noelle albedo gorou + beidou flex
it is WAY higher
oh, yeah, it is just er issues then, but gorou has fav so it might be fine
true
you also want to do gorou > beidou to snapshot petra so you're funneling gorou's energy anyways 
gorou fav is sketchy
yes, but that is a mistake to begin with, because beidou isnt beating gorou buff on albedo+ noelle ever, and geo MC isnt beating albedo either
why the fuck do you think that
it is literally the only weapon he can use profitably
if you have r5 you need 50% cr for it to proc once in a rota
it's good stats wise but counting on the proc means you'll fail 25% of the time
after 2.3 geo MC's only comp will be microwave 
50% crit rate is easy as fuck to get, either way, you get to E+auto at a bare minimum
and then Q deals instant damage
hope there are multiple enemies for more chances to crit 
in a rotation you get 3 proc chances minimum for itto and 5 for noelle, for potentially 2 procs on her
you can also try to quickscope an aimed headshot
he's a bow user after all
also true
you dont even need to charge for that
but probably just faster spamming 2-3 autos then
like at 50% crit rate which is low, you get an 87.5% chance to proc fav bow in itto rotation, for noelle 81.3% chance you get 2
with 60% which is a bit more realistic you get 93.6% on itto rotation and 91.3% on noelle rotation to get 2 procs
another team where noelle's swaps help is microwave
noelle geo MC zhongli + benny
but i'm not sure if it can beat albedo + gorou tbh
and it's also kinda clunky because it requires a lot of swapping
you would just run albedo instead of geo mc and gorou instead of benny
you lose the microwave dmg by doing that though
the idea of microwave is to boost ZL's damage and multiply it with the geo MC arena
if he is c1 it is amazing still
yeah, but you hardly ever get more than an effective extra 1-2 constructs from microwave
when comparing microwave to other comps i consider 3 or 4 pulses as the most realistic scenario
pillar + geo MC rock + 1-2 arena corners
usually only half of the Q is useful and field time for geo mc is a lot higher than albedo in the comp
yea
and ZL also wants to burst there
it's more of a quickswap comp tbh
i guess you have to balance the swaps to keep the microwave going and noelle's field time
the other huge thing is that bennet buff is being used more for them than for noelle
you can play it in a selfish way by setting everything up and then rarely swapping out
or you can play it quickswappy by swapping off cd to geo MC to place a rock and to ZL to refresh pillar and drop meteors
team comparisons are complicated 
I still think that ning and albedo are usually just better at taking advantage of zhongli pulses than geo MC is (if zhong is c1)
purely because venn diagraming with them, especially ning is so much easier
you mean how you can place a pillar inside the jade screen?
yeah
i dunno, geo MC lets microwave reach its highest potential and makes it more consistent by covering more area imo
the only issue is the construct limit making it awkward to place more rocks after you got 3 constructs on field
yeah, but grouping is still a very effective tool, and zhong pulses work with venti while kazuha is always amazing with bennet on the squad, ning specifically lets you have a dedicated main dps in the comp that is also working with zhong while bennet and anemo unit are working towards your goal while geo mc and zhong together lack a proper dps if you want to run a dedicated grouper since while geo MC Q improves the area a lot, it is still never better than an actual grouper
(also dont forget that zhong petrify is like freeze and allows for venti/kazuha to pull enemies they otherwise wouldnt be able to move)
like if my goal is to deal better AoE damage I would rather work towards actively working on that axis through my supports versus dealing that damage in a area I dont have a lot of control over
true
but you can always go the quickswap route with ZL + geo MC + benny + anemo grouper
actually if the grouper is kaz you can maybe even use benny as your main dps
kinda like a weird PP comp
you need ER sands on bennet guaranteed
you are better off running zhong on 4pc petra and using him as dps with bennet c6 then
lots of options
geo MC used to have an edge in microwave which was that his walls couldnt get destroyed by enemies after they spawned
but that isnt even the case anymore
well tbf without the burst walls the microwave kinda stops being a microwave 
it's kinda just a dong and a couple rocks resonating 
at that point almost any other geo becomes better
https://docs.google.com/spreadsheets/d/1KcVbb8Jin8fIxwZM_WLLLsusmiMbkpOZ7QcCWxS6iOY/edit#gid=0
Difference between R5 DM and Homa isn't even that overwhelming in my Calcs.
R5 Deathmatch
Assumtpion,Unit,Zhongli,Stat/Slot,ATK%,DEF%,HP%,CR,CD,ER,EM,Ele Dmg%,Weapon,Level 90,R5
Level 90,Base ATK,251,Circlet,62,20%,Name,Deathmatch
T10 Talents,Base HP,14695,Sands,46,60%,Base ATK,454
30 Substats,Base DEF,738,Goblet,46,60%,Passive 1
Enemy Mult:,Buffed Mult,Crit Rate,5%,Weapon
For ZL
yeah ok, so yours is slightly higher invested than mine
cause my r1 homa was 250k
still, fair assumptions though
Regarding Team Dmg ramifications. Should Albedo use Q in Dugtrio + ZL?
All crowned characters damn
Its just the investment standard
crowning more than your Main DPS there is fairly negligible
Gorou Crown is an absolute meme
And btw, as always, take with as much salt as you can ingest w/o dying from dehydration
C2 hyper Raiden does a shitton of damage oml I need it
Bc Team dmg estimations this early are basically janky as hell
Also funny as the 30% atk speed buff isn't really visible on videos
I'll be working on something, but whether that is accurate or telling you something about real situations is a different question
All looks like the same atk speed on charge
And for Noelle Calcs I'd need help anyway, since I don't know enough about Noelle rotations
Noelle is still c5 
yea because you're halfway through your charged attacks by the time the atk speed buff fully ramps up
and resets a couple hits later
wait when did his c6 get buffed to 70% cd
it was already ridiculous enough before
When all the changes on itto happened
Only if he is c2 and even then need target advantage I think
When c4 was changed his c6 got 20% more crit damage to make up a bit for it, it is overall a dps increase to c6 after first rotation
that's actually pretty great ngl
the first team probably benefits more from the extra substat investment
but for a c0 team that takes neither bennett or kazuha that's some nice damage
It looks pretty good, yeah. Gotta see how reliable that dmg is with a lack of direct grouping tools. Ushi helps a bit with soft grouping atleast. Also gotta see how reliable ZLs dmg is, but even with a 100k less thats still respectable overall
that's true lack of grouping could be an issue
the opportunity cost for the comp is so low tho which is really nice
oh fuck i just noticed the c6 gorou
But like, Eula and Noelle Teams also don't have grouping
noelle arguably doesn't need it tbf
and eula really likes grouping she just can't fit it in
Let me do one with C2 Gorou later

Gorou C5 was around 27% iirc and Gorou C6 43%
1.43/1.27 ~ 12.6%
So C5 -> C6 Gorou would be a 12.6% increase for Itto and Albedo and himself
So not a crippling difference really
yeah thats not too bad
out of interest how much team dps increase was bennett for c2 hyper raiden with c6 sara?
do you have a rough idea?
T13 Ben + 800 EM Kaz are 130% for Raiden
C6 Sara a 36% increase after the 2
Let me rip out Kaz for Bennett as such
oh that's not as much as i expected either
which one is the just bennett column?
middle one
oh wait kaz is just ignored
Yeah
Bennett after Sara is probably in the 40-50% Ballpark
And thats Alley Hunter Bennett and Mouun's Moon/Alley Flash Sara
So Aquila + Harp figures would be a bit higher
could you try taking away bennett and just having c6 sara and kaz?
thanks that's v helpful
np
Just wondering, will Itto out DPS Eula?
i dont think he will out dps eula but i think he will out dps Xiao, but i can be wrong tho
In ST probably, not in AoE tho
Depends on the AoE but if it's like 2-3 enemies (Which is most of abyss) they should be doing similar damage, though Itto should be slightly stronger
The CN calcs I‘ve seen have Eula‘s personal damage quite a bit higher (among the highest in the game next to Ayaka), they have Itto‘s full team damage around 10% ahead however
C6 Eula or C0 Eula?
C0 vs C0
Bc C0 Eula having one of the highest personal damage in the game seems very weird
Unless maybe you give her Bennett, which is unusual
Which is better 98/222 or 70/266 on itto with redhorn 
It was personal damage in a vacuum, only with superconduct in her case. So someone like Raiden wouldn‘t have access to any supports basically
The first one has higher total crit value, so it‘s probably better if the other stats stay the exact same
Ah, okay, that makes more sense then. Basically unbuffed she should be fairly high up. Just looking at Buffed Setups I didn't have her very high.
why would that be unusual
Given how backloaded Eula's dmg is timing can be potentially tight and if Eula is forced out of Bennett Q the Buff loses most of its value for the same reason
You can play it and its being played for oneshots. But for general play its usually not recommended
Yep and add in gorou buff it would be 98/262
tbh counting just personal damage isn't exactly useful. I mean, if you manage to low plunge with Xiao, he actually has similar ST damage with Hu Tao, but he is 99% of his team damage, and hu tao is about 65-70%, so yeah
how's the comparison between r1 blackcliff and r5 whiteblind? (assuming wb has 1-2 stacks)
with 0 stacks on blackcliff around the same
obviously assuming itto snapshots defense which he likely does
say, Zack, you think I should shell out some starglitter to buy blackcliff?

can't afford serpent spine... (and thus redhorn lmao)
I can afford r5 whiteblind but idk...
imo save it for characters
targeted characters are very valuable, specially the 3 starters
mm...
but I never use the starters
I already have c1 Bennett
tbf I have all the 4*
what about their key constellations?
Xingqiu is c2 in my account
I heard itto has higher damage than xiao? But less aoe
think of it this way: on avg it takes around 40 pulls to get a specific featured 4* character
if the character is not on rate-up, the odds are so low you will probably get a 5* before the specific 4* you want
I would say at least wait for the banner to see if itto snapshots or not
cause if he happens not to, then whiteblind is way better
if not, I still think the difference is minimal so I would get whiteblind in your case unless you really dont care about any of the 4 stars on shop
If sara is not on itto banner I will riot, they belong together 
Does someone has a list of Itto's pros and cons?
I aint that guy but i can say off the bat hes geo element and he has the same burst cost as xiao, both being cons
The second one means you defenitely need to battery itto with another geo (goro hopefully)
Well, his being paired with a geo for energy isnt exactly a con because that is at a base what geo wants to do due to resonance he also has decent energy generation amd gorou is his best support and his only useful weapons are fav/sac bow which are again more energy
While the energy would usually be a con, in itto's case it is basically fixed at base
anyone knows how itto dmg would compare to eula?
Yea but unless theyre zhongli then geos have no choice but to get another geo since the only reaction it can do isnt for offense
you don't need reactions to be viable
for example, pure pyro comps are a thing even though they can vaporize
or freeze comps, they technically don't amp their damage with reverse melt but instead choose freeze for CC and a crit buff, just like itto can choose gorou for more damage (and cdmg buff at c6)
reactions are damage multipliers
if you don't have access to them but have access to other ways to boost your damage it should be ok
... now if your base dmg is bad then that is another issue looks at amber
can you change benet with albedo?
Should i got for itto c1 or eula c3?
i already have zhong and albedo, so im not sure if making a full itto geo team would be better than just pumping up my eula
I think most theorycrafters agree that C1 Itto isn‘t a very good constellations from a damage point of view. You can go for it for the sake of getting started with Gorou constellations but you‘ll likely not get C6 which is arguably his only „big“ spike
C3 Eula is a solid DPS increase for her and gets you started on the C6 journey if you want to go down that route. It‘s still Eula though, with all her caveats. It‘s really a personal choice. I doubt C3 Eula vs C1 Itto teams will have very significant DPS differences, at least that‘s what early numbers suggest
Just get redhorn instead of c1
is his c1 really that negligible?
Oh thanks for the answers, now I wonder, will geo have a harder time with shields than physical?
Seems to be around the 7% ballpark. Has an advantage in frontloading Itto's dmg a bit more which is hard to quantify.
Performatively not a very good Cons, likely feels pretty good to play though.
dps increase compared to redhorn?
Redhorn is 4-5% over R5 SS ~13.5% over R1 SS
CN has C1 as a 4% DPS increase from what I've seen, but they're also using R5 SS for calcs which gives his CA less importance
Idk their combo assumptions. Ofc if you fit less in his window but keep the 2 Es C1 loses value.
Would the redhorn stonethresher be comparable to staff of homa?
Or no bc defense doesnt scale as high as hp
they are just completely different weapons in the way they work
How many days do we have till itto?
Yea youre right, but they do have somewhat similar effects in a way
Can anyone give an estimate of how much damage can a mono Geo Itto team with everyone C0 and itto with whiteblind do in one rotation?
looking at some dmg comparison charts i think redhorn is like staff of homa for noelle and itto 
it's just that SS and WGS* exist so it's not that big of a deal compared to polearms
*for atk scaling units, noelle and itto don't care about WGS
no, not at all, think twice about it, gravestone and unforged are the same as vortex vanquisher
jade spear and homa are way above it in use cases
redhorn isnt as good as homa because it doesnt apply to as many characters
gravestone is similar to unforged/summit/memory/vortex but it's also a teamwide buff
yes, but most of the time gravestone passive isnt super relevant for your team, there are exceptions but apart from speedrun strats it is not something you try to play around
redhorn isn't as good as homa because atk is way better than a bit of flat dmg.
no one realistically does calcs assuming gravestone passive for team is what I am saying
what i mean is
redhorn is pretty good, and it elevates noelle and itto's damage quite a bit, just like homa does for hu tao
but claymores already have a couple good 5 and 4* alternatives so its worth as a generalist weapon is not as big compared to homa
that depends, which is what I meant with the weapons not being similar at all, first of all, homa applies to all your atk scaling because it is atk buff, redhorn is added scaling and only on normals/chargeds
but both can be the best in given scenarios, it is just homa is general while redhorn is not
redhorn scales better in characters with high defense stat and tame multipliers
homa scales better in characters with low atk stat but good multipliers, their target focus is basically opposite
what I mean by this is that even if say redhorn passive was atk over defense the same would apply, it would scale better from a char with high atk stat and low scaling than on a character with low atk and high scalings
also, no compared to polearms or swords or bows, claymores and catalysts do not have good weapon selection
how much of a dmg increase is redhorn compared to whiteblind/SS?
4% over R5 SS, 13.5% over R1 SS
also, no, compared to polearms or swords or bows, claymores and catalysts do not have good weapon selection
gravestone/unforged/memory/atlas/lost prayer are all really mediocre weapons in the grand scheme of things
and compared to white blind? 
homa/pjws/jade cutter/mistsplitter/thundering pulse/harp are all massively better weapons than those are
If Itto snapshots his conversion R1 SS is ~13.6% above R5 WB and if he does not snapshot R1 SS is ~6.4% above R5 WB
gravestone gets saved by its team passive and is a good selection for a support weapon due to it but even then it can either be good value or completely irrelevant in an encounter
Also, redhorn also scales with number of hits your character does per a certain amount of time
like crescent pike does
Huh?
it should apply the passive on every hit
like raiden resolve/zhong a4
for example eula has double hits on her normals
so she should apply the passive twice on those
one per individual hit, but it is a multi hit attack in a chain, so for that normal atatck instead of a total of 40-80% def scaling you get 80-160%
because that attack in the chain is hitting twice
How does Zhong A4 do that?
he has multi hits
i wonder if going for spin2win noelle will be better than n4 with redhorn
iirc CA was close to NA4 if you could do the entire spin
Ok
his 5th attack, the spear kick hits 4 times
and each hit has the same hp scaling to it
it is a total of 5.6% hp scaling on the spear kick
it is possible
once you get past the start animation claymore CA hit pretty fast 
and noelle has like 15% CA dmg bonus in her c2 iirc
yeah but that is just additive dmg%
it is not that big of a deal
the deal here would be the defense scaling from redhorn
with r5 redhorn it should almost definitely be the way to go
yeah probably only at r5 redhorn will it be better, it is 11 hits with the charged vs 8 hits from 2 full normal chains, so it is 240% defense scaling advantage + c2 versus 210% atk scaling advantage minus c2 so yeah even then it edges on the difference c2 makes, redhorn alone wouldnt cut it, since atk stat is way higher than defense stat
i just checked the frame data
NA4 would be 158% MV/s + 50% DEF/s
CA would be 141% MV/s + 71% DEF/s
this at r1
did i calc this right? i hope i did 
Have I been blind this whole time, or did they switch itto Q from increasing res to decreasing it?
I thought he got more tanky, not less (though with the amount of def he stacks not like it's a big deal)
ye
if we convert MV/s to ATK/s + DEF/s to account for burst def > atk conversion we end up with
158% ATK/s + 263% DEF/s for N4 and
141% ATK/s + 261% DEF/s for CA
so uh yea N4 still better it seems, but pretty close overall
(this assuming c6 and crowned burst)
Yes I've been blind, or yes they switched it
they changed it from increasing res to decreasing res quite a while ago
How many E particles do goro and itto make?
2 and 4 respectively, iirc
running a Fav Bow 
Gorou isn't really batterying Itto. Its more a combination of Triple/Quad Geo
Fav ofc helps and he doesn't have good weapons for himself anyway
But you don't even funnel Gorou particles to Itto
yeah gorou particles usually will end up going to either zhong or albedo, and albedo is never ever pressing Q unless he is c2 with target advantage
also, for geo chars specifically specifically sac bow=fav bow it is just fav bow is easier to trigger if both are r5 and can potentially even trigger twice in a rotation
sac fragments ning
Well how should itto be batteried? Esp if zhongli is on the team who cant generate particles too well
His oqn particles + the Geo particles flowing in from the other 2 Geo members passively
He isn't overly hard to fund
As opposed to Noelle he actually generates a decent chunk of energy himself
Will Itto have an issue with shields compared to Eula?
Given that Eula is fairly ill-suited for it I doubt he is gonna have it worse
What are the pros and cons of every geo char if put with itto goro?
ning: 12% geo dmg
geo mc: 10% crit
albedo: best off field dmg
ZL: -20% geo res and strong shield
noelle: don't
the main cons are that ning and geo mc want to swap often to make good use of their kit
albedo and ZL on the other hand are fine with casting their skill once per rotation
which is why they're the recommended itto supports (besides gorou)
noelle: replaces itto 
Fun fact: getting Itto C6 seems to actually shrink the advantage of Redhorn over SS 
would thoma be a good shielder for itto?
no
well who could be a good shielder for itto excluding zhongli
i would go with diona probably
the comp lacks a healer and diona can do both
not the best for damage but best for comfyness
I‘ve been building Xinyan personally, a full DPS build (atk/phys/crit) with WGS and ESF to fight her energy issues
If that‘s not enough to manage her energy, I‘ll swap to ER/Def/Def with Favonius I think and play her as a shieldbot & guaranteed Favonius trigger 
Non-ZL haver copium
comp wouldnt lack a healer if you had c4 goro 
anyone?
i think if you scroll up there should be calculations?
I can't find any but I did find this https://docs.google.com/spreadsheets/d/1XIbjWO2W0FSxHlgJLKzADlbV_5jpIBYRcp2sm53Vy_0/edit#gid=1747351395
R5 SS Itto Dmg Calc
Assumtpion,Unit,Itto,Artifacts:,Setbonus 1,Setbonus 2,Weapon,Level 90,R5,Sub Distribution:
Level 90,Base ATK,227,Set,30%,24%,Name,Serpent Spine,510,Simplified 10 ATK%/DEF%/HP% / 20 Crit Sub Distribution.
T10 Talents,Base HP,12858,Circlet,62,20%,Substat,27,60%,ER requirements ...
hmm R5 SS? Thanks though.
it has sections
with different weapons
but I don't know if the calculator includes Albedo and Zhongli etc
Thanks a lot!
because I only see Gorou
for calcs with Zhongli I think someone has done that
let me scroll up
I only found the r5 SS version by Raikh
Comp also doesnt lack a healer cause you aint ever taking damage with a dedicated shielder
unless corrosion
Doggo corrosion is an actual joke
Leyline corrosion is another different beast
But that even hampers comps that already ran healers
True true, why run a healer if the char never takes dmg
In overworld. Everything is in overworld. It's TBC for Abyss.
it can stack
but it is 80 per tick per stack
1 hit will do 800 dmg total
since it ticks 10 times
but first of all getting hit by the dogs is hard to begin with
they are very easy to stagger and they group themselves too
I think that's... false? Pretty sure corrosion is based on total HP, the same as it is for abyss (except it's not linked to enemy death so you get it way less frequently stacked)
Is gorou's Q damage meaningful enough to level/invest DPS-oriented artis into, or is he more of an E bot? Looking at his base def and taking self-buff E bonus and A4 into account, the ratios still seem to be significantly lower than albedo (albeit 1.5s tick rate and presumably over a larger aoe than blossoms)
it's 5% max hp over 10s so around 800 for your average char
we'll find out whether it gets abyss damage scaling in a couple weeks
anyone know dmg calcs for c0 gorou + c0 Itto
I've been wanting to compare Noelle's heal vs Gorou's.
Noelle's E at Level 13 so C6 has a 45.22% DEF + 282 healing bonus while Gorou's C4 is 50% DEF healing every 1.5 seconds. Gorou's passive gives him flat additional 25% DEF.
Noelle attacks so slow that 1.5 secs for Gorou doesn't matter since he heals better, I think.
True but
Noelle has higher defense
And she heals the whole party
Meanwhile gorou has low Def, and c4 heals active char only
Yeah, but in corrosion it won't matter right since it stops at a percentage for non active characters? And rifthounds only affects you if you get hit?
noelle attacks 4 times per 3 seconds
do the math
also charged attacking on noelle is 11 hits in 6 seconds
so even more
if all you care about is healing noelle is WAY better
also noelle is for the whole team vs gorou on field
I don't know if this was already answered, but can Itto attain 100% burst up time with 4 geo team comp? Disregarding the CD after each burst
I understand. I'm just wondering cause somebody else said Noelle over Gorou + Itto will outperform them in the abyss cause Gorou C4 ain't enough healing. He's viable at C4 for healing even for corrosion with his autocollect and Itto is stronger anyway. Lol
So like, 4 heals for Noelle at lower % vs 2 heals for Gorou plus his shards and damage buff. Yeah, not much of a difference I think
Thanks! I don't play Noelle as much so I wasn't sure of her attack speed
Even without c4 gorou you will likely be fine as long as you have a dedicated shielder like zhongli
The dogs need to hit you 20 times to kill you, that is a LOT of hits especially since they have very telegraphed attacks and are easily staggered
Also dont forget that for the most part while on field you have a taunt out
That's true. I'm amazed at how well synchronized the 4 Geodudes are lol
But Albedo and Zhongli C1 will be a problem together with Itto. I wonder if Albedo and Gorou's fields will interact though. Like the auto collect of shards will happen as long as it's inside Gorou's banner even if it resulted due to Albedo's flower.. I think.
Question: Can Gorou utilize 4 piece Noblesse? I am just trying to figure out how to put Noblesse on an Itto team
Yes, he can
Among his better options
If you're really overly worried about healing on certain floors (but you shouldn't be if you have zhong) you could always do gorou+Noelle; Noelle is still going to be a strong option for damage that's getting stronger with gorou* (and maybe new claymore)
Depends on how strong you need to be I guess, but definitely strong enough already, and getting stronger soon (itto is definitely going to do more damage though)
Btw are we still thinking 4 team geo will be Itto best team or is there better options?
As it stands, yes unless you really want to bring a specific shield breaker. Benefits of zhong+albedo+gorou together outweigh bringing in another support in what they provide to itto and each other (and if you're going against a lot of shielded enemies, might want to bring a different comp instead of 1 subdps/support breaker)
Is it possible to further buff Itto using Benny? Like after using Q conversion of DEF to ATK, stand on his circle and that should work right? I'm not really sure why everyone assumes that Benny won't be useful because of DEF scaling. Can anyone explain?
Bennett works and is similarly effective to a C0 Gorou. The thing is just that Itto gets 25-30% dmg out of Bennett. Whereas your regular units get 50-60% more dmg out of Bennett, so he just has better uses elsewhere and isn't a priority for Itto.
Given the lesser benefit it also means its far easier to rival Bennetts value with Sub DPS options
Ohh, I see. That makes sense, thanks for explaining
I remember a while ago people were talking about how Itto needs somebody to peform crystalize reactions. Is that not the case anymore?
he needs a non-geo in team if that's what you mean
4 geo team can't crystallize unless you're hitting specific enemies
Yeah thats what I meant. Like would a 4 geo team be better than lets say 3 geo + elemental unit (i.e. fishel)
not just what raikh said, but lets take 4 geo team for example, the only character bennet can realistically replace there is albedo, because he wont be providing any off field elemental application to enable shielding through crystallize so zhongli is a necessity and gorou is just better than him for itto
but albedo gorou/zhong buffed contributes more team dps than bennet does for zhong/itto (and due to uptime you can never buff both 100% of the time while albedo is always doing damage), so it is not really worth subing albedo here over bennet because it makes your team overall worse, not even going into what energy recharge issues this causes for your units on top
you can sub bennet over albedo here if you need a shield breaker situationally though and he is one of the better options for it for sure
Provides an additional 20% attack boost occasionally with Q ticks, the EM would be 99.9% meaningless, and assuming you're running 4ToM zhongli and 4NO gorou already (neither of which are big buffs on itto, like 2-3% or so?), And less ER/no fav particles for gorou. Overall I'd say fav bow likely still better
So I have zhongli and plan on rolling for Gorou and itto - how important is Albedo shaping to be for the comp? Who might be possible 4th slots? Ofc with the knowledge that until release it’s hard to fully say
my suspicion is that if you have zhongli, you can get away with running gmc without much loss
at that point you're probably better using benny instead of gorou 
unless your gorou is c6
is it possible for gorou to heal 2k per tick?
looks to me like bennett may outperform non c6 gorou, but prob not by much
Bennett can outperform a non-C6 Gorou in terms of buffing. But all things considered Grou likely still wins with regards to energy and just flexibility since Gorou doesn't really enforce circle impact since the Q moves alongside you.
Only cases where I'd seriously consider Bennett over Gorou for an Itto/Noelle comp is when you have other units greatly benefitting from Bennett or if you want to run Hyper Itto with both Gorou and Bennett
I agree tbh
i didnt count the energy that gorou gives, nor the dmg he does
and i dislike being restricted by bennett's circle
and this was specifically for using gmc over al
Situation might be a bit different for microwave variations, but I would be concerned it biting too much into Itto Buff uptime if you want to do GMC things with Bennett Buff. 
Still works for Noelle ofc since she can play quickswap
thats a good point actually
no point spending field time with gmc in bennett's burst
if it affects itto's uptime anyway
Pretty much. I could also imagine that Noelle might realize microwave variatiosn just better since
Itto only gets you 1 GMC E per 20-22s
And you are much more vulnerable to construct destruction since you can't just switch off of Itto and place another one
if it gets destroyed, thats more dmg
im not sure how much of gmc's dmg is from the skill though
with noelle you can switch out and use another E, but is it actually worth doing?
Well microwave in particular tries to leverage ZL Pillar resonance aswell, so if your constrcuts die you lose a lot of damage
You ofc want the GMC constructs to explode but not be left with none afterwards
And Noelle kinda has to do the quick swap thing for energy alone which is both a blessign and a curse
But you can ofc still just use GMC as a generic Support for Itto, just don't know how good it is. Still have to calc that
? bennet never out buffs gorou for itto comp if they are at the same constellation level
it would be possible if bennet could buff anyone else that is not itto too
but then you arent buffing itto
gorou can buff your other chars and itto
T13 Aquila Bennett can:
But the difference is so small its not worth doing unless you have other units benefitting from Bennett over Gorou
it is basically the same but then gorou gets to buff other chars
and you cant have other units benefitting from bennet without comprimising uptime
while with gorou he can benefit them always
Which is what I stated
and what I said too
also it is purely talent 13 bennet
which is a waste of a crown
both him and gorou
t12 vs t12 bennet never wins even just for itto
Now thats just unnecessarily nitpicky, but if you want to play that game:
Not sure what the point is though. Since I myself refuted that Bennett being minimally ahead for Itto specifically on paper in some cases has practical value.
for me he never wins
probably artifact substat based
my itto likely has higher atk
Might vary based on Subs, yeah
what talents should I prioritize on itto? autos, q, then e?
Is itto still good without zhongli with c0 gorou?
like.. im so ded
idk chief
I still don't have c6 Noelle
and I have a guaranteed Itto in like 50 something pulls

hold on
this guy
looks familiar
is this the dude who said c6 Zhongli outDPS's c6 Itto
and the one who says Albedo is more DPS than Itto

support itto 💀

this dude thinks
c6 Zhongli
is a dps
and that mihoyo buffing him was a mistake
just ignore his ass tbf
I mean it's fun to read stuff like this
obviously with up to 4 particles generated per E, sac gs support battery itto is the way to play him /s

I'm actually wondering if you can push Ushi far enough to speedrun with itto
Ushi has 0.5s cast time
if you can oneshot with it and end the chamber like that
that would have some comedic value
ushi aoe might be pain
don't you have to burst before ushi for that dmg
you wont be getting any amazing speedruns with it, but some sub 20 clears are definitely on the table
hey buddy i can 36* abyss
dies in cringe
'hey buddy I can 36* Abyss'
while all the comments this dude drops points to him being a dolphin/whale who can afford to do that while shitting around anyway
omfg how down low can this guy go XD
can someone check with his calc on average dmg with passive. why whiteblind > serpent spine?
https://www.youtube.com/watch?v=zLL4tOWLNl0
Yo Minasan~ 👋👋
on this occasion, I will show the comparison damage output of some of Weapons.
The calculation is based on the Pre-Release Genshin Impact Itto Damage Calculator (Arataki Itto Weapons Math Genshin Impact)..
so we will find, what is THE BEST WEAPONS for Arataki Itto.
So, will you pull the Arataki Numero Uno Itto?
Thanks for vi...
This isnt meant to answer your question (thats Zacks job lmao) but no cap, its likely he misinterpreted something about SS or didnt take its effect into account
On his "avg dmg with passive" page looks slightly more accurate but it should realistically beat r5 whiteblind
Dont take my word for it since im not giving numbers nor am i checking his numbers
He also believes that skyward pride outperforms SS which sounds weird in any dps based world
Except maybe on eula and beidou?
He is comparing r5 whiteblind full passive vs r1 SS to begin with, but ss should still be higher on average
He might be counting SS stacks without any prestacking and doing it throughout combo or just making a mistske with serpent spine in general I dont know
Just the fact that he lists SoBP having Phys dmg% as a Pro for Itto should be an indicator of the reliability of that video.
He generally has 0 DEF% Subs
Yeah
He works only with a modicum of Crit Subs
He only has minimum crit subs
Has completely deflated DEF
WHich also explains why WGS and the other ATK oriented 5* exist so close
The Calculator seems fine at face value
Yeah but the big thing is 2 pc HOOD not being active
its just the user doing shit
Because the 54% def it provides even with 0 subs is enough to get an accurate weapon order even without any artifact subs
Yeah
I also toggled Gorou Buffs and the difference in favor of SS starts to grow rapidly
which is what you'd expect
So the video is basically pushing an unrealistic narrative based on flawed Calc usage
Yeah he has awful ratios, substat selection and is using the calculator wrong to begin with
Hmmm yalls conclusions are correct
Using my calc wo 2pc effect and gorou buff r5 wb comes up to r1 ss
Well he shows his math at the beginning and it just shows 24% def and 24% geo from artifacts, 2pc HOOD is definitely not active
(Not including main stats, he is still using def/geo/crit)
ayo hows itto?






