#Itto Thread

1 messages · Page 5 of 1

storm tulip
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Cause once xingqiu uses its stuff switching to a pyro aura is hard, so using vv into hu tao is gonna be a creative rotation process, i'm sure it is possible but it is not straightforward

azure dagger
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yea personally i am probs still gonna run double geo for tao cuz comfort

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and no kazuha

hexed ridge
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Either way I think that Itto‘s damage is looking fairly promising and his kit doesn‘t seem to have any huge caveats unlike Eula for example. It‘s mostly gonna come down to whether or not geo teams can prove themselves to be flexible enough for future abyss, they need to consistently work on at least one side imo

red umbra
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We still don’t know his energy gen yeah?

storm tulip
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We dont

azure dagger
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i think the core of 3 Geo will be fine for all abyss unless the entire floor is exclusively mages and heralds lol

proud leaf
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single damage cast should be 3 though, i think it should be fine to assume 3

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of course, can always just assume 1,2,3 and calc for all

azure dagger
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with enough investment the 3-skeleton core of gorou + itto + albedo could clear abyss by themselves, 4th unit can be flexible for shield breaks or flex

proud leaf
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which imo is how it should be done when theorycrafting on stuff you can't be sure about anyway

storm tulip
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In less than 1min 30 for their half

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Now ning is way better at killing shields than itto will be if he has default ICD which he should

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Cause ning chews through ICDs really fast

hexed ridge
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To be fair I‘ve never played geo in abyss, I don‘t know how well geo shieldbreak can work practically

azure dagger
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how good is ning at breaking herald/lector shields? i've never tried geo against them

azure dagger
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albedo is useless against shields

storm tulip
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Geo mc is passable

azure dagger
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gorou + itto + albedo + zhongli is such a dopamine comp

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numbers exploding everywhere

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it'll be right next to childe for aoe satisfaction lol

hexed ridge
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We also don‘t really know how Itto specifically is going to work against shields. Claymores typically have it easier in that regard, maybe his special attacks have some form of special interaction with shieldbreak or line up nicely with icd

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Anything can happen I guess

storm tulip
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Yeah, i also wouldnt be surprised if sachimonji had no ICD

azure dagger
storm tulip
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Due to it being 1 hit

azure dagger
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you never use saichimonji

storm tulip
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Now you need to fumble your hit

azure dagger
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do you mean kesagiri?

storm tulip
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No i mean sachimonji

hexed ridge
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His E/NA/CA are going to have different icds for sure, maybe even that‘s something worth considering

storm tulip
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Like you would have to fumble n1 and hit with sachimonji

azure dagger
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hm even if saichimonji didn't have ICD i cant imagine using it is practical given his normals already give stacks during burst and the windup is long

storm tulip
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Purely as a shield break rotation

hexed ridge
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What I‘m trying to say it that Mihoyo went to such extent with 2.3 to make geo teams viable, giving them absurd stat buffs in the form of Gorou. I‘d be surprised if they didn‘t account for geo‘s main issue

azure dagger
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but isn't using saichimonji practically impossible during burst

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cuz to initiate it you use 1 NA at least anyway

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thus starting his chain

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unless you hit no enemies i guess

storm tulip
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Yeah it is almost assuredly not pratical

proud leaf
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hope anemo/xiao gets the same treatment, equality is great

storm tulip
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Xiao has a lot other issues to address

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Like having basically no synergy with anyone

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Only the characters that work for everyone work with him

hexed ridge
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People are speculating that Yunjin is going to be anemo Gorou, so who knows

azure dagger
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if xiao gets a dedicated artifact support and an anemo sara/gorou in yunjin his personal dmg tho will be so high it wouldn't matter since he only needs sucrose

proud leaf
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just need gorou but anemo, yea

storm tulip
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Yeah but if yunjin is anemo gorou, kazuha/venti/yunjin/fill is probably still way better than whatever xiao is gonna be trying to do

hexed ridge
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Chasm also got initially leaked with the release of a dedicated Xiao plunging set, but I doubt they‘d release 4 artifact sets in 2 patches

azure dagger
hexed ridge
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or crit damage even

storm tulip
storm tulip
hexed ridge
azure dagger
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a plunging dmg bonus artifact set wouldn't even be that good since xiao already has so much dmg bonus in his kit

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and only one chara could ever use that artifact set lol

storm tulip
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Yeah what xiao needs is 4pc emblem but atk% conversion instead of EBdmg pretty much

azure dagger
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^

storm tulip
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Or obviously a crit set but that is good for everyone

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But honestly what xiao really needs is a good subdps that is pyro/hydro/cryo/electro that can buff him a bit

storm tulip
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He could transition to 4 VV being on field vv enabler and get a team boost dps instead of just trying to hyper carry a team that at this point can essentially trade him for c6 gorou and be better

atomic sundial
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a sub dps that doesn't need NA CA or has energy issues HuTaoStareIntense

red umbra
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T11 NA

azure dagger
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inb4 cny lantern rite mihoyo releases yunjin with c6 - releases 500% ATK gale only on plunge attks E_KEKpat

storm tulip
atomic sundial
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how would you design a unit that would even support Xiao perfectly tho

muted arrow
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we have, several

storm tulip
atomic sundial
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niche plunge attack buffer only

hexed ridge
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Anemo shred & anemo crit damage would be ideal

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I don‘t think it would push Kazuha towards a crit build

red umbra
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So c4 Jean

storm tulip
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The biggest thing is that kazuha actively ccs enemies and xiao actively splits them up

atomic sundial
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wouldn't an anemo crit buffer just make EM/Crit build Kazuhas better

storm tulip
hexed ridge
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It would certainly make crit Kazuha better but I doubt it would overtake EM builds. EM has such good scaling in aoe situations and it‘s partly the high EM reactions that Kazuha procs that make him this good

atomic sundial
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god I remember my friends telling me in the early days that EM Kazuha was gonna suck

hexed ridge
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Crit Kazuha also requires higher investment on everything, I think it‘d at most be a sidegrade for people

red umbra
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Highest I have gotten is 55k on kazuha ult without mona

atomic sundial
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idk

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a Xiao support would have to have something to pull in enemies on the ground maybe

red umbra
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Sucrose ult

atomic sundial
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yea but without pulses

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more like Kazoo vortex

storm tulip
red umbra
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If I had C1 I could pretty much solo everything with kazuha and Bennet

hexed ridge
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Imagine C6 Kazuha with an anemo Gorou

storm tulip
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Like xiao buffed on 15 seconds gets around as much on single target and obviously less on AoE cause swirls

storm tulip
red umbra
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You don't need c6 kaz if u have c6 Bennett

storm tulip
storm tulip
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But yeah kazuha with any infusion and adc (since you are levelling up his normals anyways) is very good, especially since he is shredding and buffing his infusion dmg

lament hazel
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Itto vs noel c6?

storm tulip
lament hazel
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Who will lose

red umbra
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Not to mention c2 is a 200em boost

lament hazel
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Damn

red umbra
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Add diona c6 and u have kazuha with 400em+ in a damage window

red umbra
storm tulip
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Cause ascension

lament hazel
red umbra
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The biggest selling point of itto for me is that his NA combos doesn't reset after dash

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And crit ascension

storm tulip
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Biggest selling point of itto is how cute ushi is

muted arrow
pearl bone
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PNG abs and bicep look abit better

dapper bramble
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does 'hit opponent' in description count hitting shield as well?

azure dagger
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wow mihoyo actually edited the model

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those abs are solid lmao

storm tulip
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dmg= enemy loses health aka doesnt work on shields

real phoenix
azure dagger
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yea that's what i meant

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should have clarified, im just impressed they actually did try to make him more buff cuz they totally coulda gotten away without it

twin abyss
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Thoughts on itto's abs buff?

azure dagger
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they gave him oblique abs so he's literally just more buff now C_HutaoYEP

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the shading also looks a lot nicer

real phoenix
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but,,, you can’t see his obliques

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jk, kinda, closer look that line looks a little too low to be his serratus anterior

azure dagger
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yea he doesn't have the lower obliques just those under his chest

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i just want his arms to be slightly wider and that's basically it at this point

sharp sinew
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Arms got buffed too

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They added a little bit of shadingHuTaoStareIntense

red umbra
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@reef stump hey i remember you posting xiao calc, do you know how pjws works like for xiao the first atk stack of 3.2% applies on his first e or on the 2nd e?

warm socket
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Is Itto designed for success ?

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or is there any friction just like in Kokomi design ?

ornate salmon
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like any other mdps

reef stump
warm socket
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that's important for me to know, thanks

ornate salmon
red umbra
ornate salmon
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its still good though

azure dagger
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only c4 really

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c2 is technically a nerf but i doubt it'll make a difference if you run 3 geo anyway and it's just rebalancing of the changes to his Q

storm tulip
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and at c6, c4 is only a nerf to his personal dps on the first rotation, after 1st rotation it is the exact same output

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and is a team dps increase

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you could start a c4 rotation by for example using gorou E, swapping to itto, casting Q, casting ushi, spending 4-6 seconds hammering on field and then swapping and doing your support rotation to then do your first big q rotation with all of your team buffs

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albedo also wants to stack up his husk of opulent dreams set to then recast E since it snapshots and you would then be snapshotting gorou and itto buffs as well as the 4pc fully stacked effect

reef stump
storm tulip
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although, it being a 20% defense buff might not convert into his Q at all

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same with gorou a1

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we need to wait and see for that

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because it is percentual and not flat

reef stump
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Based on precedent it would work that way, was pondering about it with reagrds to HooD though. Rotations would be incredibly tight to maintain Stacks

storm tulip
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you dont lose all of them

reef stump
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Oh, right

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Yeah then there is little point to make an exception for Itto

muted arrow
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20% def and 20% atk is as good as 25% crit on itto?

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I'm doubtful

storm tulip
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when c6 gorou is in the party

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dont forget that c6 did get buffed too

muted arrow
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wasn't c4 25%

storm tulip
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c4/c5 thresholds did get slightly nerfed

muted arrow
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or did you mean consts as a whole

storm tulip
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but c6 remains the same

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I was talking about c6 itto

muted arrow
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oh I see I misread

storm tulip
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but c4 is overall still a team dps increase

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in my eyes, c4 opens up a little bit of a quickswap use to him, and is better in situations where you need to swap off of itto to break a shield

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imho it is a quality of life increase to keep him in check compared to other 5 stars

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and c6 r5 output can be quite insane, easily 2.5-2.7 million fully team buffed during his Q

muted arrow
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issue is if you're whaled enough to get c6 you're likely not seeing a second rotation most of the time

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or at least not a complete one

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same issue as raiden c4 really

storm tulip
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yeah

low valve
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fischl or emc fourth slot on itto team?

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with itto, zhong, gorou

spiral isle
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geo mc

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where can I find the numbers for itto's damage?

azure dagger
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my math calcs for c0 R1 RS have him doing ballpark of 450-500k personal output during his burst, no gorou buffs except geo resonance, and that's in line with other TC maths i've seen for him

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something like this, comparing c6 vs c0 gorou vs c5 bennett and SS

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dont bother too much with the right most column that's just there to calc the actual dmg of the crit hit

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my rotation rn is E-> NA3CA4CAF -> NA4CA4CAF -> E during burst

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tldr; he's strong - just depends now on energy and abyss enemies tbh

hexed ridge
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What substats did you assume for the estimated 450-500k if I may ask?

azure dagger
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sorry it's this one instead

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no wait i sent the wrong one again LMAO

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hold on

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this is like slightly above average investment itto

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4pc HOOD

hexed ridge
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Yeah, that looks around right in terms of substats I think

azure dagger
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these are roughly his stats at c0 r1 RS, by himself (no gorou)

low valve
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im guessing this prioritises stats going into DEF aswell?

azure dagger
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74.7:219.1

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because of his crit ascension passive and RS

low valve
azure dagger
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with gorou it's 74.7:259.1

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i gave him def sands + ~20% DEF rolls total in substats

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along with 41.6 flat DEF as an arbitrary flat def you'll get somewhere in your artifacts

hexed ridge
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450k without Gorou sounds good and it‘s very much in line with the 600-700k damage that other theorycrafters assumed with C6 Gorou

azure dagger
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for my calcs with this itto

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c6 gorou + his 25% def buff

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increases itto dmg output to 704k

low valve
azure dagger
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i just scaled his artifacts for weaker investment to try and get a better idea for average players

low valve
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jesus

hexed ridge
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It‘s also a fairly decent number overall I think as Itto has access to Albedo who‘s quite the capable sub DPS himself. He‘s quite similar to Hu Tao I think who gets to enjoy XQs damage

azure dagger
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itto dmg at c0 w/ gorou c6 is gonna be a powercreep over xiao assuming sucrose c6 as his partner

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but if he gets a dedicated BiS artifact set and a new anemo dmg support buffer..

azure dagger
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i gave him lvl. 90 T10 everything except ushi

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T9 ushi

low valve
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artifacts wise i mean

azure dagger
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oh

low valve
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cus you can prolly 10/10/10 on first day if you prefarm

red umbra
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Any thoughts on his c6?

azure dagger
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the crit value of each artifact for my itto *is around 36 CV

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so you can def hit much higher numbers w/ more investment

low valve
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im planning to anyway and i wanna try run an ushi one shot comp for fun cus ive seen ushi's scaling is pretty nice

azure dagger
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it is

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although for ushi

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R5 SS does more dmg than R1 RS

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if you want to do nuke build

low valve
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the crit dmg and def should help a tiny bit though

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from rs

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but yeah ss is just

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good

azure dagger
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rn, the c0 r1 itto i just showed will do 58K crit on ushi

azure dagger
azure dagger
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i find it hilarious

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little moo cow > divine meteors

low valve
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doesnt zhongs meteor have higher scaling?

azure dagger
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it does but itto gets way higher ATK during burst and dmg bonuses

low valve
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i dont wanna believe this

red umbra
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Zhongs aoe tho

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Big aoe

low valve
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utility

azure dagger
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it also depends if you wanna scale zhongli to the same investment as itto

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most ppl usually just run hp builds tho i think

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i took my r1 homa off hutao to try it on zhongli, and it increased my meteor damage in game from like 60k to 80k, but then you're running homa on zhongli instead of any other user that benefits more from it haha

low valve
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but yeah massive zhong damage increase

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just so happens that hes already got so much hp

azure dagger
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i kinda want a second r1 homa just because him and hutao are my mains but ik it's not worth A_HuCry

low valve
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i got tao and originally i was planning to go for it aswell but they changed RS to 88 crit dmg

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and i already have r5 dragonsbane so

azure dagger
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c6 gorou t12 E increases c0 R1 RS itto ushi dmg from 56k to 82.5k

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w/ bennett and zhongli resistance and if you use SS you can def hit 100K+ on ushi but im too lazy to math it exactly

low valve
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damn

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is bennett better for ushi or mona?

azure dagger
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ooooh i hadn't considered mona

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bennett's atk is probs diminishing returns so she might be better if all you're doing is E nuke?

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im not too familiar w/ mona so im not sure

low valve
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it'll be fun to test this once he comes out for an ushi damage per screenshot meme build

azure dagger
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yea it'll be hilarious

low valve
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my mona is low talent lvl tho sadge

azure dagger
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mona unironically is my most wanted 5 star rn besides itto E_KEKpat

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11 months of playing

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c3 diluc

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0 mona A_HuCry

low valve
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my condolences

spiral isle
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does anyone have that picture comparing itto's and noelle's damage?

tribal osprey
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there isnt such a picture

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not unless i need to have a vey enthusiastic talk with raikh

hexed ridge
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I have the picture but I don‘t want to post it I don‘t think A_HuBlankie It‘s so misleading and it‘s gonna spread like wildfire

red umbra
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Itto team but replace xingqiu with gorou
Gmc with fav sword

storm tulip
# azure dagger my rotation rn is E-> NA3CA4CAF -> NA4CA4CAF -> E during burst

I think this rotation is fine but it is also just 1st rotation worthy and I think I would always start a floor by casting ushi 1st things first, doing my support rotation and then going to itto to use Q with probably E back up so you would start with a bare minimum of 2 stacks, up to 3 when you cast ushi at beginning of Q

My reasoning is that the taunt gives you some soft grouping while you set up so your Q becomes better, albedo wants to stack up opulent dreams which means 2 casts of his E and we all know about zhongli casting times

Something like

Ushi->gorou E->albedo E+auto>zhongli E+Q->albedo E->gorou Q (and E since it should be back up) ->itto stuff

And the very thing you do at the end of itto Q is ushi so again you would have bare minimum 2 stacks for the beginning of next rotation

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Obviously this is mono geo with zhongli but even some other comps would probably want to cast ushi first

hexed ridge
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I want to look into C2 Itto a bit today. C2 went from being viewed as broken good to being severely overhyped real quick. If you can cut your rotation time down to 15-16s, it could end up being a sizeable DPS upgrade

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It‘s really only Gorou Q you only get to cast every 2nd ult rotation

storm tulip
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Yeah but with the new c6 gorou improvments too it got a lot better and honestly c2 has been always broken

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Just getting 18 energy back is already amazing

hexed ridge
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Yeah, I think it‘s super strong both in QoL and DPS

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Losing Gorou Q is essentially just losing 25% defense for one rotation, the Q damage itself is negligible

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Meanwhile you can cut 1/4 of your rotation time

storm tulip
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And to be fair original rotation is always a 20 second one bare minimum

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I've always seen c2 as a ~20% dps increase if it can shave 3-4 seconds from your rotation even losing 25% defense from gorou Q once every 2 rotations

hexed ridge
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It‘s also not like Itto‘s downtime can be filled with anything meaningful because both Albedo and Gorou take close to no field time due to the nature of their spells. You‘re kind of stuck coping with Albedo Q and your 4th slot character E_PoliwhirlConcern It‘s not like Hu Tao where your downtime gets used efficiently by XQ dealing solid E damage and setting up his own ult

hexed ridge
storm tulip
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No it is not

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But also you cant really skip them either

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If you are taking advantage of c2 cooldown reduction the energy you gain is to make up for the cooldown reduction pretty much

hexed ridge
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That‘s true, a shorter rotation time naturally comes with higher ER requirements

storm tulip
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It is still a reduction in energy/second needed but not a huge one

hexed ridge
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C2 Itto might really be the sweet spot, especially because the average pulls to get C6 Gorou are quite similar A_HuBlankie

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Too bad his weapon has also become pretty strong now

storm tulip
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Yeah, as a geo main I gotta take the gorou but the weapon is tempting too, at least I have r4 serpent spine this patch and will have r5 on the next one, I just hate waiting for serpent stacks, I die a lil bit inside every time

hexed ridge
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Same, I don‘t like SS all that much either. Waiting for stacks is annoying, maintaining them can be difficult on carries, especially when they don‘t seem to want to use ZL. It‘s also way too good on many other characters, mainly Beidou

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Redhorn is quite tempting indeed

muted arrow
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just get another spine

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luckily itto can use zl

low valve
mighty ridge
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Is itto single target? My abyss needs a single target team

muted arrow
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he seems to have good ST damage with solid AoE reach too

storm tulip
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A hu tao comp will outdamage single target wise cause of xingqiu but 1 to 1 itto and hu tao provide around the same output there

storm tulip
hasty quail
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What'd they change

storm tulip
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When all the itto cons were tweaked

unique rover
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What's the buff

storm tulip
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C6 lasts for 12 seconds after cast of E or Q

hasty quail
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Oh that's really good

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So about 22 seconds total?

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Maybe 25 depending on crystalization extension ofc

storm tulip
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No, just QoL

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Basically you dont need extension from Q

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For c6

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Google translate from chinese but enough to get the gist of it

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Basically after casting E or Q c6 lasts for 12 seconds regardless of where you are on the battlefield or if buff is still up or not

tidal violet
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hi is redhorn a must have for itto or is he better of with serpent spine or other 5* claymore

storm tulip
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Redhorn r1 is very slightly better than serpent spine r5

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With those 2 being his best weapons by quite a bit

tidal violet
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i currently have r2 ss im planning to r5 it due to beidou

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how about his cons is it better than getting the redhorn?

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or still redhorn?

storm tulip
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I think constellations are better

tidal violet
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oooo

storm tulip
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Because that also means gorou constellations

tidal violet
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ooh true

storm tulip
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You would be double dipping there

tidal violet
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hmm there's still a lot of days to think anyways but im pretty sure i will do my first whaling since i've played the game for itto

red umbra
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Thoughts on c6? Powerful as eula? Or Its alright?

storm tulip
tidal violet
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wait how many pulls for a c6 itto per se, i have like 70 pity atm and guaranteed

storm tulip
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Eula/ayaka still have the one shot whatever is in front of you by pressing q and swapping

storm tulip
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But c6 fully buffed output (zhong/c5 bennet/c6 gorou) with r5 redhorn is around 2.5million during Q

red umbra
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Nice, guess I’ll go c6 itto then with r5 ss

tidal violet
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720 pulls wtf?

storm tulip
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This is still correct except for weapon banner calcs cause of changes

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But is way back from original zhong banner

atomic sundial
storm tulip
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Albedo+xingqiu beat gorou buffed albedo in itto comp

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But albedo gorou buffed is better than your average subdps xingqiu on hu tao

hasty quail
storm tulip
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Yeah I imagine that is why they buffed it

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You still lose 15% geo dmg bonus once the 9/10 seconds are up but everything else is either snapshotted or lasts longer

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Wait, no, did the E get updated or did I not notice it before

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Last sentence before the hold

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So 15% geo damage bonus lasts up to 11/12 seconds, without any Q extension

hasty quail
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ohhhhh 👀 nice

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I guess they're trying to make him a lil more flexible

mighty ridge
storm tulip
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now hu tao has no energy requirements

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while itto does

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and this is a c6 new 4 star

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but it is still pretty exciting

mighty ridge
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True. Geo can’t break elemental shields easily too Copium

storm tulip
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yeah that is also another thing

reef stump
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What kind of Hu Tao are we talking about?

storm tulip
mighty ridge
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Is the C6 gorou a must to make the team competitive?

storm tulip
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itto has way easier AoE potential

reef stump
mighty ridge
storm tulip
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while albedo/zhongli are just easy and consistent, especially now that albedo subdps will be higher I just dont really see vv with hu tao being that amazing

mighty ridge
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Is the flex unit in the itto team in your scenario Zhongli?

storm tulip
reef stump
storm tulip
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yeah, but also if we include c1 I would need to compare to c1 itto which is hard to just theorycraft without gameplay experience

mighty ridge
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What is the prelim rotation for a C0 itto?

reef stump
storm tulip
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this is around 10-11 seconds of animations, and we have seen that hit lag can extend the duration of the Q to 12-13 seconds

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so has some leeway for dashing and repositioning

reef stump
storm tulip
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you would start initial team rotation with an ushi cast, while setting up, and you end the rotation with ushi cast

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so you always have minimum 3 stacks going into initial charged

reef stump
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10s setup time seems too long

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thats a 25s rotation

storm tulip
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you need to recast albedo E

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because of opulent dreams and it snapshotting

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and since I was thinking zhong, that is zhong casting times

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so it actually fits for the first rotation

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after that since albedo is set up you are good to go

reef stump
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Albedo Q and ZL Q are likely not worth the cast time unless the situation is really favorable for them

storm tulip
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it is only the 1st rotation

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I didnt count albedo Q and I personally have homa

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I'm gonna cast my 150k+ meatball for sure

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and not casting zhong Q is always an argument I completely despise

reef stump
#

Can't comment on the number since I don't know the circumstances for the rest of the Team

storm tulip
#

especially on a team where zhong can even potentially not run hp sands at all

#

and run full adc build

#

also not like you can fill the itto Q downtime of 5-7 seconds doing anything else that is too productive, you cast gorou E funnel into itto and then are waiting on gorou Q anyways

muted arrow
#

for homa zl there is no difference between hp sands and atk right?

storm tulip
#

well, depends on talent levels actually

#

but for the Q this scenario is always right at lvl8+

reef stump
#

May I ask what frames you used for your combo calculation?

storm tulip
muted arrow
reef stump
muted arrow
#

zl q might be worth the cast in 2-3 oppponents situations I'd say, especially if you manage to buff it with gorou and you have homa

reef stump
#

If an ADC Homa ZL Q gets target advantage its for sure sure worth casting, yeah. Thats what I meant with favorable

storm tulip
#

even with just 1 opponent guys

#

in the team I'm descriping

#

it is literally the best ability you can press

#

or you hammer with itto building superlative stacks

#

there is downtime to be filled

#

and not much to fill it

reef stump
#

If its time to be filled sure, otherwise not 100% sure. At my current ballpark assumptions an ability has to do 50k per second of animation time to be worth extending the rotation for

#

SO ZL Q would have to do 100k+ unless he is C2 for my investment assumptions

storm tulip
#

you only extend the first rotation

#

literally the first one only

reef stump
#

Haven't calced the ZL Q for those yet though

storm tulip
#

and that is because of albedo stacks

#

more so than zhong pressing Q

muted arrow
#

now that c6 got extended for gorou the drop off from final E out of Q is larger, so prob having a safer rotation that allows you get that E in burst consistently will be ideal

#

especially since itto's stacks are quite volatile

reef stump
#

Gorou E -> Albedo E -> ZL E -> Gorou Q -> Itto Q is already 21s or so. So past the first rota ZL Q should be a pure rotation extension

muted arrow
#

I mean at that point use zl Q after his E

reef stump
#

And I'm not sure that extending to snapshot Albedo first rot is worth it either

muted arrow
#

so it gets buffed by gorou E

storm tulip
#

that seems way higher than it should be

muted arrow
#

I want to say it's tactically ideal too because petrify allows you to set up your rotation in a way enemies are well positioned once itto uses Q

reef stump
#

Even if its less

#

18s rotations are within the realm of possibilities due to Itto CD

storm tulip
#

for gorou Q

reef stump
#

Oh, yeah nvm

#

Gorou Q + Itto E, so its 20s

storm tulip
#

yeah

reef stump
#

If the Support rot is less than 5s, yeha sure just throw ZL Q for free damage

#

But I doubt its that short

storm tulip
#

like gorou Q, itto Q and itto with hit lag is what 15-16 second duration tops

#

so 21 seconds is 5-6 seconds just for albedo gorou E and then zhong hold E

#

yeha there is extra time in here for sure

reef stump
#

switch cd is roughly 1s, so its 4s minimum

#

And ZL Hold E is longer than 1s

#

so it should be 5 minimum

storm tulip
#

yeah zhong hold E is 1.7 more or less

reef stump
#

Havent looked how long Gorou Q animation is

storm tulip
#

still only 3.7 seconds from my calc

#

itto into gorou has no cooldown, 1 sec gorou-albedo, 1 sec albedo-gorou, 1.7 zhongli -> gorou again

#

which is where I started counting, gorou Q

reef stump
#

Gorou -> Albedo - 1s
Albedo ZL -> 1s
ZL - 1.7s -> Gorou
Gorou Q (?) -> Itto 1s+

#

Thats 4.7s if Gorou Q is below 1s

storm tulip
#

yeah but I started assuming gorou Q is 1.5 seconds with ittou Q which i know is around 1.5 and then 12-13 seconds of field time for itto

#

that was my 15-16

#

obviously 3.7 has you at 20 exactly pretty much

reef stump
#

Gorou is part of the Support rotation so I'd put him there

#

Itto is 1.5s + 11s + 1-2s which is 12.5 -14.5s depending on extension

#

If Gorou Q is 1.5s

#

Thats 5.2s, say 5.5s bc we're not machines

#

5,5s + 14.5s = 20s

#

Give or take a second

#

So within the realm of reality you don't get the ZL Q cast as a free down time filler, so it has to be worth its damage within the realm of its cast time

#

which I actually haven't calced yet for my investment assumptions so I can't say for sure what would be my verdict on that

storm tulip
#

unless the enemies are immune to petrify it is already worth casting even versus just one purely from a cc standpoint and if you can hit at a bare minimum 2 enemies it is always worth casting pretty much

reef stump
#

With target advantage via Q radius or CC allowing for more consistent multi target hits its surely worth it, yeah

muted arrow
#

yeah excluding bosses can't think of many situations where it's not worth it

real phoenix
# reef stump If Gorou Q is 1.5s

Video of gorou showcase @60fps shows his ult to be 111 frames from casting to when his weapon starts to appear, in the video showing Gorou and Itto Aoe @30fps, gorou switches to itto from ult cast in 52 frames

reef stump
#

So closer to 2s then

#

which would make the Support rotation 6s

#

roughly

spiral isle
#

how does itto's team compare to xiao's team right now

azure dagger
#

what's xiao's best comp again

#

i dont have / play him

reef stump
#

C4 Jean ofc exists and is quite a significant dmg gain but also a very specific luxury

azure dagger
#

then itto's team dps will guarantee be greater than xiao and hutao's teams lol

#

assuming dugtrio + fischl and that crystallize shards are enough to stay alive in abyss

reef stump
#

Xiao w/o collision or AoE mods looks pretty bad all in all

azure dagger
#

yea i was basing it on 2 geo hutao teams

#

but she'll be stronger w/ thoma / vv probs

reef stump
#

Hu Tao also scales madly with dolphin investment. C1 is huge if you can use it, Homa is huge, getting C2 Kaz, FS, Elegy Amber

#

You can scale Hu Tao's dmg to absolutely stupid levels depending on what level you're looking at

#

But your general C0 DB Tao is still fairly tame, while ofc being still strong

hasty quail
#

I use Xiao + Kazuha (bf duo) + Zhongli + Albedo

#

...which is gonna be weird since Itto is gonna be getting the geo bros soon

reef stump
#

Kazuha is a terrible battery for Xiao and doesn't get to use any of his own potential in that comp either

hasty quail
#

I have c1 xiao so he's good enough to work

#

in abyss I put kazuha with childe/diluc/raiden

reef stump
#

Ah, overworld, thats whatever anyway

hasty quail
#

yepyep it melts p much everythin cept the specters and wolves lol

#

c1 xiao is so nice

azure dagger
#

yo i kinda just learned about this elegy amber tech for hutao

#

im intrigued

#

im not against wishing for a 2nd homa for zhongli and if i get the bow then maybe time to build amber LOL

reef stump
#

Currently still torn if I wanna invest more in Tao or go for Itto and build a Geo Team

#

Itto has some serious potential, but its hard to tell how well he translates from the sheet into actual gameplay

azure dagger
#

agreed

#

im really curious about his c1 rn

#

i wonder how much extra CA he can squeeze out of it

reef stump
#

His C1 seems a lot of flavor over damage

#

Its gonna be a lot of fun to use

#

But its not gonna be a huge dmg increase

azure dagger
#

yeaa that's probably likely

#

the dopamine of getting to just spam the CA instantly vs delaying it a few seconds

#

f

#

i think im committed at this point to itto

#

albedo was my first character

#

so gotta bring the geo team to life

reef stump
#

Ofc gives him a bit more frontloaded dmg and might make rotations easier, which has variable impact dependent on clear times and player skill

#

But under ideal circumstances you're probably well off if C1 is as much as 10% more damage

#

Its basically like Raiden C1 performance wise I'd say

azure dagger
#

yea that's probs the most apt comparison

#

i think one thing really good about itto is how easy / low investment his teams can be and still perform comfortably

#

gorou doesn't even need talent levels or a weapon to do what he needs for itto / albedo

#

albedo was always f2p friendly

reef stump
#

Albedo is starting to do some serious damage though and he also gets a new Set

#

So you're better off seriously ivnesting in his damage now

#

and while his new weapon is free and very powerful for him

#

it also doesn't carry your Crit Stats anymore like HoD/JC did so far

#

So he is getting more expensive to build properly

azure dagger
#

that's true

#

new albedo can hit in the 32-35k range w/ c6 gorou

#

that's higher than a lot of ppl's zhongli burst A_HuLickL

reef stump
#

If your ZL Q is that low you're either building a pure Shield Bot or are doing smth wrong

azure dagger
#

it's pure shield bot zhongli

#

i think that's his most popular build right

reef stump
#

Likely

#

Most what I run is HP Sands personally. I'm not using ZL much in general but when I do I only run as much defense as I truly need and the rest goes into dmg potential

azure dagger
#

same i do hp / geo / crit for zhongli

#

i dont use hutao in overworld and so i give zhongli homa when i run around inazuma

#

80k burst oneshotting treasure hoarders is satisfying A_HuLickL

reef stump
#

Having ZL do decent dmg is quite nice. Haven't invested in him that well given that I don't run him in my staple comps much. Another reason I was considering a Geo Team. He might still not be optimal in an Itto Team, but he is a lot more worthwhile comparatively if you don't need elemental checks.

azure dagger
#

agreed, i've already decided im running 4 geo lol

#

zhongli investment is satisfying cuz overworld oneshot potential but it's so not worth lolol

#

my teams would do more dmg probs if i just slapped on some shitty 4pc ToM instead of p good 2pc glad and 2pc AP pieces lmao

#

my dream someday is for a proper microwave comp

#

throw down constructs and just keep swapping through 4 characters w/ 12 second 40 cost bursts E_KEKpat

reef stump
#

Would be great if they did more with constructs

hasty quail
#

first they gotta fix the feature that causes them to be destroyed in terrain like the oceanid one

reef stump
#

wouldn't be my cup of tea since I'm not a fan of long winded setups and would likely take issue with the lack of being able to reposition properly, but at the very least its its own distinct playstyle giving more options to players in general

low valve
#

imo constructs are fun

#

but yeah they're more fun than efficient

azure dagger
#

yea purely for dopamine fun

#

i just wish geo had some form of gathering

rigid bay
#

Efficiency? Why should I do that when I can stare at geo dad's buttcheeks for the whole day and get the same satisfaction as though I'm 9-starring abyss 12?

#

This life of main has chosen me, and I embrace the life of full geo team, despite what most says to not otherwise

azure dagger
#

haha that's the energy i need

#

mihoyo pls increase construct limit to 5 and release another subdps like albedo with 12 sec burst so i can just stand on a pillar and rain down bursts 😂

hasty quail
#

I bet they'll eventually release achara who's passive is a +1 to the construction limit

mighty ridge
#

If you have zhongli pillar and albedo flower up, what is the average geo particle generation?

slow vapor
#

Any new math on itto?

storm tulip
#

But for construct play a lot of shit needs to be fixed

#

From construct limit being ridiculously low to accomodate c1 zhongli, to their very low HP and bosses oneshotting them just by walking near them, to issues in overworld with terrain

Like I dont mind a "long" setup for constructs cause I have fun with them, but when all your constructs that take you basically 16+ seconds to set up (if not c2 zhong) get destroyed in a single AoE attack (kenkis, geo shockwave aura, new ruin mobs have a lot of strong AoE dmg, etc.) It feels very very bad

storm tulip
#

Zhongli is 50% chance to generate a particle each pillar hit, albedo is 66% every blossom proc (never initial cast on albedo, zhongli can)

mighty ridge
#

What is fischl’s energy gen for comparison?

storm tulip
#

So 0.6 per second for fischl

#

Which would be equivalent to 0.2 per second geo particles for geo chars

mighty ridge
#

Thanks

muted arrow
#

so happy mihoyo put a limit to the broken mechanic that is constructs amount

ocean bison
#

The ressonance from zhongli pillar and geo constructs generates particles?

storm tulip
#

each pillar pulses every 2 seconds and has a 50% chance to generate a particle

#

also at a minimum zhongli pillar will generate 6 particles throughout its duration if you get all hits

#

it will never be less than 6

#

which on average means it is slightly more than 50%, but since you are bound to not hit the whole duration 50% is an educated number to fall back on

#

and extra constructs basically extend the pillar range, it is not an extra hit when it comes to energy generation

pale flax
#

What is ushi?

mighty furnace
pale flax
#

Ohh tyty lol

ocean bison
#

any calcs between def cup and geo cup for itto?

reef stump
cursive kestrel
#

This stupid cow keeps growing on me

tidal violet
#

Hi is Itto highly dependent on a 4-Geo team comp?

#

Cuz the only Geo characters I have besides the upcoming Gorou and Itto would be Noelle and uhh Geo MC 🥲

onyx junco
ocean bison
#

will itto reach like eula level of dmg?

onyx junco
tidal violet
#

what are the current pre-theorycrafted team comps for itto?

mighty ridge
azure dagger
#

itto's single target w/ c6 gorou > hutao's single target dmg w/ xq

#

if not c6 gorou it'll be lower than hutao

onyx junco
spiral isle
#

c1 hutao vape? or c0 hutao

#

I think saw somewhere that hu tao outperformed itto by 15% unsure whether or not it was with c6 gorou

azure dagger
#

c0 hutao

azure dagger
#

but def not if you have c1 hutao and can squeeze like 12 N1C

#

typically tho i would say hutao's single target is still higher since pyro has higher ceilings and with thoma / VV shred, supports will buff hutao more next patch, whereas the 3rd and 4th supports wont add as much for itto given the current roster

spiral isle
#

if that’s true that’s actually insane

#

why are so many bashing his damage

modern iron
#

is itto's aoe at least decent?

hasty quail
#

if that's the case then i'm v satisfied with his damage since that's what I was hoping for with his arti set +gorou

spiral isle
#

not as good as xiao’s

slow vapor
#

Is there any new math on itto

lethal shell
#

would redhorn be suitable for other dps claymores

hexed ridge
# slow vapor Is there any new math on itto

I think all the math has been done already. The only way we could get better numbers is if they released a high quality video that includes hitlag. This would result in more precise frame counts and possibly some small changes in DPS. Besides that, however, there‘s not really much to improve on until his official release when rotations can be tested out

slow vapor
hexed ridge
# slow vapor Can you send it? I’m curious abt his dmg tbh

Raikh from this server was kind enough to create a spreadsheet, you can view it here: https://docs.google.com/spreadsheets/d/1_Aoh92fw_5k5g9Zm-yx72wdGIz6BXtyYwLdkdi66ukQ/edit#gid=244984103

He has C0R1 Itto with high investment at around 775k damage per rotation

slow vapor
#

Oh damn ty

hexed ridge
#

Yes, but there's also calculations for other weapons you can switch to at the bottom to compare them

slow vapor
#

Ight tyvm

azure dagger
#

here are also some calcs by me

#

note that my itto i believe is lower investment than raikh's

#

but even at c0 R1 RS, just having geo resonance means itto can hit within the 430-480k ballpark during burst

#

add in gorou c6, and his potential can leap into 700k+

#

my current impression is rn he's like in between xiao + hutao, better aoe than hutao, worse ST than her; better ST than xiao, worse aoe than him

tepid stream
tidal violet
#

Hi, I decided to just get Albedo instead of pulling for RS and so I'm wondering are there any other contenders for the flex spot aside from Fischl?

reef stump
#

Dugtrio Flexslot is a bit of a whatever thing. The Trio doesn't support any SubDPS well. Most considered contenders so have far have been Fischl, Rosaria, ZL, Xinyan and Bennett. Bennett is likely the ceiling of the Team since Itto still gets a good chunk of damage out of him. If you don't have an elemental check I'd suggest ZL since he secures shield uptime and being the cheapest trade-off to get that

storm tulip
# spiral isle not as good as xiao’s

technically if itto is hitting 2 enemies he beats xiao hitting 3, which is generally what you get in abyss for AoE anyways, if itto manages to hit more than 2 xiao just cant compete

#

not to mention the actual team dps of itto's 3 other members is a lot higher than xiao's 3 other members

reef stump
#

Xiao w/o collision lives and breathes based on a superior AoE mod. His actual Team DPS on a per target basis is kinda low

#

Even lower than I thought before I calced him

storm tulip
reef stump
#

I personally think Beidou suffers too much in that Team. You only get 1 E per rot, no battery

#

and I have Itto SCA slashes at 29 frames with hitlag

#

so he doesn't evne proc Beidou every second hit

#

but only every third

#

not sure how many procs you actually get out of Beidou

#

can't imagine the dmg being great overall

#

If you can get it to run, it might very well be another option, but I don't see it being an outstanding one

storm tulip
#

this is my beidou build with a lvl 60 fav gsword, lvl 70 talent 11

this is 5.5k discharges with a petra support, geo resonance

if we assume 10 procs in a rotation it is close to 14k dps contribution over 20 seconds

reef stump
#

14k DPS across 2 targets, so you already assume an AoE mod

storm tulip
#

also, note, lvl 60 weapon when what she is missing the most in the build is atk

#

sure, but you wouldnt use beidou to beigin with without it

reef stump
#

Even 20k across 2 targets isn't exactly massive unless Itto and Albedo get stuck at 1

storm tulip
#

not when one of the considerations is fisch though, where her AoE mod in the comp is basically nonexistant either

reef stump
#

Also true

#

Beidou also has a shield, which might be handy

storm tulip
#

1 E+fav proc beidou is also better energy than c6 fischl on average

reef stump
#

Do you know how much ER Solo Beidou with 1 E per rot needs?

storm tulip
#

I havent calced it, but I assume along the 270% range

reef stump
#

Thats really rough

#

But if you can field that while still having other Stats it would be another option I suppose

storm tulip
#

yeah my build would reach 265% if fav sword were at 90

#

but tbf, gorou will also use fav bow most likely and I wasnt really thinking about that, gonna look at energy calcs here soon

reef stump
#

A Calc here had Itto down to 126% ER with Itto (4), Gorou (2) + Fav, Albedo (avg gen) and 12s Uptime Oz

#

Although I guess around 140% might be the save bet with energy rng on Albedo and varying enemy particles

#

The newer cleaner counts actually let me do better combos

#

Itto dmg going up and up

storm tulip
#

so this is with fav on beidou and gorou, feeding gorou E into itto

#

now we have this but feeding gorou E into beidou

#

ning=gorou, itto=geo traveler, assuming 3 particles per E cast for them since that is the common value for their cooldown

#

230% is emblem+ER sands+ fav gsword meeting that requirement

reef stump
#

Seems interesting, yeah

#

is that assuming a perfect counter for Beidou?

storm tulip
#

wait, I didnt check that hold on

#

it shouldnt be no

#

yeah, the perfect counter is the hold, so no, this is sloppy normal E for beidou

#

with perfect counter:

#

and 2nd rotation is the more likely one cause we would use beidou E->gorou E (grab crystallize shard)->beidou Q

#

and this is in case gorou ends up having to pick up his own particles due to petra

reef stump
#

If its not the perfect then thats good, since perfect is too situational to use as the baseline, imo. Especially when you don't have the time to sit and wait for it

storm tulip
#

yeah I agree

#

if I were to use hold as the base line and gorou feeding into beidou I personally would be able to use wolf's gravestone and meet the 230% energy requirement it would require with 65/120 ratio

#

and at that point a small rotation extension for gettting a perfect counter or 2 Es is probably actually worth the trouble

reef stump
#

Question is where you put the second E. You don't really want to spedn 7.5s w/o being on Itto

#

Otherwise I would've put it at the end of Itto Q

#

But I doubt its back up by the time you get around to Beidou again

#

Gorou E -> Albedo E -> Beidou EQ -> Gorou Q -> Itto Q -> Beidou E, or for Petra just starting with Beidou which is basically the same story

#

and going back to Beidou after Gorou Q seems nonsensical

storm tulip
#

you already spend a bare minimum of 6 seconds without being on itto anyways

#

and this is also only if perfect counter is not possible

reef stump
#

Those 6s include 2s of Gorou Q though

#

So for Beidou specifically you're down to 4s

storm tulip
#

still, for something that is situational and is quite literally more than doubling beidou dps contribution for me, it is worth

#

without even accounting wolf's gravestone passive proc, since that is also unrealistic

reef stump
#

A 4s extension means the dmg gain Beidou gets needs to exceed almsot 20% total Team DPS

storm tulip
#

it is only a 4 second extension if you cannot perfect counter at all

#

for some reason

reef stump
#

Even if you say 50/50 and its 2s for eprfect and 4 for double E

#

You have an average of 3s extension which still requires a 15% Team DPS mileage

storm tulip
#

also fav bow cooldown proc is 6 seconds so it would also only be at most 1 second extension

#

because you would actually just get a second gorou fav proc instead of second beidou E if you miss the perfect counter

reef stump
#

which would require you to go onto Gorou, proc Fav and Switch back to Beidou, thats atleast 2s

storm tulip
#

no

#

off field would be enough

#

230% with second fav proc not funneled into beidou

reef stump
#

Then that would be an option I suppose

lament hazel
#

ayo guuys

#

whats a good artifact set for gorou?

#

im gonna run itto gorou (hopefully) and ning

real phoenix
lament hazel
#

ah

#

okay

steep marsh
#

I dont think Gorou really needs a set tbh

reef stump
#

Gorou can use whatever benefits his Team the most

#

Petra for instance if you run a non-Geo Sub DPS

#

NO for general purpose

#

EoSF/HooD if you want to optimize Gorou's own damage

patent galleon
#

is gorou's C4 still healing?

#

if so id say C4+ just build him for ER/Def

#

spam burst and get the most out of his healing

#

2pc EoSF/2pc HooD

lament hazel
#

i dont even know if ill get him c4

storm tulip
#

damage is way more valuable than like 2000 extra healing you already dont need to begin with throughout the whole burst duration

#

dont forget that gorou's healing is not only pretty bad but his base defense is also pretty low

patent galleon
#

isnt his damage just as low? unless you have C6

storm tulip
#

trying to boost his healing is just worse than getting significantly more dmg on him

#

yes, it is low

#

but considering he is even probably running fav bow on top of all of that

#

losing crit seems like an even bigger mistake

#

also have we even seen gorou Q dealing damage?

#

wait nvm we just got it 20mins ago

#

I was kinda hoping for some better AoE on that than basically an albedo E proc

reef stump
#

so Gorou's Q AoE is pretty damn large

storm tulip
#

the glow you are speaking of is pulling 1 geo crystal towards your character, an indication that it is happening

#

since that one is from whole Q area from the description

muted arrow
#

how good is gorou healing

#

new set might have potential on him maybe

reef stump
muted arrow
#

the healing set , if it works off field

reef stump
#

so having the animation show on one enemy is no indication of its range

reef stump
#

1k/1.5s

#

or so

#

ah wait it actually reads deals a collapse to 1 enemy in its range

#

missed that part

#

thought it was everyone in its range

#

nvm, just put Travelling Doctor on Gorou or so C_KEKTao

reef stump
#

already did

storm tulip
#

it is only on one enemy per 1.5seconds

#

I didnt mean that it works like albedo

#

I meant that it has the same AoE only

reef stump
#

Yeah I missed the 1 in the description and thought it was jsut a giant AoE pulse

#

rather than 1 targetted proc that dealt AoE damage

storm tulip
#

chinese does have slightly different wording

#

could be an enemy within instead of 1 enemy within

#

and be mistranslated

#

yeah there is no number in original chinese, which doesnt confirm that it is AoE since wording for that would probably be just enemies instead of an enemy, but you know, we can hcope

reef stump
#

I'm usually not that bad at reading, so the 1 in the english version might've been a recent change and could be cap

#

I missed the changes to Itto Stacks and RES also purely bc I didn't bother rereading after each Update

#

which was a mistake

onyx junco
reef stump
#

does nothing in practice

#

but first I missed it

#

then thought, rip his N2 no longer grants a Stack

#

and then found it in the AA Talent description

#

and was like ?????

spark aurora
#

same C_KEKTao

onyx junco
reef stump
#

and originally outside of Q only N4 generated 2 Stacks and it was N1-3 additionally in Q

real phoenix
lament hazel
#

all good A_HuThumbsup

storm tulip
gusty turret
#

Are those the only itto changes? A_ThinkTao

hasty quail
#

More Itto changes may come on Monday/Tuesday since that's when the beta updates

#

There should be two more updates before it ends

fickle mango
reef stump
#

So XQ isn't going to do much in an Itto comp

#

Same for Thoma

fickle mango
storm tulip
# reef stump Issue with XQ is that he doesn't proc via CAs and Itto spends msot of his time d...

if he is c6, he basically works just as well as c6 fischl would dps wise tbh, even if you are at most getting 8 procs from xingqiu Q. He also provides better crystallize shield uptime and even more tankiness

his ER requirement on the comp with fav sword is of 180% which is baseline with emblem, and better team ER than what fischl is providing

fischl can run a full damage weapon and offensive build since she is only ulting every 2 rotations, but xingqiu just deals way more base dmg to ending up equalling her in the rotation even with less offensive stats, shredding for himself, having more stats in kit and having an actual useful 4pc set being some of the biggest factors

#

he offers enough to get a fair consideration

tidal violet
#

gorou gives 15% geo dmg bonus with his skill, assuming there are 3 present geo members in a party, right? where does that 15% come from? 15% of his atk? def?

#

sorry had to ask here since i noticed the gorou discussion poofed

onyx junco
tidal violet
tepid stream
#

Itto 3-4 particles Gorou 2 particles / E

onyx junco
low valve
#

gorou 2 particles i did not expect

mighty ridge
#

Is itto’s particle gen gonna be like mona?

#

Where it is at the end of the taunt

onyx junco
ember sable
#

How good Itto compare to Eula in terms of damage output?

reef stump
frigid hound
reef stump
#

And once we talk C1+ or E getting hit Itto can potentially drop NA uses even further

spark aurora
#

we wait for a character who procs from CA

frigid hound
#

Literally beidou exist

spark aurora
#

oops HuTaoTeeheePoint

ornate salmon
muted arrow
muted arrow
#

this is the most trustworthy source since he's a miner and particle gen is in files

primal wing
#

Jesus why is their gen so bad

frigid hound
red umbra
#

I got that info from a beta tester

#

I don't know if it's in the files

frigid hound
red umbra
#

But I trust the beta tester

muted arrow
#

oh

ocean bison
#

so itto is basically xiao geo, since he doesnt generates particles in burst too

muted arrow
#

I remeber dim getting particles info from files or something

#

or if not dim somebody else

#

albedo's specifically

#

@red umbra

#

this is for fischl for example

red umbra
#

gmm

#

let me see

#

if I have these files

#

do you have the name of the file?

muted arrow
#

no

#

@hollow raptor maybe you do?

red umbra
#

I will try to find it

muted arrow
#

alright

pearl bone
#

sigurd off duty for a while now

#

it's from dim's repo

#

i dont have the link

#

dim's repo might be old as well

red umbra
#

that's pretty yikes particle gen

pearl bone
#

so u would have to have new files

red umbra
#

for gorou

pearl bone
#

i've been saying it whole afternoon

red umbra
#

I kinda expected itto to be 3

pearl bone
#

MHY wants you to pull Albedo

red umbra
#

but gorou being 2 sucks

#

well I can't find it

#

and won't continue searching for it

#

because I am a bit busy with other leak things

storm tulip
#

yeah I wasnt talking about 8 during itto Q either you would always weave an auto in albedo E and gorou E at a minimum

reef stump
storm tulip
#

he should proc 3 times on N4

reef stump
#

N4 is 145 frames in the counts I use

storm tulip
#

I have it at 160, maybe that is why

#

although full calcs also need to be made for xingqiu, full NA combo isnt that bad after the buffs, there might be a better rotation to improve team dps there for getting some more xingqiu procs, I dont think he warrants any amazing use on the team compared to other slots he could be replaced with or other teams he could be put in, so not gonna go to the trouble of calcing something I know I'm not gonna end up using

reef stump
#

MV wise it doesn't look as terrible but A4 doubles down on the difference

#

I made a comparison yesterday for my frames:

#

NA only combo, 659 Frames

#

Optimal CA combo, 659 Frames

#

And sure there are more mixed combos

#

to try and force more XQ procs

#

but I don't think its worthwhile to overcap Superlative Stacks just to get 2-3 XQ procs more

#

and with E randomly getting hit potentially pushing for even more SCA Spam

#

I don't see that happening

#

especially since N1SCA1 Spam looks terrible MV wise

#

Even if you end up getting your 8 XQ procs and that ends up being a solid amount of dmg similar to the other Sub DPS options its still in that "whatever" territory where none of the options look great and are kinda scuffed with negligible dmg differences and rather weakish overall contribution.

storm tulip
#

well, by that argument then xingqiu would technically be one of the few worthwile supports to run just because he is one of the few that sustains the crystallize throughout the whole rotation duration (and makes them twice as effective)

regardless, zhongli is by far the best for the 4th slot from a pratical standpoint, it is the only way you assure geo resonance uptime, has good dps contribution pretty much for free just from resonance ticks, brings ER requirements to pretty much 0 on everyone but gorou (which is at 2pc emblem+fav bow without substats range then), improves the damage of all 3 of his teammates

#

especially after gorou changes where extending his Q has very little value to be gained

reef stump
# storm tulip well, by that argument then xingqiu would technically be one of the few worthwil...

I agree that ZL seems like the best pick from a consistentcy perspective if you don't have any pivotal elemental checks. The extra shred covers atleast half of the current Sub DPS dmg contributions, so anything ZL himself adds on top closes the gap while providing the most effective shield and dropping ER reqs further as you say.

I'm primarily hesitant with regards to XQ as C1 and good hit rng are anti-synergy to an already scuffed version of Sub DPS XQ. Sure if you value XQs DR that highly its technically an option but its a mere shadow of the XQ people usually expect. Not to mention that it looks much worse if XQ isn't C6.

muted arrow
#

fischl prob makes more sense right?

reef stump
#

FIschl dmg doesn't really look higher with just 1 E or Q per rot

storm tulip
#

itto doesnt let you use oz effectively like noelle does

muted arrow
#

hmm what if you use E at the start of the rotation, then before gorou Q> itto you use fischl Q? Could work for first rotation but then for second rotation onwards you'd have to do something different

#

also she would have higher ER requirements

#

otherwise Bennett might really be the most fitting choice

reef stump
#

Bennett looks best on paper but you are hard pressed to maintain Geo Reso with him

#

and if Geo Reso breaks

#

ZL is better

muted arrow
#

yeah I was thinking zl itto gorou bennett

#

but 4 geo looks best when it's possible

reef stump
#

Thats when you don't have Albedo

#

but if you have him there is no point in dropping him for Bennett

muted arrow
#

yeah I agree

#

really an awkward spot anyway

#

it seems mihoyo is pushing only 3 geo

#

but there is no perfect 4th slot

#

that's not geo

reef stump
#

Itto comps brutallize Sub DPS potential that isn't Albedo

#

we'd basically need another low uptime high duration turret like him

#

to get a good 4th slot that isn't ZL

#

For reference, what I got with regards to Fish vs XQ:

muted arrow
#

what weapons

reef stump
#

R5 Sac and R5 Alley Hunter

#

30 Perfect Subs

onyx junco
frigid hound
#

Nah

#

It means he functions normally

muted arrow
#

assuming most enemies last like 2-3 rotations at high investment

#

although I understand the part of theorycrafting about infinite rotations

reef stump
#

Then you get about 5-6 Oz ticks more on the first rotation

#

and the same for the rest

muted arrow
#

ye

reef stump
#

but given the 170k already includes Q dmg + E dmg

#

I don't think you actually get much more there

#

and you also icnrease ER reqs to even be able to do that

#

Although, not necessarily

muted arrow
#

hmm

#

yeah no

#

bc you do E>Q, then second rotation E

reef stump
#

If you E later where you'd otherwise used Q the E cd might check out on the second rot

muted arrow
#

then Q third

#

eventually

reef stump
#

So you'd look at 230kish dmg the first rot and 150kish on subsequent rots

muted arrow
#

you prob also get more A4 procs in first rotation

reef stump
#

Itto + Albedo with those investments sit at 800k-ish (R1 Redhorn) and 300k-ish (R5 Spindle) respectively.

#

A few additional A4 procs would be 10k-20k, so possibly 250k then

muted arrow
#

yeah not an albedo competitor but looks solid enough to compete with scuffed xq at least

reef stump
#

ZL shred as a comparison is 9.5% more dmg on Itto and Albedo, netting 104.5k Dmg + whatever he does himself

#

and possibly ToM/NO which is like 3% dmg for Itto, which is 24k

muted arrow
#

I'm looking on non albedo comps mostly for myself, so itto-zl-gorou-fischl seems potentially interesting to me

mighty ridge
#

If you are using Zhongli in an itto team, do you build him ADC?

reef stump
#

ZL shred on FIschl would be 16.67% more dmg pushing her up to ~290k for the first rot and ~175k for subsequent rots. Petra on Gorou could push that up further

reef stump
muted arrow
#

gorou petra is an interesting thought hatpepe

#

can you do fischl with petra buff quickly

reef stump
#

if you do both E and Q is trivial, if you only do 1 it mgiht be a bit annoying/messy

#

FIsh E -> Gorou E (Petra) -> ZL stuff -> Fischl Q

muted arrow
#

yeah that's what I thought, I meant damage wise with petra only on Q for first rot, and then eventually just E or Q for following rotations

reef stump
#

Otherwise you'd ideally do FIsh CA -> Gorou E (Petra) -> ZL stuff -> Fish E/Q

muted arrow
#

ideally some crystals are still laying on the floor

reef stump
#

Gorou sucks them all up with his Q

muted arrow
#

once gorou comes in 2nd rotation onwards

#

we'll see how it is in practice

#

how strong is the suck etc

reef stump
#

Maybe you still have a stray one but I wouldn't want to rely on that

#

suck range is Ganyu/Kaz radius

muted arrow
#

ic

reef stump
#

atleast from what the Q range indicates

muted arrow
#

well otherwise would have to do what you said with CA

storm tulip
storm tulip
# reef stump

6 a4 procs is probably way too much throughout the 12 seconds due to animations and ICD both on oz and the geo char on field

mighty ridge
storm tulip
#

and if you lack any of these options, fav spear is just extremely comfortable team ER at that point

reef stump
#

The Calc wasn't specifically made for an Itto comp and just as a general Ballpark.

Lets map that out:
If you cast E/Q right before Gorou Q you get 1 A4 from Gorou and have 8s left of Oz when you start with Itto. 2nd A4 from E, 3rd A4 from N1 afterwards (1s into Itto Q), 4 on the second SCA roughly 2s later. 3 SCAs later the next (5th) after another 2s roughly and then on N3 another 2-3s later (6th) and then Oz expires

#

So 5-6 should be realistic

muted arrow
#

that rotation I mentioned should bump it up forn 9-10 during first rotation

mighty ridge
reef stump
#

maaaybe a 4th from a Pillar tick but proc cd might not check out

storm tulip
muted arrow
#

gorou E is only 1 time damage?

storm tulip
muted arrow
#

oh then 3 realistically yeah

storm tulip
reef stump
storm tulip
#

in fact with quad geo, gorou would run elegy for those who have it, just because fav is not needed then

#

purely because 20% team atk is better than nothing

storm tulip
mighty ridge
storm tulip
storm tulip
#

also def/def/def is a complete and utter waste

#

especially in quad geo

#

because zhongli shield aint breaking

mighty ridge
#

But would you be building gorou for damage?

#

Zhongli would be ADC

storm tulip
#

not a priority, but yes, he has no better build then

#

difference between def/geo/crit and def/def/def is 2270 total healing from c4 during whole Q duration, less if the geo/crit pieces have any defense substats at all

#

if you ask me that is not worth gorou dealing half damage

muted arrow
#

realistically we'll be slapping ER sands on him for comfort

storm tulip
storm tulip
#

with fav bow you only need 23% ER from substats, if you are using emblem, you only need 3%, anything extra is just more comfort

#

no need for ER sands

#

traveler=itto, gorou=ning

mighty ridge
#

Now I have a month to farm 4 good geo goblets C_TaoStare C_TaoStare

reef stump
#

6 weeks with Itto being the second Banner in all likeliness

storm tulip
#

this is ER requirements with no particles from enemies at all

muted arrow
storm tulip
reef stump
storm tulip
#

since you would go from itto->gorou E and at the end gorou Q->itto