#Itto Thread
1 messages · Page 5 of 1
yea personally i am probs still gonna run double geo for tao cuz comfort
and no kazuha
Either way I think that Itto‘s damage is looking fairly promising and his kit doesn‘t seem to have any huge caveats unlike Eula for example. It‘s mostly gonna come down to whether or not geo teams can prove themselves to be flexible enough for future abyss, they need to consistently work on at least one side imo
They have for me so far
We still don’t know his energy gen yeah?
We dont
i think the core of 3 Geo will be fine for all abyss unless the entire floor is exclusively mages and heralds lol
single damage cast should be 3 though, i think it should be fine to assume 3
of course, can always just assume 1,2,3 and calc for all
with enough investment the 3-skeleton core of gorou + itto + albedo could clear abyss by themselves, 4th unit can be flexible for shield breaks or flex
which imo is how it should be done when theorycrafting on stuff you can't be sure about anyway
I cleared herald/lector abyss with just ning+zhong
In less than 1min 30 for their half
Now ning is way better at killing shields than itto will be if he has default ICD which he should
Cause ning chews through ICDs really fast
To be fair I‘ve never played geo in abyss, I don‘t know how well geo shieldbreak can work practically
how good is ning at breaking herald/lector shields? i've never tried geo against them
zhongli burst can easily take out over half of mage shields
albedo is useless against shields
Ning is good, zhong is either meh or very good, albedo is useless, noelle is awful
Geo mc is passable
gorou + itto + albedo + zhongli is such a dopamine comp
numbers exploding everywhere
it'll be right next to childe for aoe satisfaction lol
We also don‘t really know how Itto specifically is going to work against shields. Claymores typically have it easier in that regard, maybe his special attacks have some form of special interaction with shieldbreak or line up nicely with icd
Anything can happen I guess
Yeah, i also wouldnt be surprised if sachimonji had no ICD
imagine itto burst CA applying 4U geo each hit 
Due to it being 1 hit
you never use saichimonji
Now you need to fumble your hit
do you mean kesagiri?
No i mean sachimonji
His E/NA/CA are going to have different icds for sure, maybe even that‘s something worth considering
Like you would have to fumble n1 and hit with sachimonji
hm even if saichimonji didn't have ICD i cant imagine using it is practical given his normals already give stacks during burst and the windup is long
Purely as a shield break rotation
What I‘m trying to say it that Mihoyo went to such extent with 2.3 to make geo teams viable, giving them absurd stat buffs in the form of Gorou. I‘d be surprised if they didn‘t account for geo‘s main issue
but isn't using saichimonji practically impossible during burst
cuz to initiate it you use 1 NA at least anyway
thus starting his chain
unless you hit no enemies i guess
Yeah it is almost assuredly not pratical
hope anemo/xiao gets the same treatment, equality is great
Xiao has a lot other issues to address
Like having basically no synergy with anyone
Only the characters that work for everyone work with him
People are speculating that Yunjin is going to be anemo Gorou, so who knows
if xiao gets a dedicated artifact support and an anemo sara/gorou in yunjin his personal dmg tho will be so high it wouldn't matter since he only needs sucrose
just need gorou but anemo, yea
Yeah but if yunjin is anemo gorou, kazuha/venti/yunjin/fill is probably still way better than whatever xiao is gonna be trying to do
Chasm also got initially leaked with the release of a dedicated Xiao plunging set, but I doubt they‘d release 4 artifact sets in 2 patches
possibly but then that's 2 S-tier 5 star charas on one comp
If Yunjin provided anemo shred, all the EM building anemo units wouldn‘t benefit from it
or crit damage even
If you mean those leaks with 4 artifacts sets including the copium kokomi one and the bad defense one, those are 100% fake if they werent obvious already
You wouldnt build EM is the thing
Nah, I think it was back in spring when we all thought Chasm was 1.4
But even those leaks might‘ve been fake
i think i remember seeing that but considering it's never popped up again it's probs fake
a plunging dmg bonus artifact set wouldn't even be that good since xiao already has so much dmg bonus in his kit
and only one chara could ever use that artifact set lol
Yeah what xiao needs is 4pc emblem but atk% conversion instead of EBdmg pretty much
^
Or obviously a crit set but that is good for everyone
But honestly what xiao really needs is a good subdps that is pyro/hydro/cryo/electro that can buff him a bit
Childe 
He could transition to 4 VV being on field vv enabler and get a team boost dps instead of just trying to hyper carry a team that at this point can essentially trade him for c6 gorou and be better
a sub dps that doesn't need NA CA or has energy issues 
T11 NA
inb4 cny lantern rite mihoyo releases yunjin with c6 - releases 500% ATK gale only on plunge attks 
Anemo version of albedo
we have, several
It is very hard because in my mind they would just fit in other comps better
Anemo shred & anemo crit damage would be ideal
I don‘t think it would push Kazuha towards a crit build
So c4 Jean
I dont know he is already so broken with bennet, you add crit to that and that is kinda busted too
The biggest thing is that kazuha actively ccs enemies and xiao actively splits them up
wouldn't an anemo crit buffer just make EM/Crit build Kazuhas better
If it is only on anemo dmg adc still better
It would certainly make crit Kazuha better but I doubt it would overtake EM builds. EM has such good scaling in aoe situations and it‘s partly the high EM reactions that Kazuha procs that make him this good
god I remember my friends telling me in the early days that EM Kazuha was gonna suck
Crit Kazuha also requires higher investment on everything, I think it‘d at most be a sidegrade for people
Highest I have gotten is 55k on kazuha ult without mona
idk
a Xiao support would have to have something to pull in enemies on the ground maybe
Sucrose ult
Yeah that is around 170k on Q total and tap E should be dealing over 100k + swirls with that setup
Mistsplitter go brr
If I had C1 I could pretty much solo everything with kazuha and Bennet
Imagine C6 Kazuha with an anemo Gorou
Like xiao buffed on 15 seconds gets around as much on single target and obviously less on AoE cause swirls
C6 kazuha you can just do 30-40k swings with c6 bennet, no need for anemo gorou
You don't need c6 kaz if u have c6 Bennett
C1 is busted the pure burst you get from it, the extra energy due to extra E, etc.
I mean you dont, but dmg is just way higher
But yeah kazuha with any infusion and adc (since you are levelling up his normals anyways) is very good, especially since he is shredding and buffing his infusion dmg
Itto vs noel c6?
Itto
Who will lose
Not to mention c2 is a 200em boost
Damn
Add diona c6 and u have kazuha with 400em+ in a damage window
515+
Itto is stronger and faster
Cause ascension
Right
I run about 300em while using crit kazuha so 715 em
The biggest selling point of itto for me is that his NA combos doesn't reset after dash
And crit ascension
PNG abs and bicep look abit better
does 'hit opponent' in description count hitting shield as well?
yes hit = any hit
dmg= enemy loses health aka doesnt work on shields
it’s just the textures
yea that's what i meant
should have clarified, im just impressed they actually did try to make him more buff cuz they totally coulda gotten away without it
Thoughts on itto's abs buff?
they gave him oblique abs so he's literally just more buff now 
the shading also looks a lot nicer
but,,, you can’t see his obliques
jk, kinda, closer look that line looks a little too low to be his serratus anterior
yea he doesn't have the lower obliques just those under his chest
i just want his arms to be slightly wider and that's basically it at this point
@reef stump hey i remember you posting xiao calc, do you know how pjws works like for xiao the first atk stack of 3.2% applies on his first e or on the 2nd e?
Is Itto designed for success ?
or is there any friction just like in Kokomi design ?
hes designed for variety
like any other mdps
I haven't calced with PJWS so far, since I usually use R5 4* if there is an accordingly good one. I'm not quite sure but I'd assume the hit that triggers PJWS Stacks doesn't get the benefit. Either way the difference would be tiny in effect.
so it's not a bait
that's important for me to know, thanks
they pretty much killed his cons with the buffs
Thanks, guess I’m off to xiao mains to find out.
its still good though
only c4 really
c2 is technically a nerf but i doubt it'll make a difference if you run 3 geo anyway and it's just rebalancing of the changes to his Q
and at c6, c4 is only a nerf to his personal dps on the first rotation, after 1st rotation it is the exact same output
and is a team dps increase
you could start a c4 rotation by for example using gorou E, swapping to itto, casting Q, casting ushi, spending 4-6 seconds hammering on field and then swapping and doing your support rotation to then do your first big q rotation with all of your team buffs
albedo also wants to stack up his husk of opulent dreams set to then recast E since it snapshots and you would then be snapshotting gorou and itto buffs as well as the 4pc fully stacked effect
Thats assuming Itto's DEF conversion snapshots like Noelle?
yes, but it would be very silly for it not to work the same
although, it being a 20% defense buff might not convert into his Q at all
same with gorou a1
we need to wait and see for that
because it is percentual and not flat
Based on precedent it would work that way, was pondering about it with reagrds to HooD though. Rotations would be incredibly tight to maintain Stacks
you only lose 1 stack per 6 seconds of not gaining stacks
you dont lose all of them
it is as good as 15%
when c6 gorou is in the party
dont forget that c6 did get buffed too
wasn't c4 25%
c4/c5 thresholds did get slightly nerfed
or did you mean consts as a whole
here
oh I see I misread
but c4 is overall still a team dps increase
in my eyes, c4 opens up a little bit of a quickswap use to him, and is better in situations where you need to swap off of itto to break a shield
imho it is a quality of life increase to keep him in check compared to other 5 stars
and c6 r5 output can be quite insane, easily 2.5-2.7 million fully team buffed during his Q
issue is if you're whaled enough to get c6 you're likely not seeing a second rotation most of the time
or at least not a complete one
same issue as raiden c4 really
yeah
my math calcs for c0 R1 RS have him doing ballpark of 450-500k personal output during his burst, no gorou buffs except geo resonance, and that's in line with other TC maths i've seen for him
something like this, comparing c6 vs c0 gorou vs c5 bennett and SS
dont bother too much with the right most column that's just there to calc the actual dmg of the crit hit
my rotation rn is E-> NA3CA4CAF -> NA4CA4CAF -> E during burst
tldr; he's strong - just depends now on energy and abyss enemies tbh
What substats did you assume for the estimated 450-500k if I may ask?
sorry it's this one instead
no wait i sent the wrong one again LMAO
hold on
this is like slightly above average investment itto
4pc HOOD
Yeah, that looks around right in terms of substats I think
these are roughly his stats at c0 r1 RS, by himself (no gorou)
jesus
with gorou it's 74.7:259.1
i gave him def sands + ~20% DEF rolls total in substats
along with 41.6 flat DEF as an arbitrary flat def you'll get somewhere in your artifacts
450k without Gorou sounds good and it‘s very much in line with the 600-700k damage that other theorycrafters assumed with C6 Gorou
for my calcs with this itto
c6 gorou + his 25% def buff
increases itto dmg output to 704k
20% shouldnt be too hard to get in subs
yes, your itto with proper investment should hit more than mine
i just scaled his artifacts for weaker investment to try and get a better idea for average players
jesus
if this is weak investment
It‘s also a fairly decent number overall I think as Itto has access to Albedo who‘s quite the capable sub DPS himself. He‘s quite similar to Hu Tao I think who gets to enjoy XQs damage
itto dmg at c0 w/ gorou c6 is gonna be a powercreep over xiao assuming sucrose c6 as his partner
but if he gets a dedicated BiS artifact set and a new anemo dmg support buffer..
i should clarify this itto is def not weak investment itto
i gave him lvl. 90 T10 everything except ushi
T9 ushi
artifacts wise i mean
oh
cus you can prolly 10/10/10 on first day if you prefarm
Any thoughts on his c6?
for sure
the crit value of each artifact for my itto *is around 36 CV
so you can def hit much higher numbers w/ more investment
im planning to anyway and i wanna try run an ushi one shot comp for fun cus ive seen ushi's scaling is pretty nice
it is
although for ushi
R5 SS does more dmg than R1 RS
if you want to do nuke build
i figured as much
the crit dmg and def should help a tiny bit though
from rs
but yeah ss is just
good
rn, the c0 r1 itto i just showed will do 58K crit on ushi
it does but ushi doesn't gain benefits from its passive which is what mostly let it surpass SS in the last rounds of buffs since itto is so reliant on NA/CA
yeah
wait no way
doesnt zhongs meteor have higher scaling?
it does but itto gets way higher ATK during burst and dmg bonuses
wait yeah i wasnt thinking about this holy shit
i dont wanna believe this
it also depends if you wanna scale zhongli to the same investment as itto
most ppl usually just run hp builds tho i think
i took my r1 homa off hutao to try it on zhongli, and it increased my meteor damage in game from like 60k to 80k, but then you're running homa on zhongli instead of any other user that benefits more from it haha
yeah generally not gonna happen unless you dont own hu tao
but yeah massive zhong damage increase
just so happens that hes already got so much hp
i kinda want a second r1 homa just because him and hutao are my mains but ik it's not worth 
i got tao and originally i was planning to go for it aswell but they changed RS to 88 crit dmg
and i already have r5 dragonsbane so
c6 gorou t12 E increases c0 R1 RS itto ushi dmg from 56k to 82.5k
w/ bennett and zhongli resistance and if you use SS you can def hit 100K+ on ushi but im too lazy to math it exactly
ooooh i hadn't considered mona
bennett's atk is probs diminishing returns so she might be better if all you're doing is E nuke?
im not too familiar w/ mona so im not sure
it'll be fun to test this once he comes out for an ushi damage per screenshot meme build
yea it'll be hilarious
my mona is low talent lvl tho sadge
mona unironically is my most wanted 5 star rn besides itto 
11 months of playing
c3 diluc
0 mona 
does anyone have that picture comparing itto's and noelle's damage?
there isnt such a picture
not unless i need to have a vey enthusiastic talk with raikh
I have the picture but I don‘t want to post it I don‘t think
It‘s so misleading and it‘s gonna spread like wildfire
Itto team but replace xingqiu with gorou
Gmc with fav sword
I think this rotation is fine but it is also just 1st rotation worthy and I think I would always start a floor by casting ushi 1st things first, doing my support rotation and then going to itto to use Q with probably E back up so you would start with a bare minimum of 2 stacks, up to 3 when you cast ushi at beginning of Q
My reasoning is that the taunt gives you some soft grouping while you set up so your Q becomes better, albedo wants to stack up opulent dreams which means 2 casts of his E and we all know about zhongli casting times
Something like
Ushi->gorou E->albedo E+auto>zhongli E+Q->albedo E->gorou Q (and E since it should be back up) ->itto stuff
And the very thing you do at the end of itto Q is ushi so again you would have bare minimum 2 stacks for the beginning of next rotation
Obviously this is mono geo with zhongli but even some other comps would probably want to cast ushi first
I want to look into C2 Itto a bit today. C2 went from being viewed as broken good to being severely overhyped real quick. If you can cut your rotation time down to 15-16s, it could end up being a sizeable DPS upgrade
It‘s really only Gorou Q you only get to cast every 2nd ult rotation
Yeah but with the new c6 gorou improvments too it got a lot better and honestly c2 has been always broken
Just getting 18 energy back is already amazing
Yeah, I think it‘s super strong both in QoL and DPS
Losing Gorou Q is essentially just losing 25% defense for one rotation, the Q damage itself is negligible
Meanwhile you can cut 1/4 of your rotation time
And to be fair original rotation is always a 20 second one bare minimum
I've always seen c2 as a ~20% dps increase if it can shave 3-4 seconds from your rotation even losing 25% defense from gorou Q once every 2 rotations
It‘s also not like Itto‘s downtime can be filled with anything meaningful because both Albedo and Gorou take close to no field time due to the nature of their spells. You‘re kind of stuck coping with Albedo Q and your 4th slot character
It‘s not like Hu Tao where your downtime gets used efficiently by XQ dealing solid E damage and setting up his own ult
Yeah, that makes a lot of sense and it‘s not even taking the ER subs into account that you can skip I suppose?
No it is not
But also you cant really skip them either
If you are taking advantage of c2 cooldown reduction the energy you gain is to make up for the cooldown reduction pretty much
That‘s true, a shorter rotation time naturally comes with higher ER requirements
It is still a reduction in energy/second needed but not a huge one
C2 Itto might really be the sweet spot, especially because the average pulls to get C6 Gorou are quite similar 
Too bad his weapon has also become pretty strong now
Yeah, as a geo main I gotta take the gorou but the weapon is tempting too, at least I have r4 serpent spine this patch and will have r5 on the next one, I just hate waiting for serpent stacks, I die a lil bit inside every time
Same, I don‘t like SS all that much either. Waiting for stacks is annoying, maintaining them can be difficult on carries, especially when they don‘t seem to want to use ZL. It‘s also way too good on many other characters, mainly Beidou
Redhorn is quite tempting indeed
getting both. my wallet will not close until that happens
Is itto single target? My abyss needs a single target team
he seems to have good ST damage with solid AoE reach too
He has around the same single target dps as vape tao (very slightly less) with r5 whiteblind vs r5 dbane or r5spine/r1 redhorn vs r1 homa
A hu tao comp will outdamage single target wise cause of xingqiu but 1 to 1 itto and hu tao provide around the same output there
Gorou got buffed?
QoL buffed in c6
What'd they change
When all the itto cons were tweaked
What's the buff
C6 lasts for 12 seconds after cast of E or Q
Oh that's really good
So about 22 seconds total?
Maybe 25 depending on crystalization extension ofc
No, just QoL
Basically you dont need extension from Q
For c6
Google translate from chinese but enough to get the gist of it
Basically after casting E or Q c6 lasts for 12 seconds regardless of where you are on the battlefield or if buff is still up or not
hi is redhorn a must have for itto or is he better of with serpent spine or other 5* claymore
Redhorn r1 is very slightly better than serpent spine r5
With those 2 being his best weapons by quite a bit
i currently have r2 ss im planning to r5 it due to beidou
how about his cons is it better than getting the redhorn?
or still redhorn?
I think constellations are better
oooo
Because that also means gorou constellations
ooh true
You would be double dipping there
hmm there's still a lot of days to think anyways but im pretty sure i will do my first whaling since i've played the game for itto
Thoughts on c6? Powerful as eula? Or Its alright?
Strong
wait how many pulls for a c6 itto per se, i have like 70 pity atm and guaranteed
Eula/ayaka still have the one shot whatever is in front of you by pressing q and swapping
Around 720+ i think avg
But c6 fully buffed output (zhong/c5 bennet/c6 gorou) with r5 redhorn is around 2.5million during Q
Nice, guess I’ll go c6 itto then with r5 ss
720 pulls wtf?
650 on average luck less for you cause you basically only need c5 due to your current pulls so around 560 on average + 20 max from your current pity
This is still correct except for weapon banner calcs cause of changes
But is way back from original zhong banner
what about Albedo in 2.3 taken into account? 
Yes but he is also on the hu tao comp
Albedo+xingqiu beat gorou buffed albedo in itto comp
But albedo gorou buffed is better than your average subdps xingqiu on hu tao
good cause I plan to just run the geo boyband team lol
Yeah I imagine that is why they buffed it
You still lose 15% geo dmg bonus once the 9/10 seconds are up but everything else is either snapshotted or lasts longer
Wait, no, did the E get updated or did I not notice it before
Last sentence before the hold
So 15% geo damage bonus lasts up to 11/12 seconds, without any Q extension
Sorry if I sound Pepega but does this mean a (C6 gorou/albedo/itto/flex) team is competitive in single target as a (C6 Xingqiu/Hu Tao/ flex/flex) team with itto using R5 ss/ R1 redhorn and Hu Tao using R1 homa?
yes
now hu tao has no energy requirements
while itto does
and this is a c6 new 4 star
but it is still pretty exciting
True. Geo can’t break elemental shields easily too 
yeah that is also another thing
What kind of Hu Tao are we talking about?
wdym
Is the C6 gorou a must to make the team competitive?
to compete with hu tao single target yes, to make the team very good no
itto has way easier AoE potential
Combo wise and which Supports
Claymore swings 
8 n1Cj hu tao/xingqiu/albedo/zhongli, thoma+kaz/sucrose do bring her above itto, but honestly the rotations with that comp to get VV proc on pyro are super awkward
while albedo/zhongli are just easy and consistent, especially now that albedo subdps will be higher I just dont really see vv with hu tao being that amazing
Is the flex unit in the itto team in your scenario Zhongli?
zhongli/bennet one of the 2, bennet being more itto damage, but hard to maintain geo resonance 15% dmg up with bennet albedo instead of bennet zhongli
Yeah that would check out with what I have roughly aswell. Was jsut asking since Hu Tao has such a wide range depending on player skill or whether you include C1 or not
yeah, but also if we include c1 I would need to compare to c1 itto which is hard to just theorycraft without gameplay experience
What is the prelim rotation for a C0 itto?
Also true, but even with some pretty generous estimations before the NA Buffs I had C1 at 10-15% more, so it would be down significantly with the NA Buffs and thus definitely favorable for HT.
in total 2 ushis 2 CA4CAF chains 1 NA4 1 NA2+CA+CAF for me
this is around 10-11 seconds of animations, and we have seen that hit lag can extend the duration of the Q to 12-13 seconds
so has some leeway for dashing and repositioning
Is the rotation Q E SCA5 N4 SCA5 N2SCA2 E ?
ye
you would start initial team rotation with an ushi cast, while setting up, and you end the rotation with ushi cast
so you always have minimum 3 stacks going into initial charged
you need to recast albedo E
because of opulent dreams and it snapshotting
and since I was thinking zhong, that is zhong casting times
so it actually fits for the first rotation
after that since albedo is set up you are good to go
Albedo Q and ZL Q are likely not worth the cast time unless the situation is really favorable for them
it is only the 1st rotation
I didnt count albedo Q and I personally have homa
I'm gonna cast my 150k+ meatball for sure
and not casting zhong Q is always an argument I completely despise
Can't comment on the number since I don't know the circumstances for the rest of the Team
especially on a team where zhong can even potentially not run hp sands at all
and run full adc build
also not like you can fill the itto Q downtime of 5-7 seconds doing anything else that is too productive, you cast gorou E funnel into itto and then are waiting on gorou Q anyways
for homa zl there is no difference between hp sands and atk right?
r1 homa atk is better, below half hp hp and atk are the same
well, depends on talent levels actually
but for the Q this scenario is always right at lvl8+
May I ask what frames you used for your combo calculation?
dont know from the top of my head and not currently at home, I can post them later though
on non zl team with spine you almost need to use albedo Q tho
Would be great. Bc with the frames I have been using that combo would be impossible even if I assume no Dash cancels and no pause between NA and SCA combos
zl q might be worth the cast in 2-3 oppponents situations I'd say, especially if you manage to buff it with gorou and you have homa
If an ADC Homa ZL Q gets target advantage its for sure sure worth casting, yeah. Thats what I meant with favorable
tbh though NA3+4 is faster than going into another charged stance combo and would just let you have guaranteed fullstacks for follow up Q
even with just 1 opponent guys
in the team I'm descriping
it is literally the best ability you can press
or you hammer with itto building superlative stacks
there is downtime to be filled
and not much to fill it
If its time to be filled sure, otherwise not 100% sure. At my current ballpark assumptions an ability has to do 50k per second of animation time to be worth extending the rotation for
SO ZL Q would have to do 100k+ unless he is C2 for my investment assumptions
Haven't calced the ZL Q for those yet though
now that c6 got extended for gorou the drop off from final E out of Q is larger, so prob having a safer rotation that allows you get that E in burst consistently will be ideal
especially since itto's stacks are quite volatile
Gorou E -> Albedo E -> ZL E -> Gorou Q -> Itto Q is already 21s or so. So past the first rota ZL Q should be a pure rotation extension
I mean at that point use zl Q after his E
And I'm not sure that extending to snapshot Albedo first rot is worth it either
so it gets buffed by gorou E
you are telling me gorou E albedo E zhongli E takes 6 seconds to execute?
that seems way higher than it should be
- Gorou Q
I want to say it's tactically ideal too because petrify allows you to set up your rotation in a way enemies are well positioned once itto uses Q
you are better off waiting 2 seconds
for gorou Q
yeah
If the Support rot is less than 5s, yeha sure just throw ZL Q for free damage
But I doubt its that short
like gorou Q, itto Q and itto with hit lag is what 15-16 second duration tops
so 21 seconds is 5-6 seconds just for albedo gorou E and then zhong hold E
yeha there is extra time in here for sure
switch cd is roughly 1s, so its 4s minimum
And ZL Hold E is longer than 1s
so it should be 5 minimum
yeah zhong hold E is 1.7 more or less
Havent looked how long Gorou Q animation is
still only 3.7 seconds from my calc
itto into gorou has no cooldown, 1 sec gorou-albedo, 1 sec albedo-gorou, 1.7 zhongli -> gorou again
which is where I started counting, gorou Q
Gorou -> Albedo - 1s
Albedo ZL -> 1s
ZL - 1.7s -> Gorou
Gorou Q (?) -> Itto 1s+
Thats 4.7s if Gorou Q is below 1s
yeah but I started assuming gorou Q is 1.5 seconds with ittou Q which i know is around 1.5 and then 12-13 seconds of field time for itto
that was my 15-16
obviously 3.7 has you at 20 exactly pretty much
Gorou is part of the Support rotation so I'd put him there
Itto is 1.5s + 11s + 1-2s which is 12.5 -14.5s depending on extension
If Gorou Q is 1.5s
Thats 5.2s, say 5.5s bc we're not machines
5,5s + 14.5s = 20s
Give or take a second
So within the realm of reality you don't get the ZL Q cast as a free down time filler, so it has to be worth its damage within the realm of its cast time
which I actually haven't calced yet for my investment assumptions so I can't say for sure what would be my verdict on that
unless the enemies are immune to petrify it is already worth casting even versus just one purely from a cc standpoint and if you can hit at a bare minimum 2 enemies it is always worth casting pretty much
With target advantage via Q radius or CC allowing for more consistent multi target hits its surely worth it, yeah
yeah excluding bosses can't think of many situations where it's not worth it
Video of gorou showcase @60fps shows his ult to be 111 frames from casting to when his weapon starts to appear, in the video showing Gorou and Itto Aoe @30fps, gorou switches to itto from ult cast in 52 frames
how does itto's team compare to xiao's team right now
Afaik either Xiao/Sucrose/Albedo/ZL or Xiao/Sucrose/Bennett/ZL
C4 Jean ofc exists and is quite a significant dmg gain but also a very specific luxury
then itto's team dps will guarantee be greater than xiao and hutao's teams lol
assuming dugtrio + fischl and that crystallize shards are enough to stay alive in abyss
Xiao w/o an AoE mod helping him out for sure, Hu Tao not necessarily
Xiao w/o collision or AoE mods looks pretty bad all in all
yea i was basing it on 2 geo hutao teams
but she'll be stronger w/ thoma / vv probs
Hu Tao also scales madly with dolphin investment. C1 is huge if you can use it, Homa is huge, getting C2 Kaz, FS, Elegy Amber
You can scale Hu Tao's dmg to absolutely stupid levels depending on what level you're looking at
But your general C0 DB Tao is still fairly tame, while ofc being still strong
I use Xiao + Kazuha (bf duo) + Zhongli + Albedo
...which is gonna be weird since Itto is gonna be getting the geo bros soon
Kazuha is a terrible battery for Xiao and doesn't get to use any of his own potential in that comp either
I have c1 xiao so he's good enough to work
in abyss I put kazuha with childe/diluc/raiden
Ah, overworld, thats whatever anyway
yepyep it melts p much everythin cept the specters and wolves lol
c1 xiao is so nice
yo i kinda just learned about this elegy amber tech for hutao
im intrigued
im not against wishing for a 2nd homa for zhongli and if i get the bow then maybe time to build amber LOL
Currently still torn if I wanna invest more in Tao or go for Itto and build a Geo Team
Itto has some serious potential, but its hard to tell how well he translates from the sheet into actual gameplay
agreed
im really curious about his c1 rn
i wonder how much extra CA he can squeeze out of it
His C1 seems a lot of flavor over damage
Its gonna be a lot of fun to use
But its not gonna be a huge dmg increase
yeaa that's probably likely
the dopamine of getting to just spam the CA instantly vs delaying it a few seconds
f
i think im committed at this point to itto
albedo was my first character
so gotta bring the geo team to life
Ofc gives him a bit more frontloaded dmg and might make rotations easier, which has variable impact dependent on clear times and player skill
But under ideal circumstances you're probably well off if C1 is as much as 10% more damage
Its basically like Raiden C1 performance wise I'd say
yea that's probs the most apt comparison
i think one thing really good about itto is how easy / low investment his teams can be and still perform comfortably
gorou doesn't even need talent levels or a weapon to do what he needs for itto / albedo
albedo was always f2p friendly
Albedo is starting to do some serious damage though and he also gets a new Set
So you're better off seriously ivnesting in his damage now
and while his new weapon is free and very powerful for him
it also doesn't carry your Crit Stats anymore like HoD/JC did so far
So he is getting more expensive to build properly
that's true
new albedo can hit in the 32-35k range w/ c6 gorou
that's higher than a lot of ppl's zhongli burst 
If your ZL Q is that low you're either building a pure Shield Bot or are doing smth wrong
Likely
Most what I run is HP Sands personally. I'm not using ZL much in general but when I do I only run as much defense as I truly need and the rest goes into dmg potential
same i do hp / geo / crit for zhongli
i dont use hutao in overworld and so i give zhongli homa when i run around inazuma
80k burst oneshotting treasure hoarders is satisfying 
Having ZL do decent dmg is quite nice. Haven't invested in him that well given that I don't run him in my staple comps much. Another reason I was considering a Geo Team. He might still not be optimal in an Itto Team, but he is a lot more worthwhile comparatively if you don't need elemental checks.
agreed, i've already decided im running 4 geo lol
zhongli investment is satisfying cuz overworld oneshot potential but it's so not worth lolol
my teams would do more dmg probs if i just slapped on some shitty 4pc ToM instead of p good 2pc glad and 2pc AP pieces lmao
my dream someday is for a proper microwave comp
throw down constructs and just keep swapping through 4 characters w/ 12 second 40 cost bursts 
Would be great if they did more with constructs
first they gotta fix the feature that causes them to be destroyed in terrain like the oceanid one
wouldn't be my cup of tea since I'm not a fan of long winded setups and would likely take issue with the lack of being able to reposition properly, but at the very least its its own distinct playstyle giving more options to players in general
Efficiency? Why should I do that when I can stare at geo dad's buttcheeks for the whole day and get the same satisfaction as though I'm 9-starring abyss 12?
This life of main has chosen me, and I embrace the life of full geo team, despite what most says to not otherwise

haha that's the energy i need
mihoyo pls increase construct limit to 5 and release another subdps like albedo with 12 sec burst so i can just stand on a pillar and rain down bursts 😂
I bet they'll eventually release achara who's passive is a +1 to the construction limit
If you have zhongli pillar and albedo flower up, what is the average geo particle generation?
Any new math on itto?
Itto is your soft grouping now with ushi
But for construct play a lot of shit needs to be fixed
From construct limit being ridiculously low to accomodate c1 zhongli, to their very low HP and bosses oneshotting them just by walking near them, to issues in overworld with terrain
Like I dont mind a "long" setup for constructs cause I have fun with them, but when all your constructs that take you basically 16+ seconds to set up (if not c2 zhong) get destroyed in a single AoE attack (kenkis, geo shockwave aura, new ruin mobs have a lot of strong AoE dmg, etc.) It feels very very bad
Close to 0.6 particles per second
Zhongli is 50% chance to generate a particle each pillar hit, albedo is 66% every blossom proc (never initial cast on albedo, zhongli can)
What is fischl’s energy gen for comparison?
On average 6 particles per oz(or Q obviously) cast, 7 if she is c6
So 0.6 per second for fischl
Which would be equivalent to 0.2 per second geo particles for geo chars
Thanks
so happy mihoyo put a limit to the broken mechanic that is constructs amount
The ressonance from zhongli pillar and geo constructs generates particles?
yes, but it is tied to each pillar
each pillar pulses every 2 seconds and has a 50% chance to generate a particle
also at a minimum zhongli pillar will generate 6 particles throughout its duration if you get all hits
it will never be less than 6
which on average means it is slightly more than 50%, but since you are bound to not hit the whole duration 50% is an educated number to fall back on
and extra constructs basically extend the pillar range, it is not an extra hit when it comes to energy generation
What is ushi?
🐂
Ohh tyty lol
any calcs between def cup and geo cup for itto?
Itto doesn't have super inflated Dmg% and doesn't gain all his dmg via his own DEF either, + Gorou exists, so DEF% Goblet doesn't hold a candle to a Geo Dmg% Goblet
Holy shit im vibing back
This stupid cow keeps growing on me
Hi is Itto highly dependent on a 4-Geo team comp?
Cuz the only Geo characters I have besides the upcoming Gorou and Itto would be Noelle and uhh Geo MC 🥲
4 geo is not needed, 3 geo is more than enough. geo mc and ningguang are good bateries and nice replacements for albedo afaik
will itto reach like eula level of dmg?
hope he is higher 
When ushi with headphone
the gif ive been waiting
what are the current pre-theorycrafted team comps for itto?
Didn’t someone calc it to be around vape Tao? 
itto's single target w/ c6 gorou > hutao's single target dmg w/ xq
if not c6 gorou it'll be lower than hutao
i thought it was with c0 gorou as well
c1 hutao vape? or c0 hutao
I think saw somewhere that hu tao outperformed itto by 15% unsure whether or not it was with c6 gorou
c0 hutao
c0 gorou itto can keep up with hutao's ST dmg w/ just c0 gorou
but def not if you have c1 hutao and can squeeze like 12 N1C
typically tho i would say hutao's single target is still higher since pyro has higher ceilings and with thoma / VV shred, supports will buff hutao more next patch, whereas the 3rd and 4th supports wont add as much for itto given the current roster
is itto's aoe at least decent?
if that's the case then i'm v satisfied with his damage since that's what I was hoping for with his arti set +gorou
much better than hu tao’s
not as good as xiao’s
Is there any new math on itto
would redhorn be suitable for other dps claymores
I think all the math has been done already. The only way we could get better numbers is if they released a high quality video that includes hitlag. This would result in more precise frame counts and possibly some small changes in DPS. Besides that, however, there‘s not really much to improve on until his official release when rotations can be tested out
Can you send it? I’m curious abt his dmg tbh
Raikh from this server was kind enough to create a spreadsheet, you can view it here: https://docs.google.com/spreadsheets/d/1_Aoh92fw_5k5g9Zm-yx72wdGIz6BXtyYwLdkdi66ukQ/edit#gid=244984103
He has C0R1 Itto with high investment at around 775k damage per rotation
Itto Frames
Itto Frames,Framecounts by Jrm.Spirit,#834184944674537493 message
NA frames assume Q active (10% ATK SPD increase),Assumption:...
Oh damn ty
R1 red horn correct?
Yes, but there's also calculations for other weapons you can switch to at the bottom to compare them
Ight tyvm
here are also some calcs by me
note that my itto i believe is lower investment than raikh's
but even at c0 R1 RS, just having geo resonance means itto can hit within the 430-480k ballpark during burst
add in gorou c6, and his potential can leap into 700k+
my current impression is rn he's like in between xiao + hutao, better aoe than hutao, worse ST than her; better ST than xiao, worse aoe than him
That's a good design balance
Hi, I decided to just get Albedo instead of pulling for RS and so I'm wondering are there any other contenders for the flex spot aside from Fischl?
Dugtrio Flexslot is a bit of a whatever thing. The Trio doesn't support any SubDPS well. Most considered contenders so have far have been Fischl, Rosaria, ZL, Xinyan and Bennett. Bennett is likely the ceiling of the Team since Itto still gets a good chunk of damage out of him. If you don't have an elemental check I'd suggest ZL since he secures shield uptime and being the cheapest trade-off to get that
technically if itto is hitting 2 enemies he beats xiao hitting 3, which is generally what you get in abyss for AoE anyways, if itto manages to hit more than 2 xiao just cant compete
not to mention the actual team dps of itto's 3 other members is a lot higher than xiao's 3 other members
Xiao w/o collision lives and breathes based on a superior AoE mod. His actual Team DPS on a per target basis is kinda low
Even lower than I thought before I calced him
beidou not being considered even if you put her with, say, a fav greatsword is weird to me
I personally think Beidou suffers too much in that Team. You only get 1 E per rot, no battery
and I have Itto SCA slashes at 29 frames with hitlag
so he doesn't evne proc Beidou every second hit
but only every third
not sure how many procs you actually get out of Beidou
can't imagine the dmg being great overall
If you can get it to run, it might very well be another option, but I don't see it being an outstanding one
this is my beidou build with a lvl 60 fav gsword, lvl 70 talent 11
this is 5.5k discharges with a petra support, geo resonance
if we assume 10 procs in a rotation it is close to 14k dps contribution over 20 seconds
14k DPS across 2 targets, so you already assume an AoE mod
also, note, lvl 60 weapon when what she is missing the most in the build is atk
sure, but you wouldnt use beidou to beigin with without it
Even 20k across 2 targets isn't exactly massive unless Itto and Albedo get stuck at 1
not when one of the considerations is fisch though, where her AoE mod in the comp is basically nonexistant either
1 E+fav proc beidou is also better energy than c6 fischl on average
Do you know how much ER Solo Beidou with 1 E per rot needs?
I havent calced it, but I assume along the 270% range
Thats really rough
But if you can field that while still having other Stats it would be another option I suppose
yeah my build would reach 265% if fav sword were at 90
but tbf, gorou will also use fav bow most likely and I wasnt really thinking about that, gonna look at energy calcs here soon
A Calc here had Itto down to 126% ER with Itto (4), Gorou (2) + Fav, Albedo (avg gen) and 12s Uptime Oz
Although I guess around 140% might be the save bet with energy rng on Albedo and varying enemy particles
The newer cleaner counts actually let me do better combos
Itto dmg going up and up
so this is with fav on beidou and gorou, feeding gorou E into itto
now we have this but feeding gorou E into beidou
ning=gorou, itto=geo traveler, assuming 3 particles per E cast for them since that is the common value for their cooldown
230% is emblem+ER sands+ fav gsword meeting that requirement
wait, I didnt check that hold on
it shouldnt be no
yeah, the perfect counter is the hold, so no, this is sloppy normal E for beidou
with perfect counter:
and 2nd rotation is the more likely one cause we would use beidou E->gorou E (grab crystallize shard)->beidou Q
and this is in case gorou ends up having to pick up his own particles due to petra
If its not the perfect then thats good, since perfect is too situational to use as the baseline, imo. Especially when you don't have the time to sit and wait for it
yeah I agree
if I were to use hold as the base line and gorou feeding into beidou I personally would be able to use wolf's gravestone and meet the 230% energy requirement it would require with 65/120 ratio
and at that point a small rotation extension for gettting a perfect counter or 2 Es is probably actually worth the trouble
Question is where you put the second E. You don't really want to spedn 7.5s w/o being on Itto
Otherwise I would've put it at the end of Itto Q
But I doubt its back up by the time you get around to Beidou again
Gorou E -> Albedo E -> Beidou EQ -> Gorou Q -> Itto Q -> Beidou E, or for Petra just starting with Beidou which is basically the same story
and going back to Beidou after Gorou Q seems nonsensical
rotation extension is at most 2 seconds for second beidou E
you already spend a bare minimum of 6 seconds without being on itto anyways
and this is also only if perfect counter is not possible
still, for something that is situational and is quite literally more than doubling beidou dps contribution for me, it is worth
without even accounting wolf's gravestone passive proc, since that is also unrealistic
A 4s extension means the dmg gain Beidou gets needs to exceed almsot 20% total Team DPS
it is only a 4 second extension if you cannot perfect counter at all
for some reason
Even if you say 50/50 and its 2s for eprfect and 4 for double E
You have an average of 3s extension which still requires a 15% Team DPS mileage
also fav bow cooldown proc is 6 seconds so it would also only be at most 1 second extension
because you would actually just get a second gorou fav proc instead of second beidou E if you miss the perfect counter
which would require you to go onto Gorou, proc Fav and Switch back to Beidou, thats atleast 2s
Then that would be an option I suppose
ayo guuys
whats a good artifact set for gorou?
im gonna run itto gorou (hopefully) and ning
the new DEF one
I dont think Gorou really needs a set tbh
Gorou can use whatever benefits his Team the most
Petra for instance if you run a non-Geo Sub DPS
NO for general purpose
EoSF/HooD if you want to optimize Gorou's own damage
is gorou's C4 still healing?
if so id say C4+ just build him for ER/Def
spam burst and get the most out of his healing
2pc EoSF/2pc HooD
i dont even know if ill get him c4
damage is way more valuable than like 2000 extra healing you already dont need to begin with throughout the whole burst duration
dont forget that gorou's healing is not only pretty bad but his base defense is also pretty low
isnt his damage just as low? unless you have C6
trying to boost his healing is just worse than getting significantly more dmg on him
yes, it is low
but considering he is even probably running fav bow on top of all of that
losing crit seems like an even bigger mistake
also have we even seen gorou Q dealing damage?
wait nvm we just got it 20mins ago
I was kinda hoping for some better AoE on that than basically an albedo E proc
Should be the entire Q area, since it glows up every 1.5s alignign with the proc
so Gorou's Q AoE is pretty damn large
nope, you can see it in new gameplay vid
the glow you are speaking of is pulling 1 geo crystal towards your character, an indication that it is happening
since that one is from whole Q area from the description
The new video only has 1 enemy and its not a proc but an automatic tick to everyone in range
the healing set , if it works off field
so having the animation show on one enemy is no indication of its range
shit
1k/1.5s
or so
ah wait it actually reads deals a collapse to 1 enemy in its range
missed that part
thought it was everyone in its range
nvm, just put Travelling Doctor on Gorou or so 
read his Q
already did
it is only on one enemy per 1.5seconds
I didnt mean that it works like albedo
I meant that it has the same AoE only
Yeah I missed the 1 in the description and thought it was jsut a giant AoE pulse
rather than 1 targetted proc that dealt AoE damage
chinese does have slightly different wording
could be an enemy within instead of 1 enemy within
and be mistranslated
yeah there is no number in original chinese, which doesnt confirm that it is AoE since wording for that would probably be just enemies instead of an enemy, but you know, we can hcope
I'm usually not that bad at reading, so the 1 in the english version might've been a recent change and could be cap
I missed the changes to Itto Stacks and RES also purely bc I didn't bother rereading after each Update
which was a mistake
what changes to itto's stacks?

They moved the STack gen on his N2 to the baseline
does nothing in practice
but first I missed it
then thought, rip his N2 no longer grants a Stack
and then found it in the AA Talent description
and was like ?????
same 
i just checked, and it says that when he is not on Q, only his 2nd and 4th grant stacks, but when he is on ult his 1st and 3rd grant 1 each 
Yep, outside of Q N2 grants 1 and N4 grants 2. Inside N1-N3 grnat 1 each and N4 2
and originally outside of Q only N4 generated 2 Stacks and it was N1-3 additionally in Q
i just reread this and just realized you asked for Gorou and not Itto, ignore my reply
all good 
tbf, it helps set up a better first Q by fitting an n2 combo before it somewhere, and is general QoL for overworld and for meme physical build
Are those the only itto changes? 
More Itto changes may come on Monday/Tuesday since that's when the beta updates
There should be two more updates before it ends
hi, would xingqiu work well with a triple geo team? I was thinking he would since he applies constant hydro aura for crystalize / shield breaking, is energy self-sufficient, has some defensive/healing capabilities as well as good off-field damage.
Issue with XQ is that he doesn't proc via CAs and Itto spends msot of his time doing CAs
So XQ isn't going to do much in an Itto comp
Same for Thoma
ah, right, I forgot about that. Ty for the reply though
if he is c6, he basically works just as well as c6 fischl would dps wise tbh, even if you are at most getting 8 procs from xingqiu Q. He also provides better crystallize shield uptime and even more tankiness
his ER requirement on the comp with fav sword is of 180% which is baseline with emblem, and better team ER than what fischl is providing
fischl can run a full damage weapon and offensive build since she is only ulting every 2 rotations, but xingqiu just deals way more base dmg to ending up equalling her in the rotation even with less offensive stats, shredding for himself, having more stats in kit and having an actual useful 4pc set being some of the biggest factors
he offers enough to get a fair consideration
gorou gives 15% geo dmg bonus with his skill, assuming there are 3 present geo members in a party, right? where does that 15% come from? 15% of his atk? def?
sorry had to ask here since i noticed the gorou discussion poofed
it's just 15% more dmg for geo attacks, it has nothing to do with gorou's stats or the party members stats
okii thanks. somebody did told me it's the same 15% a goblet would give, it's flat percentage
Itto 3-4 particles Gorou 2 particles / E
i feel like we all expected this tbh
gorou 2 particles i did not expect
we dont know, but i dont think it will work that way, it seems like it does damage on cast
How good Itto compare to Eula in terms of damage output?
My current combos for Itto don't even have 8 NAs and there isn't even 1s between all of them. For my current optimal combo Itto would trigger XQ 3 times in his entire Q window. Even if you did some NA weaving during the Support rotation you'd get to like 5 procs.
What investment and what level of budget is this comparison
And once we talk C1+ or E getting hit Itto can potentially drop NA uses even further
Literally beidou exist
oops 
beidou procs CA?
Itto E : 3 particles
Gorou E : 2 particles
Gorou burst : 0 particles (the circle that follows you and does geo damage)
Itto burst : 0 particles, the geo attacks do 0 particles as well
STC
#GenshinImpact #Genshin
309
this is the most trustworthy source since he's a miner and particle gen is in files
Jesus why is their gen so bad
Beidou Q can proc if ur CA hits
No
I got that info from a beta tester
I don't know if it's in the files

But I trust the beta tester
oh
so itto is basically xiao geo, since he doesnt generates particles in burst too
I remeber dim getting particles info from files or something
or if not dim somebody else
albedo's specifically
@red umbra
this is for fischl for example
I will try to find it
alright
sigurd off duty for a while now
it's from dim's repo
i dont have the link
dim's repo might be old as well
that's pretty yikes particle gen
so u would have to have new files
for gorou
i've been saying it whole afternoon
I kinda expected itto to be 3
MHY wants you to pull Albedo
but gorou being 2 sucks
well I can't find it
and won't continue searching for it
because I am a bit busy with other leak things
what, how dont you even have 4 NAs during Q
yeah I wasnt talking about 8 during itto Q either you would always weave an auto in albedo E and gorou E at a minimum
N2 and N4, but there aren't enough frames to proc on N1 and N2, so he will proc once on N2 and twice on N4
he should proc 3 times on N4
N4 is 145 frames in the counts I use
I have it at 160, maybe that is why
although full calcs also need to be made for xingqiu, full NA combo isnt that bad after the buffs, there might be a better rotation to improve team dps there for getting some more xingqiu procs, I dont think he warrants any amazing use on the team compared to other slots he could be replaced with or other teams he could be put in, so not gonna go to the trouble of calcing something I know I'm not gonna end up using
MV wise it doesn't look as terrible but A4 doubles down on the difference
I made a comparison yesterday for my frames:
NA only combo, 659 Frames
Optimal CA combo, 659 Frames
And sure there are more mixed combos
to try and force more XQ procs
but I don't think its worthwhile to overcap Superlative Stacks just to get 2-3 XQ procs more
and with E randomly getting hit potentially pushing for even more SCA Spam
I don't see that happening
especially since N1SCA1 Spam looks terrible MV wise
Even if you end up getting your 8 XQ procs and that ends up being a solid amount of dmg similar to the other Sub DPS options its still in that "whatever" territory where none of the options look great and are kinda scuffed with negligible dmg differences and rather weakish overall contribution.
well, by that argument then xingqiu would technically be one of the few worthwile supports to run just because he is one of the few that sustains the crystallize throughout the whole rotation duration (and makes them twice as effective)
regardless, zhongli is by far the best for the 4th slot from a pratical standpoint, it is the only way you assure geo resonance uptime, has good dps contribution pretty much for free just from resonance ticks, brings ER requirements to pretty much 0 on everyone but gorou (which is at 2pc emblem+fav bow without substats range then), improves the damage of all 3 of his teammates
especially after gorou changes where extending his Q has very little value to be gained
I agree that ZL seems like the best pick from a consistentcy perspective if you don't have any pivotal elemental checks. The extra shred covers atleast half of the current Sub DPS dmg contributions, so anything ZL himself adds on top closes the gap while providing the most effective shield and dropping ER reqs further as you say.
I'm primarily hesitant with regards to XQ as C1 and good hit rng are anti-synergy to an already scuffed version of Sub DPS XQ. Sure if you value XQs DR that highly its technically an option but its a mere shadow of the XQ people usually expect. Not to mention that it looks much worse if XQ isn't C6.
fischl prob makes more sense right?
FIschl dmg doesn't really look higher with just 1 E or Q per rot
she has very poor uptime and damage in the comp
itto doesnt let you use oz effectively like noelle does
hmm what if you use E at the start of the rotation, then before gorou Q> itto you use fischl Q? Could work for first rotation but then for second rotation onwards you'd have to do something different
also she would have higher ER requirements
otherwise Bennett might really be the most fitting choice

Bennett looks best on paper but you are hard pressed to maintain Geo Reso with him
and if Geo Reso breaks
ZL is better
Thats when you don't have Albedo
but if you have him there is no point in dropping him for Bennett
yeah I agree
really an awkward spot anyway
it seems mihoyo is pushing only 3 geo
but there is no perfect 4th slot
that's not geo
Itto comps brutallize Sub DPS potential that isn't Albedo
we'd basically need another low uptime high duration turret like him
to get a good 4th slot that isn't ZL
For reference, what I got with regards to Fish vs XQ:
what weapons
does this mean that he doesnt generate energy with his E while on Q or...?
what if for first rotation you do this and then following rotations you alternate E and Q
assuming most enemies last like 2-3 rotations at high investment
although I understand the part of theorycrafting about infinite rotations
ye
but given the 170k already includes Q dmg + E dmg
I don't think you actually get much more there
and you also icnrease ER reqs to even be able to do that
Although, not necessarily
If you E later where you'd otherwise used Q the E cd might check out on the second rot
So you'd look at 230kish dmg the first rot and 150kish on subsequent rots
you prob also get more A4 procs in first rotation
Itto + Albedo with those investments sit at 800k-ish (R1 Redhorn) and 300k-ish (R5 Spindle) respectively.
A few additional A4 procs would be 10k-20k, so possibly 250k then
yeah not an albedo competitor but looks solid enough to compete with scuffed xq at least
ZL shred as a comparison is 9.5% more dmg on Itto and Albedo, netting 104.5k Dmg + whatever he does himself
and possibly ToM/NO which is like 3% dmg for Itto, which is 24k
I'm looking on non albedo comps mostly for myself, so itto-zl-gorou-fischl seems potentially interesting to me
If you are using Zhongli in an itto team, do you build him ADC?
ZL shred on FIschl would be 16.67% more dmg pushing her up to ~290k for the first rot and ~175k for subsequent rots. Petra on Gorou could push that up further
Itto is far more tanky than average so I'd definitely say yes. Maybe HDC if you don't feel comfrotable with ADC. But full shield bot seems like a waste
if you do both E and Q is trivial, if you only do 1 it mgiht be a bit annoying/messy
FIsh E -> Gorou E (Petra) -> ZL stuff -> Fischl Q
yeah that's what I thought, I meant damage wise with petra only on Q for first rot, and then eventually just E or Q for following rotations
Otherwise you'd ideally do FIsh CA -> Gorou E (Petra) -> ZL stuff -> Fish E/Q
ideally some crystals are still laying on the floor
Gorou sucks them all up with his Q
once gorou comes in 2nd rotation onwards
we'll see how it is in practice
how strong is the suck etc
Maybe you still have a stray one but I wouldn't want to rely on that
suck range is Ganyu/Kaz radius
ic
atleast from what the Q range indicates
well otherwise would have to do what you said with CA
yes, with homa, HDC might be more damage depending on his talent levels though
6 a4 procs is probably way too much throughout the 12 seconds due to animations and ICD both on oz and the geo char on field
What other weapon would work? Don’t wanna risk on the weapon banner
deathmatch is great, blackcliff is good, lithic spear can do a poor deathmatch impersonation if r5, catch is passable, any 5 star is great
and if you lack any of these options, fav spear is just extremely comfortable team ER at that point
The Calc wasn't specifically made for an Itto comp and just as a general Ballpark.
Lets map that out:
If you cast E/Q right before Gorou Q you get 1 A4 from Gorou and have 8s left of Oz when you start with Itto. 2nd A4 from E, 3rd A4 from N1 afterwards (1s into Itto Q), 4 on the second SCA roughly 2s later. 3 SCAs later the next (5th) after another 2s roughly and then on N3 another 2-3s later (6th) and then Oz expires
So 5-6 should be realistic
that rotation I mentioned should bump it up forn 9-10 during first rotation
Oh cool I have a spare deathmatch. ADC and there should be no problems with Er ya?
Should be 3 more, Gorou E, ZL E and ZL Q
maaaybe a 4th from a Pillar tick but proc cd might not check out
4th one didnt go through Oz ICD, there is no electro aura
gorou E is only 1 time damage?
yes
oh then 3 realistically yeah
with quad geo no ER problems at all, since you only get to use each Q per 20 seconds
Even with 2 C6 procs from the starting N2? But I guess Albedo E and ZL E ticks might generally chip away at the electro Aura so it could be unstable regardless 
in fact with quad geo, gorou would run elegy for those who have it, just because fav is not needed then
purely because 20% team atk is better than nothing
yes, fischl ICD is every 5 hits or 2.5seconds
How does sac compare? Since it’s quad geo and you don’t need to fish for crit sins and can go full def/def/def
that is a minor concern, they both have ICD on their geo application anyways, they might maybe steal 1 proc, but they would basically need to line up within a relatively small time frame
sac=fav for gorou, but with less personal energy recharge
also def/def/def is a complete and utter waste
especially in quad geo
because zhongli shield aint breaking
not a priority, but yes, he has no better build then
difference between def/geo/crit and def/def/def is 2270 total healing from c4 during whole Q duration, less if the geo/crit pieces have any defense substats at all
if you ask me that is not worth gorou dealing half damage
realistically we'll be slapping ER sands on him for comfort
no need for it in quad geo since you are always using an energy recharge bow since we have no other viable options
like elegy is the only one that would even consider er sands
with fav bow you only need 23% ER from substats, if you are using emblem, you only need 3%, anything extra is just more comfort
no need for ER sands
traveler=itto, gorou=ning
Now I have a month to farm 4 good geo goblets

6 weeks with Itto being the second Banner in all likeliness
this is ER requirements with no particles from enemies at all
enemies going out of albedo or zl range already screws that up by a bit, I'd rather slap additional ER on him and have a more reliable rotation that way since his damage isn't really noteworthy
it screws it up a bit, but not a huge amount and if you are using favonius bow, you can get 2 procs from it suring support rotation
puts seal of approval on Quad Geo
since you would go from itto->gorou E and at the end gorou Q->itto





