#Itto Thread
1 messages · Page 4 of 1
even going off that data as far as i can see raiden national and childe national both have higher usage rate and better clear times on average
than hutao comps
lol
Spiralabyssappsample, do pay attention at how they rate teams, the top teams are top most used, not top speed
why should most used team = best team
the most used team on 5 of the 6 floor 12 chambers is raiden national anyways
lmao
Fastest clear comp with relevant popularity right now is raiden, c6 sara, kazuha bennet with hu tao/xingqiu/albedo/zhongli and raiden national after that
in which chamber lol
for one the fact that hutao/xq/albedo/zl is the fastest clearing hutao comp is already problematic
In basically all of them, the data from the site is only good for the first half anyways due to how it is collected
unless I'm missing something currently the spiral abyss tracker only has hu tao averaging better time than a xl team vs kenki
which is reasonable
^
So only 1st chamber halvez have actual relevant comparisons
and in 1st half chambers xiangling comps are shitting on hutao clear times for 12-1 and 12-3
lmao
Look at hu tao+kazuha 1st chamber, 1st chamber is basically dominated by anemos and this is why you see that
on 12-3-1 the fastest clear times are raiden sara kaz bennett at 47s then childe and raiden national at 58s
Also it did change since last week, but it has been pretty consistent for the last 2 patches
has it? i havent been looking at the numbers every week but i dont ever remember hutao being faster outside of ST content
in the first place these numbers are an awful metric at assessing unit strength
They are to assess comp strength for your average player that is cleaeing abyss
well wouldn't say awful because as a general view it still highlights things like kazuha tao being the quickest hu tao comp in practice for the average player, just prob not enough for detailed analysis
i disagree with the initial statement that tao was crept by xiangling but spiral abyss data does not prove shit
And again the way data is gathered makes 2nd half times be very weird too
all Itto wanters want more powercreep in the game
yeah that's why i disagree that tao gets crept by xiangling
bc xiangling requires bennett to get better performance than tao
and the difference is only marked in aoe
Like tao doesnt need bennet but he still imrpoves tao dps
Especially if bennet is c6 in both comparisons
tao requires xq and technically xiangling doesn't but
Xiangling does, or childe, it is one of the 2 really
tao still has more flexibility outside of xq
really confused by this comp
yeah xiangling can work with childe
why?
You are getting it on xingqiu which still deals a shit ton of dmg
And kazuha by himself is amazing
it's ok, imho, because Kazuha has enough personal dmg to make up for that
That is very wrong
A well invested kazuha dps is incredible
add either Kaeya/rosaria or a second pyro replacing zl and the comp is much better
while he is a monster in OL, even in vape comps his dmg is also nothing to scoff at
i mean u can build crit but then u lose a lot of his buffing
it's almost never worth it
although, for that, Jean might be better
he's very good in transformative comps damage wise and good in amp comps
yea
Kaz dmg should still be fine in a Vape comp. Its jsut that Kaz dmg in an OL comp is compeltely nuts
It is not even close even in transformative comps, em only wins in echareged anyways due to how hard it is for chain reactions to occur anyone else and even then only if he is buffing 2+chars
don't see the appeal of crit kazuha if you don't bring somebody like bennett along
his dmg is still good it's just not incredible outside of transformative comps
in transformative comps his dmg is competing with the big boy subdps like beidou and xl
if you are infusing Hydro not really
65k damage per E is a pretty decent reason

I really doubt you are doing 65k per E with a reasonable build
it's insane how much work ayzel did on comparing kazuha builds and ppl still question EM build lol
not really
and that makes me want to go full "reeeeeee" at MHY
Itto seems pretty in line
until the ER situation is clarified I wouldn't even say he's comfier than xiao to use
depends what you consider to be the line
With my black sword, triple crowned, 65/190, 4pc VV, total 65k per E tap+plunge+2 swirls
Other Top C0/1 Meta comps
With my jade cutter I do more
Yeah, I don't consider Ganyu to be in line
is this average dmg or crit dmg
Noelle is better than people realize
bc ayzel did a shitton of build comparisons
and it didnt look very pretty for crit build kaz
But she needs so much investment
exact same story for Itto
Itto and Noelle are incredibly similar on a build and stat level
itto and noelle are the exact same except itto has higher MV lol
only thing between amber and ganyu is a truck load of MV on Ganyu
Crit, but also missing 4pc no, 4pc tenacity, any other team buffs or resonance buffs, etc. Which you would have in regular use
🤨
It also doesnt include any chain reaction damage if we would be comparing that to EM build either
So overall it is a pretty fair assumption
it seems fair but i am still taking ayzels calcs over an isolated anecdote without sufficient context
what's the thesis behind itto being powercreep
not that i distrust what ur saying it's just these comparisons are a lot easier to make when the numbers are laid in front of u by someone who has spent a long time accounting for most scenarios
https://keqingmains.com/kazuha/ if u wanna see them they're here btw
Updated For Version 1.6 Scarlet Leaves Pursue Wild Waves A Kazuha Guide Written By: Ayzel#7399 Solitary cloud, shadow in the setting sun, stirs the drifter’s heart. Preface Kazuha marks another addition to Genshin’s anemo roster, and he certainly upholds Anemo’s reputation of being the “support” element, with his strong crowd control, buffing ab...
he's one of the most limited characters ever in terms of comp flexibility and his top comp doesn't even deal insane dpr
@reef stump do you have Ayaka sheet that uses same methodology as you used for your Itto sheet? I'd like to see comparison between these two
I've seen it
I haven't sheeted Ayaka yet but should be doable fairly easily if I get a rotation for how a Carry Ayaka rotation looks like
like i would say this is prob the fairest comparison
Since Ayaka is just BS Stat stick with VV in her most prominent use case
well actually in the context of a hutao comp it's not fair
since ur prob not running bennett
Yes and no, yes if we are talking purely as a support value pick
i like to assess support/sub dps in terms of contribution to total team dps rather than personal dps
should have established that earlier
But freedom sworn is actually very far behind jade or mistsplitter in terms of adx damage and favors em a lot more
IIRC Ayaka's rotation is weapon depentant, so you'd have to fix weapon first
My current staple is the best 4* weapon R5. Could do R1 Mistsplitter ofc since I have R1 Redhorn for both Itto and Noelle
Also adc value is a lot higher in chambers with waves like we currently have
but if we are going for fairest, then, R1 Mist if we comparing to R1 Redhorn
otherwise, it'll be a bit unfair, since you are going to be comparin R5 blackcliff to R5 SS
With enough damage you have adc kazuha taking care of a full wave by himself (with bennet since he is literally the most synergistic character for him due to his absorptions and great scaling) saving you time on cooldowns on your main carries which can then clear second wave
Yeah Freeze DPS swords suck
this is kinda fair but this is purely in the context of vape comps
Ayzel's guide is very good, but as someone who has played kazuha in abyss solo, duo, full team with both EM and adc builds I find it to be more theoretical than pratical in actual gameplay with results to show for it
Meant the 4* options, Mistsplitter is incredible
with chain reactions the personal dmg argument for kazuha crit build kinda goes out the window
No, with chain reactions it still out performs is the thing, and I mean faster clears not his damage
Dont forget chain reactions might deal more dmg
But enemies dont have an infinite amoubt of hp
less frontloaded dmg maybe but the scenarios where that's valuable on kazuha are quite niche i feel
I can have adc kazuha dealing 500k and chain reaction doing 800k but if the enemy has 400k hp adc kazuha killed it way faster
It is literally valuable currently in every chamber but kenki
Actually scratch that
Even kenki
You can phase him with just kaz
And use bigger cooldowns for 2nd phase
i mean 500k per rotation assumes full Q right
that's a pretty long time
chain reaction build isn't gonna get the damage out in much less time really
So, then I'd need a R1 Mist rotation for Ayaka in a scenario where she acts as the primary DPS ina Freeze Team and rough ER reqs for that.
With bennet around 5 seconds of Q with an r1 5 star like mist or jade
Since I do not own Ayaka I am not super knwoledgable about her carry rotations
And c1 brings that to around 650 cause you fit an extra E in there
sure but it's not like chain reaction dmg is coming out much slower
the delay between kaz's dmg and the chain reaction is like 1s at most
Yes, but kazuha's personal dps to a single target with adc
ok yeah
Doesnt also go down the drain
if it's ST
Once enemies die
then there's an argument
we were talking about multitarget
i agree on the ST point though
when there's one enemy left in a wave then yea that's fair
Once the adds die, the remainder of time on EM completely tanks dps wise
While adc keeps its value
Yeah I agree that the personal dmg difference between crit and EM sheets a bit favourably for EM generally
but it has to be a pretty significant difference
to outweight the team dps loss by building adc
As I said, ayzel's guide is good, but a bit shorsighted in pratical scenarios
it's quite hard to account for shit like that tho
like the best u can do for a guide there is to say that adc gives u more flexibility
adc kills his DMG% buff though 
a free goblet for the team is a very strong buff
unless you're playing geo
yeah, even when u account for potential practical increases in kaz's personal dps over em build it has to be a large difference to outweigh the team buff
this is in ST too
ADC is also way harder to build 
EM only needs EM and maybe ER
ADC needs 3 stars + maybe ER
It does, but that is also my point, abyss doesnt have strong enough enough where EM build for team buff outweighs the value of not using cooldowns in your carries and getting a smaller buff for second wavez
Yes, adc is more expensive that is correct
Not saying you should build it
Just I find people saying why would I run kazuha crit when it deals less damage to be completely idiotic
... but usually you aren't extending your rotations by using kaz 
Even with chain reactions on multi target an adc build wins
i dunno
No, you would be doing 2 rotations instead of one in terms of speed
my kaz does 7k per swirl
it's pretty good as long as there are 2+ targets
Is my point
Adc kazuha basically takes a full rotation out of tbe equation
for that to hold, there has to be only one enemy left in that wave
why wouldn't EM kaz work as a fodder cleaner? 
fodder is what he wants to kill
weak but numerous waves
Also benny+kaz by themselves can clear their halves in competitive time with 4 man squads either way

to maximize swirls and reactions
i think the argument is that there are sometimes scenarios where there's only one target left of a wave
there are only 2 scenarios i can see ADC better than EM
triple geo teams
and ST chambers
but again even then it's questionable whether that slightly increased utility in cleaning up weak waves outweighs the difference in team dps
He doez, but he does it way slower, he does it in like 10seconds vs 5 pretty much
and maybe whale kaz with crazy strong artifacts
not to mention that like these adc assumptions are assuming bennett
which means kaz has to take bennett buff uptime
He takes a very small uptime of that
does he?
how? why does EM take double the time?
does ADC kaz really do double the damage of EM?
Because damage is in bursts from adc due to his E
but EM kaz also does damage in bursts
that same E is also swirling twice
and proccing chain reactions instantly
idt it's any more sustained
Needs someone on field
than adc

For those reactions
huh
Like Em kazuha requires your other teammates to use their cooldowns is the thing
Adc kazuha does not
That is how he gains damage in my experience
By having you save cooldowns
oh no i have to deploy my turret before using kaz instead of after
using a cooldown before it's not a big deal
Yes, and that aura is getting instantly cleared, just swirl damage is awfuk compared to adc
in some teams it's actually a requirement
You need chain reactions
to setup an aura with his burst
the aura gets reapplied with kaz plunge
Yes but again
that's why he's good at sustaining chains
did you miss the 1.6 EM buffs? 
i mean which comps are we talking about
bc in general it's fairly easy to sustain 2 aura
Did you miss his numbers i'm talking trash as comparison between the 2
Not trash in actual numbers
his MVs are good
but not good enough to dismiss reactions
Ut does work in echarged
oh yeah i play EC rather than OL with raiden so i cant actually speak for the latter
i never had that issue with fish but i havent played OL raiden extensively
i actually dont rlly like OL kazuha that much
Like i've had this discussion a shit ton of times, people have a hard time to understand it without having acess to both builds and testing it by themselves
I thought em was vetter too
Until I actually went in game and tested
i have tried ADC i have a 78-180 t8 kazuha w cutter
my clear times were fairly similar on childe vape
but on transformative comps it wasn't rlly a contest
With em buffing characters like childe, xiangling, xingqiu, fischl beidou it never actually won over ADC for me
Like adc won in clear time by a solid 7-12 seconds for me every time
Even in current abyss
I still run EM from time to time cause big pp numbers memes, but adc just always won
fair each to their own ig
I do have him triple crowned I said this
it's defo true that it isn't completely clear cut but i think the consensus that EM kaz is better is not unreasonable
even if it's not a universal case
And talent investment matters a lot if we are talking 10/10/10 vs 8/8/8 for examole
Nah that consensus is correct
not everyone has a 5* adc sword 
But people saying crit build kazuha is bad is completely incorrect
Yeah they dont this is why I have ran tests with blacksword despite it actually being pretty bad for what he wants to do in general
and even then
if you're using 5* weapons you should probably compare the build with freedom sworn kaz
and the team damage buffs that implies
And I also did iron sting tests with adc
I ran 2.0 abyss like what 700+ times
What i am saying is based on quite a bit of testing
And still holds true current abyss
Again for me, we all have different artifacts yada yada
in any case i'll agree in one thing
his best build is probably an adc+em hybrid
benny already provides the attack
you only need anemo dmg and crit to complete the build
without sacrificing his support capabilities or personal damage
I thought the same, it was closer but still slightly behind, close enough that it is basically irrelevant though
And my Em sands are better than my atk sands
https://docs.google.com/spreadsheets/d/15uA5-pXIh5STcOiEkFgaIwdNzbnslZOdZY5x2lgQFIs/edit#gid=0
Here is Ayaka, had to improvise based on frames for her on-field rotation as a carry since as so often nobody told me what she usually does (or how often) in a rotation.
Tabellenblatt1
Assumtpion,Unit,Stat/Slot,ATK%,DEF%,HP%,CR,CD,ER,EM,Ele Dmg%,Weapon,Level 90,R1
Level 90,Base ATK,342,Circlet,62,20%,Name,Mistsplitter
T10 Talents,Base HP,12858,Sands,46,60%,Base ATK,674
30 Substats,Base DEF,784,Goblet,46,60%,Passive 1,40,00%
Enemy Mult:,Crit Rate,5%,Weapon,44,10%...
Ayaka has stupidly high raw MV
yeah, to compensate for lack to cryo atk buffer and no amps
only multipliers are her MV, Cryo, and CRIT
cannot use either Sara or Bennet in BS
Thanks a lot
in perspective, Itto looks less unbalanced then I though
The thing is, if you rip out the AoE mod from Xiao
and look at dmg per target w/o collision
he actually sucks for being his whole teams dmg
Xiao w/o Bennett looks cope in personal damage, not even 600k iirc
xiao personal dmg c0 r1 max single target is like 450k for me
assuming 8 plunges and n1C
sheet or in practice bc afaik 8N1CJP doesn't even fit
sheet
atleast frame wise its super sus
is xiao's n1CjP rotation during burst less than 8?
xiao's c0 r1 12 plunge dmg rotation for me is only around 380k
7 is what the frames allow, 8 is a bit over, not sure if ther eis some hitlag(extension) that allows for it in practice
okay lemme recalc to 7n1Cjp
and 12 High Plunges is pretty much frame perfect execution based on frames
okay c0 r1 pjws xiao by himself w/ average investment (20 rolls) lvl 90 t10 normals should be like 390000 total dmg single target
assuming 7n1cjp
Tabellenblatt1
Assumtpion,Unit,Xiao,Stat/Slot,ATK%,DEF%,HP%,CR,CD,ER,EM,Ele Dmg%,Weapon,Level 90,R5
Level 90,Base ATK,349,Circlet,62,20%,Name,Deathmatch
T10 Talents,Base HP,12736,Sands,46,60%,Base ATK,454
30 Substats,Base DEF,799,Goblet,46,60%,Passive 1
Enemy Mult:,Crit Rate,5%,Weapon,32%,36,80%...
thats my Xiao Calc
I'm using higher ivnestment on Artifacts but also R5 DM over PJWS
since I usually do R5 4* BiS
yea my artifact investment is less than yours so 400K ballpark single target seems reasonable
and im only using r1 pjws
Redhorn r1 vs spine r5?
That's kinda low
spine is just really good
^
bp weapon comparison for other weapons besides SS is much less lower since Dmg bonus scale heavier
but R1 RS vs. R5 SS is like 4.3% increase in favor of R1 RS
SS also is conditional on the amount of stacks you have
which if you're running a shield, shouldn't really matter
but it's still annoying to deal with
you want a shield for itto bc of the geo resonance anyway
so shouldnt be a big deal
and 4th character is either off-type for crystallize or zhongli for shield
I haven't done the math on crystallize but I imagine it's not as comfy as zhongli
Thats still theoreticla on the assumption that you get enough shield uptime. In situations where you face enough pressure for that to be insufficient you want shielder since otherwise you also lose the RES shred.
And in situations where Crystallize shields are sufficient you don't have to to worry about SS Stacks either
So there shouldn't be a situation where SS has issues w/o the comp in general being scuffed
as some user said earlier you likely need a continuous source of sub dps
like fischl
Yea that's fair, I guess the question is how sustainable are Crystallize shields. Hopefully it's enough for you to take a mauling for the 12-13 seconds Itto is on field. It would suck for Zhongli to be a requirement
Does corrosion remove SS stacks
I don't think so
I'd say the only option is fischl?
even fischl wont have full uptime during Itto's field time unless it's C6 I think
C2 Rosa can work but also needs a metric ton of ER and si stationary
how long does crystallize last?
Thoma could've been neat if he triggered with CAs
I think the shields last a while
I just don't really know what their effective hp is
most subs dmg in an Itto comp is going to be pretty bad tbh
I'm honestly leaning towards just going with ZL unless you have an elemental check
yeah prob
ugh what an expensive comp
Albedo has a construct, Itto has a construct, budget microwave
durable enough
I ususally find it to be enough with HDC
but my standards for survivability are weird
thats without black tassel right
My ZL has DM, so yeah
Homa ofc helps the shield if you have that for him
nothing new but yea
I remember mine getting bopped after like two hits in abyss 12 a while back
but that was without geo reso or TOM
footage looks beautifully clean for frame counts
like raiden
I have him doing
E N3 SCA4 N3 SCA4 E
So, yeah he attacks quite quickly
Still a bit uneasy about the energy in Q thing though
both Es during his burst?
E is a big chunk of damage
gives a stack and Its somewhere around 40 frames
just might be tricky if he has to use hold E ig?
ideally you can just press E consistently
aiming might be tight yeah
whats also to be considered is
if his E gets hit
he is forced to do SCA5
or longer
so you have to manually adjust
yeah that's a pretty funny thing I noticed too, his stacks are so volatile it's tough to predict his combos
you can just let go after the 3rd one right?
during action
worst case you have to drop the E at the end out of Q
Likely not worth since you have ramping ATK SPD
and you have Stacks left over between rotations anyway
due to E
So you will always have to adjust on the fly
YOu can randomly start with 5 Stacks at C0
lol that's pretty funny
past the first rotation
C1 might be able to do a SCA10+ randomly with good E hit rng
I mean if you
E N3 SCA5 N3 SCA5
you lose 200ish MV
not great but not the end of the world either
Important is that you stay efficient in your choices
on second thought actually nah E range is not THAT small, prob fine
you can always use E after the burst ends
I'd say his E looks like Ganyu E
not as much atk on itto, but not as big a loss
Thats also true
So the loss is even smaller than 200 MV
and thats also 200 MV at T10
how is his combo looking with c1 instead?
I think it was Q E SCA (6-8) N3 SCA4 (E)
You can at minimum do SCA6 right off the bat, if he gets hit or destroyed you get up to SCA8
I wonder how much better that is tho
and 1 Stack left over generated after the finisher
doesn't seem insane
It was 10-15% before the NA Buffs
so likely not much left
Haven't reiterated on his C1 yet, its been a while
yeah
I'd treat it like Raiden C1
neat but not necessarily significant damage
helps make him a bit more bursty which has value for speedruns
I get it but his CA just confuse me tbh, seems like they only become a real advantage when you have c6 to me atm lol
if NA spam allows you to use somebody like xq then doesn't that possibly end up being the better option
They scuffed the advantage with the NA Buffs. The difference is there but a bit limited
The longer the SCA combo the more they set themselves apart
but if it wasn't for the 70% CD C6 wouldn't look very good either
My combo is 3.9k MV
SCA21 is 3960
kek
Add 1 E and its 4.5k ofc
thats why the NA buffs made no sense to me
you still can't cancel his NA
His NA is almost exactly like Noelle's
oh right
so its N4D
But that combo is only about 3250 MV
so you definitely want to not just spam NA
but its not as crippling as you'd think it should
but is it really just 3 N4
590 frames for me atm, maybe you can get a N1-2 squeezed in there
yeah that's what I'm thinking
does itto's skill do 4x the damage during his burst vs outside his burst??
roughly, yes
jeez
does that consider gorou too
yes
so final E won't be x4 right?
w/o Gorou its maybe 30%
Gorou's DEF doesn't help Itto's E dmg
outside Q
and if its entirely expired it might be less than 25%
yeah so using final E outside of burst might not be insanely detrimental
if you trade well and not just do N1 in its stead yeah
ya without gorou I have like 31% instead of 26%
Whats so sad is
If I skip E entirely
assuming he gets Xiao'd
2x N4 SCA5 is almost a second over in terms of frames
but only 3637.3% MV
So if that actually doesn't work
it drops to like 3.4k MV or so
which is like 15% worse
bringing him right back into Noelle range
Its super fast and hurts immensly
3 times the MV of a Slash, goes out in 1.5 times the speed of a single slash
while actually generating Stacks
I don't even know how to make use of single pre-cast Stacks in non E combos
If do E Q N3 SCA4 N3 SCA4
thats just terrible
and E likely doesn't expire in time for a save N3 SCA5
this is why i dont like coming up with strings lmao
I think its pretty fun but C0 Itto just has quite a few restrictions on how he can act, so its bit like a puzzle
if it doesn't fit it doesn't fit
tbf c0 itto might be better than c1 depending on frames
cause N1CA is technically his best combo
since even just 1 stack gives you the final slash instead of it being just 1 normal hit
I don't see that at all.
Since his SCA combo always starts with a ~18 frame dash
Which is in most frame counts attributed to the first Slash
but has to be attributed to the SCAF if you do N1SCAF
I didnt get any frame data on dim's original video where he did a lot of n1CA
so I dont know
and video doesnt load for me anymore at least
I know that from the early frame data it looked like N1SCAF was go to, bc it was assumign the fully ATK SPD buffed SCA frames w/o the starting Dash
but I'm fairly sure that going full 5 hits wont be the way, there is certainly a sweet spot in the middle to take advantage of the final hit multiplier better
The final hit isn't actually that much better MV/s wise
double damage, double frames
I need to redo my sheet now thanks to sneaky Mhy
and also got new frame counts to work with from that beautifully clean new 60 fps clip
gotta see where that leads
So far I went with E N3 SCA4 N3 SCA4 E
But thats impossible to do now, so RIP
Or not
double sneaky mhy
new frames still
i hope itto's cow bypasses the geo construct limit 
that would help a lot if you go for pseudo-microwave with ZL
I love how people still trying to advocate N1SCA1 when you need to consider that the speed buffs dynamically increases with every SCA, hence increasing the MV value of SCA4 against N1SCA1, which includes the final SCA. While the multiplier is indeed higher (hence why everyone who don't dabble with the frame data assumes it's the quote on quote, "the way"), the frames time needed to execute the whole thing takes much longer as well.
With the new frame data things will shift around slightly, but I hardly believe N1SCA1 is still better, considering the MV/s it has. If the speed passive was removed, then yes I'd consider, but as things stands, it's not the one and best way to do things.
Though on the other hand, if big numbers is all you're aiming for but losing a lot of DPS in the long run and inherently capping yourselves in the knees, go on.
yes, because no one mentioned, depending on frame data
The prospect of N1SCA1 has been offered even when Itto was first revealed with the frames counting, with the lovely effort TCers, but it never did really made sense.
also dont forgte that while, yes there is atk speed, hit lag does reduce the effectiveness of atk speed by a lot
?
The issue extends past that but that sadly wasn't immediately obvious with the first counts.
Whenever you initate SCA with Itto you have a forward Teleport Dash. Initial Framecounts attributed that to his first Slash, which will normally be the case, but was hence ignored for N1SCAF considerations.
In truth however even if you have only 1 Stack you will do that Dash, increasing the overhead of having a 18 Frame dash at the start and likely ending with a dash cancel (24 frames). So N1SCAf has a 42 frame overhead which is a lot for such a short combo.
If that's the case, do provide the sheet
accounting for hitlag extension effect against N3SCA4 by comparison
of N1SCA1
not saying one wont happen over the other, I just personally dont have any good data on n1SCA, n2SCA or n3SCA hitting an actual enemy, if you do and can provide comparisons, please do
Yeah, I do account for that teleport dash, honestly. It makes things a little bit iffy for N1SCA all things considered, to be honest
There has been a shift in frames I believe?
Newest Frames are pretty clean but sadly w/o hitlag so gotta see
Yeah, pretty much.
Haven't found the time yet to redo some Calcs based on them. Gotta do that tomorrow
I'm operating in the assumption that this is only because we got provided the 60 FPS clip, to be honest
there has and I assume there will be some tweaks until live, itto is way easier to balance by fine tuning his frame values than his actual kit on mihoyo's end, so no real use in gathering much data on frames until he is live anyways
and that by official release, it'll be improved upon even further
?
That's why there is theorycrafting
We assume his expected performance, weaknesses, assess his value in fields and so on
To say that is is useless to gather data before official to make a hypothesis
Is a questionable statement
We kinda need frame estimates for an early look at his dmg. Sure current frames are insufficient for the whole picture but its better than being completely in the dark

But yeah Raikh, same here. No time to revise my data for the time, I have work so I won't be able to do much, especially for this month and the next
Do let me know once you're done with yours so I could reference some points
in changes
it is useless in the sense, that his complete dps output hinges on it, and they wont change much from the first values we got, what I mean is that assuming more than it or checking every video where it might have changed until he is live is sort of wasted effort when we have a decent comparison for it already

The point is rather video quality and precision rather than expecting animation changes
low quality videos can distort frames and having multiple points of reference helps with coming to a better conclusion
See ya
I mean, they have changed animations in the past with ganyu, xiao, eula, hu tao to fine tune their damage that actually made a pretty decent difference in their total output during beta testing, I think even with better quality videos going out of your way to figure out if something is 34 or actually 38 frames due to video quality is wasted effort for prerelease theorycrafting, since overall difference wont be huge and all that data needs to be corroborated when the character is live anyways
Sure a single 4 frame difference doesn't make much of a difference in a string. If its however 4 frames on every attack and you have 15 attacks thats a 1s difference which can make or break certain combos. You can ofc from the get go include a combo time variance and try account for that but you still don't know where the tendency swings.
Its ofc fair to say that a certain margin is enough for one's own pre-release evaluation, but that doesn't make trying to get more accurate results and thus predictions completely worthless
I personally am extremely tired of the underselling trend that happens in a lot of pre and early release evaluations, so I put a good amount of emphasis on a optimstic realistic evaluation rather than go the extremely save route, undershoot the unit by 20-30% and pretend I did a good job with that.
what underselling trend exactly?
I personally dont think any unit was undersold, except maybe kazuha, and that wasnt even underselling, that was just people not realizing how fluid his kit actually was on a fundamental level
Unit evaluation early tends to be extremely cautious to the point of imprecise undershooting of a units merit. The most recent and most impactful examples being Kazuha and Raiden, were some early evaluations literally went out of their way to compeltely trash them
glances over at KQM

hi Zack
hey vae

but no speaking of Raiden
I saw randos saying she was gonna be bad with subpar damage and high field time blabla
yeah, people completely ignored her energy recharge and E
cause they were set on her Q dps

like seriously
so there were definitely some doomposters out there underselling Raiden
that is just being blind

yeah, but not any that actually deserve respect
reddit and casuals doomposting Raiden was a thing
oh wait
but imagine being experienced TCer and doomposting Raiden
the Raiden Beidou doomposting 10 seconds after release 
And lets just take blaming random people out of the picutre. I can't say I have been very satisfied with a lot of early takes so I'm gonna do more work myself to my own standards and hope to get more satisfactory results that way
flashbacks to ganyu being called cryo amber 
I honestly forgot that was gonna be a nonbo, but as soon as Live hit and knew about it I was like, yeah that makes 100% sense, that is what her autos being elemental burst damage mean, I'm fine with that
Ganyu being called cryo Amber was because TC community wasn't all that big at the time

I think?
let's just say the whole Raiden drama took away a lot of respect that i had at some people and TC community as a whole
ganyu being called cryo amber is accurate
her kit is amber's
just better
that is pretty much the reason she is called that
Yoimiya better Amber btw
a lot better though
Eula is cryo Diluc? 
cryo razor 
There are just some things math can never figure out till a unit is released
Like how many slept on Kazuha till they found out how “fun” he was to use
Subjective of course
5* Sucrose btw
5* Sucrose btw
The Raiden situation was definitely very baffling. And personally having been exposed to TC for like 10 years in WoW I have kind of a sense for when things are getting out of whack from the TC angle and know fairly well how useful certain TC tools actually are. So I have been very cautious about TC takes before aswell
it just exposes to me that some parts of Genshin TC community is really immature
despite their immense work
And some look like they are just tired tbh
Genshin doesnt require you to pull for meta
tired of TC work not paying off, tired of Genshin content not supporting the dedication, tired of the time ti takes to get something fully built to actually play out whats on paper
I collected so many of the limited banner supports
yea once you can consistently 36* abyss there is no need for meta 
you can start trying out weird off-meta stuff at that point
and that is when the fun begins
is it just me or they are releasing a lot of 5* dps these days? 
they will always release more dps than support
Genshin is just too chaotic and memey
shows how dpses are very easily replaced
can sum1 PM me the raiden drama? dont want to derail the thread plz plz 
I'm hoping Shenhe plays with revmelt
I personally run main DPS Kazuha with 4p VV and Mistsplitter with c6 Bennett, Zhongli, Albedo. Can confirm my fun in the game rose dramatically with it despite having a C4 Diluc with Gravy or Xiao with Jade, who “objectively” do more damage.
def not me, and we already derailed it
sorry I don't know if this is the right place to ask but can itto regain energy during his ult or is he locked out of energy until it's over?
I mean no unit is unable to gain energy during their ult ever
we have no idea, but it is fair to assume he can because of c2
noelle?
Razor/Xiao just can’t get energy from their own E but they can get energy elsewhere
Noelle can’t generate her own energy without Fav but she can still gain it during burst
if he was completely locked out of genning energy from his E it would be weird for his c2 to reduce cooldown
It doesn’t specify Itto can’t gain energy from his E during ult in the description so for now safe to assume he can
especially because itto doesnt want to use E outside of Q
Razor has like 190+ er from kit
while for xiao it makes no difference
Xiao has sucrose with ttds
yeah razor is locked because of his amazing self energy gen even with the restriction, xiao is locked because of c6
I was just specifying there’s no unit that can’t get energy from any source during their ult mode
Just units that can’t generate it from their own skills during them
ah ok
Just based on Dmg Calcs I would assume E generates energy in Q. Its just insanely valuable dmg wise
Imma max out geo mc subdps and itto together
design wise locking him out of it makes no sense
10% crit rate from gmc is too good
yeah, design wise, e not genning energy during Q goes completely against what he wants to be doing
and would make c2 nerf uncalled for on top of that
Most ppl aren't going to pull for Constellations anyway which is better for newer characters
Wouldn’t the c2 nerf balance the fact that he has a 70 cost/18 CD ult now
Instead of 80/20
The C2 nerf is non-existant if you run triple Geo anyway and most assumptions I have seen use Triple Geo, not quad
If you use the skill at the start of the burst, the cooldown will be gone either way since his burst last 11seconds
But in essence it coutneracts the CD/energy change, yeah
Ideally you want 2 Es inside his Q window
Inazuma claymore fixes that issue with ER
The Inazuma Claymore is an excellent way for you to kill your damage
running ER claymore on Itto has the same vibes as running ER claymore on Eula
but sac claymore for double baron cow 
tbf though only bennet is really good in that 4th slot over the 4th geoand bennet is better used somewhere else, like fischl/beidou/raiden are slots you can use but all have their own individual issues in the comp
yeah especially when gorou can run fav bow as a free roll, er claymore on itto is a meme
Itto, geo mc, gorou and Bennett makes up for the damage lost tbh
And you have 100%. Uptime
yeah rosaria too, but rosaria is kinda awkward with all the kncokback I assume he has
being claymore
Funny thing is that the pasive matches itto skill cooldown
that is ganyu

I only ever use her as a q bot now if ever
The comp certainly doesn't treat non-Geo Sub DPS well. I personally would probably just run ZL in the 4th since the additional Geo shred is like half of Bennetts value across Itto and Albedo dmg, whereas some Pillar Resonance dmg probably gets you into a decent margin from the DPS optimal comp while having a truly save shield.
Itto should get atleast 3/4 particles with skill
I assume 3
So thats about 9 energy?
4 particles is usually reserved for skills at 12 seconds + cooldown, I dont think there is one below 12 where this is true except beidou counter which is a reward for using it correctly
well, kazuha hold E nvm me
Didn't Ayaka have more than 3 with 10s. Not sure anymore
oh yeah ayaka too
ignore me
it is more recent chars they are being more generous with energy
Either way Itto will be strong af either way with my artifacts and weapon
so hopefully itto will be too
and we did get a sussy leak saying 3-4 on nga and 2 particles for gorou, which I could see hapening
Itto/Gorou/Albedo/Fischl calcs had him down to 126% ER with 3 on Itto and Gorou, Gorou with Fav
So I don't think Itto energy is going to be an overwhelming issue
Maybe it ends up in Eula range with 140ish%
But I have a hard time seeing it being worse
Geo mc with favonious sword 
fav lance Rosaria
pls no 

geo mc's damage is good
Yeah geo mc skill can hit like 40k damage every 6 seconds
Geo MC dmg is gonna be pretty scuffed in Itto comps, since you cant quickswap like with Noelle
1 E per rot isn't really what you wanna do with GMC
yes 
but he still provides a bunch of constructs to resonate if you go the microwave route
instead of albedo + gorou
Geo mc ult is a big factor
If you go microwave you should probably play Noelle and not Itto
yeah, but unless you have c1 it doesnt outdamage albedo and with c1 it becomes super awkward cause ushi is a construct
so you start just deleting random zhong pillars
Zhongli belongs with xiao 
If construct limit does not exist
You mean electro
I would be abusing something rn
shield is a bit more valuable now that itto has decreased resistances during ult
geoMC is just good on paper, boulders lifting enemys kills a run
ok maybe only geo MC needs construct limit
Skill ceiling for aiming 
every other geo unit has it built in into their kit
ZL -> only 1 pillar, 2 with c1
itto -> only 1 cow
Boulder stacking
C1 zhongli is kinda a waste after buffs
which turns into reset ceiling cuz fk practicing boulders for smth thats 1 hr per 2 weeks
to limit zhong
C2 zhongli is a decent stopping point tho or c4 if you have homa
c1 zhong subdps is actually pretty nutty already even with just 1 construct if your comp has bennet, with gorou incoming it is gonna be even better
Thats just such a funny flip, but true, thats definitely promoting ZL for him
Probably a typo 
Itto casually eating 50% more dmg over night
especially if the character is ning cause you can just have everything on top of jade screen, for very easy overlaps
Just realized Itto might be able to hit enemies inside venti ult
well itto still takes 55% less damage than your usual carry, this went down from 66% less
but it is still pretty busted
Why can't we see his VA as yet 
yeah, but if there is a character you use in the 4th slot that is anemo it is probably kazuha because he is just way easier to infuse from no element team
since you can use regular auras from enemies, or auras on yourself thanks to his Q being centered and his E
From treasure hoarders environmental damage yep
If it was 66% it should be 50% now if I see that correctly. He went from taking 80% dmg via RES to 120% Dmg via RES which is a 50% increase ind dmg taken.
Say a hit is 1k on a normal unit, 66% less is 333. 333 *1.5 = 500, which is 50%
nope 110%
res below 0 is halved
we have 0 at a base
Would 200.6% defence be good enough on itto?
depends on weapon you are using
R5 whiteblind
are you not gonna use the new set?
That might take months to farm while getting trash healer set so mostly no
Still farming emblem domain
then like for bollide 200% is fine
Gladiator since I never farm geo domain 
I just passively farm glad, wanderers and emblem domain
2 husk 2 petra is also around the same as bollide if you cast 2 ushis during Q just as a heads up
Can't wait for Physical itto videos to pop up 1 day after release
Its at the very least more functional than for other elemental DPS
if you build for it
still very meme-y
Itto powercreeps diluc so hard just with his continuous autos even after dashing
if Itto is applying geo at the same time as albedo in the one hit, whose EM is used to generate the crystallize shard?
well, itto always hits first because albedo's is triggered by damage
so itto's
but if aura still remains 2 crystals are generated
is itto good on paper? on par with whom? 
should i consider pulling him (i am pulling for albedo as guaranteed) 
decent on par with xinyan and noelle
ill be doing barbara dps calcs soon

he does more dmg than xiao single target in his burst but less than hutao
c0 R1 RS with just geo resonance is in ballpark of 400+K personal output
can reach 500K+ with high investment
goes to 7/800K with gorou c6
is he likely going to be better than hu tao?
what situation?
mostly abyss
oh you mean single or aoe?
ok
ok thanks
itto is obviouly better in aoe, because he has aoe 
at this point i dont think Itto's dmg is really a concern, everything points towards it being solid/competitive. its probably a bigger question of playstyle and case use. we dont know how easy it will be to manage stacks and energy off paper, and ofc being Geo he can get cucked against certain enemies.
there are characters who are good on paper but pretty ass to play and yet theyre still valued highly
unless both sides of abyss cucks 3geo teams I think he'll be fine
have people considered 2geo instead of 3geo btw?
at c6 gorou you lose 40% cdmg and 15% geo damage, but in return you can potentially get another resonance and a better off-fielder than zhongli/albedo
A well rolled Itto with the new claymore should have ~200%+ critdmg, so we're comparing 240%+ vs 280%+ which is still a decent damage increase, but nothing too crazy
You can neither give up Albedo nor Gorou, if you care about doing good damage unfortunately.
Giving up C6 Gorou would mean losing ~400 flat Def, 25% Def, 15% Geo Damage, 40% crit damage as well as valuable geo particles. He‘s expected to increase Itto‘s and Albedo‘s DPS by around 40% in total, so if we account for his geo particles as well, you‘d lose out on 40%+ team DPS by removing him
Giving up Albedo is pretty rough too since his damage is going to be quite a bit higher than this patch and he‘s expected to contribute around 1/3 of the team‘s DPS, there‘s not really any sub DPS unit that could compete with that
huh
didnt expect albedo to offer that much
the new weapon + artifact really that strong?
gorou's E buffs only apply to the active unit
does albedo's E snapshot?
It‘s mainly Gorou that is a really big increase for him, but it‘s also the weapon and the set that‘s contributing to around a ~100% increase in damage compared to this patch
It does, yeah
if you have <c6 gorou with only 2 geo members, losing his crunch passive is like an 8% dmg difference for itto
which is fine, but 3 geo will likely be optimal
cuz albedo is getting cracked
I‘ve been thinking a lot about using Xinyan as the 4th slot, however even the thought of it makes me cringe a bit 
still trying to decide if I want to roll c6 thomas first, else I'd cash in on the geo team because it sounds fun
i think fischl's the logical choice? easy crystals because of constant application, A4, itto also has pretty high attack speed
i was thinking fischl too altho it's sad that itto doesn't proc fischl c6 during his CA
I don‘t think crystallize is viable anymore by itself, especially not with SS
SS?
serpent spine
Serpent Spine
i mean, having a shield is still nice
depends if crystallize drops a tons of shields to refresh in practice
itto even with the resistance nerf is tankier than every character in the game
Floor 12 mobs are just going to hit through crystallize with 1 hit and remove a SS stack I think
you need crystals for gorou c2
125 EM crystallize shields on Itto are around half as tanky as well invested Diona shields on a normal character
This is with ss? Or without
and SS even with Diona isn‘t super easy
this is true, it's why im rolling for his weapon to save myself the inconvenience 
im assuming the new weapon
new weapon makes him even tankier
if you have RS on itto crystallize should be enough
but anyway the last slot needs to be either a healer or some way to get shields, right?
but zhongli might just be optimal as 4th slot if abyss allows 4 geo comp
perhaps
I‘ll just copy paste my thoughts on Xinyan from another server here, I genuinely think she might work
if gorou keeps his constellation for healing you might not need another healer
With gorou c6 and new weapon you can expect 37-42k per e proc depending on artifact sub quality and zhong vs no zhong
What about itto zl gorou bennett
christ
my albedo already can hit 18-19k can't wait for him to oneshot hilichurls after the new patch
On Xinyan: Even after the nerfs to Itto‘s damage reduction during his ult, he still only went from -66% damage taken compared to an average character to -50% damage taken compared to an average character
He has access to crystallize and C4 Gorou healing already, so he‘ll only need a bit of additional defensive support to work I think
Xinyan‘s shield value in a team with Gorou is actually fairly decent as you get 25% + 400 Def for free. That means that even with a full Atk/Cdmg build, you‘ll shield for 6k at TL12 if you can get to ~1,5k Def. Due to Itto‘s high Def and him only taking 50% of the usual damage, the effective shield strength of Xinyan‘s shield goes up to 12k - basically even with a well invested Diona. And that‘s on top of crystallize/C4 Gorou
Additionally Xinyan ult is one of the best shield breakers in the entire game, it clears abyss mage shields pretty much instantly on cast. Her shield provides a pyro aura to proc crystallize and her shield uptime (12s duration/15s cd) fits Itto‘s rotation very well. The main issue Xinyan has in a geo team however is her high energy requirement and I‘m not sure how to solve that
Best part is that initial E cast now scales a bit from defense too

Just 1st hit after wont get the weapon buff
sounds like zhongli would be pretty cool too with this line of reasoning, his meteor has no energy issues especially with that 4geo team, and is also pretty good at breaking shields
other than the crystallize reason i guess
4 geo will entirely depend on abyss enemies
if abyss remains as bosses or ruins / fatui, 4 geo will wipe cake
if it's just one or two abyss mages, it would be doable too
heralds / lectors? gg
every team hates lectors and heralds
You can always just accept the big inflexibility that is 4 geo and just not use that team at all in circumstances where it doesn‘t work
just dash 
yea this too
free bennett xq for your other team
Also are you guys sure about itto vs hu tao personal dps of hu tao single target being higher than itto's? Like for me it is around the same when they are fully buffed r1 redhorn vs r1 homa itto/albedo/gorou/zhong vs hu tao/xingqiu/albedo/zhong
Same amount of relevant substats on both
if their investment is the same personal dps output seems like hutao always wins w/ xq
think they use thoma + anemo?
for ST
Yeah with thoma + sucrose/kaz i can see it for sure
yea i wonder if thoma will be enough to make ppl play VV tao
for sure
Like hu tao comp would win in single target dps due to xingqiu but not due to difference between itto/hu tao from my calcs
i never calced him ive just been seeing a lot of doomposting about him so no idea how he is rn
thoma?
Thoma's personal dps isnt great but him enabling vv and sucroze/kaz is good
yea
yea thoma
never saw calcs but
his skill set is just made to allow players to break away from 2geo
hmm
Like no reactions and max procs c6 vs c6 he is slightly behind xiangling
But then xiangling has snapshot, no ICD, etc.
No ICD on xiangling was 100% a mistake
And thoma has animations that take dmg away from him
i redid some calcs and hutao is still doing like 20k more personal output during her uptime than c0 r1 itto
applies pyro for VV
provides shield so you can drop zhongli
provides pyro resonance
provides 15% NA/CA buff at c6
personally he sucks but as a hutao support I think he deserves a chef's kiss
yea
He also used to have the xingqiu shred on c2
And they removed it
I feel like that was a mistake
They needed a weapon to match the benny gear
gorou's buff in total are actually quite ridiculous in a vacuum even comparing to bennett for def users
future def chara stonks up
tfw gorou is a better unit than the person he looks up to
itto teams really interest me tbh, its nice that we finally have an entirely new team skeleton to team build on
Yeah but 20k extra from what total
100%, geo mains always sounded appealing to me
personal damage though
Itto teams are pretty exciting because it frees up every single important character in the game, meaning you have all the freedom in the world regarding your 2nd abyss team
xingqiu swords hit pretty hard
well so does albedo
like 500k for c0 r1 itto
oh shit
i forgot to give him gorou
lel
and you have a 4th slot considered for oz

welp
He was 20k behind hu tao without gorou?
so itto > hutao for aoe and st????
Around the same for singke target
and hutao has to be sub50%, counting vapes on her Q and hits?
and the EM/dmg% buff from the kazuha/sucrose?
okay
gorou c6 + itto personal dmg output for itto is around like 40k better than hutao + xq
That comp wins ye
that comp also kinda hurts my brain to rotate on
total dmg output for itto sitting around 700k
geo unga bunga let's goooooo
hutao at 660k both at c0 r1
no, i miscalced, the new number is correct
previously he should have been 160k less than hutao single target by himself alone
Yeah I think this is fine though cause vape/melt always have room for a lot more imrpovments
Now the calcs are clear, I wonder which hero is more consistent in maintaining their rotations average damage targets
what does that 660k use as assumptions
While itto will always be around this level
team, buffs, debuffs, etc
hu tao is considered more 'mechanical' but the extent of mechanical in genshin isn't a high bar
hutao c0 r1 homa lvl 90, T10 talents, + xq and geo resonance
Like c6 vs c6 with whaled supports hu tao wins no competition
Even still matching up with her in ST is crazy
<50%?
HT is the single target queen
if it matches <50% then geo teams will really be better because they don't need to get low
That's natural so yeah
For me it did ye, around the same considering hu tao at <50% also albedo usually steals 1 vape from her during rotation due to blood blossoms which I did not count
I wonder how team dps will compare, itto opens up a 4th pure damage sub dps which hu tao cant afford in most cases
since we're already in unreleased lands
itto and hutao personal dmg output being close should be good imo since hutao gets infusion through skill and has greater uptime at c0, and both are berserker types during infusion
Doesn't itto have higher uptime?
only at c2
I'm still not sure on that though, not only is it awkward rotation vv wont have full uptime, at least in my mind
11 vs 9
as in like rotations
should have clarified
i calced for geo resonance tao since that's her most popular comp i believe
VV tao should do more dmg but idk by how much yet



bigger aoe Rosaria when
