#Itto Thread
1 messages · Page 3 of 1
😔
wish the next dps unit has their infusion on E instead of Q since it's been a hot minute since we last saw one of those on a new unit
...I completely forgot about Yoimiya's existence
So like, I got zhongli and albedo and I have 180 pulls ready. Don't know if I should go for hu tao or wait for itto and get him + weapon (I assume every banner worth of time/events would give me a pity with welkin/bp). I use XL as pyro dps but I feel like I lack single target dps. Also I have a good shimenawa set ready for hutao so idk what to do xD (I guess I could get hutao + itto and use serpent spine on him?)
R5 SS is a sidegrade to R1 Redhorn and even R1 SS is only 10ish% behind. So pulling R1 Redhorn isn't really worth it
C1: 2 stacks. After 1s 1 stack every 0.5s for 1.5s
C2: 6s => 4s CD, 24 => 18 Energy.
C4: After Q state ends, DEF for nearby party members +20%, ATK +20% for 10s. (NEW)
C6: CA DMG 50% -> 70%
Warrior's Burden passive removed.
Redhorn:
ATK: 44 (f542)
Crit DMG: 19% (88.2%)
probably not
Oh really? I am looking around but haven't found anything relating to his weapon rankings
they did buff his auto damage so
Units usually don't have a foruth Passive, so unlikely that he gets something in return
Like those cons buff are unrelated to that passive
But its a really good QoL
Oh wait
lol they're really just making Itto worse and worse ain't they....
U cant do cancelling with it
https://docs.google.com/spreadsheets/d/1_Aoh92fw_5k5g9Zm-yx72wdGIz6BXtyYwLdkdi66ukQ/edit#gid=1684736596
I made a sheet comparing atleast R1 Redhorn, SS, WB and Sac. Investment is really high but should translate similarly to lower investment as long as the stats are properly balanced out.
Itto Frames
Itto Frames,Framecounts by Jrm.Spirit,#834184944674537493 message
NA frames assume Q active (10% ATK SPD increase),Assumption:...
Unless Im thinking of something else
Thank you very much
they are just making Itto dumb and powerful like his lore
no more big brain rotation

Monke time
Actually confusing rotation since you might end up with different Stacks between rotations as I realized they last 60s
This makes him less unga bunga though since you'll need to have a shield up or you'll need to focus on dodging
If you don't want N4 its not the hugest deal, since N1-N3 generate 1 Stack all the same
and the time lost factor with dodging is always there
70%CD C6 + 88% Redhorn
CR ascension, Crit Stick itto
The man has both ATK and Crit insanely inflated
This makes u
CD circlet 270% base
Want to pull for atleast a c0 r1
Gorou, 310
But why did they just removed an unrelated passive
Redhorn is the new weapon right?
yes
R1 Redhorn is similar R5 SS, should be the same story as for Itto
max stacks?
max stacks, ofc
very nice Redhorn if max stacks
With the new stats
?
It really good if u dont have r5 ss ready Ic

Itto is really lucky to hit the market on december
On 14 no less
If you have SS in any capacity are not bothered to death by the Passive R1 Redhorn isn't really worth it
R1 SS is only about 10% behind
they are setting up Itto to be a wallet buster
which is a small gap for a 5*
Mhy aiming for that christmas bonus budget
I would use Zhongli with him so, better use R5 SS right?
Itto feels a bit too baity for my style, even if he does look quite good overall
I have this feeling that they might just do that
Itto will look and feel really good to play for casual players
With ZL the Stacks are so safe that you atleast don't have anything to gain by going for Redhorn
and Geo TCers/hardcore players will love him too
I wonder about that, his Teams seem a bit needy of Albedo
All right thanks, then I think I'll go for hutao + itto and make do with SS 🙂
u go all in on Geo with him, unless idk C2
no it's the, C2 5* + R1 + C6 4* trick again
Yeah and exactly bc of that I'm not sure how casual friendly he is with Geo not having the bets reputation. Effort to get his Team might be pretty high for the average player
and C6 is actually power spike unlike Raiden
- the albedo pull
Itto C2 looks trash on its own ngl
im more thinking casuals that have rainbow comps, Itto will feel powerful played even that way with R1 Redhorn
I have Calcs for SS; Redhorn, WB and Sac
Is redhorn actually significantly different from ss now?
not rly
Gets the 'just use raiden national'
1.5% ahead of R5 SS, 10% for R1 SS on a Gorou buffed Itto
So i reckon the starter Mono geo on itto banner might be great
Since u can have 50% of his comp there
just go Albedo-less and ER sand
Since this thing eats to many valuable units
That's counting gorou c6 though right?
Yes but it doesn't look different for just Geo resonance either
Sheet has both
Oh yeah I didn't notice sorry
Only case where Redhorn can pull ahead is
if Itto doesn't use E for dmg
NA/SCA dmg is a bit higher for Redhorn, but E is so chunky that R5 SS benefitting E aswell makes it close the gap
losing that passive doesnt seem like a big deal to me, but i hope they put something better or give him something in exchange, because as of now they just nerfed whale itto xD
I'll have a look later how it relates if E drops off the rotation
for SCA specifically R1 Redhorn is 5.3% ahead, so thats about as much as you can expect if E drops out
I agree with this whole-heatedly
hello people, all i mention before became true
indeed
Anyway how much gain/loss is r1 SS to r5 Whiteblind?
I don't know what you mentioned, Eru-chan 
trust.eru.always
I should be active in this thread more often to see Eru-chan's chats

Redhorn change is good, the passive was/is undertuned
with they could make it lower scaling but convert DEF into ATK instead of damage instance
they would sell more of it too
More Itto and Gorou buffs please
For here also: Updated for the apparently happening second row of Redhorn Buffs
Now its 4.2% ahead of R5 SS, up to 10ish% if E is dropped from the rotation
Itto Frames
Itto Frames,Framecounts by Jrm.Spirit,#834184944674537493 message
NA frames assume Q active (10% ATK SPD increase),Assumption:...
They just want red horn to be good enough Over Ss for people to spend for it
that tbh
Gonna look at R5 Redhorn now, refines should be very powerful
R1 to R5 Redhorn 16% with E and 20ish% w/o E
now in the sheet aswell
that's p good margin for R5

so here is the c2 adjustement lol
they just straight up nerfed it coz of the reduced burst cost and duration
It was already looking bad though xD
The thing is he might already get by with around 130% so it'd be cool but not high value
it was great because most of the time when you do the final rotation in abyss you're not able to execute it fully before you kill all opponents, meaning you can't execute your particle gen recovery process fully either, so an instant automatic energy refund is pretty nice
Its basically like Raiden C1, where it can have value if you play towards it, but can also be non-existant. I'd say it would be good for flexibility if it wasnt tied to Geo units on the team
aside from the pure general ER argument
Its good QoL for sure
well if you consider just the cd reduction sure
I wish his constellations were actual damage buffs instead of QoL
The c4 nerf esp is lol
is the redhorn passive still flat or
i c
itto and mostly redhorn got buff
well ayaka got many buff and nerf during beta
let's see if itto buff gonna stay
she didnt get nerfed iirc
Did they change redhorn back to 88.2 crt dmg or smthn, what's going on
hmmm
why are they keep buffing itto?
based on current calcs
isn't he already pretty decent?
what's the issue?
or are current calc being to idealistic
cos it's Merry Itto Christmas
hmm
isn't his raw damage already on part with hutao without vap?
and next patch we get gorou, and bunch of albedo buffs
also his aoe seems pretty good
wonder what's the problem here
what buffs?
some changes to cons and weapons
no problem and
this round of buff is out of reach for C0 anyway
Redhorn buff is minor but nice
they could buff Itto more and he will still be okay
RH feels already kinda good on him
like someone said before, they buff Redhorn to make it slightly better than SS
wonder if he will completely powercreep xiao
so people will pull it
welp
i mean, tbh
to use ss, you need to bind to a zhongli instead of an albedo
which is still damage loss
i guess casuals don't see that
i know he had changes, wouldnt consider those buffs
his former c4 was a lot better, the only thing that really got buffed was his weapon
depends on your investment
crit is very nice for sure
but if you already have high crit, like whale level artifacts
the new one probably edges out a bit more damage
like those whale xiao's crits
90/260
or even higher cuz RH is bonker
yeah, in the second rotation, and at that point it shouldnt be necessary
nah, gonna skip
don't like his stupid smile and muscle brain
but i do want to know about numbers
imagine having base 310% CD
if he can powercreep xiao, then i can skip xiao in 2.4
and save for someone else in future
like, yae, or baizhu
kinda hope yae is the fixer for raiden not working with beidou issue
I HAVE RISEN FROM THE DUST TO GIVE GANYU A BIGGER BUST.
really wish she is the off field dps, even it's unlikely
yeah, ganyu really needs some buff
@real phoenix how many frames is the difference based on your findings?
here's the blurry video
here's the whopperflower video
Slash 2 seems oddly fast, 3 seems to be alright, and Slash 5 seems strangely long
ill ask first pong/waffel if the itto version they use on the new vid is updated 
in the blurry video slash 2 would be 28 frames long at 60fps compared to the 34, and slash 5 would be 46 frames at 60fps compared to 30/29, and slash 6 could be pardoned because it's the whole slash animation without going into the next one
in this new video there was something going on with the boss's hitbox i think? or whatever forcing itto to like zip around and reset his NA string which is why he did four N1s in a row
there was also an odd latency issue when switching to itto and itto only because it happens twice in the video where you can Hear the character switching sound being spammed when trying to switch from raiden to itto, and then itto just pops in and replaces raiden eventually
i figured out a mistake
Slash 2 is the only strange one
Slash 5 being so long was a mistake on my part because the video was so blurry i only counted 6 slashes in total when there was 7
blurry video frames make more sense now, except for Slash 2
5 and 6 only look off because they have no hitlag
Slash 1 without the little teleport is only 15 frames
which also doesn't make any sense

they just moved it up into the NA bracket instead of making it a passive
This is what I fucking hate
I was pretty sure I wasn't gonna go for R1 RH but now my dumbass looking at that 4% over R5 SS and I guess I'm considering it now
Felt nice not to want to go for a sig. weapon
I want the sig weapon but no primos
I'll just get Itto and make him use Serpent Spine
Is 4% REALLY worth it to u?
Tbh that still looks ass to me
yes cuz im an addict @velvet shore

I also just like the idea of a 88 CV weapon and it frees up SS and it looks good
But at that point I'm giving myself excuses

Also unconditional passive that doesn't rely on not getting hit or waiting 20 seconds. But again, giving myself excuses..
Wallet: "just pull the trigger bro, end my misery"
this would be the only reason id pull for Redhorn. SS is already being shared between so many of my claymore users, having another crit claymore to free up SS for someone else would be nice. but id wait to see what weapon its paired with first before even considering it
so, any current estimation on how good itto will be?
I heard some say his team is balanced, but his own MV during her ult is around the same as noelle.
some say even his single target is higher than hutao
seems people's view about him is a bit extreme on two end
itto = noelle and xinyan
no, i haven't
i only used the damage calc sheet a few days ago
@ornate salmon https://docs.google.com/spreadsheets/d/1MWhfZK6q4huo0DionfpQtvCuKTbJj-Qwvsz_Il1d3cU/edit#gid=0
Itto deznuts
Itto Calculator,You need to input weapon baseatk
and substat but not the passive :),Assumptions,Changelog
Only edit green cells,Q always active,-Fixed Crit Rate being 5% higher than it should be
Vess#7650,make copy,Only itto damage,-Added buffs and unforged
Format based on Raiden ...
this was the damage calc i saw
i think is before the changes this morning
hold the fuck why does Itto Ult description say "decreases elemental and physical res by 20%"
cuz it does?
no but like
the old one said gains 20% elemental/physical res
so does that mean in the new version, itto will be frailer-?
Yeah he is gonna be fragile with 2k plus defence
Ye but still
old.
"Itto gains 20% Elemental and Physical Res."
"Itto's Elemental and Physical Res are decreased by 20%"
probably just early translation error?
hey i just wanted to pop in & ask: so itto's 4th passive was just removed and added to his normal attack description?
jk just scrolled up and got my question answered, my apologies!
Wait. Tell me if I understood this correctly.
if Itto uses E or sprints mid Attack Sequence, Attack Sequence won't reset?
yes
if itto defense conversion snapshot like noelle, isnt new def arti bad for them?
thats why he doesnt snapshot
theyre killing snapshot
it'll come to older characters sooner or later
oh he doesnt? is it confirmed?
trust me
👍 thats all i need
Really glad to see they just moved his old passive into his normal attack skill. Still wouldn't mind if they gave him his old c4 tho lol
oh thank god
i thought they scrapped it
is itto playstyle gonna be doing charge attack or it's dead passive like diluc ascension?
oh that's interesting
CA is his main point, but ud need na to use ca
Same lol. Ended up just making it like Xiaos secret 4th passive which is fine
dead just skip him
kokomi is a better pull for you
Really copium that Itto's new passive is his old C4.
One question, itto recived a Buff or a Nerf?
C4 was a nerf to his personal damage. They moved his old passive to his autos so there's no big change in regards to that. His C2 is. Eh regardless
cmiiw, but c0 R1 RS itto is looking to output around 45000 DPS during his ult duration? im calcing it out to be around 495,912 dmg purely by himself, but with geo resonance, i put about average investment i.e. 20 subs
some rough math comparing how he does w/ gorou and bennett, vs. SS
looks like the newest buffs to RS makes it about 4.3% better than R5 SS, about 14% better than R1 SS
at equivalent investment as this itto, a xiao c0 R1 pjws with 10 plunges + N1C can output 545,753, or like 36000 dps; 12 plunges is 25500 dps
same investment, hutao c0 r1 homa seems to do ~520,518 output w/ 8 N1C vape burst, or around 57,800 DPS single target
to me it seems like C0 itto now is in line with liyue top 3?
or at least xiao / hutao
Claims like c2 being meh when we dont know his or gorou's energy generation are completely incorrect
Answer is we dont know how good c2 is
And if their energy gen is good it is at a bare minimum a 20% dps increase from 18 second rotation down to 15 (leeway ftom 14s cooldown)
also interesting to note is that gorou C6 with only E (no 25% DEF buff) is only like 1% better than a high-investment Bennett (lvl. 90, T12 burst, aquila favonia)

although gorou is comparatively easier to build since he isn't reliant on his weapon or his level for his buffs (besides talent levels)
Is that with 4pc noblesse, 4pc tenacity? Comparison vs both fairly sure gorou was higher when I calced that
bennett is using 4pc NO
gorou i did not include a supportive set
i didn't think 4pc NO was suitable since his burst is 20sec cd
btw the high investment bennett is also c5
so +3 levels and +20% atk
it's honestly mostly due to ushi
if you only use one ushi, then bennett falls behind by a lot more
4pc nobless3 on gorou is suitable enough due to lack of better options (only emblem is really relevant for gorou apart from 4pc noblesse or a 2 husk/2 petra(noblesse) combination for stats but gorou deals no dmg anyways and the set also doesnt have to be on him it can be on someone else on the team
yea i wasn't sure what his best artifact set was
itto's NA and CA dmg will still be higher with gorou
it's only ushi that gets a substantial increase w/ bennett
seems around the ballpark of calcs that have been done on Itto
not familiar with Xiao calcs, but Tao def can get higher than 500-600k range
yea for sure, hutao's ceiling is way higher and the average investment for Itto hurt her most in my calcs
yeah this
I'm really confused
it seems people just forgot it also gives energy
maybe it will enable him to go Albedo-less
open up his comps
although Albedo himself benefits alot from having Gorou
hard for me to imagine a better partner than albedo when you're already using gorou
yea
PSA: Albedo isnt even a good battery, he is just a great teammate because of gorou and can contribute to energy
Albedo is just everything Itto wants
Seriously albedo energy generation is on the low end of generation, on average it is 2 particles per 6 seconds, that is not good
i think geo also has a skewed perception rn because geo bursts are some of the lowest at 40
so i think ppl are too used to geo never running out of energy since 40 energy barely needs anything
No? He does nothing for him, he is just some extra off field damage that is also amazing with gorou
It is more so albedo/itto are what gorou wants
Than itto+albedo
the case for Albedo-less is someone who don't have Albedo in the first place and dont want to pull for Albedo but want to play/pull Itto
he's extra off-field damage, energy, benefits from Geo resonance and Gorou
just too much synergy
Itto can have synergy with other units, it's just Albedo is the obvious at the moment
I mean I haven't seen anyone calced Itto-Gorou-Fischl-Beidou for example
cos everyone already worries about Itto energy even with Albedo
also it'll take a while for people to get a good new set for both albedo and itto
months
Like zhongli is more synergy than albedo, cause he actually improves ittou's damage and itto has a construct so he improves zhong damage
Albedo/itto have no interaction whatsoever with each others kits until albedo is c6 or itto is c4, gorou is the lynchpin that makes the comp work there, saying albedo is what itto wants is incorrect, gorou is what itto wants and gorou wants itto/albedo/noelle
and zl's shield has good synergy with spine
Yup
im not convinced u will gain net dps when using ZL instead of Albedo tho
but at the same time, Albedo timing and dps is jank in my own Itto calc
does anyone know how much em boost from albedo + itto's high def will mean in ballpark shield strength from crystallize?
not Albedo EM boost value to crystallize shield itself, but some people calced the effective HP of crystallize shield for Itto
after all the DEF boosts and extra resistances
Depends on team buffs
But his dps contribution is higher than albedo purely because of the shield yes
I'd say it depends on who the 4th member is because univesal res shred naturally favors another sub dps presence over bennett when you compare zl to albedo
Around 10k effective hp after Q nerf from 200 EM if 4pc tenacity is on the party
Zhong shield effective hp for itto from hp/geo/crit is around 60k at talent 10
well as long as they keep putting bosses in abyss I'd say zl has the advantage
are you able to share these numbers?
60k effective shield sounds insane?
no, I stopped my own calc a while ago, and the calc was scattered out in the TC channeled
i thought his cap was like 20k previously lol
havent even updated my calc with the buff to normals
just wanted to have a glimpse at Itto
a bit dissapointed with that buffs tbh, rather have them buff the kesagiris
if there's anything last i'd like them to add it's a multiplier for his kesagiris haha
before the buff Itto was a big brain character
cos his Kesagiris are the highest MV component in his ult rotation, normals are dps loss
now it doesnt matter that much anytmore
Now Itto is caveman
matching his lore
true unga bunga
4pc tenacity, geo resonance can get you 27k and then itto has a shit ton of defense with gorou (around 2.2x tankier than other dps even after Q nerf) so effective hp for him is around the 57-60k
wait sorry what Q nerf is this?
Does Itto get poise on Q
i think he only gets it for his CA
He gained 20% phys and elemental resistance during Q now he loses 20% phys and elemental resistance during Q
CA based Itto
!!!
tf
And SCAs cost no stam at that
why tho LOL
They just balanced him because he was WAY too tanky
He's THAT tanky?
wait so this is not mistranslation
He was taking 1/3 of regular damage, now he is taking 45% of regular damage
he actually gets penalty during ult 
He is still WAY more tanky than any other characters
Oh also he scales with DEF so you really have to 90 the dude
Nope, this is also reflected in chinese
Bennett tier base attack btw 
okay, interesting
You can, but it scales logarithmically, so the more defense you stack it will matter less and less
But hey you can add xingqiu to the comp and cut damage received in half again

well of course it's not enough to make him fragile, but now crystallize is a bit more sus as a defensive tool to keep spine stacks up
hu tao is not amused 
Oh my god not XQ again
Yeah crystallize needs a good off field applier now like raiden, (hmm i wonder why raiden fits, almost as if mihoyo is pushing for the last slot in the comp to be raiden, weird right?), xiangling, beidou, etc. Someone who can deal some consistent elemental damage sustainabily with raiden being the best due to being able to carry 4pc tenacity and contributing to team energy if you want to ho off of crystallize
That was a joke, xingqiu does not synergize with itto at all
Wait Raiden would kinda suck in an Itto comp, ulting with her seems clunky and the burst dmg is wasted
wait i thought raiden was bad for itto
lol unironically now NA spam might make more sense because it enables you to use xq?
as in like she's just worse than say fischl or zhongli in that team even with the ToM buff
You would just ult with her tikk energy is fulk then swap
TOM RAIDEN KEK
She would be pure battery
She is than zhong 100%, fischl kinda fischl is awkward to use with him still
her E burst dmg bonus is wasted on itto's team tho
itto doesn't get any dmg bonus and albedo and gorou have low dmg ults
Albedo has a very high damaging ult that is incorrect, it is just not reflected in the build he is using there
well, i mean, im assuming 90% of albedo users are going to end up using his new sword for him which doesn't really benefit his burst dmg
But the reason to use raiden
Is team energy
It is not to improve dmg numbers
But dps
plausible, i guess it'll depend on how reliably itto and gorou can get back energy
my thought was that fischl's energy would be enough will doing more dmg for their team / more crystallize procs
Fischl is single target, has a range limitation on a comp with no grouping cc (cant redeploy oz) and a lot of knockback, c6 only triggers on normals which itto wants to do but less than chargeds, and we dont know any kind of ICDs so fischl a4 might be very dead because I assume default ICD for everything itto does but ushi
No, a4 is why fischl is broken in sucrose/beidou/xingqiu comp
ah i forgot fischl c6 doesn't work on ca
It is AoE damage at no cooldown whenever you trigger a reaction
For example imagine a world where itto charged attacks have no ICD
Then fischl is REALLY good because of her A4
has anyone done frame counting on the newest video?
But in the real world where they almost definitely have regular ICD it will be meh
what is actual dmg?
accounts for lvl diff, res, etc i think
this ^
i assumed lvl 100 enemies for floor 12 abyss
so you'll do about half the dmg
i just wanna know now if c1 allows itto to squeeze in another N4CA4CAF at the end
45k DPS??? that seems unusually high
it might be because im only dividing it by 11 instead of more likely 14 lol
but i kept the condition the same for the other characters (dps dependent on skill or burst time)
45kDPS will be like 25K charged attacks and 20k normals
When fully buffed (c6 gorou, c5 bennet, zhongli) he outputs around 50k dps

And that is one Q per 20 seconds
Margin for error
Vs a lvl 90, 10% resistance enemy
what is your rotation?
if i remove the 2nd ushi from my rotation, itto c0 R1 with just geo resonance is still hitting 40k dps for me
This is with 2 ushis too
any tldr for the itto theorycrafting stuff? Saw someone above saying Itto should match a hutao dps? That sounds pretty strong, any caveats with that, etc?
Can I see the sheet?
with gorou C6 im reaching 64K dps O_O
Or atleast the calcs?
I'm calcing dps with downtime included and then some
One Q per 20 seconds
oh i see
lemme recalc with that
okay DPS over 20 seconds for my itto
25,000 DPS at R1 RS C0
35,000 DPS at R1 RS C0 w/ Gorou C6
so w/ bennett and zhongli i could see that reaching 50k
but idk if you'd run bennett in the team tbh
when you already have gorou
It is just meme territory yeah
But hey c6 r5 itto with c5 bennet c6 gorou and zhongli and whale artifacts can reach 100k per kesagiri slash with some whale comfort for anyone who is going to go that far
how important is albedo in itto comp?
Not important, one of the best teammates though because geo doesnt have a lot of good supports so having a subdps that cares about the same buffs your main dps does is good
hutao has a higher ceiling with investment but at around the same average investment for itto and hutao at C0 and R1 signature weapons, hutao vape total output is maybe 16.2% higher than itto with my calculations, but itto has AOE, greater tankiness, and in general his team comp should be more comfy than hutao's

i might be biased though bc rn im of the opinion that itto is at least xiao and eula level
What comp is that for hu tao, zhong/albedo/xingqiu ?
just hutao and xingqiu
Lol
Nah, he is definitely better than either of them in a c0 vs c0 comparison
Well, from sheet data
itto dmg is calculated without gorou for comparison, but with Geo resonance since i expect you'll have that
i also included geo resonance in hutao calculations
He is mainly gameplay based in what his powerlevel actually is
On practice it might be different
There's a character that can beat Eula in a sheet comparison?
C0 vs c0
C0
C0 vs c0 there is a lot of them
as long as i can get around 300k per rotation in
like 15-20 crit roll i think itto is good enough for me
Theres a lot of characters that would easily beat Eula
I am speaking in terms of spreadsheets not practicality
Show it then
You can get that with 0 crit rolls

welp itto is op please nerf
*insert clickbait tumbnail
maybe not 0 lol but 300k is very low for a 20 crit roll itto
you'd have to use sac greatsword or something
hurl that double ushi
Nah, literally 0 crit rolls with + 20 artifacts and geo resonance with r1 redhorn/r5 spine can reach 300k per rotation
20 crit roll is the most my sanity can handle while handling artifact farming
beyond that just rng cancer
20 crit rolls is p cracked imo haha
I'll dm, it's too controversial to post here
Nah dont bother
I know what ur about to dm lol
Just ignore that sheet if ur talking about the Zak's old dps sheet


How does c0 itto compare to c6 Noelle btw? Is there a damage increase and is worth it over the uptime flexibility Noelle offers?
Noelle probably has better aoe too actually
based on my calcs, with the same artifacts and R1 RS, c6, noelle's output is around 330K
while itto's is almost 500K
Includes downtime?
Noelle's plus point is she can swap out at anytime too, and she basically has 100% uptime on her burst
noelle i have included her c4 and e talents as well
500k for itto is low unless that is him by himself
Yeah and he scales better with buffs than noelle does
noelle heal w/ R1 RS is like 1272 per hit
From my calcs itto does around 25% more dmg than noelle including downtimes
personal or including buffs?
Noelle doesn't need zhongli though
does c6 gorou benefit itto or noelle more or is it the same
itto more
tbf neither does itto
She doesnt, she also does not have anything better to run though
Albedo
Like itto doesnt need zhongli either, he can sustain purely from crystallize very easily
Or Geo mc
Zhongli is just good for the whole team
Both solve energy issues
Albedo doesnt even begin to solve noelle's energy issues without some fav weapons on the team
Geo mc does
Does anyone have frame calc comparisons for ittos attack strings
I'm curious to see if his frames are faster or if my eyes are deceiving me
But gorou doesnt care about his weapon at all so he can run fav/sac bow for free in either comp
c0 itto will verifiably do more dmg than C6 noelle at the cost of fully healing a team and being able to switch / have 100% uptime seems to be the gist between the two
Don't quite agree with zhongli in itto teams too, you unironically get more damage and utility from Albedo
I dont have them anymore, but around 3 seconds for 5 CA combo and 2.5 for 4NA is what I got (not exactly these numbers obviously, just a fair enough rounding)
I wonder if that's faster than Eula's string
It is
Full eula string
Is 4 seconds
So he's now the fastest claymore character 
thank god
i actually loved using razor when i was leveling cuz his attacks are fun for claymores
Fairly sure noelle is faster than eula too cause you can cancel the last hit quite early
noelle is resident sleeper for me
yeah using razor is fun
Yeah keqing mains has noelle na4 at 174 frames
damn that feels faster than when playing hahaha
how about itto na4 during ult vs razor na4 during ult
i think itto's is slightly slower but haven't really compared
then again razor's 4th na is so long
yeah i'm just excited for a claymore character that can attack quickly again lol
conceptually itto is like the perfect geo character
unga bunga clobber enemies with rock
we love to see it
I'm sorry, what better utility?
albedo crystallizes easier than zhongli since his aoe is so small
i wonder if itto's high DEF makes crystallize shields strong enough to just pick up and refresh as you go
I'm sure you have enough sources of geo to crystallize without albedo just fine
Yeah who cares about albedo then, your whole attack chain is geo dmg
The thing albedo provides is good subdps due to gorou and new weapon
inhales copium 125 EM is what makes or breaks albedo's utility
that's the only albedo utility
zl having a shield already trumps that utility by a mile
sorry i should have added /s haha

i unironically think 4 Geo w/ zhongli albedo gorou itto wont be that bad
i feel like lectors / heralds are the only true counters to geo
in terms of abyss meta
im hoping zhongli burst + itto NA will be enough to break through mages shields and whatnot
abyss rarely has bosses tho that can break albedo's e
It wont
It is his best comp besides bennet being in the mix
still think there is no way itto's CA doesn't get a buff if the NA spam is just as strong
it just makes no sense
It is not just as strong
CAs are faster and have a final hit
That is basically 2 hits
I think somebody calculated the chains here to have similar output, frames considered
albedo provides more damage, provides more energy, you dont need to force yourself to play around the pillars for energy, you're a 3 geo team and having a shield is probably the least of your concern, is what I meant by more utility
You basically get 6 hits in 3 seconds versus 4 hits in 2.5
wait is CA4 3 seconds or CA4 + CAF?
there's no current way for itto to go beyond a 5 stack CA sequence besides C6 and a possible ushi stack right?
Ca4+caf is 3 seconds
C1 does it too
They contribute around the same team dps
even with the new albedo weapon, artifact sets, and gorou buff?
Zhong's personal is lower but itto's and gorou' are higher and your 4th non geo char's is a LOT higher
Just that 4th character dps with zhong vs no zhong gets a 17% dps increase
what about energy
Energy zhong is worse if c0, better if c1 vs albedo
are we assuming zhongli + gorou is enough to battery itto at 0ER?
the c2 energy reduction is looking yummy too
With realistic eneregy generation for ittou and gorou not even albedo/zhong/gorou/itto is enough for 0 ER
This is with gorou holding fav/sac
but the amount of field time it requires for two c1 zhongli pillars...
yea still not sold on zhongli, sounds like too many caveats just to match albedo's set and forget E
Not a lot, you would have 1 first rotation, 2 on second or you can spend some extra field time, also albedo E snapshots everything so it is actually around the same field time cause albedo needs to recast E if using new set
And c2 zhong is even easier
I need to read how the new artifact set works
Cause you never actually hold E with c2
Also zhongli is always good where albedo is kinda useless in scenarios like current 12-3 for example
The geo aura shockwaves just destroy his E over and over
Kenki also destroys albedo E very easily
While zhong at a bare minimum has the shield to improve team dmg
They are both good in different spots, if you have all of them you can run them all together and have a great team
Only reason to not run all 4 is saving albedo/zhongli for your second team as a support
yea you have good points
thats the one long term issue i can see with albedo. if Itto really is hard dependent on a battery, then you may find annoying situations where you cant get his Q back reliably when dealing with albedos E constantly being destroyed by certain enemy line ups
Thing is, again
Albedo is not a good battery
He is really not, he helps
But he is not actually a good one
who's a good geo battery then?
Geo mc
something less vulnerable like Geo traveler with Fav sword or C2 ning with Fav codex
Ning, if she is c2
Yeah like deus said
if that's the case ig i'll build geo traveler
what about gorou? is he a good geo battery?
we dont know, but prob not
Dont do it yet
We dont know gorou/itto energy generation
with the recent changes to the weapon, how good is it now
still plans for now, idk if i'll pull for itto
it depends if there's a rerun character coming
All we know is that gorou can run favonius/sacrificial bow at no cost at all
Since gorou has no good bows for him
trying 100% uptime noelle is pain in the ass to do
im gladly play with some cooldown
and frontloading damage is good when you fight enemy with high immun animation like hypostasis
10 sec CD E, 80 energy burst. usually means the unit wont be a good battery by default. but yeah a Fav bow would help since gorou can just be a buffer bot
No, 10sec cooldown E usually just means 3 particles
3 particles isnt gonna be good to battery on a 10 sec skill
and sac wouldnt help since his E is meant to buff with a circle
Fav sure, not sure id use sac.
It makes no difference
I dont know what you mean with the circle thing sac bow just lets his 2nd E be buffed by the first E and then it works the same for other party members
well its not like his E is gonna do dmg regardless
It is not amazing but it is usable
Like 40k damage from 2 sac bow Es together
More if he is c6
4.3% better than R5 SS
14% better than R1
for specifically itto
i imagine it's also noelle's new bis
And that goes up if you ever attack with itto outside his Q
It is yes
R5SS will only yield higher dmg for ushi
can you actually squeeze in two ushis in one rotation
Nah
animation + hit lag 14 seconds??
really? from leaked videos of him it seems his burst can last at least 13 seconds
the duration starts right after his ult animation right?
12.5 is Itto's baseline since his Q has 1.5s cast time
so maybe thats why
So around 14s total is very plausible with hitlag extension
No, that is his field duration
him being a claymore user should make the hit lag longer than others no?
Not his burst duration
Cause you cant actually act in animation
So no use counting it
It absolutely needs to be accounted for with regards to Buff Uptimes and rotation time
Just not the options for his personal combos within the time frame
in this video he activates burst at 0:58
he attacks 15 CA until 1:08 cuz c6
burst ends at 1:12
Yes, but read the conversation and then come back with actual relevant point about it cause those are not relevant to the current discussion
2 ushi casts should be possible at a base during his Q if it is the first thing you do (and it should be)
given he's not attacking for 3-4 seconds at the very end i feel like 14 second burst should be doable
And his animation has no factor whatsoever in this cakculation
and therefore ushi at start of burst and at end seems reasonable
although what might be more likely to happen is ppl forget to use ushi cuz they spam CA until burst ends 😂
i also wonder if itto has xiao's energy limitation for E during burst
i assume not cuz xiao's e is balanced around c6 presumably
Yes, but burst animation only finishes going into 1min
So actual duration of the burst is 12.5 at most 13 seconds
Isn't that because of hitlag?
If its just about fitting 2 Es, yeah its not relevant, especially not since he can fit 2 anyways.
i think you can see itto starts his burst at 0:59 and it ends at 1:12 so that's already 13 seconds
add in another 3-4 seconds of attacking and you might reach 14
Yes, it is, we are trying to figure out how much hit lag can impact it
average will probably be 12-13 seconds tho
I think this will be exact duration of his Q to be fair
Cause you do want to cast ushi twice
And no hit lag on that
thats gonna be a bummer
Although if you time it correctly buff will only expire after ushi animation and damage is dealt so if you cast ushi on the last Q frame it is extended through its animation
pog itto can have additional 1100 MV during his rotation!!
i find it so funny when reddit ppl look at c4 or c6 changes and vilify mihoyo for nerfing inazuma characters
c4+ is irrelevant to 99.9% of players 
they're just balancing for the increase in critdmg from the weapon's changes
love hate relationship w/ genshin community
watching new players play on youtube and stuff is fun
but man the takes you see on reddit 
Not only that it is actually a buff and lets you explore other playstyles
With c2 exiting out of Q early isnt a huge deal and you can take advantage of that and with c6 his 2nd rotation onwards got stronger
how are the 2nd rotation onwards stronger? is it spillover from the 10 sec def/atk boost?
cuz i thought the 20% crit dmg increase didn't outweigh the crit rate loss but maybe not
It will reach till his next Q, but not much. You still spend ~6s on a Support rotation, 15s on Q cast
So you're left with 2-3s of the C4 Buff on himself
Albedo could snapshot Itto's C4 which is neat I guess
anyone know the general consesus of how much better redhorn will be than wb?
Wait, did they buff him again?
If Itto's Q snapshots his DEF conversion however the 20% DEF would indeed be permanent
it feel like its more of a 50/50 type of thing
some nerfs some buffs
Massively?
It's CD weapon
It's going to be amazing even if passive sucks
They mostly just reaffirmed the datamined Buffs form last week, buffed Redhorn a bit more and changed some Cons
Just by the pure 88 CD
i was just curious to see what the difference was
Itto is powecreeping Xiao now
Also i saw a video with him doing 38k dmg? Was that with artifacts?
Whats powercreeping?
Im sorry
Depends on your definition of power creep
Come on
just imagine diluc, and how he was probably a good dps at 1.0, but by 1.3 hu tao came and was way better, thats basically whats happening here
I still dont get it
We can't compare Itto and Xiao AoE directly and if we jsut look at paper DPS Xiao only looks good in personal dmg but not in Team Dmg
just a new unit comes and is better than the old
powercreep is basically when new characters out-perform old ones to the point that the old ones struggle with new content
Okay
there's some nuances to the definition but it's the gist
xiao still benefits from greater AOE than itto
gotta wait for xiao rerun for them to release a new anemo 4star that supports xiao like gorou supports itto
Also i saw a video with him doing 38k dmg? Was that with artifacts?
and the possibility of getting a dedicated artifact BIS released for him and a dedicated 4* anemo buffer
Itto's AoE looks good enough for most content
that's definitely with artifacts lol
was that his CA?
I'd rather have him have less radius for more DMG
In my current Calcs Itto with C6 Gorou + Bennett beats non-collision Xiao with Bennett, TTDS and ZL shred. And Itto gets Albedo on top
agree, ushi should help his frontal aoe but xiao will probs still be the aoe king
What about 2 anemo 2 geo Xiao
Well its like 10k+ per hit
Gets completely annihilated by Dugtrio before you even consider a 4th member
oh yes the 120 fps to 2 fps vid
okay, maybe completely annihilated is an exaggeration but Itto's personal dmg is higher than non-collision Xiao there and Gorou buffed Albedo is miles ahead of non-gorou buffed Albedo
is it c6?
Yup
You can do 38k without c6
hm, then 38k is low for c6
c0 R1 RS average investment Itto (~20 artifact rolls) should be doing 38k crits
yes c6 10/13/13 talents, r5 redhorn
38k is pretty low
their artifacts have to be really bad then
In that case
Damn
thats what i was thinking
i expected either no artis or really shit artis
Cant see it clearly
C6 Gorou + C0 Itto should lead to ballpark 66K CAF
Really high investment C0 Itto can get 60k+ avg Finisher dmg
that's super high investment
you got SS?
buffed though, unbuffed just with Geo Reso its 45k
use that
^ what i was thinking, thats why i was wondering what his dmg with r5 wb compared to rs
I'm aiming fully buffed itto c2 40k SCA 80k CAF
Damn
that seems reasonable
Unless you want to use both C6 Gorou and Bennett thats a very high bar to reach
R5 redhorn?
R1
Do i need albedo to support itto?
Gonna be tough with no bennett
Certainly higher investment than I use in my Calcs and those are already pushing it for non-whales
you don't need him it's just he fits in super well for the team comp
you're already using gorou and gorou gives everything albedo wants
I'm too obsessed with him to not go above and beyond investment
80k final ca might be easier to hit with r5 SS
Redhorn gives higher CA dmg
Even the final?
Yeah, I thought that there will be large difference
yes
Yeah, not a huge difference but Redhorn is ahead
Yeah that's counted as CA
SS is only ahead with E dmg
Have you already incorporated the second row of Redhorn Buffs?
The 40%?
Society if redhorn had def to atk
28/40, yeah
Okay thank you imma skip albedo now
based on my calcs Itto R1 RS final charged attack slam is 5% higher than R5 SS
I need to double check my calc later
if you already have zhongli or a built geo mc / ningguang they can slot in the team too
How many SCA finishers are we expecting c0 vs c1
2 in both scenarios
C1 gives you more Slashes, not finishers
I mean, perfect C6 rng has only 1 FInisher
Finisher is also not more efficent than a slash, roughly double dmg, roughly double animation time
The frames for those sca looked crazy fast at c6
Fair point
i think when itto gets chaining in c6 he is the fastest claymore user currently, even more than razor?
Should be, yeah
i mean, xiangling powercreeps every pyro since release, but people didnt know 
they only buffed his normal attacks and lowered the cost of his ult and his cooldown
Yeah it is the spillover
It is 2-3% stronger, but stronger
Unless bennet is in the mix, cause bennet always skews things in favor of crit/dmg% because of all the atk he gives
Not hu tao no
And they buff his weapon
Does ittos consecutive keisagiri slashes hit faster than n1cd hutao?
Nvm looks like it does from the recent video
For a fair amount of people, yes
But then again, powercreep is not the term imo
yeah most people can't play hu tao that well
xiangling is considerably better in most cases
yeah id consider xiangling universally better
i think u can say generally but not universally
universally is an extremely strong word particularly in this game
If you're universally incapable of playing Hu Tao its true
let's say a lot of stars need to align for hu tao to be better
STish and you need to have hands, the latter is pretty rare, yeah
well in general she has bothersome caveats whose negative impact is amplified by some time of opponents I'd say
in particular having to chase really hurts her imo
although I think if you have kazuha on the team you can overlook a lot of things
Most of her caveats are skill related issues. So the degree of them is gonna vary on player skill. Unless we're talking really tight mechanical exploits a la Dragon Strike, I wouldn't call mechanical skill requirements a negative and reserve that for actuall itneraction problems that cannot be necessarily mended by playing better
i mean optimally alot of characters can be good or better* when played to perfection, but thats not always practical for all situations/people. tbh i think ease of use is something to consider, having a character who is good and yet effortless to play is also strong.
well I'm not saying perfect skill scenario should be ignored, but hu tao is kind of a spreadsheet queen just like eula
imo
although eula's issues are worse I think
Spreadsheets in general suck pretty badly for practical unit evaluation. They are baby steps towards actual unit evaluation
I think they can be useful as a rough estimate, but there needs to be a distinction between characters who can realistically, consistently get close to those estimates in practice, and characters who can't
for example raiden hyper is something I'd consider really really consistent
although there is still some random factor like bennett's circle, which I think is really volatile as a buff for most characters who don't snapshot
The thing is you don't even get to do the clean rotations most of the time, or the cleaner rotations aren't optimal most of the time. So the actual validity of your basic spreadsheet assumptions can be completely off the mark
yeah that
I also compeltely ignore AoE mods, since they are so incredibly arbitrary that they might not apply to a single realistic scenario. You invite bias if you decide from the get go how much AoE a unit can do
I consider raiden hyper really consistent because the support rotation is extremely straight forward, and then you have a main dps rotation with a character who can't get staggered
unless there is a mechanical cap on a units AoE ofc
and has some sort of auto tracking towards opponents with her attacks
Rai/Kaz/Ben is an extremely consistent and flexible shell, yeah
yeah there aren't really opponents it's weak against
itto is also trending in that direction imo
I'm sceptical bc Itto's window is so long and sustained
You can much more easily lose uptime
oh yeah it's basically like backloaded damage
Not as bad as Eula but if Kenki teleports away half rot Itto's dmg is dead
yep
Its an issue for a lot of teams
But the degree varies
and shorter bursty windows take less losses
yeah I consider xiangling's damage backloaded in the same fashion for example
XL is a weird case bc so many rotations are designed around extended funneling
International's uptime DPS is amazing, but so much of it is voided by the 24s back end
I've seen that on a lot of PMA Abyss clears
yeah and immunity frames really hurt these teams whose output is spread throughout the whole rotation
teams with really strong frontloaded bursts work better in these cases imo
Yep. So I always deduct some value mentally when I see very sustained DPS comps. A lot of Genshin fights are also too short.
Bursty Comps can usually gain mileage by ending a fight before their rotation is at an end amplifiying their advantage
The more rotations you have the less that matters
but if you end things in 2 rots
and say sustained and burst have the same overall dps
The bursty one might end the chamber in 30s
the sustained in 35-40s
yeah i actually think that like
skill requirements are important
but what's more important is margin for error
in a rotation
if that makes sense
like how well can a comp perform when u have a number of factors that would derail optimal play
there is also a tactical argument. For example the elemental shields given by the floor's aura every 15 second, since they have some sort of icd and don't apply twice in a row on the same opponents, in current 12-1 killing the first wave of samurai quickly, before the shield applied on them, so you can take advantage of the icd against the tougher pyro agents has been really helpful
How important skill is depends on the Team, but rotation feasability is ofc the frame you play in and if your rotation jsut isn't executable your skill won't solve that, yeah
flexibility in rotations has been hugely important in recent abysses i've found
there's lot of shit to play round
phases iframes auras
multiwave content
Either flexibility or fast rotations
yea
So you can cycle fast enough
fast rotations basically negate the need for flexibility
primary reason I don't buy into dual carry comps and rather look for shorter rotation options
I think more times than not if you don't synergize well with either kazuha or venti you're already a step behind in terms of flexibility, realistically
dual carry comps are a purely multi wave and high investment thing
I'd also rather get C1 Childe and 200% ER on XL and run 20s International over 24s with less ER if that was my staple go to comp
for example the geo comp has basically no cc whatsoever
yeahh
This is factually incorrect
You can look at abyss data
And see how hu tao comps perform way better than any others
sigh
Except c6 sara/raiden comps
i really thought we were past the era where ppl thought abyss usage rates were a good way to assess units
If hu tao was worse than xiangling she would be worse
where is this abyss data?
In fact in terms of clear times yoimiya competes with other amazing characters despite her dps being way lower due to how easy she is to play
There is boss a chinese and global website that collects abyss data you can look at both and they both agree with each other


my head huts when watching the vid
pong say he doesnt know, and ask waffel