#Itto Thread
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well
if in the future double carry comps become meta
a sub dps like albedo with 0 field time makes sense
thats true but quite a big if to be assessing pull value on
yea
Geo Tao would just be a comfy option, yeah.
With regards to Itto himself my primary concern isn't evne a comparison to Xiao/Tao or whoever of the Meta carries yet
I have the man losing to Noelle on paper rn
tbf
btw you asked me about the claim i made the other day; turns out i accidentally gave itto too many normals
post 2.3 noelle is a very different proposition to current noelle
so losing to noelle sounds a lot worse than it is
Noelle is getting a huge upgrade, yeah
I still have him winning against noelle using SC5+N4+SC5+2*E, but by a small margin
that said it still raises huge question marks re value
But why the hell would I pull for Itto who has no utility when I can run C6 Noelle who is shielder and healer on top with insanely flexible rotations
and like noelle has heals and aoe
ya for sure
massive aoe
but itto looks cool lmao
true but realistically right now to boost noelle you need c6 gorou, and there is no scenario where you get that without getting itto I think
so the question "is itto worth if I have noelle?" must be seen in perspective
rn
You won't get C6 Gorou w/o Itto, no
But you also don't get C6 Gorou w/o C2 Itto realistically
same story as with Sara
where currently C0 Raiden + C6 Sara isn't really a thing
but will become eventually
So C0 Itto havers don't have access to C6 Gorou either
or only a tiny fraction
yeah
And then you can argue get C0-C3 Gorou and run that for now
just speaking about the itto - noelle comparison specfically
there is no "is it worth pulling for itto" if you go for gorou hard, coz you're getting him regaedless
fuck man the more i think about it tho itto being even close to noelle is pretty rough to think about
noelle literally has heals shield and absurd aoe
while itto is a specialized damage dealer with smaller aoe
Remmeber we dont know enough
yeah that's true it is very much a hypothetical atm

Thats true, but you can still just run Noelle and bench Itto if he wasn't worth it
Given though, that the Beta Build Buffs weren't pushed to the Beta Servers
I'm moderately optimistic we will see some more Itto changes down the line
I don't think they were fake but the might get expanded if they didn't push the build
or maybe they noticed that buffing only NAs by 25% might brick his gameplay
buffing his NAs seemed weird tbh
they made special charged attacks for him, why buff his normals
giga buff for phys itto
I got pure NA combos super close to CA combos with the Buffs in terms of MV
A4 will push CA ahead but still
I'm super curious about his stagger
wouldn't be surprised if he launches opponents towards the moon
full on ragdoll on his SCA combo
built in overload type of stagger
Guess I'm gonna revert the current sheet and make a copy for the Buffs
so that I can work with the updated combos anyway
that seems high
50k Itto Slashes with 3.5k ATK sounds like brutal crit fishing or cap. I get 33.5k avg with 90/230 4k ATK T10 Itto
yea you're probably looking at 30-35K avg at the high end
with gorou buff and r5 spine
i don't get why we need leakers to post damage numbers when we have all the mvs and a half dozen different calcs that all work
eh a lot of the more casual players can't be bothered to find calcs
for how little context they're providing, they could give literally any damage number and justify it by fudging levels/gear/buffs invovled
I feel like this is another Yoimiya doing 70k NAs story
where it is indeed possible and might've happened but involves gear levels or other outside factors that just don't apply to 99% of the playerbase
I have no doubts some super cracked whaled out Itto will do 50k+ Kesagiri Slashes
But no way is that gonna be a generally accessible number
honey gave itto the buffs again it seems
I'm gonna assume then that they know he's going to be getting the buffs next week (prob from their own insider)
good thing i never undid yesterday's buffs on my calc
Didn't roll the changes back either, yet
Guess I can just continue working with the changes then
Time for viable NA only combos
around 5%, depending on the combo
his normals increased by 25% but they weren't a big part of combos
I get around 6%, same story basically
yea
so it doesn't really improve his current otulook much in that regard
redhorn buff is another 7% on top
R1 Redhorn only catches up to R5 SS with that though, 2% ahead or so
yup
how is he looking compared to noelle now?
Under ideal circumstances in a vacuum Noelle wins with 4x N4D and ties with 5x N3D for my Calcs
vs what itto combo
Q -> N4 -> SCA5D -> E -> N2SCA3
Is what my Calc currently uses
I'm in the process of updating the combo options with newer frame counts, so damage might improve with a newer combo
that's probably on the low end of what itto can do
can't really help it though, just like with raiden it'll take a few days after release to figure out what optimal combos are
Its definitely conservative
I settled on 3x N3C for Raiden initially based on frames and in the end she got a N1C on top
3x N3C is still a pretty good measure for real combat where you might have to do a dash or two
If combat is disruptive thats true, yeah
so same for itto, we can use a conservative estimate and say you can probably squeeze in 20% more damage if you really try
My original take on Itto was: Q -> E -> N3 -> SCA4D -> N3 -> SCA4D -> E
which is optimistic for current frames but not completely out of whack either
E is hypervaluable doing the damage of 3.5 Slashes while only taking the time of 1.5 Slashes while also generating Stacks
yea
So I'd look out for combo's using E as much as possible
Its slow and E also overcaps stacks
so no point in doing N4 if you use E
MV/s wise N4 seems fine, but it eats a lot of time you'd rather spend doing other things
I was planning to do iterate over combos assuming a 12-13s window, given that we have so preliminary hitlag counts for his SCA combos
And see where that leads
the problem is not that itto is underwhelming compared to noelle
he does more damage in a much shorter duration rotation if you count just their windows. The issue is that the current geo team doesn't look constructed to benefit from such a thing
if itto's damage was diluted to a 15 seconds window for him the rest of the geo team would still deal the exact same damage
that's the big issue here
actually I wouldn't be surprised if he had some of the highest dps relative to specific character rotation
but again, if nothing is happening in the remaining 7-8 seconds of team rotation this generates no advantage over a character like noelle
but it's clear that the direction they're taking with him is a hypercarry of the highest degree with near 100% field time thanks to c2, but idk how practical that is
although I'd definitely say it has more uses than most people are giving it credit for
what if with c2 you can run just 2 geo and be fine for itto energy gen?
then the team possibilities expand
oh wait u still need 3 for gorou nvm
but still I think having a quick burst reset can really help
@reef stump about c2, let's say you can fit two itto bursts in a 30s rotation, how do you think things are looking
second burst not buffed by gorou ofc
or can you still buff it with gorou's E

@pearl bone you too
You're forgetting hitlag extension and cast time. Itto's Q cast was somewhere along the lines of 1.5s to 2s, whereas hitlag extension will likely lead to around 13s Q windows. So in effect he has 15s field time.
the changes are real told you
For Noelle the situation is a bit different since she has a theoretical 100% Q uptime but can also switch freely. And I accounted for her Q cast time aswell, so its not like I'm attributing to her combos that span 15-17s of actual Noelle swinging. Terra also provided me some footage to confirm the combo possibilities within a roughly 20s rotation.
q cast is that long?
And for Itto C2 to do anything
a lot of boxes need to be checked
especially now with 18/70
He needs his energy back asap, no time for funneling a bunch
Recasting Buffs needs to be absurdly fast, which also means Gorou needs to have his Q back asap or alternate between E and Q which mgiht make Albedo suffer
And even if that is all working, you might still end up with a 18s rotation while skipping on recasting Albedo E and whatever your fourth slot does
yeah I was thinking standard rotation for first burst->gorou E -> second burst
You kinda want a Gorou E at the evry start to immediately snapshot with Albedo
Gorou E -> Albedo E (Q) -> 4th slot -> Gorou Q -> Itto
yeah but it's 10s cd, it will reset even if you use it at the start
yeah, it comes back anyway
but the question is if his Q comes back if you only have 1 E per 2 rotations
we're talking Geo not Raiden comps
Might need absurd ER on Gorou
it should be 2 E every Q with what I said
->gorou E -> itto Q, repeat of that one
But then you need Q every rotation again
And also do full Support rotations again, which means that there is no way you get a sub 20s rot
Ah, so you mean E (Supports) Q Itto E Itto as a long ass rot
ye
I'm a bit sceptical for energy with that tbh. You also don't get 2 Es per Q window as you might get normally and might be part of your energy requirements
You also sacrifice your 4th slot almsot entirely
hmm
And if we roughly map that out
Lets say 5s till your first Itto Q
Then 15s of Itto
Then 2s of getting Gorou Buff back up
and then 15s of Itto
37s
yeah prob not enough damage from itto to justify it
Yeah, likely. Just do another 5s of Supports properly
play a 21-22ish regular rotation
Unless energy is an overwhelming issue for Itto C2 is pretty much bait
If they cut his Q to Raiden length it could work
But tbh even with RaiFish getting a 18s rot is super tight
We could use the same mechanic Mhy uses for Ults nowdays. Just freeze all timers during Q cast animations
In case you didnt know it was an option, xiao also has a similar issue
Would also help ZLs Q not being worth casting etc.
Pre-funneling for Itto is only really helpful if he can't generate energy in his Burst. Otherwise his E is by far his highest MV/s option.
And afaik we don't have anything remotely as capable as Sucrose for Geo Supports
I mean, if it works, ofc, pre-funnel with another Support even if its only 2-3 Particles
i mean wouldnt gorou pre-funnel somewhat in a typical rotation? Gorou E->Itto Q
If you start out with Gorou Q to snapshot Albedo
then you can use E for Itto
but that also means you can't use the C2 extension and mobile version of the Buff for Itto.
And if you QE you don't get to snapshot Albedo
i've thought of a few scenarios and can't make use of his C2, maybe fav Gorou and Albedo will magically be enough for Itto to do a buffless encore Q
think C2, C1, and the NA buff are just QoL for casual player gameplay
I think Itto C1 has some merit as it enables doing extended combos out of the box with the help of E. Not a HT C1 but you can probably get 10-15% DPS out of it
hmm
you were saying NA and CA combos aren't all that different now tho
so if that's true does extending the CA string help that much anymore
what Itto does in Q doesnt matter anymore
what a bizarre change
does ittos cooldown change make c2 more valuable or does it make his rotations a lot more tight and strict given the less time?
I think tighter, knowing that with c2 max stacks, the cd would be faster than his infusion
Don't see how his CA doesn't get buffed too if that's the case, it would be the most non sensical kit development in genshin history otherwise
and we got some fierce contenders
His A4 will still pull CA combos ahead, but the difference is way too small
Somewhat unnecessary actually, knowing u have to buff him again so u won't be able to use his q
so his c2 is only really valuable for energy now?
Think so
Even before the changes it was jsut energy
always has been
doing a sensible Itto rot below 20s is basically impossible
They really should change the cdr
The changes made him stronger but he seems like a scuffed unit overall tbh. While still ofc somewhat speculative:
- Difference between builder and spender combos is incredibly small, completely voiding the point of the system
- High energy cost with an element notorious for low energy gen and relatively low funneling ability for a selfish unit
- Noelle seems performance wise way too close for being way more flexible with significant utility over the dmg stick that is Itto - and they fill identical slots in the same team.
- C2 does something he can't utilize
- His signature weapon is a SS sidegrade, while being specialized to him (and Noelle)
i consider the first point to be a good thing
I'm still optimistic that he might be able to do significantly better combos than assumed so far, but that doesn't solve the other issues
having varied combos is its own reward, no need for specific ones to be way better

There should be a reward for mastering Itto and not have random button mashing be just as good as well executed combos using his core mechanic
it's not quite as good though, a small margin is fine
like raiden N5s versus any charge attack combo
For Raiden there is no mechanic around CAs though. CAs aren't an integral part of her kit
CAs are Itto's primary gimmick
Thats as if Xiao plunges were roughly equal to him just swinging randomly
CA being any improvement over NAs is already a massive upgrade from any other claymore user
honestly i'd rather xiao isn't so confined to plung spamming
there are a bunch of enemies where being midair screws up their AI
They better buff his Cas idk so ppl would use it more
and autoing during his ult is horrible damage
I feel like if not, ppl would just use na strings
Its not like this is an accident or gift, he is specifically meant ot have them be his core, just like Ganyu's CAs opposed to other Bow users.
why would you not CA though, even if it's only a tiny bit better
his CA costs no stamina and is easy to do, you just hold attack
In any case I'll iterate over some more combos to see how large the gap is, since MV ofc doesn't tell everything and I have some newer frame counts to work with
with no stacks he does a really slow slash
so just don't do that
err on the side of doing more NAs
With no Stacks he does an incredibly slow slash thats basically jsut there to tell you that you messed up
it's the final slash of all claymore CAs
it looks like the final hit of regular Clamyore CAs
So basically it's just there as an indicator
But you never trigger that unless you initiate a CA with no Stacks
You can't accidentally transition into it
Its still the beta we might get some 2nd wave buff next week if something feels off on their testing
i mean, realizing he doesn't do his little teleport should be more than enough of an indicator you have no stacks

sticky controller button 
E is like throwing a truck
it doesn't make sense when one of those combos has to built up and is being highlighted as his main aspect
it's a design disaster
its like throwing a bull 
A supermassive Bull then
your actually right tbh
Quite literally
it's not like it's worse than NA right now
it's still better
Ushi is just built different
you just want a bigger margin than i care for
his E did no damage when it failed to spawn
ushi does surprisingly high dmg
CA isn't exactly a high effort combo so better by any amount is fine by me
it just makes really little sense, it's like if xiao's or Hutao's NA did almost as much as their plunge/CA
If that thing just despawns if hurled into a Boss hitbox with no damage and possibly no particles, yikes
that's what it seems
geo construct issue
that would make them less crippled in scenarios where you can't plunge/CA
Itto gonna have some steep er copium on boss floors
they should have made it a taunt instead like mona's or ganyus
so it could work on boss floors
Itto's taunts right
yes
what is the scenario where you can't plunge?
Childe e
E can be like 20% of his total damage, if you just randomly lose that literally go play Noelle lol
if you plunge against a ruin hunter it flies, if you plunge against kenki it dashes across the room

lots of enemies have special AI when you're "out or reach", which includes being midair
doesn't seem to me it's been a big issue for xiao at all
for hu tao ig you're referring to stamina
but that's more of a natural ceiling on her dps at c0
the point is, itto's kit is designed to enable his CA from top to bottom
so if they can't outperform his NAs significantly that doesn't really make sense
Correct
enemy AI is definitely whack against vertical mobility. Ruin enemies in particular just go haywire
i mean right now his CA are still > NA right?
Part of that is solved with a shield
theyre faster and have better scaling so id assume so
In terms of MV it looks REALLY close right now, but his A4 will pull the CAs ahead
working on the Calcs for that, wanna optimize combos first
from the same video with the failed summon, Tap E @60fps is 33 frames straight into a dash too
I made a sheet but it doesn't take account of cr, er, and substats
33 is even faster than what you got before, but not with the Dash, so not sure
if all else fails, just use itto as a GMC replacement for noelle
spam E for damage and energy
Which it should not
His E only does damage in Q
so using him as a copium battery is gonna net you no significant damage
33 is the true Tap E because there's an immediate input after it (the dash), the one at 30fps didn't have an input after so it was the full tap animation
you can call up the mihoyo designers and tell them what itto should and shouldn't do
But does tha guarantee you can also chain that into a NA that quickly?
i'll work with whatever
Ngl since gorou has a summon it might not be a frontloaded particle gen
Same with itto
that we don't know
Not so much for this one
I guess I can reduce E frames to 40, as a safety layer in case the NA/SCA transition is a bit slower than a dash
And if it turns out 33 works for both, then all the better
His summon doesnt deal dot
It should be like saras gen
Would likely be preferable that it gives energy immediately. But at the end is ofc better than nothing at all

Ic ic
same way zhong can i think
Just taking account because it is a geo construct and it might not spawn, which may also mean it may not generate energy
my info doesn't give anything about itto particle gen so i dont know about that stuff
Just ask them do to an E and ask how many balls they got
wdym fail

doesn't it do damage on cast
Should do dmg on impact from the description
Bear in mind that
but haven't seen a clip yet for it actually doing any damage
That was waffel's clip
yea so theoretically even if it fails since you cast it on a boss it should still do damage excluding bugs
maybe bugged?
So it might just be a broken skill thing
that would be extremely weird
Hopefully
Nah those clients have skill issue
Private Server Builds are often disfunctional, so might very well be the case
Mostly not being complete in animations
So they try to gradually make it work
the same reason dim would sometimes say that aninamations are broken
And would reupload
it also failed to summon on the flying doggo boss, and even if there weren't any damage numbers, there was crystalize so we could tell if geo dmg hit. When it failed to summon there was no crystalize even tho the doggo had hydro applied to it
i'm scrubbing vids looking for Es
i mean if gmc does damage when his construct fails yeah itto should aswell
does ittos c1 change his rotation heavily?
it lets you start with a CA combo, overall effect on dps is probably not much considering how close NAs are now
It lets you start off with 5 Stacks, so you get a SCA combo frontloaded and you can do some big brain stuff with his E to get up to SCA8 out
his E realistically gives 3 stacks at the least right?
2 minimum up to 5 if it gets smacked perfectly on icd
Yeah, C1 gives you them in a staggered fashion, so if you couldn't gain them on the fly C1 wouldn't work well
i was assuming it gets hit at least once, but maybe that's giving too much to genshin's AI
You just need to get a second Stack before you trigger the finisher to keep going
budget c6
Against Ruin Guards and such absolutely, but small mobs might just get stunlocked to death by Itto
Itto on burnign grass OP
gotta get Dendro and set the Bull on fire
Itto Dendro synergy confirmed
i just realized from all the videos of the failed summons, something pretty big honestly and Should be changed
a failed E summon does no damage, and also gives no stacks
Lets hope thats an issue with the build and not intended to happen for real
Otherwise that will cripple Itto substantially in any situation where Geo constructs have issues
oceanid 
i haven't seen those, link?
across 3 videos, i found 4 failed summons
this has one
this has 2
this has one
Sac GS stonks
2 bull throw gaming
80% of the time it works every tie
Just reset if it doesnt
Need to throw that in the Calc

Sadge, still loses despite the sweet combo
only 3% behind my current R5 WB calc though

I mean, they seem to have made it an intended feature
Albedo and gorou are literally nothing without their constructs
only itto values were changed but not the weapon's cd?
Also true. Although its not as crucial for Itto to have the construct remain on field. So I'd think it would be a bit sadistic if he missed on the on hit functionality of his E if it impacts on a surface where the construct immediately breaks.
tbh, albedo and zhongli constructs do damage even if they are cast and the construct spawns somewhere where it's instantly destroyed, dont about the particles tho
My original runner up combo is back on the menu with newer frame counts, being roughly a 14% increase over the old combo beyond the Buffs he received
Depending on hitlag extension and stuff that combo can also get a bit stronger if his E gets hit
Will Itto and Raiden work? Or is it massive copium?
How is itto dps compared to liyue trio?
Dont compare dps like that
Then how?
just dont
excuse me beidou?
and albedo 
why put two energy hungry units together

actually it might work if the battery in question is raiden
but wouldnt putting gorou in there better?
Yeah raiden batteries
Albedo is nice since you might get some e uptime during both raiden and ittos on field time
Gorou only benefits itto so hes not that useful and only two geo as well
Probably get almost an even amount of dmg from all four characters
Just not a fan of extended rotations
And beidous probably better off in another team like sucrose taser
And you’re running 4 highly invested units, 3 of which are 5 stars lol
Raiden + Itto is

maybe use ER sands instead of def? 
smaller numbers but better rotations (and no need to build awkward teams with EMC or raiden)

no
im right in assuming that itto is similar to xiao and hu tao and diluc that he needs to be on the field as a "selfish" dps, right? he's not really made for quick-swappies?
diluc doesn't have the same issues
he can be swapped if you need it
but yea he's like hu tao and xiao
Is it that bad?
its okay
Raiden Itto runs into very long rotations and Raiden doesn't have a shred of Support in the Team, so her own damage will suffer a lot. Have a hard time believing its going to be worthwhile.even if it drops ER reqs.
source? 
waffel/pong
waffel
it was posted on the leaks subreddit
yeah stealed again
ohh, can you send me that reddit

i dont recommend it 
too much drama
ayato mains still mad at ubatcha
theoretically how many SCA itto can do with c6?
we shouldnt see dmg in leaked video tho
i think it would be the same amount he does at c0 x1.5
at max superlative stacks
however many will fit in 11 seconds
20+
its not a dmg showcase, more like an AoE showcase.
we don't know if they have things like artifacts in private server too 
bcs that leak isn't from beta it's a private server
from waffel/pong server
hmmm okay then
any information on the weapon lvl tho?
nope
looks pretty good honestly
does anyone know how is itto's dps when compared to xiao?
Oh, I'm not gonna run them in abyss together in one team, I'm gonna make them Hyper carries. Although I would run them together in open world because yes
Open World you don't need proper Teams/Rotations anyway and can just run whatever you want. So thats not something I'm accounting for with regards to optimization
Its shaping up, but I'm still a bit sceptical, might just be asking too much though
if he can settle in a position where he's above xiao, considering his range and level of comfort, he should be in a good spot
so, is xiao getting powercreeped?
I don't think the direct comparison here is a good idea, but fully unbuffed in a vacuum his personal damage is still behind Xiao w/o use of collision
That ofc doesn't mean his Comps can't do more than Xiao comps
yeah, cuz albedo exist
and gorou
xiao still doesn't have his personal anemo buffer besides bennet
What chars work with Itto? (No Gorou Zhong and Albedo)
Yes, xiao is getting powercreep by Itto
Then don't try to make Itto comp
Poorly
although i really want to pull for Zhongli if he reruns
yeah, im saving my guaranteed for itto, im a sucker for claymore users
do you have MV/S comparison?
Way too early to say that and might not even be a direct comparison
well, which is why i want MV/S comparison
we have itto's frame count now
just no Mv/s
MV/s comparisons between the two are not very expressive
They both are big stat sticks in different ways
it's the base line we can follow
their MV/s isn't representative of their performance
cuz besides that
we don't have much else to go on
and homa is coming
so, one must decide
it's not like both are in same patch we can slowly test things out
I have both his MV/s and a rudimentary Dmg Calc, but the MV/s are only useful for estimating his own combos, rather than comparing him to a completely different unit
well, it's pretty much all we got, besides the damage calculator
btw, do we have a xiao damage sheet?
and a bit hard to go on when two use very different rotation
Itto, gorou, geomc, flex will this be fine in abyss?
MV/S comparison is useless, because they don't even use same base stats.
we can plug in the stats and get a rough damage compare
Like, my current best Itto combo has around 3.9k MV per Q window. And thats not a lot. Fischl can do upwards of 4k, Raiden up to almost 6k. Ayaka's Q on its own has 4k MV. But Itto is a stat stick in a similar fashion to Hu Tao, so the effectvie dmg throughput varies wildly from what his MVs imply
yeah, but with gorou and albedo damage
the buff is very significant, and team damage too with albedo
also, need to check the new weapon
Those other units also have signficant Buffs, you cant ballpark it that easily
what's hu tao mv per rotation?
yeah, the rough calc with gorou c6 and zhongli shield can get a 60/220 itto around 570k
within his ult
not sure about xiao cuz i don't have him, heard he is about to get a rerun in 2.4
so, i am trying to decide
and homa is this patch
T10 12 N1C is 3,9k MV, pre vape
then 3.9k doesn't seem low for itto considering his superior aoe potential
nah looks better than raiden
from what i saw all attacks seemed to have raiden CA type of range
If you want a good representation of Itto's power level that isn't just a wild guess or a speculative dmg Calc then you will still have to wait till we have clean data. Everything you will get right now is based on more or less realistic assumptions and can look very different when he is released
well, that's the best we have
Like I said, don't compare raw MV on untis that are abnormal stat sticks, it won't do you any favors
12 charged attacks on hu tao?
not like we have a choice when stuff are divided into different patches and banners
on of her C1 ceiling-ish combos
yeah but both hu tao and itto are stat sticks in similar fashion, attack
if they're MVs are similar, then hu tao gets the advantage thanks to reaction
oh c1, i was going to say
Still not exactly the same, HT also has amps, Itto doesn't
but itto also gets an advantage thanks to superior aoe
as a hu tao user I can say that the chance of hu tao hitting 2 enemies even close to each other with a charged is slim
A lot of units do comapred to HT, doesn't mean a lot in a vacuum
just compare him to noelle
yep but this is again in the context of a unit that has the same MVs and same type of attack stat stick
not the same kind of Support and not exactly the same ATK stick though
she accelerates at stuff like magu kenki
if you just want to compare pure damage output
i think xiao might be better
yeah of course that requires full rotation calc etc, but what I'm trying to say is that 3.9k is not low for itto, not that he's on par with hu tao or better
sigh, this is messy
very hard to decide
well, how is xiao's single target damage compared to itto? with rough calc
assuming xiao uses collision plunge
Noelle's ceiling combo has over 3.5k MV
And she is actually an almost identical Stat Stick
hmm, sounds nice
yet
But from what I can see, unless Noelle is smh unfavored by rotations/Buff uptimes, there isn't a huge gap between Noelle and Itto in terms of personal damage potential from what I can see
hmmm
well then, keep me posted
really want to see if xiao will be replaced
need to decide
Xiao is a different beast
yeah.....but you know.....one is in 2.3, one is in 2.4.....
Itto jsut by virtue of using Albedo+Gorou isn't really a Hypercarry anymore in the sense that he won't be 75%+ of his Teams damage
Albedo with Gorou, ewn Set and all might very well be around half of Itto's dmg
Gorou if build for dmg beyond what he needs to function might be another 30ish% of Albedo's dmg
So Itto is like what, 60% of his Teams dmg
hmm, well, i guess with gorou's buff albedo can reach maybe up to 25k per tick?
ive seen calcs put albedo within the 30-35k range with gorou and the new set
mind you his new weapon is also a thing, and then gorou C6
i heard his new weapon at decent investment is like 10-15% better than harbinger of dawn
yeah the buffs to albedo are kinda nuts
assuming everything stays the same on live
Gorou is probably the star of the Patch rather than Itto. Tbh to me it seems like gettign Gorou is much more crucial to getting Geo Teams up there than Itto. If you have C6 Noelle and Albedo you're good to go aswell
On the flipside Itto+Gorou w/o Albedo will likely suffer massively in the Team Dmg or energy department
yeah, but i feel gorou is like sara no?
basically
like, pretty niche
geo sara
Gorou is much more practical and impactful than Sara
just for 1 or 2 characters
yeah at C0 gorou seems alot better/functional
sara even at c6 is still clunky to use.....
Since Bennett doesn't work for Albedo and only to a lesser extent for Noelle and Itto. Wheras Bennett works for our Electro cast
the design of the character is just terrible....
sara C0 is clunky, and she honestly feels dependent on C6 to be meaningful over like bennett
sigh, i like her aesthetic a lot
i use raiden as dps
so, c6 sara is kinda a must have in my team
same, but poor kit design
i think they learned from her tho with gorou
since he is way better kit wise C0
its good that theyre taking notes
i really dislike some of those mhy's experimentation with cons
but leaving her there is just dissapointing
She really isn't that necessary for Raiden. Bennett+Kaz build her DPS core, whether you use Sara or another fitting Sub DPS is not that huge of a deal, especially below C2
can permanently ruin a character
whos cons ruin them?
i have c2
other than bennett
heck fking bennett is still good c6
why use him with a physical carry
no, i mean the separation of kits into cons
hopefully Yunjin will be like gorou if, sus leaks are to be believed
oh
sara before c6 is terrible
c2 is like 1/3 of a bennett
i agree that before c2 shes terrible to play
usable is the right term, but not much beyond just usable tbh
that lasts 6 secs.....
C2 just makes the buff less complicated/annoying to apply. and lets her double buff.
and itto, pre-change was pretty focused on c2 unless you bring geoMC
just usable, not useful
i thought his issue was doing noelle c6 level dmg
c6 sara can see some use in raiden dps teams
well, gorou exist, and c6 4*
pretty sure if shes c6 shes bis in her hypercarry team
i will probably still go for xiao
How good is C6 Itto looking? Would it be worth to keep CA'ing during procs, or should we stick to normal rotation, ie. swap to supports after his usual rotation?
don't want to bet my luck on c6 gorou
i mean.....if you are gonna c6 a 5*
does that matter.....
id wait too see if Yunjin rumors are true. if so that be a big deal for Xiao/his banners value.
You will always only be on Itto for his Q, he deals no damage outside of it
he is good enough to beat the shit out of everything in this game with ez
we will see when 2.3 drops
i already have one homa
but i don't want to share it between 2 characters
I'm just curious how it would change his team rotation
not much, still CA unga bunga
c2 will change his rotation a bit more
It jsut changes his rotation inside his Q window. Team rotations stay exactly the same
not much if at all, you just get to spam CA swings
Okay, thanks ^^
i will say that Itto's C6 looks more reliable/consistent than say Xiao C6
it's similar
in speed run environment
both are not amazing
raiden eula/ayaka swap nuke
yeah but Itto's looks less likely to have any issues or complications
eh I have c1 Xiao already and I can't see myself pulling for Yunjin if she's on his banner. His constellations past c1 really ain't appealing
we are not even sure if yunjing will be a 5* or not
true, but for people pulling their first copy it could be huge
some say shenhe is the 5*, some say yunjing
I can't see her being a 5*. Her design looks p tame
she's got long hair but that's kinda it
i'd believe shenhe is a 5* since she has long hair+outfit flaps
sus leaks said she is a 4* on Xiao's banner, and that she is basically like sara/gorou but for anemo. ofc all speculation
that doesn't sounds very reasonable
but, that aside
if yunjing becomes an anemo buffer like sara or gorou
i think she will be must pull if you use xiao
im more interested in what she would even provide as a buffer
because attack% or dmg bonus is useless for Xiao
well, no idea
well not useless, but it would be overkill
plunge damage bonus like Albedo's c4
thats dmg bonus
ah
from sara and gorou
she would need to either provide Def shred or Anemo shred
their buffs are pretty exclusive to specific characters
otherwise use bennett lol
so, i think yunjing might be the same
very unlikely that yunjing is as universal as kazuha
you could use both tho
this would run into the same issue even if they did, it would need to be either Def shred or Anemo shred. otherwise it wouldnt be meaningful compared to his current artifact options
I use him most of the time and he always feels so underwhelming compared to what the other dps carries can do
but his dps is fine
not sure what your investment level is, but i see a lot of xiao doing 80k per plunge
and his massive aoe
he is fine
Xiao hardly even cares about artifact set bonuses, because they oversaturate his stats.
and in single target, his collision plunge is pretty on crack
substats matter more
i feel he needs a more exclusive support
maybe yunjing
it's hard to design an artifact for him without making jean, or other anemo character also kinda busted
or maybe just another "childe set" lmao
they could make it super niche
like the effect activates on plunge, or only affects plunge dmg
yeah......childe set all over again.....
basically
well like you said, only way to keep other anemo characters from getting overtuned
they could just make it a good 2 piece set, like shime or glad
cuz you know.....the grind
tbh tho, im still not sure how i feel about dedicated supports like sara/gorou.
if they are done well like C0 gorou from now on, i suppose its fine. but it also feels restrictive, because it puts you in a position of feeling like they are a must have for X units
like Itto basically wants gorou always
cases like sara tho are just unnecessary tho IMO, they could have made her better at C0 at least. instead it was C6 or bust
i mean, this has always been the case with all the pyro dps, they need xingqiu
they are testing player's limits
you know, testing water, see how much players are willing to spend
Xinqiu isnt con bait tho, he can do what he does at C0 and even with minimal investment
xingqiu is just amazing in general
cons just makes him even better
prebuff zhongli was a con bait
the whale experience and f2p experience are completely different
like gorou's cons arent that appealing or broken outside of C6, but his C0 is also amazing for its niche
whales have essentially double or even triple the amount of shields
i feel c2 is also kinda important
yeah totally, but he is needed. c6 gorou isnt needed, but is really different if you have it
sara is just a mess tho
unless it's like bennet where the buff last 1-2 secs when the duration expires
yeah, sara is a huge mess
even in c6 she is still too niche
also xinqiu isnt niche which is something to note, these dedicated supports are basically made for X character or Element. not really useful elsewhere. so having them suck without X cons feels scummy
like where are you gonna realistically use Sara outside of an electro dmg focused team? especially C6. and gorou as well? unless mihoyo makes all future geo characters Def scaling
what set / artifact stats are people estimating on itto? does he need an er sands at c0?
New DEF Set. We have no confirmation on his energy but I would cast ER Sands in doubt
yeah i guess one of the "benefits' of geo not needing other reactions is that you can run 3-4 of them together lol
so lots of on-element particles
so it would either be DefDmgCrit or AtkDmgCrit? would he even conceivably want an attack sands?
or almost certainly def dmg crit only mainstats
DEF and Crit, ATK% isn't valuable to him
Its all just pong
Waffel is busy
Btw
Speaking of the particles
Its probably not working on the client
No hp particles
pong playing on waffel client again
What is the general opinion about ittos kit? Is he looking to be a top tier character or is he weaker?
not weak but definitely good charac
Does one need and albedo and zhongli for Mr itto? Cause the other geo options currently available.... Are kinda iffy
nope but theyre nice to hv, you can use kokomi and xiao with itto to double the team's dmg
did I mention xinyan? shes great for shielding
might throw in razor in there for ec
Itto might be closer to Xiao than I anticipated, but I need confirmation first that my Xiao Calc checks out. I'm however not accounting for collision plunges
what is your xiao calc?
Xiao only needs sucrose to fund his burst but itto

Tabellenblatt1
Assumtpion,Unit,Xiao,Stat/Slot,ATK%,DEF%,HP%,CR,CD,ER,EM,Ele Dmg%,Weapon,Level 90,R5
Level 90,Base ATK,349,Circlet,62,20%,Name,Deathmatch
T10 Talents,Base HP,12736,Sands,46,60%,Base ATK,454
30 Substats,Base DEF,799,Goblet,46,60%,Passive 1
Enemy Mult:,Crit Rate,5%,Weapon,32%,36,80%...
ITTO
only thing that struck out to me is the dps /20s; I think 22s is usually used instead
had to adjust some things in my calc, but I get 19965/s (divided by 20s) for unbuffed 11 high plunges + 2E using your assumptions
not sure where the difference is coming from, but its small enough to not matter
Primarily just an estimate, since I gave the same to Itto and for Itto it will likely also end up being 21-22s. Can easily adjust that later
10% difference is not unsubstantial, should be worth looking into
19965 compared to 19755 is like 1% though?
xiao's burst lasts 15s compared to itto's 11s, not sure if its such a good idea
whoops I looked at the wrong combo
If Itto ends up having no hitlag extension Itto's rotations might be a bit shorter, yeah
But I don't want to make Itto look better based on rotation times w/o having something substantial to back that up
And Tbf if I put Itto in a fully buffed situation like Xiao
With C6 Gorou + Bennett
he beats Xiao
on ST atleast
ya, i got the same i think
btw, ttds buff shouldnt be considered 100% uptime
lasts 10s and has a 30s cooldown
Thats what the 10% penalty is for
20s cd
I couldn't be bothered for that quick look to separate each Buff scenario
so I approximated uptime and benefits
and made a rough total dmg penalty on his plunges
to adjust for Buff Uptimes
So buffed state isn't perfectly accurate
but should still be in the right ballpark
wheres the 10% penalty? cant find it
TTDS was only aroudn 10% more dmg after everything else so I chopped off 3.5% for that since it has 2/3 Uptime. Other 6.5% are for NO being 12s and Bennett Q being gone on the last plunge
Tbh it should probably be a bit more than 10% but since I'm assuming 100% Uptime for Itto rn that should still be fair
gonna work on more accuracy later
not sure how do i feel about itto kinda having the same dmg output as xiao
hmm thats a good point
could see itto beating xiao on ST not counting collision plunges or jet combo. tho aoe, thats a whole different ballpark to actually dare compare aoe mods with xiao

Im all for it, that would be great imo
maybe im biased because i have xiao and i find his dmg nowadays a little bit lackluster, comparing with my other abyss teams like raiden national and ayaka morgana
i mean, those are like top 3 best teams in the game, you are setting the bar a bit too high haha 
not to mention ur talking about a hyper carry, so the bar isnt gonna be as high as teams that have several sources of dmg rather than one single unit.
xiao is usually a hypercarry but itto isn't
albedo and an elemental subdps can fit into his team
why is itto not a hypercarry
i think coz his synergies can have their own dmg
IDK

@steep marsh i just realized yanfei's a4 has a separate icd
that means if your ca crits you get 2 instant pyro apps

not like youll be able to build enough crit but
food for thought
wait shit i put this in the itto thread





so, any update on itto's potential?
he's good

noelle level good?
cuz so far his MV during his ult is similar to noelle's
i heard his team potential is good
cuz albedo buff
and gorou synergy
Itto Calcs post-buff 2021
too late, someone already did that in another server
Difference is that an Itto Team has the means to buff Albedo and doesn't pay with Itto Buffs to run Albedo. If you want to run Albedo or another Sub on a Xiao Team you likely have to replace Bennett or ZL, losing out on Buffs for Xiao or you replace Sucrose/Jean where you lose your battery.
Does itto break fatui and elemental shields with hope and prayer?

can someone explain me how itto rotation works in a comp with albedo and gorou? i mean, he will be on the field just when he is on burst mode right? all these superlative strength stacks gonna be generated only in burst mode?
You can always generate Stacks with his E and the final hit of his NA combo, but pre-stacking isn't really something you want to do as of now.
A potential rotation would be:
Gorou E -> Albedo E -> 4th slot -> Gorou Q -> Itto Q
I think it would be better for Albedo E + Q after gorou no? Since he can instastack the new set like that
Thats why Gorou starts with E, since his E buffs aswell
Albedo Q might not be worth using at C0
i think you should use the 4th slot character at the start so you dont lose uptime on gorou's zone with itto, i could be wrong tho
Gorou Q still comes after the 4th slot
you prob need to use albedo's Q for the EM, no?
unless you run a shield on the 4th slot
I don't think you want to extend your rotation 2s for little dmg and 125 EM
good point
Especially since that EM won't last for the entire Itto window anyway
Before you do that probably get a healer/shielder if necessary
A Fischl would prolly do around 200k DPR Max. ZL RES shred is already worth 100k, get some Resonance going and you're not much into the negatives
can raiden work as the 4th slot in this comp?
At the current stage I'd say highly unlikely. Itto wants low field time Supports, otherwise rotations become incredibly long. And given that Raiden has no Support for her dmg at all she really can't make up for an extended rotation. Some early ER Calcs also indicate Raiden shouldn't be necessary to fund Itto either.
i mean, even a c2 r1 engulfing raiden couldnt make up for the time on field?
Maybe, but really whats the point of wasting C2 Raiden's potential on a comp where she isn't needed and isn't seeing Support?
is itto gonna need bennet
like xiangling or diluc?
Bennett is still quite good for Itto on paper, but not anywhere near as good or needed as for the usual candidates.
yeah at this point my bennet is bounded by xiangling comp that i want to skip every character that rely on bennet heavily
that's why i considering getting hutao
but if i get hutao i might not be able to grab albedo for itto support
waiting xiao and ganyu rerun is pain
ikr
fellow ganyuless comrade?
no ditch ganyu
Whats the best itto team as of now?
Itto/Albedo/Gorou/X. For the last slot there is no particularly outstanding option atm. Can be a Bennett, a Sub DPS like Fischl, another Geo like ZL. Gonna either boil down to more in-depth Calcs or preference
https://www.youtube.com/watch?v=SY-9kCGPIZw
anybody watching this?
0:00 Intro + Itto and Redhorn Stonethresher Stats
3:15 Points to cover
3:57 Itto Explained + Important Notes
8:24 Itto Passives
11:05 Constellations
24:03 Sources of Superlative Superstrength stacks
26:38 Optimal Stacking (C0, C1, C6)
35:22 Stacking to Kesagiri Slashes TLDR
35:58 Dmg Figures
46:32 TLDR for Dmg Figures (R1 vs R5, C0 vs C1 vs C6)
...
I’ve seen some people compare itto to C6 noelle in terms of dps. How true is this and, if true, is it looking bad for itto?
i doubt noelle can beat itto in term of damage but noelle have shield + heal + big aoe in n1-n3 depend on your preference noelle might be better
and don't forget noelle also gonna get all benefit that come with itto (gorro and new arti set and new 5*weapon)
Who does itto compare to in terms of dps?
actually, are there any calcs on how much better noelle will become next patch?
https://docs.google.com/spreadsheets/d/10aeQK0YsiSXMTQMMASKb7BHilnXy-AoDFX8yLH7XX5A/edit?usp=sharing itto noelle comparison with the new set
COMPS
DISCLAIMERS BELOW,Rotation Sim
DMG,Rotation,NO
Itto,536,350.80,Itto E - Albedo QE - Gorou QE - Bennet EQ - Itto Q - Itto C5 N4 C5,swap,Bennet EQ
Gorou,70,984.62,No hitlag extension accounted for,swap Gorou,Gorou QE
Albedo,243,399.05,swap Albedo,Albedo QE
Bennet,11,071.22,Itto E,swap Itto
0,1
noelle is getting really strong next patch, so you shouldn't be concerned if she comes close to itto
Albedo snapshots all he does, so that is not really relevant
You need to recast E to apply the stacks from the new set to not only his E but to his Q blossoms (not the initial impact)
His stats for the Q blossom hits snapshot upon E cast
Weird this isn't in the leaks channel yet but uh here it is
C1 used to be nice, now it's really good ig
c4 is terrible now imo
C1 is functionally unchanged, they just updated the description
C4 is ? w/o any concrete values
C4 seems more supportive
good if ur running albedo i guess? depending on what the values are
Can be anything depending on how long it lasts. He might be able to loop it himself
does this aa dmg increase comes before the calculation of goblet dmg% bonus and crit dmg?
Ofc, its a multiplier increase
hmm so the passive is quite good now
None of his Passives changed
he is talking about redhorn i think
Redhorn's Passive doesn't benefit from buffed Multipliers on Itto either, since its independent DEF MVs
If one Itto having higher mutlipliers actually makes it worse
what is mhy's obsession with dps chars giving buffs when they're done dpsing
mhy basically saying they want us to run the dugtrio team
Maybe they're really experimenting on how to make Dual DPS comps a thing so they can sell more DPS units effectively idk. DPS giving smth back to the Team itself isn't a bad idea, but on Itto who is fairly selfish that has questionable merit.
But with C2 he should be able to loop his own C4 back onto himself. So it might not necessarily be just Support value
or generally. 18s cd, he sits in there 12.5s before hitlag extension. So even if the Buff only lasts 10s he could loop on his next Q should he snapshot the DEF conversion
c1 didnt have any changes
all that changed in c1 was the english used in the constellation
because it was hard to understand before
he should yes, noelle does and it would be weird for them to not work the same in that regard
is r3 serpent spine better than r1 redhorn?
R3 SS is about 5,7% worse, including the newest Buffs
is the redhorn back to base 44?
yup
If more Buffs come it would be next Monday I guess
He doesn't really look like needing Buffs, so keep the Hopium in check
buffs last week came on tuesday, but last week was... weird
because they where leaked on monday night (at least in my time zone), honey updated on tuesday, they got taken down the same day, then got reverted back on wednesday
so everything could happen as far as we know
i just want them to buff his muscles now
are there any early DPS comparisons done with Itto comps vs other hypercarries yet or is it still too early
Would be speculative since we can't say for sure how Ittos ideal dmg combos look
Depending on a few unknown factors his dmg can still vary significantly
gotcha
how is it looking speculatively then
I'm just genuinely curious to see approx where he could stand
also because I'm still deciding whether to go for Hu Tao or Itto
His Team performance with Gorou and Albedo looks quite promising
Itto with C6 Gorou and Bennett can beat fully buffed Hyper Xiao in ST dmg w/o collision, while getting a hefty chunk fo Albedo Sub DPS dmg on top. Itto AoE capabilities are still somewhat nebulous
yeah he didn't look to have the best AoE
His aoe potential is still up for debate
realistically speaking Itto would prob be better for me since RNG has somehow graced a c4 Diluc onto my lap but I'm still a bit indecisive since I like Hu Tao's design
would he have energy issues due to RNG Albedo flower or is that not a huge issue

I'd say if my current assumptions materialize he is definitely in line with other C0 Meta comps. But he doesn't seem to break any new ground and him having no Burst will make him looks worse in territories you can speedrun
figured
He is super tanky though, so likely on the comfy side
If I got him I was thinking of pairing him with Serpent Spine but it feels a bit restrictive putting a shielder in the 4th slot
yeah
Just dodge
SS is definitely what you want if you don't go for his 5*
And rely on gorou succ
and even that is only a sidegrade unless you whale for R5

Gorou succ 
Crystal succ
Gooru draws in Crystallize shards with his

just wasnt sure how reliable that would be since it's 10/20 sec uptime
yeah
yeah

