#Itto Thread

1 messages · Page 1 of 1 (latest)

graceful ingot
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Itto Supremacy?

jaunty junco
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yes

muted arrow
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Ningguang is better

tribal osprey
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Abs supremacy

jaunty junco
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abs hawt

velvet shore
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Fuck it I'm an Itto main until Shenhe leaks happen

ionic cape
pearl bone
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Ayyoo

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Itto looking nice just saying

reef arrow
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Geo buff let's go

vernal forge
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Itto x Gourou fan art when?

ionic cape
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its not geo buff entirely, not for ning and zhongli

reef arrow
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It is for me because with the new artifact set on albedo I'll be running a geo dps zhongli

edgy fern
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with itto, could ningguang work instead of albedo? i have her c6 from ayaka banner so i figure she could be pretty good

thin chasm
jaunty junco
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wdym?

crystal isle
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Do you guys thing there are any good artifact set aside from the upcoming set for itto?

vernal forge
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you can try go with 4 glad I guess... but I still think that it will be worse than the new one

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or 4 retracing bolide A_HuTaoShrug

crystal isle
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Was thinking Bolide yeah, but I was curious if the special thing on his CA is counted as CA

vernal forge
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We can't confirm it right now, but I guess it is safe to assume so.

crystal isle
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Mhm thanks!

ionic cape
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anyone already made framecounts?

pearl bone
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frame count should be pinned here

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but it kinda looks like he can fit 2x4C + 4N in ult

jaunty junco
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Anyone know what skill was itto dash on 1:21

pearl bone
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that's Kesagiri final slash

ionic cape
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A_HuTaoSip can we call itto Q as Bonk Mode

swift knot
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or 2x4C + N4

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also when you say 4C

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is that 4 combos and 1 final

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or 3 combos and 1 final

pearl bone
pearl bone
swift knot
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where does E fit

pearl bone
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C0 most likely wont have the full Kesagiri stack on second 5C

swift knot
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is 5C including a final?

pearl bone
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yeah

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max 5 stacks

swift knot
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im still a little confused on that

pearl bone
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last stack always get converted into final attack

swift knot
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oh

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okay that makes sense

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in that case

pearl bone
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look at the vid, Itto got 1 stack only, and it's Kesagiri final

swift knot
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where is he getting the 5 stacks

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if he N4s

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some passive?

pearl bone
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no 5 stacks on second charged attack set, some Charge attacks will be just plain charge attacks

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playing Itto is managing his stacks

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or at least at C0

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once you go C1/C2 it's unga bunga

swift knot
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at c0

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then n4 would lead to an 4C?

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cause it says the last superlative stack consumed is a final

ionic cape
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were doing full sequence of his auto?

pearl bone
swift knot
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then if you gfinish his CA is when the final happens?

pearl bone
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ig in that regard, once the final Kesagiri come out u switch to normal strings to stack for the next ult

swift knot
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aight makes sense

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in that case i probably want to revise my combo a little

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do we wanna notate it a little different?

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like C4F

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4 combo 1 final

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C3SF

pearl bone
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umm i'm unsure if rotation is strict thing with Itto

swift knot
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3 combo 1 sachi 1 final

pearl bone
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like gathering stack will be very dynamic at C0

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like if ur baby bull gets attacked alot it's 5 stacks easy

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but if u fight say, maguu or PMA

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ew

swift knot
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wait

pearl bone
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that's where C1 comes in, it guarantees 5 stack when u Q

swift knot
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what if youre in the middle of a ca

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and you gain stacks

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does that mean you wont get to reach your final

pearl bone
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u will consume stacks faster than u gain, just from the baby bull

pearl bone
swift knot
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is there some visual cue for when when you consume all stakcs?

pearl bone
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probably not, just the orb count

swift knot
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though if he gains stacks while he spends them

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that would be annoying unless there was a visual cue or they snapshot the number of stacks you have when going into a CA

pearl bone
swift knot
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haha

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i dont read cons

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can we pin some shit here?

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like itto honey

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considering it's the itto discussion

pearl bone
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just leave it open all the time

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if ur mobile just suffer

swift knot
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:catstare:

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wait a minute

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his ult

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says that he only gains superlative stacks on N3

pearl bone
swift knot
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theyre like explicitly leaving out his N4

pearl bone
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with N4

swift knot
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wait wut

pearl bone
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N4 still gives u stack from the NA skill desc

swift knot
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oh yeah right

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that means that going to N4 gives you 5 stakcs

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in ult

pearl bone
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yea

swift knot
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that's pretty pog

pearl bone
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N4 is a must in ult string

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for the second C5

swift knot
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yeah extra stack on N4 sounds big

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wait why do you think he wouldnt be able to gain stacks while he's consuming them with his CA?

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his C6?

pearl bone
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no just fixed my comment

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ignore that

swift knot
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in that case

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do you think you can gain stacks while youre CAing?

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i dont see anything that would be explicitly against it

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that being said i havent read his cons

pearl bone
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yeah, nothing that says against it

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C1 explicitly gives you stack unconditionally on intervals though

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3 stacks

swift knot
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oh

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what if it just stores stacks

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like you are using up 5 superlative stacks but youre building up another set of 5 while youre CAing

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so you can CA5 immediately again

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either that or being able to continue using the arataki combos during CA is my other theory about what happens when you gain stakcs while youre consuming them

pearl bone
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C1
Using Royal Descent: Behold, Itto the Evil! provides Arataki Itto with further buffs to Superlative Superstrength.
• Using it will grant Arataki Itto 2 stacks instead.
• From the first second of the skill's use, 1 stack will be added on until a total of 3 have been added.

swift knot
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force feeding me the cons

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:oooh:

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dude what the fuck is his c2

pearl bone
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C2
After using Royal Descent: Behold, Itto the Evil!, each party member whose Element is Geo will decrease that skill's CD by 1.5s and restore 6 Energy to Arataki Itto.
A maximum of 6s CD can be decreased and 24 Energy restored in this manner.

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mono Geo stonk

swift knot
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yeah that shit sounds insane

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why do they keep doing this

pearl bone
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14s CD

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for ult

swift knot
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making those early cons so damn juicy

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yeah then also patching the energy hole that mightve been there because of shorter cd

pearl bone
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Itto is designed to go all in kinda banner

swift knot
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theyre getting smarter

pearl bone
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with Gorou too

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you either go all the way with him or not at all

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which is why Im skipping

swift knot
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all this and then we have hutao's c2 which is like a 1.5% dps increase from c1

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yeah i think im skipping too

pearl bone
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it's another, C2 Ittou and C6 Gorou kinda thing

swift knot
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oh yeah

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c6 gorou is pretty stronk too

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for geo

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im going for thoma though

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he seems really interesting

pearl bone
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i might go for Thoma, knowing what Itto is now

swift knot
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is there something you dont like about his kit or more that he seems "cons loaded"

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kinda like raiden

pearl bone
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i mean there is nothing wrong with Itto, think he's gonna be really fun, and pretty good dps wise too

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just can't see myself going all the way playing Itto/mono Geo

swift knot
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ah

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i mean he adds something interesting to the game ig

pearl bone
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Itto's banner is a feast for Geo fans

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Geo eating well

swift knot
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mono geo is usually never a top tier option

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yeah

pearl bone
swift knot
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first CA claymore user

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but he isnt entirely CA

pearl bone
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i dont have ZL (hate him), dont have Albedo (wants him)

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for someone like me, i just can't see myself getting into this

swift knot
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are you going for albedo?

pearl bone
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will see his banner

swift knot
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you think hell be before itto?

pearl bone
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i think so, the sword is for him

swift knot
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honestly with the new set and new weapon im pretty excited

pearl bone
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yea it's a Geo party

swift knot
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pick's opinion on albdo changed from sour to aight in a day just from the set and weapon

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there is hope

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for me and my c1 albedo

pearl bone
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also i have half built Noelle with LVL90 Unforged

swift knot
pearl bone
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Itto def gonna do more damage than Noelle tho (Pick dont bonk me)

swift knot
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i mean prolly yeah

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the pros of noelle prolly

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heals

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less selfish

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aoe

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other than that i think itto takes it in like every other category

pearl bone
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at the same time, they kinda want to phase out Geo players away from Noelle

swift knot
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the less slefish one is actually kinda important though

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considering the existece of gmc

pearl bone
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well, I mean there is nothing wrong with using Itto's team setup and build them for Itto and Noelle too

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so ig u can still play Noelle

swift knot
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i mean you can see gorou as a support for noelle too

pearl bone
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yea

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but pulling Gorou means pulling Itto

swift knot
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nah youll miss itto trust

pearl bone
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i've got too many teams already

swift knot
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honestly same

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i didnt need to pull for ganyu

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or raiden

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or koko

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but i did

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so like

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i really didnt need koko considering i had all other hydro units in the game

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honestly hutao and childe teams are like all i need

ionic cape
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the Q auto in the vid is 3s 1000ms

swift knot
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Q auto?

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the string?

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N4?

ionic cape
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N4

swift knot
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his ult is 11s

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that sounds tight af

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if youre trying to fit 2*(N4+C5)

pearl bone
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N4+2*(C5)

ionic cape
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wait ill frame count the CA

swift knot
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oh

pearl bone
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so C5 + N4 + C5

swift knot
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is that what we're going for?

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how are you gonna build the stakcs before hand

pearl bone
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said it before, E at start of rotation

swift knot
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srry mustve missed that

ionic cape
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how to download the streamable vid

pearl bone
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or if u really really want a chill rotation just go

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N4 + C5

static mural
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henlo

swift knot
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hi

ionic cape
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hi

pearl bone
swift knot
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c5 n4 c5 seems pretty reasonable

pearl bone
swift knot
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i mean i guess we'll see how long his CA looks

pearl bone
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C6 i think it's just C5 C5 C5

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bonk bonk bonk

swift knot
pearl bone
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maybe not

swift knot
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oh shit

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the vid id out

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of his CA

static mural
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can someone give me as sample of a framecount sheet bc i only know speedrun frame counting

swift knot
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with superlative stakcs

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dude why do i always do that with the word stacks

pearl bone
swift knot
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this is the one artesians references in his framecoutning vid

swift knot
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that's actually wild

pearl bone
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i was basing my guess on Eula's rotation during Q

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if Eula could fit 2 N4s during 7s

swift knot
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whoops

pearl bone
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Itto sure could fit more

swift knot
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try that one @static mural

swift knot
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how much more

pearl bone
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frame count

swift knot
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:nod:

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ive never framecounted anything

pearl bone
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im too lazy to do it

swift knot
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i think one time someone told me a software to do it with

swift knot
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but i didnt have enough space on my computer

pearl bone
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so yeah 3s-ish for the full string

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i hope u dont have to dash cancel his hair combing

ionic cape
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tbh i need someone help to download and upload the vid on youtube to do initial framcount

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idk how to download

swift knot
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idk know how to either

ionic cape
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im screen recording the vid HuTaoDerp

swift knot
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seems like the simplest way

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unless there's actually justa download button

ionic cape
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where is download button A_WheezeTao

swift knot
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fuck if i know A_HuKek

ionic cape
ionic cape
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can you also download the other one?

pearl bone
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which one

ionic cape
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the one with N4

pearl bone
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link me

ionic cape
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does the animation of his Q must be included when counting frames?

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or ill start directly on atk sequence

pearl bone
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i dont have the tool but ur supposed to count how many frames an certain animation takes, for example, pressing Q takes x frames, swing the sword takes x frames

ionic cape
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A_ThinkTao so zades is right this tool is not for this kind of thing

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ok i let other people do framecount then for minimal error

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btw any video editor with internal timer can do the framecount

ionic cape
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Y_nekovibin someone already have framecount

tribal osprey
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Note that even if you didnt do it in time, you can still do it!

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As long as you can prove you did your own work its ok even if its duplicated work

muted arrow
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this help for frame counts right?

sour egret
pearl bone
tribal osprey
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Check all the other damage formulae as well

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9 proc is the maximum reasonable for albedo in this comp

pearl bone
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ok, i dont TC Geo, will check later

fickle lance
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what is the 171K transformatives dmg from albedo?

pearl bone
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def needs to recheck my Albedo calcs

fickle lance
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I wonder if its better to have bennett buff after albedo so you could maybe get one or two more transient procs

pearl bone
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idk, like this is for me to gauge Itto where he sits, and how he would play

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one thing I learn about putting Bennet into Itto comp, is Bennet and Gorou has overlaps and sort of compete in terms of buff up time

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so putting Bennet there eats a good 2-3 seconds of Gorou's and vice versa

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I haven't calced ToM ZL, it might ends up being better than Bennet with full up time

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and Gorou can use NO

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and I think, there are good possibilities for Itto Gorou - double flex comps too

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Itto just has a really long Q up time to cover with buffs

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or if u have a cracked Ning, split Gorou's E and Q to cover Ning, Albedo, and Itto

fickle lance
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yeah Bennett's buff isn't as impactful to albedo unfortunately

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i've also tried calcing Itto, Geo Flex, Fischl and Beidou. But that'll likely run into energy issues

pearl bone
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i hope Itto Gorou combo won't have insane ER req

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also... if u get to C2 Itto, playing triple Geo is just too tempting

alpine plinth
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how much better is itto sig on him? and how much is the new set important for him and albedo?

jaunty junco
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the superlative superstrength stacks are used up during ca right?

dapper bramble
alpine plinth
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zhongli is strong enough

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btw who is 2 nob 2 ap better on albedo or itto?

ripe robin
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Pretty sure Itto's ult doesn't deal damage? So NO is useless on him.

silk radish
dapper bramble
silk radish
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damn whiteblind R5 is really bad. Kinda thought it would be decent atleast

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guess ill just go with spine ty

dapper bramble
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its actually good enuf as f2p weapon.

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yeah if you can afford it. spine is never a bad weapon to begin with.

silk radish
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and i have wgs so never had a reason to go for spine until now

fickle lance
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It's interesting. Serpent Spine's DMG bonus being multiplicative to Talent MV makes it scale better for his final CA blow versus Redhorn's passive being a flat additive MV

dapper bramble
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yeah they really need to buff itto wpn. i expect it to be atleast 20% more dps than any current weapon as a BiS.

silk radish
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dont think most signatures are 20% better than the best 4 star alternative

dapper bramble
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i only has hutao wpn rank and its way too much dps increase. as expected from her BiS

silk radish
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that feels weird had no idea it was that good

dapper bramble
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25% on r1. 55% on r5. compare tu dm r1

silk radish
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was bigger than i thought

cursive kestrel
silk radish
cursive kestrel
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ok lol

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How does the Redhorn's passive work in dmg%

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is the formula just flat dmg total number added into your outgoing dmg, or?

muted arrow
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like pike

silk radish
# muted arrow like pike

you sure? The wording is very different. Pike says additional dmg. While redhorn says increased

muted arrow
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both are practically additional MV

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difference is that horn adds it on top of your damage, which matters because it means it scales off geo

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while pike just generates a physical it regardless

silk radish
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then its totally different

muted arrow
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the only difference is that one is gonna be phys the other is geo

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the damage is calculated in the exact same way

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raiden resolve related buffs are also like this

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and so are zhongli hp related buffs

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to make it even closer to the context, it works in the same way as itto's passive

dapper bramble
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the english translation is exactly like his ascension passive (which can be wrong if its mistranslation). but if its true then its a bad passive.

his passive increase AK dmg by 35% def which is measly 1k dmg if you have 3k def, while redhorn passive r1 is lower than that.

i wish its a mistranslation but if true the passive is very bad ngl

red umbra
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Did some calcs on Itto's potential survivability, may be potentially useful? Unsure about defence and resistance formula but if assumptions hold it would appear he can run with crystallize as his only source of defensive support fairly easily

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If someone well versed in dmg and defense formulae could check i havent fucked up somewhere monumentally that would be appreciated

red umbra
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So itto can tank magu keni attacks A_JoyTao

red umbra
tender carbon
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would the unforged be worth considering? for those who tried to pull engulfing lmao

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SS pog

jaunty junco
warped kernel
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someone just pointed something out to me thats pretty important for Raikh's combo calcs, which is also, I assume, the reason as to why Brizjk's calcs show a different combo

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I cannot be sure about Brizjk's numbers, since of course I dont know what stats he assumed or anything

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so I dont know if this affects his numbers too

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but since Raikh's are through pure MV, they are off since they dont account for Itto's innate defence scaling on his A4 passive

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and since this scaling only affects Arataki Kesagiri, and not the other NAs

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I assume the combo will change slightly

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I dont have any theorised combos to suggest, but I do suggest that it is checked again

lethal shell
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my unforged is still gna be useless A_HuCry

red umbra
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Diluc with Diona can use it C_TaoHehe

pearl bone
wispy torrent
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Huh

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That's

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Interesting

pearl bone
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just removed 1 2 Albedo procs from Noelle, shorter rotation time on Noelle

copper spruce
pearl bone
copper spruce
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why? Isn't it better to start gorou E > bennett Q > albedo EQ then itto Q?

copper spruce
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hmm

pearl bone
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Itto already missing 30% buff uptime with Albedo outside

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too lazy to create a calc with Albedo inside for Itto

copper spruce
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hope itto get some buffs

frigid hound
# pearl bone

41k dpr for itto comp
And 43k dpr for noelle right?

pearl bone
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and if u play Noelle u would extend rotation anyway

vernal forge
pearl bone
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or I might overinflate Noelle by a good 100k

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who knows

mighty ridge
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i know this is really early to ask but how is itto looking? kinda need to start casually picking up onikabutos C_KEKTao

vernal forge
fickle lance
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Im curious on how good of a beidou driver he would be

vernal forge
fickle lance
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Yeah

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U would have to run raiden though

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Something like itto albedo raiden beidou

lethal shell
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so is ss looking to be stronger than redhorn A_HuCry

fickle lance
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at higher refinements yea

pearl bone
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Itto C6 is very interesting

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so instead of letting u finish the usual Kesagiri string and preserving ur stack, it allows u to do continous Kesagiri until ur stack is exhausted

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15 Kesagiri + 1 Final

low valve
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honey impact says its a 50% chance to preserve a stack?? A_HuMonkaSCross

red umbra
# pearl bone

So noelle is stronger at c6 than itto lol
Oh god this is sucrose vs kazuha all over again

pearl bone
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Itto's number's higher

red umbra
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Oh I confused the 2

gusty turret
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Well its still not looking good though A_HuSadge

pearl bone
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for anyone who says he's not good, Itto's doing Raiden C2 damage at C0

reef stump
pearl bone
reef stump
pearl bone
reef stump
pearl bone
reef stump
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Ah, ok. That is certainly ambitious.

ionic cape
pearl bone
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yeah stack management is def a thing for Itto

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that's why C1 is a thing

reef stump
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C1 definitely looks interesting for his possible combos

pearl bone
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C1 looks more tempting than C2

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C2 is an unknown cos of energy

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and the cd reduction is weird

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feels like C2 exists just to help with C6

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like they split it into 2 constellations

reef stump
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C2 feels like bait in regards to the cdr. I don't see how you can utilize that much with hitlag extension and a Support rotation

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I'm still not quite seeing C0 Itto = C2 Raiden in regards to personal damage, especially not with that combo. I have used a higher MV combo and still only get him around C6 Noelle levels of personal damage, potentially even less.

muted arrow
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otherwise mostly good for the energy

pearl bone
reef stump
pearl bone
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Itto is 500-600k with Ben and Gorou

muted arrow
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is it worth to bring bennett over a sub dps on itto team

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he doesn't even properly buff albedo

pearl bone
reef stump
# pearl bone Raiden C2 with Ben/Kaz = 500-600k personal damage

At what level of investment? With 30 Perfect Subs under idealized conditions I have C0 Raiden at 600k+ with Ben and Kaz. Itto similarly idealized with C6 Gorou gets me to around 550k. Bennett is around 25-30% for Itto, C2 is around 50% for Raiden and idealized Buff Uptimes favor Itto more than Raiden aswell

pearl bone
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you can pump C2 Raiden to 700-800k with more buffs

muted arrow
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well for 10 less subs that seems a reasonable difference

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idealized conditions is all crit subs?

reef stump
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Sure, 30 Perfect Subs is very high investment, but I used the same assumptions for Itto and only got him to around 550k with Geo Reso + T12 C6 Gorou and that is with a more damagign combo than you assumed

reef stump
muted arrow
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I'd say raiden gets more than itto from Bennett

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itto is very mobile

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raiden gets the initial slash for sure

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plus I expect those big swings to stagger a lot

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his kit is literally designed for him to dash while combo

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I'd be really surprised if itto will be played with bennett honestly

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excluding static fights

reef stump
# pearl bone did u include Bennet?

Bennett is not included for Itto, no. But the point is that C0 Raiden with KazBen is already winning, while C2 is a larger deal for Raiden than Bennett is for Itto.
Its been a while since I did the Raiden one, should probably make a new clean one to make sure there weren't any silly mistakes

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But even Raiden aside, I have C6 Noelle winning with 4x N4D and tying with 5x N3D for Geo Reso T12 C6 Gorou, assuming 100% Buff Uptimes (which is ofc not realistic but is also not really favoring any of the 2 in particular)

gusty turret
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why are we not considering C2 Raiden with Sara as well? She can be hitting over a million with her.

pearl bone
muted arrow
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idk raiden is very consistent

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her aoe is also pretty meaningful

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raiden hyper has to be one of the easiest rotations

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ignoring energy for a second itto should also be similarly easy to execute tho

pearl bone
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now that i checked back my Raiden calcs, ig it's not fair calling C0 Itto doing C2 Raiden damage

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i just have this in my head that Raiden C2 does around 500k, ig cos I unga bunga with her and do 200-300k initial damage plus the normals

reef stump
muted arrow
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mihoyo decided meta shouldn't ever shift uh

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makes sense

muted arrow
#

thanks to overloads

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so raiden hypercarry should do more as a whole even

pearl bone
muted arrow
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when I calculated kazuha on hyper i assumed maximum AoE on 2 targets thanks to his grouping

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maybe that's why

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but overloads literally doubled his dpr

pearl bone
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they are inert DPS game design wise

muted arrow
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yeah but I'd argue a team as limited as geo should have better raw numbers

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Ig their niche is that they can't die

pearl bone
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honestly i worry abit with Itto about not dying

#

if u play Eula for example, it's very easy to die

#

but if ppl play ZL with Itto, ig it's fine

muted arrow
#

yea but he got gorou heals, a taunt, pretty consistent crystallize, and way higher deense

#

should be fine

#

I'd say zhongli might be required to keep spine stacks

pearl bone
#

i forgot his 3k DEF

muted arrow
#

mostly

pearl bone
#

Gorou cons, what a trap/bait by MHY A_DeleTao

#

they took what they did with Sara and make it even baitier

muted arrow
#

funny part about these noelle vs itto calcs is that they both include c6 gorou, and if you get him that high odds are you end up with a c1 itto lol so the comparison is hard to make at this stage, realistically

pearl bone
#

yeah

#

but i mean, what's the point of playing Geo now without C6 Gorou

#

Geo powercreep

#

im skipping Itto, so the calc is to look at my Noelle (cos im thinking of pulling Albedo), and it's a fun comp, or double Geo

#

if ur a serious Geo player, there's a lot to look at and invest into

#

C1/C2 Itto, C6 Gorou

#

team rotation and comp, where to slot in Albedo rotation

#

to Bennet or not to Bennet

#

to ZL or not to ZL

#

so there is still a lot to TC about Itto

muted arrow
#

yeah ig, zhongli with itto-bennett would prob have the same issue in rotation as albedo to boost his burst

#

maybe some itto gorou zl fischl team

#

wanted to say xq but his swords won't proc with itto's swings

pearl bone
#

now if someone does a calc of Ittoless and Gorouless Geo comp that is close to Itto, I'd be worried

#

Noelle-GeoMC-Bennet-flex for example

muted arrow
#

zhongli driver

pearl bone
#

ZL driver is not really playing GEo

muted arrow
#

yeah yeah jk

pearl bone
#

the thing about Itto is, his damage ceiling doesnt change much throughout his cons

muted arrow
#

the way I see it c1 and 2 just remove any kind of potential clunkiness from his kit

pearl bone
#

yeah

reef stump
pearl bone
#

or ig facetanking Kenki for 1/3 health might be bad ass too

muted arrow
#

although increased crit rate and crit damage consts are pretty guaranteed damage increase unless u meant just the first few ones

reef stump
#

Probably can cover most situations handily with a bit of Crystallize and Gorou C4

#

Just gotta have your Geo Units at 90

pearl bone
#

but he will be pretty saturated with CD as well

reef stump
#

C6 might end up taking more DEF% Subs when you have 25% CR from C4 and 90% CD from Itto+Gorou C6

muted arrow
#

if you use spine he's gonna be saturated at everything pretty much

#

which would make it fine for everything, in turn

#

you have 2 million attack, something like 130% damage buffs, and a bit higher crit damage averaged down by crit rate

#

shouldn't hit diminishing returns for cdmg

pearl bone
#

his C4 is copy paste of Yanfei's C2, not sure I like it

#

i dont like relying on conditional buffs like that, especially one that conditional

onyx junco
#

so in short, itto is looking copium?A_HuCry

muted arrow
#

he's looking geo

#

geo specializes in mediocre, yet comfy runs

#

he's gonna be as easy as noelle to build so

#

that's another factor

pearl bone
reef stump
#

I'm a bit bummed by his current throughput estimations but then again our current frames are janky as almost always this early and a lot of units got some MV Buffs over the course of Beta

onyx junco
#

let's pray for a shit ton of tweaks and buffs then A_HuSniff

pearl bone
#

like Itto is gonna be very comfy and consistent damage

#

imagine the average players with ZL and just N4 C5 in his Q

reef stump
#

From what I've seen E -> N3 -> SCA4D > N3 -> SCA4 D -> E might be back on the table, which is a pretty promising combo

muted arrow
#

yeah and his dashes don't cancel combos

#

which is quite nice

#

considering that even tho his apparent dps ceiling isn't that high, it still is more enough for abyss, if you add the comfy playstyle you have... uh noelle

lethal shell
#

shld i skip hutao for itto

reef stump
muted arrow
#

well to me an unwritten advantage noelle seems to have is definitely range

#

itto's swings look large but aoe wise noelle seems superior to me

reef stump
#

might very well be the case

pearl bone
#

im a bit sad that his animation is not a bonk but upward slashes

past garden
#

Is it still Itto C2 that people are theorizing as the best to pull for, or is it higher or lower now? 😮

pearl bone
reef stump
#

In a vacuum I have Noelle matching or beating Itto atm. Ofc it might just end up being the case that Noelle realizing that dmg is not happening but it looks too tight for me right now. Especially givne 4* vs 5* and the utility Noelle brings on top

pearl bone
#

and dont listen to anyone, especially me cos im not pulling Itto

reef stump
muted arrow
#

also noelle has no issues using ning's c2 to battery

#

so I'd say she's also more versatile in terms of team comps as a whole

#

for now

onyx junco
#

how much better is noelle getting tho? in terms of dps ofc

pearl bone
#

and i just slapped 18Kesagiri+1 Final vs 2C5 N4, it's around 23% difference

#

so C6 is looking like 30+% damage gain

#

combined with the CD bonus

muted arrow
#

dpr or just his uptime dps

reef stump
#

and he can extend with E

pearl bone
reef stump
#

Ah, ok

#

Just checked, thats only about 3.6k MV

#

surprisingly low tbh

pearl bone
#

would be funny if his best combo is actually C2 N2 C2 N2 chain something like that

#

maximising final slash

reef stump
#

This combo: E -> N3 -> SCA4D > N3 -> SCA4 D -> E has ~3.7k MV and might actually be doable. Ofc less additonal A4 dmg but still

pearl bone
#

yeah TCing Itto will be a lot of fun

#

and it's content dependent too

reef stump
#

Short combos don't seem that greta since the Kessagiri start-up has a roughly 18 frames dash start up

#

So if you do super short combos you stack up quite a lot of wind-up and recovery frames

pearl bone
#

i dont hope short combos will be optimal, cos it will be anti fun

#

and it doesnt look like it as well

reef stump
#

Yeah, would seem kinda silly

#

but with the start up and the stacking ATK SPD

#

they should have covered for that for the most part

#

Generally still super on the fence with him though. I really want something that exists outside of the Bennett-Kaz sphere but not quite sure if Itto is gonna be the fit for me.

ionic cape
#

some buff happens

pearl bone
muted arrow
#

where

pearl bone
#

Auntie Eru's pre-leak

#

wait that sounds wrong

reef stump
#

Sounds interesting but no idea how to evaluate an energy related Buff when the energy situation is unknown to begin with.

pearl bone
#

they are testing in beta

#

so the original energy must be problematic

muted arrow
#

energy change might also change cd remember

reef stump
#

If they made Itto a 70/18 or 60/15 they'd kinda need to rework his C2 though

muted arrow
#

maybe they can rework his duration too tho

#

a shorter rotation would help him

#

and he'd fit better with bennett

reef stump
#

Pretty large scale change but would be interesting

pearl bone
#

"Dealing damage of a different element will reset this buff".

#

lmaaaoooo

#

mono Geo let's goooo

reef stump
#

4Geo Meta

#

Anemo stonks go down

#

100% Ele dmg is pretty sick though

muted arrow
#

lol they went ham

#

tbf 2.3 abyss doesn't seem the easiest

#

maybe it's to balance that?

reef stump
#

Still need comps to abuse that

#

any reaction comp is immediately disqualified form that Buff

muted arrow
#

was this speculation btw

ionic cape
#

just trust

muted arrow
ionic cape
#

just trust

pearl bone
ionic cape
#

wait some people can also view this right even they dont join this thread?

#

time to delete

pearl bone
ionic cape
#

maybe im clown A_ClownTao

reef stump
# warped kernel someone just pointed something out to me thats pretty important for Raikh's comb...

A bit late but still want to clarify:
The Dmg Calc is a proper one and not just a MV translation, so Itto's A4 is included.
The difference in combos between Brizjk and me come from taking different ends of the framecounts for the SCA Finisher. I took the high end at 80 frames, he took the low end at 44 (or 40 and 22 for the original 30 FPS count). So for me the combo he used doesn't actually fit in Itto's Q window.

That isn't to say I'm right, most likely not. I simply took a more conservative first look and I absolutely expect final combos to look better. I've already found a few combos that are stronger than the ones we got so far and they might actually be quite realistic if the more optimistic end of the frame counts turn out to be closer to reality.

swift knot
ionic cape
#

not a leaker btw

pearl bone
reef stump
pearl bone
#

the SCA came out faster in that clip I felt

#

buuuut, 28-29 frames each, 4 Kesa+1 Final = ~3s still line up

reef stump
#

The clip already includes the Final though, so if you get enough C6 procs you would just get more Slashes. If you need to start another combo then things look a bit different anyway.

dapper bramble
pearl bone
#

they want to give Itto 100k CA after all

ionic cape
#

yah

jolly dragon
#

EULA POWERCREPT A_HuCry

frigid hound
#

Final hit is now 1k%

#

copium btw inb4 it becomes real

muted arrow
#

20 flat damage added on top of each final hit

reef stump
#

I'd expect the usual 10-15% higher MV on the AA Talent. Thats what they usually do. Unless Itto was way off expectations.

reef stump
ionic cape
#

i said it before you thought im joking A_HuKek

latent vortex
#

Itto still worth pulling if I don’t have zhongli? I have albedo tho

reef stump
dapper bramble
ionic cape
modern iron
muted arrow
#

beta update is usually on monday

#

but at times they do some preload and stuff later in the week

#

however if he got buffed we should've known by now

#

let's wait for Gintel ig

gusty turret
#

these are the old scalings

#

actually huge buffs

#

damn

muted arrow
#

just NA tho

#

idk how much this helps him

#

lol

#

although maybe this leads him to different rotations?

#

who knows

gusty turret
#

well

#

at c0 you need to build stacks anyways

#

so it helps him ig

#

a bit

muted arrow
#

his burst cost got reduced

#

to 70

#

cd 18 s

fickle lance
#

dam

#

pretty big

#

the NA buffs help big time, as it was a bit of a dps sink in his rotation

heavy elbow
#

1.25x increase on his N4 huh

red umbra
#

So pyro itto is an option

red umbra
heavy elbow
#

did... i read it wrong?

red umbra
#

So now he officially powercreeps Noelle A_HuMonkaS

#

Higher NA plus faster atk speed

heavy elbow
#

156.62/126.43

#

oh?

#

i only looked at the screenshot above, where did it say about the attack speed?

red umbra
#

His ult has atk speed

heavy elbow
#

oh

#

i mean a 1.25x increase from the previous multipliers

red umbra
#

Oh okay

#

1.25 is correct

heavy elbow
#

hmmm, plugging it into the last tc-template-v.1.0 sheet gives me a 5% increase to the 21 second rotation, but maybe the energy cost changes the rotation

#

im gonna need to see more of a change than just this buff to pull itto probably :p

red umbra
#

46 ult cost with 4 geo team lol

#

7seconds down time enough to switch to every teammate

#

Well if C2 that is

fickle lance
#

5% dps increase to a rotation isn't crazy but its still material

heavy elbow
#

5% ignoring rotation changes, I'd assume the energy/cd change gives him a bit more than that

nocturne sorrel
#

what combo are we assuming for itto

muted arrow
#

If you can trim the rotation to 19s that's pretty huge

copper spruce
#

did we have new calculations for weapons?

#

i mean can his weapon outdamage serpent now?

fickle lance
#

what are you guys assuming for just Itto's portion of the rotation? 2x 5CA and N4 in ~13-14 seconds?

vernal forge
hasty quail
nocturne sorrel
#

can you even lead with 5CA without C1

warped kernel
#

Just do 3N4 before ult 4head

#

But no pretty much lol

reef stump
#

Just buffing his NA combo that much is a bit weird tbh

#

Redhorn Buff is roughly a 5% total dmg increase

#

making it beat out R5 SS by 1-2%

hasty quail
#

people were mentioning how his NA combo was weaker than Noelles so they saw fit to buff it to silence that stuff

fickle lance
#

makes sense

#

it looks like his CA can potentially hit enemies to the side of him, almost behind him?

reef stump
#

Going off the current frames I have, with those NA Buffs, just spamming NA is legitimately not that bad anymore.

#

Like, seemingly competitive even

nocturne sorrel
#

that might be the f2p c0 option

reef stump
#

can jsut ignore his CAs and you're fine

#

which would be really stupid

fickle lance
#

yeah I'm getting similar results. in a 5 CA > 4 NA > 5 CA rotation, the NA's resulted in a dps loss, but now its slightly above even

#

although I'm not sure if I'm accounting for hitlag correctly in the NA string

reef stump
#

Hitlag is still in the open, but so is hitlag extension

#

So how much that really matters in the end is up in the air

fickle lance
#

need some footage of him hitting multiple enemies

#

and what kind of knockback his attacks have

reef stump
#

His A4 is probably gonna cover some ground to keep CAs ahead past the initial MV considerations. But it still looks too close for comfort

patent galleon
#

so tier for tier Redhorn is slightly better now than R5 SS? tho the difference honestly still seems negligible

fickle lance
#

yea his N3 dash looks solid tbh

reef stump
nocturne sorrel
#

his a4 only really gets value at c6, otherwise you're ramping up to 40% atk speed then getting the bonus for one hit before resetting

reef stump
#

A4 is the DEF MV on his CAs

#

The ATK SPD is his A1

nocturne sorrel
#

oh woops

reef stump
#

his C6 is gonna suffer from that change quite a bit though. Even some mad 20 SCA chain doesn't look overwhelmingly more powerful than what other combos based on current frames can do. And C6 can still betray you and give you only a small extension which would be absolutely negligible

#

Overall Buff is welcome, but it feels like its endangering his core mechanics a little bit. Doing some mad big brain combo to do only a small amount of damage more than somebody just hammering N3D/N4D would be a bit sad.

nocturne sorrel
#

mad big brain combo that consists of winning consecutive coin flips A_HuKek

reef stump
#

I also mean generally doing some more complex combos at C0/1

red umbra
#

ig the argument for redhorn is qol basically

#

no worrying about stack building and maintenance, no waiting a patch for each refinement

#

still not rlly worth tho

glass rampart
#

Considering itto is a tank that shouldn't need a shield due to his sheer defense and damage reduction, I think not having to maintain SS stacks is huge.

fickle lance
#

yeah SS actually limits his team comps a bit. he either needs to be able to get crystalize shields or run zhongli

#

or be really good at dodging I guess

glass rampart
#

speaking from experience, i dont have zhongli so i run diluc with kazuha and no shield. SS stacks are a pain

red umbra
#

yeah, if u want to run crystallize as ur only source of dmg mitigation/heals then spine becomes a little problematic

#

well not "Heals" but healer slot

reef stump
#

Crystallize is smth you might want with Gorou C2 anyway and given just how much effectice dmg reduction Itto has those might take care of a lot.
And tbh if losing Stacks all the time is an issue you mgiht want a shielder anyway

red umbra
#

would be interesting to see how redhorn compares to smth like 3 stacks spine

reef stump
#

Thats not hard, lemme check

glass rampart
#

Still think c6 Bennett is bis for this team cuz you can easily crystallize Copium

red umbra
#

I think lower refine spines and/or lower stacks spine would be interesting in general

reef stump
#

R5 3 Stack SS = R1 5 Stack SS

red umbra
#

noice

#

im probably gonna end up getting r3 spine for itto and run that on him

reef stump
#

Virtually identical given that 5 Stacka R1 = 30%

#

and 3 Stacks R5 = 30%

red umbra
#

as a general rule i dont like summoning for weps with less than a 10% increase over 4*s

reef stump
#

R1 Redhorn /w Buffs

red umbra
#

although it does depend on the other weapon on the banner

reef stump
#

R1 5 Stacks SS/ R5 3 Stacks SS

#

Roughly 10% difference

red umbra
#

sweet

reef stump
#

Still quite tame

#

Atleast in opposition to stuff like Homa and Mistsplitter that clock in at 20-30% over their respective 4* alternatives for HT and Ayaka respectively

#

Still gotta update the sheet for the Buffs Itto himself received though

#

Higher MVs skew it slightly in Serpents favor due to the extra MV from Redhorn mattering less comparatively but likely won't change much anyway

fickle lance
#

yeah kind of a shame Redhorn's passive is just a flat MV add as opposed to something like homa where it adds attack based on defense

cursive kestrel
#

I just realized Redhorn got changed to a 88CV/561 or so base attack like jade cutter

#

That's pretty hype for itto/noelle, how much does it affect the difference between it + spine tho?

fickle lance
#

there are two pictures right above

latent vortex
#

What would I put on the 4th slot for an Itto/Albedo/Gurou team? (I don't have zhongli)

ancient pecan
#

fischl would be good

waxen idol
ionic cape
#

im right about his energy reduction A_HuTaoSip

#

now wait for the wep changes

muted arrow
#

eru what's up with this buffs revert mess

ionic cape
#

honey dont want mihoyo attention again ig

onyx junco
ionic cape
#

im holding on that info

patent galleon
#

where did these buffs even come from then if they arent real? seems odd that Honey updated but then reverted

waxen idol
muted arrow
#

maybe honey deleted it because it's preload stuff and not even yet in live beta?

ionic cape
reef stump
#

Honey should get their stuff from data mining, so feeding false info shouldn't be a thing unless an entire Beta Build was pulled

ionic cape
reef stump
#

Guess I keep the updated sheets and just wait what happens before I revert and have to update again a few days later

muted arrow
#

theoretically, does the burst change mean itto can run a shorter team rotation?

reef stump
#

especially given we have 2 new characters for that team

#

and still don't have confirmation of their energy gen

glass rampart
hasty quail
glass rampart
#

spine is too broken

patent galleon
#

spine is a 5* labeled as a 4*

glass rampart
#

i think the weapon is getting changed further tho

reef stump
glass rampart
#

the passive being a flat increase is incredibly bad

#

as opposed to all the recent weapons

lethal shell
#

shld i aim for spine refinements from now on then?

fickle lance
#

probably the best refinements out of the bp weapons

glass rampart
#

the best weapon in general*

lethal shell
#

i shouldnt have gotten r4 black sword

fickle lance
#

....who are you using that on?

lethal shell
#

technically its r3 but i got a spare lvl 1

lethal shell
#

so i decided to build sub-dps kazuha

#

though he doesnt benefit from the refinement

fickle lance
#

black sword refines pretty well from what I recall if you have characters that can exploit the passive

#

so if you have characters that use it then its fine

lethal shell
#

yeah keqing uses it quite well

glass rampart
#

there isnt a single claymore that cant use SS tho

#

and refines are insane

#

it compares to stuff like wgs

fickle lance
#

maybe he doesn't main any claymores

glass rampart
#

bis for beidou, noelle

lethal shell
#

the only claymore i semi use is diluc

glass rampart
#

near bis for diluc

lethal shell
#

but i got unforged from losing in raiden banner

fickle lance
#

yeah just start refining SS from now on if you plan on using a claymore character

glass rampart
lethal shell
glass rampart
#

my only 5 star claymore is fucking pride r2

fickle lance
#

yeah fair atleast you can hold onto your next bp weapon until hu tao banners basically over

low valve
reef stump
low valve
#

That's a lot of crit dmg but

#

It was updated to show redhorn doesn't actually have that right?

lethal shell
reef stump
#

For now they were reverted

#

I will leave my sheets as is however, given that we don't know whats up and I don't want to play a back and forth

lethal shell
#

it cld be honey just not wanting to be blamed if mihoyo doesnt actually buff

hasty quail
#

he really needs those buffs so I sure hope it's just a for now-thing

frigid hound
#

Give it a day or 2

#

And u will see if it does get back

hasty quail
#

yeah hopefully...though not expecting anything till next tuesday

reef stump
#

Neither of the Buffs seem like massive game changers. Cumulatively possibly significant but a lot of it was up in the air

unique rover
#

the cost though...

reef stump
#

I would actually welcome if they reiterated on the MV Buff, because the overall dmg gain for intended Itto Gameplay is small but it seemingly allows for him to just skip on CAs entirely for not too much of a loss

unique rover
#

would have been good

pearl bone
#

is Itto buff even a buff if it only affects his normals and not Kesagiri

#

Raikh did u calc that normals are better than Kesagiri now

reef stump
#

Not strictly better but comparable

pearl bone
#

MHY casualizing Itto

low valve
#

Wasn't kesagiri like

#

The main part of itto

patent galleon
#

the CD/Ult cost buffs were nice tho IMO. i would prefer they keep those out of everything else

frigid hound
#

when technical itto

gusty turret
#

Was there any explanation to what happened on Honey with the buffs or...?

reef stump
frigid hound
#

Its probably just a mistake

#

Or mhy doing some pepega changes

unique rover
#

just my thought

#

domino effect or sumn

pearl bone
frigid hound
#

Plunge then the final hit does its thingHuTaoTeeheePoint

pearl bone
#

i actually dont mind if they overtune Itto a bit

#

but with Geo, every powercreep u have is hard powercreep ig

#

every power u give Itto rn will eat into future Geo characters

pearl bone
reef stump
#

Atleast in a vacuum I have C6 Noelle beating C0 Itto prior to any of these Buffs. That can ofc change with the nature of rotations, although Terra confirmed that the combos I used for Noelle fit in a 20s rot.

#

And Noelle can also freely swap for getting Buffs back up and such, while being shielder and healer

pearl bone
#

if i change my Itto combo to follow yours and tweak Noelle, she can outperform Itto too ig

reef stump
#

The combo I used has more effective MV than SCA5 N4 SCA5 even

pearl bone
#

honestly tho if Im MHY I'd at least get Itto to have 30% margin from Noelle in any situation

reef stump
#

I hope so, yeah. Especially given that a 30% advantage over Noelle doesn't even mean a 30% Team dmg increase

#

with how chunky Albedo becomes

pearl bone
#

Itto doesnt bring any utility

#

yeah Albedo getting chonky, and actually a big consideration in rotations

#

i wonder if double rotation length (2x20s) calculation is going to make Itto better or worse

#

cos u definitely want to snapshot Albedo

reef stump
#

I'd probably give the advantage to Noelle since Noelle can do a never-ending rotation with her ability to swap freely

gusty turret
#

Stop, he's already dead

reef stump
#

Whereas Itto is bound to actually design a rotation around his uptime windows and energy demands

pearl bone
#

dw!

reef stump
#

yeah, its still very speculative

hasty quail
#

||we don't talk about Ganyu||

reef stump
#

I think where caution is advised in any case is looking at the shiny Itto numbers with the new Set and a C6 Gorou in his back

#

and forgetting Noelle gets the same stuff

hasty quail
#

I mean Itto has his CA. That's where his big damage comes from

unique rover
#

is atk speed accounted for ady

pearl bone
#

like Itto players should get 50k Kesagiris 100k Final

#

maybe abit too strong, with Albedo on top but idk

hasty quail
#

yeah I was seeing....60k? kesagiris and 97k-ish for the final one

reef stump
#

I have 33.5k and 61.7k avg For R5 SS C0 T10 Itto buffed with a T12 C6 Gorou and 30 perfect Subs which is mad investment for the average player

hasty quail
#

I'll have no complaints if Itto at best ends up around Hu Tao's at-best level. If he's only at around Xiao's level I'll be p disappointed/upset

gusty turret
#

My problem is he being Xiao level while fucking Noelle is better than him at DPSing

tribal osprey
#

xiao level is good wym

#

i dont get this xiao shit

#

xiao performs well even on sheets, and 0% of his damage is lost to aoe

#

even at st he can collision plunge so theres 0 problems

hasty quail
#

feels like there's a big gulf of difference between how xiao performs vs. the other new post-launch DPS's

#

just feels like half the time I'm punished for using him and not rolling for Ganyu/Hu Tao/Ayaka/Eula

onyx junco
tribal osprey
#

xiao definitely performs really well even if it doesnt look like it

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comparing big numba to tao is an easy way to lose sight of shit, theres a reason why they specialise differently

potent turtle
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is this also the place to ask about ittou claymore?

tribal osprey
#

you can ask but no one has answers

patent galleon
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Itto being at Xiao lvl is more or less what I would at least expect of a Geo DPS

frigid hound
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Its a raw dps unit

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More or less its gonna be around those areas

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Unless they give him some big ass multis

modern iron
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for this draw back

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an itto team must out dps a xiao team because its not worth the extra effort for the same output

patent galleon
#

do we have any idea of Itto's AoE potential? thats honestly the one thing about him that worries me. His CA is where a majority of his dmg comes from right?, yet his slashes look very vertical rather than horizontal.....which makes me think he might struggle against multitarget situations on his own.

tribal osprey
red umbra
#

And due to being anemo and plunge collision he can take out almost any abyss shield quickly the only down side are anemo immune enemies C_HutaoYEP

tribal osprey
# red umbra Xiao needs sucrose or jean for energy, zhongli,.diona or Noelle for shields and ...

Xiao cannot run only jean, he needs specifically a sucrose, in a very tight rotation that only gives him 3 ults anyway. For a shielder, both noelles and diona uptime is too trash to be significant, and he pretty much requires zl anyway cause shred. Buffer wise, bennett isnt tthe best, he needs a specialised geo to do shit, aka albedo. This is a comp that drastically loses damage if anyone is swapped out

#

Id say its just as stiff

red umbra
tribal osprey
#

Your rotation will be worse and your xiao will run more er

#

Xiao has just as inflexible a comp as monogeo

red umbra
#

Less resources to spend then C_TaoHehe

red umbra
#

Rlly strange that some ppl consider xiao to be definitively worse than hutao eula ayaka

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Ig he’s less bursty and provides consistency over ceiling which makes him seem worse than he is but still having played xiao I have no idea how ppl come to that conclusion

#

If itto is xiao level I’d be extremely happy tbh

ionic cape
dapper bramble
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i dont want to fight about xiao in itto thread, but as someone who triple crowned and used him from the 1st day of his release, 100% used him in abyss after that, never leave my world team. he is definitely abit lackluster. imo.

ionic cape
#

the question is who will battery itto at c0

reef stump
#

He himself, Sac GS Itto, you heard it here first. His E has the best MV/s of his kit anyway

ionic cape
dapper bramble
reef stump
#

Not needing any ER on Itto seems incredibly optimistic. 130-140% ballpark shoud be expected imo, looking at Eula or Noelle.

#

If he needs more, I bring the shovel for the burial

tribal osprey
#

he might need more tbh

#

eula has diona and rosaria as options

#

noelle can swap in and out

#

itto is in the element with the worst generation on average, with an incredibly long selfish period, and is thus unable to fully utilise even the less effective batteries his element has

reef stump
#

I still have some hope that with both Itto's and Gorou's particle gen being unconfirmed that it will work out with moderate levels of ER. If not I'm not sure what to think. He doesn't seem highly tuned enough to me to be able to get away with running high amounts of ER.

#

But ofc the tuning itself can also change till release

muted arrow
#

genshin logic

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high ER requirements on hypercarries that aren't super strong like itto or eula

#

meanwhile ganyu

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burst carries get penalized for having a kit focused on burst

#

meanwhile non burst carries get it for free

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feels like it should be the contrary

reef stump
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Ganyu doesn't get her Q for free either, more a product of her Teams or her not relying on it.

muted arrow
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they should make it easier for burst carries to use their burst since their dps drops off otherwise

muted arrow
#

ganyu has the perfect battery in her team in relation to cost

#

eula has it rougher due to higher cost

reef stump
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I think its fine if ER is desirable, but units should be tuned around it or have secondary gains from ER like Mona or Raiden

muted arrow
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wdym, can't you see the c2 in itto tailored to fix this problem?

reef stump
#

Gotta spend a few hundred bucks to get a 20 cost reduction on Itto

muted arrow
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devs be like, your rotation is clunkier due to stacks building process? C1. Energy issues? C2

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create issues sell the solution

reef stump
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I can do that aswell:
Itto has unbearable energy issues: the problem
not pulling Itto: the solution

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Gacha will be Gacha but I hope they are not doing dumb shit where a 5* character is just half-disfunctional w/o Cons

muted arrow
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yeah if itto comes out so disfunctional it's a skip for me

wispy torrent
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There's an easy way to fix this.

#

Just pull Albedo instead of Itto.

reef stump
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I'm on the fence of thinking about attempting to go for both

red umbra
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idk if albedo is that worth if ur not planning on running a comp with gorou tho tbh

#

maybe nice for xiao geobros ig?

alpine crown
#

why would you not run gorou?

red umbra
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if ur not running itto/noelle

muted arrow
#

geo is just a massive expense that doesn't seem worth the price, I mean compare getting raiden c2 + sara c6 vs getting itto c2 + gorou c6

#

the expense is the same

alpine crown
#

ah i thought you meant with itto lol

muted arrow
#

but for one of them the pay off is much larger

red umbra
#

yeah was just in reference to someone saying pull albedo instead of itto

reef stump
#

Albedo still gets 20-30% more dmg out of Cinnabar + new Set, so Duo Geo Tao/Xiao is getting a bit stronger

#

In case of doubt of Itto/Geo comps not getting off the ground smh

red umbra
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yeah he's not bad now but that niche isn't rlly enough to be worth pulling imo

alpine crown
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even then pulling albedo is painful

red umbra
#

double geo tao will still be suboptimal