#・theorycrafting

1 messages · Page 14 of 1

alpine sparrow
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wait that has

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c1 box on

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most people doesnt has c1

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here u go

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pretty sure this is the best we are gonna get

soft drift
fiery saffron
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5N2C 1N3C

alpine sparrow
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and Seres which is a really experienced childe player

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unless u are using thundering pulse than more n3c is better

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I have 13 orders that has to be shipped out tomorrow morning at 7 so I gtg now

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@ me for the results

hasty wigeon
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Ok, ill start sheeting

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Sure

soft drift
alpine sparrow
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how do you account for rotation time in dmg comparasions btw ?

soft drift
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Childe 120 Xiangling 170 Bennett 160 Kazu 150

soft drift
alpine sparrow
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Thank you

soft drift
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3-4 N2C with Bennett buff

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@hasty wigeon if ya need second opinions on assumptions ^

hasty wigeon
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Ok

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So 4 n2c in ult and 1 without?

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And then an n3c

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Thats not too bad to calc

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I prefer to be generous in my calculations, tends to calc easier

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Just lemme finish dailies first

soft drift
alpine sparrow
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@soft drift can I get a link to ur calculation

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on raiden nat vs suc nat

hasty wigeon
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lets just all do separate and cross check once we done

alpine sparrow
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nah I am not gonna raiden calcs I hate that unit

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I just wanna see how he done it

soft drift
alpine sparrow
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Excel again NOOOOO

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Ty

soft drift
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quite rushed ngl

hasty wigeon
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changed shet

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is this correct?

alpine sparrow
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oof ... thats where it kinda

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cuz like

soft drift
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wats this buffle

alpine sparrow
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sometimes childe vapes instead of xl

soft drift
alpine sparrow
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its so hard to assume who is gonna vape

hasty wigeon
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are we talking in st or aoe

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cause like

alpine sparrow
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its kind of rng even

hasty wigeon
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aoe theres no fucking way

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this calc is aow

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aoe i mean

alpine sparrow
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u ll be fine then

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@soft drift what wep is ur

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xl and xq using

hasty wigeon
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anyway, the changed calc got like an extra

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20k damage

soft drift
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oh yeah childe vv uptime should be 3 n2C

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less than bennett

hasty wigeon
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which given he does 360k damage in rotation, is a lot less than i expected

soft drift
hasty wigeon
soft drift
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wait

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2 n2C

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cos RQ comes first

alpine sparrow
hasty wigeon
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im just gonna include 4vv in the buff list and non 4vv in the unbuffed

soft drift
hasty wigeon
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probably excessively generous but i cant be arsed to separate every bit

soft drift
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for catch

alpine sparrow
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okay ty just making sure cuz

hasty wigeon
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wait

alpine sparrow
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u kinda didn't follow a trend

hasty wigeon
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4vv is extended by hitlag

soft drift
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its significant enough

hasty wigeon
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its ok

soft drift
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it is?

hasty wigeon
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it is

soft drift
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Holy shit how did i not know till today

hasty wigeon
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theres a ticket in kqm

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no one else did its ok

soft drift
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i was the ticket maker to confirm 4 vv effects

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when it wasnt added at first

hasty wigeon
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i cant find the ticket no more

soft drift
hasty wigeon
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it might have had some faulty experimentation or some shit?

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i dont do frame shit or icd shit well so i wasnt able to check their work

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either way

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im not making three rows

soft drift
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ig ill quickly checl

alpine sparrow
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after they are added to libary

hasty wigeon
alpine sparrow
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I meant kqm when I said we

hasty wigeon
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ah

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i think last i checked it was an open ticket?

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the review process is pretty slow and so is the transcription so i doubt they finished so fast

soft drift
alpine sparrow
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here u go

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added to libary

hasty wigeon
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oh, its a greyhound ticket

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those get express

alpine sparrow
soft drift
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no wonder it got up so fast

hasty wigeon
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anyway yeah lemme get the results

alpine sparrow
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entering in tickets is such a boring job

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no one wants to do it

hasty wigeon
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this is what i got

alpine sparrow
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greyhound prob got someone to verify it and added it his own lol thats how it was so fast prob

hasty wigeon
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lemme check my overvape assumptions

soft drift
hasty wigeon
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i think 6 ols on xiangling is fine>

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?

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raiden gets 3 n3c

soft drift
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did ya do any counting

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reaction counting for overvape?

hasty wigeon
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nah i just took the 11 hits of xiang ult and halved it, its definitely lower than the actual result

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i just slapped a 6 to make it the most conservative possible

hasty wigeon
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6 is low

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eli tells me 6-10 is likely gonna be the final range

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but i wanted to be safe

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i dont know how many more i can take away before its unreasonable

soft drift
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i counted it alr

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but in 12-1 so overload a bit more and vape 1 less

hasty wigeon
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holy FUCK

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UM

soft drift
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Imagine guessing reaction counts

hasty wigeon
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i feel like i need an extra guy to check this one

soft drift
soft drift
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but 15 counting aoe

hasty wigeon
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yeah but ol icds exist

soft drift
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i wont be counting it againA_BaldTaoFrown

hasty wigeon
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i can do both ig

soft drift
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try 12-3 or overworld maguu ig

hasty wigeon
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but ill tell you upfront

soft drift
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other floors are unrealiable

hasty wigeon
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15 ols make it look really bad

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no unit was designed to match 15 ol

soft drift
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sacarsm?

hasty wigeon
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nah just saying em built ols are powerful

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weird

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i could have sworn i set it to 6

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its at 11 in the sheet sitri sent back

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ill set it to 15 and recheck

soft drift
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i think we r at the point more testing of reaction counts are needed

hasty wigeon
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ya

soft drift
hasty wigeon
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lemme just find the number of ols where it falls below

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wair

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what was the rotation duration asumptions again

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i forgot to fix those

soft drift
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childe?

hasty wigeon
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i set national to 21 and childe to 24

soft drift
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25

hasty wigeon
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oh

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its worse now

soft drift
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national needs in game testing tbh

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funneling too often can mess vapes

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could be 22s or more

hasty wigeon
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i can set it to 22 and childe rvape to 25 ig

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childe ends up 91% of the last guy

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of raiden i mean

soft drift
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Raiden should be 22-23

hasty wigeon
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its at 22 rn, i can see 23

soft drift
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we will see from your tests later

hasty wigeon
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95% of it

soft drift
hasty wigeon
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also gmc sheet is done

soft drift
hasty wigeon
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aoe counts whenever you are ready

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who else you need

soft drift
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thats all

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currently exaam period actually so 1 for a month is more than enough

hasty wigeon
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sure

soft drift
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maybe ill try using srl sim for Overvape

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could be extremely accurate

hasty wigeon
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ayzels already doing it iirc

soft drift
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i was just about to copy paste once=true

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10 times

hasty wigeon
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you need around 12 ols to beat childe

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however if your rotation can be cleaner this goes down a lot

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i think generally its fine to say they are competitive?

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sucrose national still eats dust no matter what

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dependong on ol count kaz national ranges from 7% to 10%

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wait, national is 23 seconds

hasty wigeon
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all nationals eat massive shit

hasty wigeon
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@soft drift you wanna add your counts to the overvape ticket in kqm?

soft drift
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No it’s inaccurate

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12-1 electro aura does that

hasty wigeon
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looking at the ticket 6 ol xiang 3 ol bennett 2 ol raiden seems reasonable

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refactoring it in at 23 sec rot raidne loses to 25 sec childe

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but its a close enough margin any rotation length changes can and will shift the balance

hasty wigeon
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thats if rotation time is 25sec childe and 23 sec raiden

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but im not sure if overvape hits 23 seconds?

soft drift
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Needs more testingE_PoliwhirlConcern

sturdy trout
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do you want me to playtest/record the raiden rotation

sturdy trout
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what is the full rotation

alpine sparrow
hasty wigeon
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funnel xiang around 3 times i think after this is done?

soft drift
hasty wigeon
soft drift
sturdy trout
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so let me make sure of some specifics:
raiden e at the start and just does q later?
bennett just does q when he first takes the field, no eq or qe?
xq waits around to pick up his second set of particles?

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also any issues with testing on a downed ruin guard since that's what i normally default to

soft drift
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Xq doesn’t need to wait around

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Xq should be able to EQE and leave without picking the second batch

hasty wigeon
soft drift
sturdy trout
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well muscle memory took over at the start and i did some dash cancels plus at least one weaved normal with XQ rather than following the script, then messed up the funneling a bit at the end. Will rerecord if necessary but still gonna upload this one

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bennett buff wears off before raiden's 3rd N3, so the buff should apply to 2x N3C, then N2 with this rotation

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the 3rd N3C is done at about 17 seconds in, doing more than 1 bennett E after would cause the rotation to go well past 23 seconds

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XQ's first E needed to be delayed very slightly longer to get the bennett buff on the first hit

hasty wigeon
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hm

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i think this means its better to xq eqe before you do the bennett shit

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oh

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shit

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i just realised

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in every single fucking raiden calc i did

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i forgot to include the burst dmg%

sturdy trout
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oops

hasty wigeon
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oops

sturdy trout
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2 funnels is about a 24-25 second rotation, so i think the full rotation would be:
Raiden E > Ben Q > XQ EQE > XL QE > Raiden stuff > Ben E (funnel) > XL E > Ben E (funnel) > repeat

unless of course you change it by doing something like XQ before Bennett

hasty wigeon
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xq before bennett should cut out a lot of bennett ult time used and the funnel should be faster

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since bennett should in theory be able to pick up his buff if hes fast

sturdy trout
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so:
Raiden E > XQ EQE > Ben Q > XL QE > Raiden stuff > Ben E > etc?

hasty wigeon
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likely so

sturdy trout
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actually first Ben Q should be QE imo

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since you prefunnel XL

hasty wigeon
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oh shiiiit

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that makes it even shorter

soft drift
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So this is why xq eqe always comes first

hasty wigeon
soft drift
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Gotta say those Raiden combo strings were quite smooth

sturdy trout
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bennett field goes away before bennett takes the field again, but raiden has it for her full uptime. The ending is slow in this recording since i start having to dodge stuff, but the first funnel is done at about 21 seconds in, or ending it with 2 funnels + 2nd guoba keeps it at about a 25 second rotation

hasty wigeon
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i think ill end at 1 funnel then

sturdy trout
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hm wait

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keep in mind you're still gated by XQ's cooldown

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so you can't repeat the rotation at 21 seconds

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XQ with sac makes it a little over 23 seconds minimum

sturdy trout
hasty wigeon
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ah

sturdy trout
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basically XQ's 21 second cooldown needs to be up at the start of the EQE, but it doesn't actually start until the first hit of the second E

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so together it's about 23 seconds

hasty wigeon
sturdy trout
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no, that's every rotation

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his cooldown starts at 3.04 in this video, so you won't be able to do your second EQE until 21 seconds after that

hasty wigeon
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yeah, so every rotation starts at 21n+3, where n is the rotation number

sturdy trout
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so let's say you do it again at t=24

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E will go on cooldown at about t=26.2

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which means the next time you can do it is at t=47.2

hasty wigeon
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oh, not the ult cd, the e cd

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nvm i got it

sturdy trout
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so intuitively i'd expect it's either better to extend it to a double guoba rotation (like 25s), or remove sac to keep it as close to 21s as possible. but i'm not a math guy

hasty wigeon
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i could see sa being removed

soft drift
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He needs 184 with favonius

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So 20ish more Er from wtv

soft drift
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Fav on xq is definitely better

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Lowers rotation time to 21s and lowers Er requirements of xl abit

hasty wigeon
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How much lowered?

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Ill calc

soft drift
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165 ish

hasty wigeon
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Noice

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Ill calc tmr kek

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Wait, 165?

soft drift
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-5er

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173 to 168 iirc

hasty wigeon
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Damm

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I think my er calcs may have been a tad fucked

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Ill change it tmr

soft drift
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Oh wat Er is your Raiden

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Mines 245

hasty wigeon
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ah

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200 er raiden

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its fine, it ended up being 2 subs off

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so instead of going 1 down, im going 1 up

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whats xq er with fav

soft drift
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184

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Doable without subs

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It’s less if ya funnel it to xq

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171 funneling to xq

hasty wigeon
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the changes were less than a percentage point in differences

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exactly 0.6%

soft drift
hasty wigeon
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wait

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i forgor

soft drift
hasty wigeon
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wait

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you know how you include a line of ynamic variables?

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but you hardcode the values anyway?

soft drift
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?

hasty wigeon
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thus making the dynamic values useless?

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it doesnt matter i hope

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newest result if fav sword xq

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dropping 2 seconds is massive

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for context childe was at 99.4% before the drop

soft drift
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Got Isu to thank for testing this

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I still want Childe tests

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25 s might be too little

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Also has ayzel used the sim yet?

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Srl’s

hasty wigeon
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hes fixing bugs

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apparently the ec sim isnt correct to actual tests

soft drift
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So more Raiden test for reaction counts

wet lantern
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Ecs ok now I think

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I think alum was right. Re application of ec didn’t trigger additional ticks

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Could use I guess some verification in coop mode if anyone wants to try

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It’s very hard to confirm in single player live

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Need childe + 2 electro. Need to apply electro > 0.5s apart but < 1s apart

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Wait… I’m dumb I can just do the other way w hydro 🤦‍♂️

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Ok let me think some more. I think this is how we got into the 4 tick mess in the first place…

fiery saffron
wet lantern
fiery saffron
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alright

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I'm probably going to make a tohma vs. other sub-DPS unit comparison

wet lantern
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hmm on the topic of unreleased chars. have there been any calcs on kokomi at all yet? is there a kokomi main discord? Lol

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oh tohma actually looks interest for raiden

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the wording on the burst thus far is the same as xingqiu. could be interesting to see how it'll interact with xingqiu + raiden

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ah just saw the leaked vids. that confirms it on attack animation then

exotic spire
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I did some calcs on kokomi, although they're pretty rudimentary @wet lantern

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mostly for artifact and weapon rankings

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I'm about to fly so I'll put them here later

hasty wigeon
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I feel like thoma's peers arent subdpses, theyrre units like zl or diona

hasty wigeon
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i need to know

soft drift
hasty wigeon
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hm

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thats odd

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i heard a few claims of a 100-130 xq with raiden

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idk how that happened

wet lantern
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no one told me this 😂

hasty wigeon
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i personally dont use your sim, but i think the ui is fine for the audience that uses it

wet lantern
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i dont think very many uses it lol

hasty wigeon
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its better that people who dont know enough about rotations dont use a highly powerful rotation calculator that doesnt correct their mistakes

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imo at least

wet lantern
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😢

hasty wigeon
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its still a very impressive calculator and the only sheet i know that easily factors vertical scaling

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so kudos for that at least

wet lantern
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unfortunately.. i do need to get more visibility for the sim though for a couple reasons. main one being the project is just far too big for me to handle by myself. if i can get some more interest in the project then hopefully i can get ppl to help out. not even coding help but just validation tests and rotation building. but also assuming the rotations are preset by ppl that knows what they're doing, the sim can be a very powerful tool in answering all the random questions ppl have such as should i use this or that that is currently answered with IDP... because they can just plug it in the sim and see the answer for themselves

fiery saffron
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issue is im bad at coding and cmd line stuff and idk how to use the sim

soft drift
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Pin this ?

fiery saffron
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sure

wet lantern
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i was just talking to frzyc and he was open to the idea of letting me use GO as an UI to the sim (which would be extremely helpful). GO already have all the character interfaces etc built in. Just need some sort of drag and drop UI to build the action lists.

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as for contributors tbh what i need help with the most isn't coding haha. it's validation tests and coming up with rotations

wet lantern
fiery saffron
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hmm

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actually let me DM you

leaden stag
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@hasty wigeon
Raiden Eula: I cannot say definitively Raiden increases my experience with Eula comps. She shapes things up a bit, but in general the way Eula comp runs with the standard core: Eula + Electro + battery 1 + fill/battery 2 doesnt change. Now instead of battery 1 + battery 2/fill taking field time, you have raiden + time for 1 rotation of battery 1 batterying.

This doesnt really change the dynamics of how eula works, i can certainly see the damage increase with Raiden buffing (im running 221 ER), but a change in experience is not something im seeing. Im still running 145 ER on eula currently cause cant find a better offensive piece, but again, I doubt it shifts any eula comps more than dmg increase.

Now that the eula part is done, now we get to the important part, the role of battery 1, battery 2/fill vs raiden. Raiden puts these 2 roles at a dilemna. Diona animations and best generating capabilties is sac sword for double E, but she costs a lot of field time doing that, and I can certainly see what jinx said with raiden extending rotations in this case. Fav is a must for diona if you run this, sac would be total waste as raiden generates enough energy for eula, while sac cost diona field time as i talked about.

Diona is still the best option for battery 1 position, running offensive battery 2 in a duo carry comp like this is super unfun and deceptively squishy. Both Raiden and Eula has really strict field times where you have to play full offense to actually see both of their strengths in this comp, and without a diona you are in for a world of pain as your dodge timer is scarce. I tried Jean Rosaria as a substitute, and Jean reactive heals is not enough, especially with the point about the 2 carries above. In fact, ill say in Raiden Eula comps diona is the only line of defense, one you must have, which i will go over in the battery2/fill position, unless you have a spare zhongli, who is in high demand in a lot of other comps.

Battery 2/fill position is an interesting one. You have virtually 0 field time for this unit, anything longer than 1.5-2s of field time on them (basically swap right when timer cooldown allows) is an extended rotation, aka DPS loss. You run into a lot of problems here, where the units you can choose either has mediocre damage and generalistic synergy, or just 0 synergy at all. Sara took way too much field time, Bennett with Eula comp still has the same issue, Fischl is redundant, Beidou doesnt work. Interestingly enough, units that is suitable for this slot are actually one role units, like Xinyan C4, Lisa or mega inert units like Zhongli, Albedo if you are running Rosaria/Kaeya as a battery as i mention in position battery 1.

Either way, Raiden doesnt definitively change a lot in Eula comps. The best way I can describe Raiden dynamics in this comp is that she basically kicks out the Fill position unit, but doesnt bring in anyone better, you can actually run a 3 man comp and you wouldnt feel any difference than having a 4th unit in Eula Raiden Diona comp. They are that irrelevant, unless you actually gimp ur other comp by slotting proven units like Bennett Zhongli.

hasty wigeon
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i generally agree that raiden doesnt change eula's dynamic? i just feel like shes a superior pick to fischl or something

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i dont quite get what you mean by fav over sac though

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could you not just hold e hold e swap?

exotic spire
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raiden lets her more easily slot in bennett/zhongli if your other team doesn't need them. i think for many players its not too hard to make a second team without one of them now

hasty wigeon
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i also feel like running 145 skews it somewhat, given that sac is still more energy. in ideal circumstances, it should lead to 1 sub or more lost, but its just borderline in the same way sac vs fav isnt too much of a comparison in normal diona supporting eula comps

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the point about field time is a good one too, my calculations imply a 1 second field time for man 4 in a raiden eula comp

leaden stag
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Some comps Id suggest for this combo is:

Raiden Eula Rosaria/Kaeya Zhongli: I love this combo, I think that this is one of the better Raiden Eula comps that strike a good balance between offense and defense, with little worries in rotations and comp building. Every unit helps each other/sufficient. Only issue is this is a 3 5* unit comp, very expensive.

Raiden Eula Sara Diona: You cannot escape extended rotation in this comp, but both Raiden and Eula loves ATK, and Bennett is a far more important unit to be run here, so Sara is always a good option.

Raiden Eula Diona Xinyan/Lisa: A more sustainable variation of the oneshot comp, but quite half baked. It deals very good damage for how cheap it is compared to other Eula Raiden comps, but still quite clunky as other Eula oneshots, need more testing for this.

Raiden Eula Diona Albedo: Same as first, just a downgrade. Very comfy, doesnt have to think about anything as units are self sufficient or help each other.

Raiden Eula Bennett Rosaria/Kaeya: Highest damage version, but again, very expensive. Same principles as Sara variation, with the same strengths and weaknesses of 1. Id recommend this only if you dont need Bennett on the other half.

hasty wigeon
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i was thinking of a high cost anemo to 4vv raiden, but calcs are needed to see if the dps gain on raiden is worth losing a subdps

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i was specifically considering jean as man 4 since she gets an a4 ult refund and thus gets the benefit of both an 80 cost ult and less er required

leaden stag
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Jean Rosaria variation runs into the problem where untimely hits completely screws you

hasty wigeon
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albedo was considered at one point but it really all depends on how resolve works out

leaden stag
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what this comp need is proactive defense

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not reactive

hasty wigeon
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not jean rosaria variation

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diona eula raiden jean

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just for the resolve +4vv

leaden stag
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Honestly doesnt sound bad

hasty wigeon
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i really dont think we can abandon diona even with raiden as an option, i find diona's burst particle gen just too good

leaden stag
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you cannot yeah

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you need a shield

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in raiden eula

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if you dont have a shield you eithe rdeal no damage cause you swap out mid combo

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or you are in a world of pain

hasty wigeon
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meaning we should focus on finding a good 4th and justifying a 4th slot in the first place

leaden stag
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My issue with Raiden Eula is 4th slot never feels good to fill lol

hasty wigeon
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i considered albedo, given that 80% of his damage was done in a single second

leaden stag
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its like you just put them there cause you can

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not because they belong there

exotic spire
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rosaria zhongli works well, if we're ok with using ZL

hasty wigeon
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yeah

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i just dislike sustain batteries for hypercarries ig

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nothing wrong with them on the sheet

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i just find i personally play better with really fast batteries

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even if final ppm is lower

leaden stag
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if i write her guide, id put this comp like this:
Raiden + Eula + Shielder + Battery if needed to ult off CD on Eula/Whatever you want

hasty wigeon
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i guess

leaden stag
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You can legit just run a XQ for some shatter + EC and it doesnt change anything

hasty wigeon
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o shit i forgot xq

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ok we got some interesting results on him

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with raiden his er needs drop a lot

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so just from raiden alone a sacswordless xq can run 160-180 er

leaden stag
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IN Raiden Eula, you have to go full offense XQ

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no sac sword

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like the best damage sword you have

hasty wigeon
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yeah

leaden stag
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you dont have time for double Es

fiery saffron
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fav sword

hasty wigeon
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favsword xq C_KEKTaoWait

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was thinking more alley flash? idk lol

leaden stag
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My favorite Raiden comp to date is still Raiden National

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It just feels right to play it

hasty wigeon
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i tried out raiden national

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it makes national feel actually playable

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no 'risky funneling directly risking your damage' bullshit

leaden stag
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Im willing to change my mind on this, and its a bit of a hot take, but I think Raiden main DPS is bad

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i think she should only be use as a driver

hasty wigeon
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i honestly cannot disagree

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unless c2

leaden stag
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Running her as a main DPS just feels like playing a shittier Xiao or Razor

hasty wigeon
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its not meta

#

it can work but its not ideal without c2 imo at least

fiery saffron
#

drive beidou

leaden stag
hasty wigeon
#

i kinda wish we had more comp ideas than national and eula double carry

#

but given how gacha cheap national is ig its good enough for now

fiery saffron
#

I mean there's no shortage of comp ideas specifically, I just don't know if any of them are justifiable to roll for

#

or good

leaden stag
#

I need more EM pieces for my Raiden

fiery saffron
#

like sure you can throw a bunch of 80 cost bursts like

leaden stag
#

so I can test out Kleeful's idea

#

of Raiden electro trigger

hasty wigeon
#

raiden feels like a well designed offcarry in a game with 0 offcarry support

fiery saffron
#

Raiden/Sayu/Xiangling/Tohma

#

or smth

hasty wigeon
#

just like how eula felt like a hypercarry designed for a dual carry comp

fiery saffron
#

I think that Raiden will be good for casual players

leaden stag
#

yeah, you either end up going over rotation time, or under rotation time as her

fiery saffron
#

Because casual players probably don't design their teams to battery or funnel well

leaden stag
#

that is her biggest issue imo

#

not her damage

#

her rotation doesnt fit anyone

#

except very specific comps

hasty wigeon
#

its the tao desync issue all over again

leaden stag
#

yep

#

just 10x worse

fiery saffron
#

lol

hasty wigeon
#

oh well

fiery saffron
#

I agree with sitri

#

That Raiden is conceptually a decent unit

hasty wigeon
#

hopefully we get more low field time subdpses or offcarries with good damage

fiery saffron
#

but like it's just difficult to make her work in teams

hasty wigeon
#

yeah shes difficult

leaden stag
#

she needs too many things to line up to see that she has potential

#

like when everything lines up I can see her being quite good

#

but its hard to get there really

#

Like even in comps that she is good in

#

Its hard for players to just tune down their ER requirements immidiately

#

so she overkills on energy recharge

#

and you dont actually see that much damage gain

#

as she could give

hasty wigeon
#

her investment value is in the long term yeah

#

a support you build your team around

leaden stag
#

i wouldnt say thats a long term investment, cause you need to actively refarm

hasty wigeon
#

dont you constantly farm anyway?

exotic spire
#

half of the units she works well with want eosf which i dont think many people are done with anyways

leaden stag
#

thats fair yeah

fiery saffron
#

the thing is though

#

raiden probably makes it so that you don't need ESF on those units

#

lol

leaden stag
#

True OMEGALUL

#

Raiden to me is like this.

#

If you are ultra casual, like doesnt give a fuck, doesnt clear abyss casual, shes really fun to play, flashy

#

if you are decently casual, but still wants some performance, very hard to use her, you need the biggest fkn brain to TC her comps and find the optimal ER threshold and rotation timer

#

if you are a TCer, you can probably make her work, but its not fun and worth the effort as other more "meta" units

#

thats all i got for now. Im going to bed, gonna look more into her comps tmr

#

night

fiery saffron
leaden stag
#

Also for TC peeps who are reading this. Raiden is not good NOT because of Electro, it's because of her own design. Electro is FINE. Raiden issues entirely lies on her, not some external factors.

hasty wigeon
#

isnt the usual hottake the reverse? electro holding back units?

leaden stag
#

Raiden actually holding back electro OMEGALUL

hasty wigeon
#

anyway i think raiden is merely mediocre as a unit with current roster, but with issues that could easily be fixed if the roster has the right characters

fiery saffron
#

I agree, but I just don't know if MHY is interested in releasing super strong 80 cost burst sub-DPS units anymore

#

like, when you think "strong sub-DPS with 80 cost"

#

You think XQ Xiangling beidou

#

Who are all release characters

#

We have tohma but he's not damage-oriented

exotic spire
#

they seem to be trying to make duo carry comps a thing though

fiery saffron
#

Yeah

#

Yoimiya + Raiden

hasty wigeon
#

well, eula analogues who take less field time but need energy can also serve

exotic spire
#

childe and hutao were the first experiments, but recently we've had eula yoimiya raiden and kokomi all in a row

fiery saffron
#

yeah idk

#

Maybe they want people to pull more low field time DPS to make people pull more

#

Since dual carries inherently require 2 characters

#

= double the profit for mhy

hasty wigeon
#

that makes sense to an extent ig

fiery saffron
#

It's just funny cuz like all the dual carry characters probably work better as not dual carry lmao

hasty wigeon
#

theyll get there eventually

fiery saffron
#

Yeah maybe when they release a 4s field time unit lmao

exotic spire
#

honestly i think they just need a 12s field time unit with 30s cd burst

#

that way the extended rotations fit well

hasty wigeon
#

i shudder to think of the burst cost on that

exotic spire
#

lol

hasty wigeon
#

how did you guys find sara?

#

i havent considered her comps too much

#

but she seems like a one trick pony like lisa and xinyan

fiery saffron
#

Hmm

#

Mostly good with characters who snap

#

I don’t know if the utility she provides is worth giving up a team slot

#

Maybe for Beidou teams specifically yeah but for other characters idk

hasty wigeon
quasi steeple
# exotic spire honestly i think they just need a 12s field time unit with 30s cd burst

If the trend were to continue a 30 CD burst unit would have a 100 burst cost
going from 40/12 to 60/15 is a 25% increase in burst CD (1/4)
going from 60/15 to 80/20 is a 33% increase in burst CD (1/3)
If that trend were to continue, a jump from 80/20 to 100/30 would be a 50% increase (1/2)

This would fit into the ratio of cost to CD, since the 12 CD is 30% of the 40 cost, the 15 CD is 25% of the 60 cost, 20 CD is also 25% of the 80 cost and 30 CD would come back around to a 30% of the 100 cost.

#

but honestly, raiden with her 90/18 is an outlier to that trend's validity

hasty wigeon
#

I dont think theyll go beyond 20 seconds cd, from a gameplay standpoint 30 seconds is downright punishing if you whiff it.

wet lantern
#

Interesting. Sitri’s thought lines up with what I noted pre release as well. It’s so hard to actually see benefits from her energy refund. Also I don’t think she’s a main DPS at all as well. Her damage proportion is way too low vs her field time. I think it’ll be a long time before we can find the right fit for her.

#

As for driving beidou I did a quick experiment for zantos (so not super accurate) where I change beidou to proc off her q auto

#

Initial thoughts are that she’s actually not that good of a beidou driver. Team DPS was roughly the same as her in national team. Of course rotation needs more optimization etc

hasty wigeon
#

Raiden definitely feels like a long game kinda thing

wet lantern
#

Beidou raiden xq bennett

#

Going to try swapping xq for xl later

#

But ya initial thought is that it’s not actually game breaking or anything

#

But ya she’s going to be a tough one to optimize

#

There were a bunch of interesting stuff I noticed in sim re ER

hasty wigeon
#

Out of curiosity, how does raiden overvape pan out in your sim?

wet lantern
#

Esp since I’m calculating over 90s and a lot of times I’m simulating at less er than threshold to q constantly

hasty wigeon
#

Ive calced it myself, i just want to see how your sim differs

wet lantern
#

Pan out in one what sense? I have the team DPS calc but I don’t have comparisons

quasi steeple
#

try a variation with kazuha instead of XQ too, got a hunch that overloading off his Q with his high personal and his buffs + VV shred would be quite advantageous for beidou's and raiden's damage

hasty wigeon
#

Cant you compare total team dps to other teams?

wet lantern
#

Kazuha I just added but I need someone to help verify accuracy since I don’t own him 😦

wet lantern
hasty wigeon
#

Ah

wet lantern
#

I wanted the comparison to be accurate specifically for raiden cause originally I wanted to see if zantos can put in guide

quasi steeple
#

I do own him, what interaction did you want to have checked out

hasty wigeon
#

Its weird cause overvape turns out above national in a lot of calcs i do

wet lantern
#

So I’m going through the trouble of matching sim output to in game vids exactly frame by frame before I calc team DPS for that team

hasty wigeon
#

So its difficult to see how a theoretical functional beidou falls below xiangling here

wet lantern
#

So far I only done that for 50% of national team game play

wet lantern
#

So I’m not sure if there is something going on specifically w that methodology or if it’s something else

#

Trouble w excel is that it’s way too difficult to verify…. Would take me hours and hours to figure out why

hasty wigeon
#

I can look over your results ig

#

How does it come out?

wet lantern
#

Which one specifically? The one I did marching eli’s rotation?

hasty wigeon
#

Why not

#

Ill see what he did

wet lantern
#

Ok let me send later today when I’m back

leaden stag
#

one more thing about Raiden Eula. In this comp I find it to actually better to swap out of Raiden after 5s (using her full battery ability)

#

than to stay on her longer than that

#

It allows you to refresh on your shields, which makes transitioning into Eula or the next Raiden rotation to be safer, cause shield breaking mid rotation is a real problem with this comp

#

@hasty wigeon on the calcs for raiden eula, also do a default calc for Eula Diona Zhongli Albedo and Euld Diona Rosaria Fischl

#

However, the decision to swap on Raiden is far more dynamic than what I can describe, or what people talk about in rotations really

#

cause energy gain fluctuates in a round

#

and also depends on your condition and ur rotation gets delayed somehow, staying on Raiden isnt that terrible, also depends on enemies

#

I need a calc of Raiden vs Eula damage composition to get to the final conclusion on when to stay on her tho

#

one thing I have to point out tho, Raiden Eula will keep being annoying to play in the near future

#

cause ngl, both of these units suck absolute shit against high mobility

#

and this abyss is probably top 2 or top 1 on the enemy mobility chart

#

I think this is by far the biggest issue with raiden eula experiences currently

#

which makes me find this comp to not be good

#

Eula isnt good in this abyss in the first place

#

so trying to force another unit into the comp doesnt make her any better really

#

paper math of Raiden Eula will look really good

#

but its really hard for that to translate into real game situations sadly

soft drift
#

@hasty wigeon is there a copy of the newest sheet somewhere and have ya updated Sitri about the Raiden comp rotation change?

quasi steeple
#

or floors like the hypostases the raiden eula comp works wonders, since theyre stationary during their DPS phases, allowing for the full potential of the comp to shine, but as you said, current abyss with the mobility really doesn't do them any favours, worse yet:
2.1 12-1-1 is an AoE grouping floor, which eula nor raiden like due to lack of grouping tools in that comp
12-1-2 has spectres which raiden can somewhat deal with but eula is basically useless against due to the potential of wiffing NAs entirely by flying too high and being out of reach
12-2-2 is mirror maiden + cryo cicin mage, which eula arguably has a hard time to deal with due to, again, lack of grouping tools

#

Honestly might have to wait for 2.2's abyss to see the potential of that comp in abyss, since the lineup for 12 first half doesnt seem too bad for the raiden eula comp

#

depending on if the modifiers arent crippling the team like current abyss does.

summer brook
# leaden stag cause ngl, both of these units suck absolute shit against high mobility

I've def seen this. Something that further hinders their ability to be mobile is the fact that you have to constantly auto to maximize damage with these comps, and the rotations are so long. The Rosaria/Diona difference is huge for feel, but you feel the diona loss in terms of loss of a support jack of all trades. Her e animations make the rotations even longer. Rosaria really helps this comp feel and move better.

#

also the idea of sara in a eula raiden comp just feels grimey.

summer brook
#

Does anyone play on PS here?

alpine sparrow
#

why so ?

summer brook
#

I was just wondering if anyone was actively building/playing aloy. I have an AR 37 acc on ps4 so ill probably check her out.

alpine sparrow
#

to play aloy

#

u can get the character and play it on pc

summer brook
#

Oh wow. I did not know that lol

leaden stag
#

and shes in mailbox

hasty wigeon
hasty wigeon
alpine sparrow
#

@leaden stag do u mind explaining to me how homa atk buff works ? it says ATK bonus based on 0.8% of wielders max HP

0.8 of 20k (max hp) is 16k LOL it provides 16k atk bonus ?

leaden stag
leaden stag
#

not times 0.8

alpine sparrow
#

ok I feel dumb af

#

lmfaooo

#

mind too numb

#

ty

leaden stag
#

all good

alpine sparrow
# leaden stag all good

ye ok I realized the problem LOL I was mindlessly copying from Honey hunter, forget that I had to convert

#

I was so fkn confused LOL

summer brook
#

is there a reaction that staggers like xq swords currently out? trying to think on something to simulate potential Thoma reactions

summer brook
#

the library submission shows the stagger of the pyro crash from thomas shield. It seems close to XQ with a stagger time from when you auto. So I want to test on a hu tao n1C , if a similar reaction that staggers exists like Thoma's crashing shield, how often and which damage will trigger the reaction. @hasty wigeon

alpine sparrow
#

@leaden stag @fiery saffron @summer brook

leaden stag
#

thanks

alpine sparrow
#

oh I forgot to say

#

I am not so sure on

Shield Calculation
Homa
Elemental Reactions

#

if you guys check those, it be awesome

hasty wigeon
#

Like buffered inputs

#

Also xq is kinda unique

#

Fischl c6 is instant and beidou works differently

alpine sparrow
#

Fixed some things on the sheet

summer brook
hasty wigeon
#

But i feel like a smoother roation would go baal e to eula e sara eq alt swap eula combo sara e baal q rotation cut prematurely baal e diona he q he swap to eula e and continue

#

That would be 4 seconds in front, followed by eulas 10 seconds, to saras 1 second, to baals 7.5 seconds, to dionas 3 seconds, but cutting baal e from the next rotation so 25 second rotation total

#

Thats extended isnt it

#

Fuck

#

Raidens ult frames being low would make rotations a lot easier to manage

#

Hopefully it still comes out fully baked

exotic spire
#

where can i get srl's sim Peeking

wet lantern
alpine sparrow
exotic spire
#

thanks

exotic spire
#

@hasty wigeon looking at your international childe sheet, how does his riptides work to get 14 procs?

quasi steeple
#

I'd assume this is in an AoE scenario?

#

Assuming 6 seconds of field time that would be a 3.5 AoE mod that would result in 14 procs

hasty wigeon
wet lantern
#

can anyone help with energy assumptions? i.e. how many particles from enemies over 90s combat is reasonable

soft drift
#

Orbs

#

Roughly 1.5 orbs to 3 orbs per enemy according to wiki

wet lantern
#

so 21 particles/

exotic spire
#

@fiery saffron i have a few questions regarding yoimiya

fiery saffron
#

sure, ask away

exotic spire
#

so i was reading through the yoimiya guide and noticed that you were Qing after your E duration here

#

Bennett E > Bennett Q > Fischl E > Beidou E > Beidou Q > Yoimiya E > Autos > Yoimiya Q > Beidou E

#

is that better than just using it on beidou procs?

fiery saffron
#

Hmm

exotic spire
#

im trying to draw up a rotation for raiden>fischl in that comp is why

fiery saffron
#

I think that autoing with Yoimiya after it ends means you lose access to 20% buff

#

because you only maintain A1 stacks for like 3s after your E duration ends

#

You can still get 10% buff though

#

idk if losing access to 20% ATK and getting 10% ATK is worth over potentially one more proc

#

I think that generally I'd prefer to Yoimiya Q anyways even if it's a proc loss because it screws up rotations otherwise

exotic spire
#

oh i see

fiery saffron
#

Because if you Q later, you'd have to cast Yoimiya Q a bit later

#

which means that everything else has to be shifted later

exotic spire
#

ok yeah

#

if i'm slotting in raiden then qing after the e should be even better

#

i was trying out this rotation Raiden E, Bennett EQ, Beidou EQ, Yoimiya QE -> 3xN5, Raiden Q -> something > E

#

and i was gonna see how it looked with raiden going for 1-2-3-4-5 ER procs

fiery saffron
#

hmm yeah

#

yoi/raiden would probably have even more problems with rotation extension

#

which means you definitely want to make the rotation as tight as possible

exotic spire
#

@fiery saffron how does yoimiya's A1 work? does her N1 charge it twice, and do they have it calcaulated in those arrows' damage?

fiery saffron
#

N1 does charge twice, it isn't calculated in the arrow damage iirc but I can test

#

would have to test tomorrow though

exotic spire
#

ah ok

#

Do you know how many overloads yoimiya + beidou procs ThinkW

soft drift
#

11 beidou procs on n2rr in my experience

#

Consistently

exotic spire
#

how many n2s is that ThinkW

#

just 11?

soft drift
#

8-9?

#

I’m nub

exotic spire
#

lol

soft drift
exotic spire
#

huh. my calcs are saying i should just stack infinite EM with this many overloads ThinkW

exotic spire
#

11

#

is what im using atm

hasty wigeon
#

ah

#

that makes sense

#

even ol kaz gets like

#

9

#

11 ols would definitely cap out em

exotic spire
#

ok i have 0 confidence in the accuracy of my sheet but

#

c4 4 stars, c0 5 stars, 4* bis r5, 25 perfect subs minus er with 0.5/1 aoe mod

hasty wigeon
#

i cannot sheet for the next two days, i just gutted my sheet to improve it

#

i cannot cross check

exotic spire
#

ill do some checking tomorrow

#

hm i cant upload for some reason

#

beidou c6 makes a big difference too

#

with c6

#

anyways was mostly trying the idea sitri had of minimizing raiden field time. the ER reqs looked doable with even only 1 ER tick from raiden and the rotation time is quite fast this way too.

attached are ER reqs

hasty wigeon
#

aight

#

ive done my sheet, and im moderately sure ive achieved a very significant degreee of vertical calculation

#

i kinda wanna crash now

hasty wigeon
#

better formulas

wet lantern
hasty wigeon
#

also old sheet bad

#

found some bugs and made formula easier

#

until it bad

wet lantern
#

you may not like my recommendations haha. im pretty ocd when it comes to spreadsheet formatting

hasty wigeon
#

nah, im bad with layouts

#

i actually need the assistance here

wet lantern
#

zantos' rotation calc would be a good start but there would be a lot of change i would want to make to this

#

basically each column in the calc tab should be set up such that each column is a standalone calculation that can be duplicated as many times as you need

#

(so like where he has combat setting i'd not put that there since that prevents from just copying and pasting the column)

hasty wigeon
#

Ah, so more transparency?

#

With like the buffs and shit

#

Thats a complaint i get a lot for not labelling buffs

wet lantern
#

something like this

#

column C/D can easily be copied and pasted it as many times as you need

#

it'll be a bit long and harder to read but a lot easier to verify

#

copy and paste c/d over and over to form a team dps rotation

wet lantern
#

nested formulas are the worst actually

#

because you have to trace the dependencies to see wtf is going on. and if dependencies also link to other cells it takes forever just to verify the number in ONE cell

#

at which point most ppl will just give up

hasty wigeon
#

I see

#

Rotating the table will be pain

wet lantern
#

rotating which table?

hasty wigeon
#

The input table

#

I can see how vertical tables are probably superior?

wet lantern
#

well.. it'd require substantial rewriting to get it like this 😂

hasty wigeon
#

True

wet lantern
#

but if you do this cleanly and correctly it'll be easy to calculate long rotations

#

cause all you're doing is replicating the same columns over and over

hasty wigeon
#

I feel like i can emulate 90% of this already though

#

All i have to do is display the intermediates

wet lantern
#

sure

#

but the point w model is not that it gets the numbers

#

it's that others that didnt build the model can actually quickly check it for accuracy

hasty wigeon
#

Yeah thats fair

#

What i had in mind was like

wet lantern
#

imo the overall readability of the model is far more important the final result

hasty wigeon
#

Display the used atk, dmg% and crit mod

wet lantern
#

and also.. the color coding actually makes it worse btw

hasty wigeon
#

The small input table or the larger one

#

If its the rainbow, thats nonnegotiable

#

The smaller table can be easily changed

#

The rainboe gives the sheet personality

wet lantern
#

like for example, here's an income statement forecast for tesla. note the LACK of color? and just the couple of blue text?

#

users can very quickly see which cells are calculations and which cells are user inputs

fiery saffron
#

@alpine sparrow comments for tohma sheet:

1] imo should be separated into multiple sheets instead of maintaining all information on a single sheet, since users need to scroll a lot to see all the info necessary
2] It's probably best to condense a lot of the inputs necessary. For example, you have like 150 cells for artifacts, whereas it can be done in like 30.

I'm terrible at reading other peoples' sheets; mostly for the reasons that srl stated above (it's hard to trace dependencies, since they are dependent on other inputs, which takes forever to verify the formula in one cell). However, I think that generally the sheet is fine

#

example of how I do artifacts on my sheet:

#

the artifact stats, along with the given number amount of flat HP/electro dmg%/cr% at each artifact level and rarity are stored on a different sheet

alpine sparrow
#

Noted down, thank you !!

#

I was kind of afraid of making couple sheets since not many people know how to use google sheets and they might be lost but

#

its common sense tbh lol

hasty wigeon
hasty wigeon
#

@wet lantern this better for cross checking?

#

i transposed the table and shit

#

should work better now

wet lantern
#

ye much better. for the additional i would use a sumif or lookup as oppose to listing it all out like that. this way u can label

#

but to do so every calculation would be 2 column instead of one

#

it'll make it more readable this way b/c let's say u have 2 things that adds to attack, it doesnt have to all go in the same cell

hasty wigeon
#

wdym

wet lantern
#

like say u have bennett flat atk and sara flat atk (she's flat atk right??) for example

hasty wigeon
#

yeah sara is flat

wet lantern
#

take a look at row 9 in the sample i gave ya

wet lantern
hasty wigeon
#

oh i get it labelled buffs

wet lantern
#

not quite. notice how column C i have "ATK" as an user input?

hasty wigeon
#

ah

wet lantern
#

this way in the final stat section you can just do sumif col C == atk

hasty wigeon
#

i see

wet lantern
#

so it's easy to on the fly add in buffs for each column that way

#

and label it as well at the same time

#

the trade off is your per attack calc is now 2 columns

#

but i think it's worth the trade off. it's very easy to see this way for example bennett buff (one row) and sara buff (one row)

#

as opposed to u got 2 typed numbers in a formula

#

what's damaging type?

hasty wigeon
#

ah, i have simplified classifications to figure out whether its the elemental damage they were meant to be doing by kit reading (the element of their vision, and primary), an infusion that scales off dmg%(for example kaz infusions labelled as secondary) or phy damage

#

i could have made 8 different types but like

#

i think 3 types streamlines the code much better

#

the reaction type and reverse typing is a compromise cause i forgot how to do excel string manipulation

hasty wigeon
#

i tried to do the dynamic buff thing but i dieded

leaden stag
hasty wigeon
#

ok, so to recap, Raiden Eula Rosaria Zhongli:

  • Raiden E > Zhongli E Q > Rosaria E Q > {Eula E Q Hold e N4D N4 > Raiden Q > E > Rosaria E > Eula swap for funneling > Zhongli E Q > Rosaria EQ > }loop for 25 seconds,

Raiden Eula Sara Diona:

  • {Raiden E > Diona Hold E > Sara Q > Eula Q Hold E N4 D N4 (ur detonation cannot be buffed, sara buff ends after 2nd N2)> Sara E > Raiden Q > }loop for 22.3 sec,

Eula Beidou Fischl Diona:
+Diona Hold E > Fischl E > {Beidou E Q > Eula E > N1 Q N1 E N4D N2 Hold E > Fischl Q > Diona Hold E > Eula funnel + N4 }loop for 20 sec,

Eula Rosaria Fischl Diona:
Rosaria E Q > Diona Hold E > Fischl E > Eula E Q Hold E N4D N4 > {Rosaria E > Diona Hold E > Eula funnel + N4 > Fischl Q > Rosaria EQ > Eula rotation again}loop for 20 sec,

leaden stag
#

yeah

#

looks good

hasty wigeon
#

are you sure 175% er is right

leaden stag
#

In Beidou version yeah, you need ER that high

hasty wigeon
#

fuuuuuck

#

thats nasty

#

ill start calcing and tell you what i get

leaden stag
hasty wigeon
#

anyhing else or i just start?

leaden stag
#

1,2,4 has 14 eula stacks, 3 has 13 eula stacks, 10 beidou discharge

#

thats it

hasty wigeon
#

wait, the eula with ros and raiden doesnt look right

#

152%?

#

isnt raiden still a decent ish battery for eula?

#

welp its up to you ig

leaden stag
# hasty wigeon 152%?

She still needs a battery. You can do 2 Rosaria E to lower it, but add 3s more on top cause of funneling

hasty wigeon
#

ill test that after im done

leaden stag
#

116 if its 2 rosaria Es

hasty wigeon
#

whoa, i think ill use that?

leaden stag
#

142 if its 1 actually

#

i misinput the fav lance

#

yeah

#

use that i think

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just add 3s on top

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cause of funneling between those 2

hasty wigeon
#

so use the double funnel or single funnel?

#

ill use single first i think, holding up the comp for 3 seconds sounds too punishing

hasty wigeon
#

wait wasnt it 142?

leaden stag
#

Triple cryo ER req

hasty wigeon
#

oh you changed the comp

leaden stag
#

That was Raiden

#

this is triple cryo

hasty wigeon
#

how about double diona

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cause diona tends to use either sac or fav, and i like sac

leaden stag
#

double diona cuts eula ER by like 30%

#

across all comps, just straight out

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its cracked

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But you need R3 sac for it to be consistent tho

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Fav cuts 15%, sac cuts 30%

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so if you swap just cut 15% ER

#

on top

hasty wigeon
#

whats raidens extended and minimum combo

exotic spire
#

N4CD > N4C is 310 frames

hasty wigeon
#

Thats minimum then

#

Lets see extended

exotic spire
fiery saffron
exotic spire
#

yeah, the math shows that EM stacking is best for that build so it's better to just get the team buff by ulting later

#

I have a sheet but its a bit messy, numbers are similar to the kokomi comp. around 47k dps in the perfect scenario (2 enemies, 0.5 mod on single target stuff)

fiery saffron
#

interesting

hasty wigeon
#

@leaden stag could you throw in a second funnel for team 2 to eula?

#

1 funnel feels wasteful, especially given diona should be able to pull it off anyway

hasty wigeon
#

team calcs are exhausting

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this is what i got so far

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this is all dps cause rotation time fuckery

#

everything is so looooooowwwwwww

hasty wigeon
#

results are extremely promising

leaden stag
#

I'll look over it. Thanks pick

leaden stag
#

@hasty wigeon fixing some calcs error, at least eula is being undertuned

#

you wanna get in a vc so i can stream this and show whats happening?

hasty wigeon
#

Gimme a sec i talked to kqm and fixed some shit

#

Used the wrong rot for the first raiden

leaden stag
#

fix it on ur sheet and send the copy to me

#

ill fix the other errors i found

hasty wigeon
leaden stag
#

wanna get into theorytesting and work through this?

hasty wigeon
#

Aight but i cant talk rn

leaden stag
#

all good

hasty wigeon
#

So ill type anyway

#

wait how much is her shred again

#

i thought it was -15%?

#

@leaden stag i thought it was a diff of 10% shred?

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how did it go up so much?

#

yeah i get my shred mistaks

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but how did she gain 100k in rot from just that

#

wait yeah ig that makes sense

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24 cv is a lot

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yeah ig thats reasonable

#

can you send over the edited sheet ill change all the sheets with eula on them

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thats a raiden abridged comp

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too little field time to do more

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i skipped 3 c and 1n1c

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apparently that makes everything much shorter

#

yeah ill fix em

leaden stag
hasty wigeon
#

yup its summed up

#

@leaden stag its catch

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Ive considered it a bit but like

#

Theres cancel pain

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Im not really a frame guy too, fucked up my qiqi cancel ticket

#

Just cut it at a4 then, simpler for everyone

#

This one has time

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Zl is just too much time

#

@leaden stag i took the liberty of eqing

#

Extendedfield time a bit

#

Ill look into that, thats interesting

#

it was a bit lazy but i dont have a base attack cell

#

@leaden stag the damage cells all go off the blue cells in the middle

#

so you can just edit the blue ones there and it works

#

that makes sense ig

#

yeah in hindsight not the best idea

#

still working on a better way, probably a base atk cell?

#

basically extra shit

#

@leaden stag you forgot solver

#

i forgot to make ros c6

#

i want to standardise 4* c6 5* c0

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but i forgot ros

#

thats true, i used to stagger the c6s based on update

#

but i dont know exactly where to draw 'c0', 'c2', 'c4' and 'c6'

#

so i just set everything for their final result

#

it shreds 20% phy

#

i set talents right

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@leaden stag out of sara means no sarabuffs

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its the cel left of it

#

zhongli eq

#

thats like 4 seconds

#

i feel like diona would be better

#

like 3/8 the field time and double the resolve

#

its definitely a total rotation damag loss

#

but you cut 2.5 seconds

#

check solver again?

#

sometimes i do that and the problems go away

#

@leaden stag c6

#

20 is 8*2.5

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only for bei

#

cause her aoe is dependent on enemy count

#

my aoei s per enemy so like

#

thats 2.5 per enemy

#

eh, i didnt want to use blackcliff

#

sorry if im a bit sluggish kqm just opened a standardisation ticket

#

calc standardisatio

leaden stag
#

@hasty wigeon fixed the beidou driver rotation post ult a bit so instead of funnel then N4 you N4 before swapping to diona, rotation time stays the same, but get 3 more discharge

hasty wigeon
#

you can get that many more?

#

thats like, 11 discharges

#

thats 1 less than the max, that dont sound right

leaden stag
#

N1 Beidou (1) -> N1 x 2 Eula (3) -> N4 D N2 gives you 4 more, 10 actually

#

not 11

#

miscounted

hasty wigeon
#

10 bounce beidou is actually not bad

#

how come no one ever did this before?

leaden stag
#

Beidou Eula usually one rotations floor

#

So people on paper when we draft a sustainable rotation, its around 8 discharge

#

but if you yolo one rotation, you can get to 11-12

#

this is more of a middle of both

#

Eula autos is quite fast for a claymore

#

she can drive decently

#

here

#

its still the worst comp of the bunch tho

hasty wigeon
#

even the triple cryo?

#

thats odd

leaden stag
#

yeah

#

im suprised as well

#

the ER req screw Eula damage bad

hasty wigeon
#

wow, i can finally shut people who say beidou version better up

leaden stag
#

look at the eula damage diff

#

because of the er req

#

and the extra shred from rosaria and stuff

hasty wigeon
#

wair, these are legitimately 5% diff

#

and thats cause sara c6 is pushing the balance

#

is this rosarias wor

#

its probably rosaria i think

leaden stag
#

yeah

#

rosaria is doing huge work

#

irl its probably lower tho

hasty wigeon
#

wait, how did the diona raiden team have more er on eula than the diona ros team

leaden stag
#

cause her ult is easy to miss

#

i think you typo'd

hasty wigeon
#

nah i wanted adouble diona funnel

#

you said it was 30% er less

#

wait that increases rotation

#

i forgor