#・theorycrafting
1 messages · Page 9 of 1
does this work?
Kinda?
It can bring a lot of value to the team if the team makes use of the EM (so haitham teamplay) , and in kuki dh hyperbloom teams she gets to onfield enough to activate the passive without being much of a hindrance to the rotation
Idk the exact numbers tho
Maybe someone more knowledgeable can provide a follow-up
cause i ran the numbers and it did more than the others
Key gives more EM than sting starting from 33k HP on the equipper, which she hits immediately anyway in DH, while also making HP subs good for her damage not just healing
At C4 Kuki only needs 2 ring ticks plus a C4 trigger to max the passive which is very much manageable on her field time, before that 3 ring ticks is quite a lot. She can then maintain it afterwards with 1 ring tick or a c4 proc as long as you get back to her within the 20s
Plus the party EM which can be nice, but not that huge
i summon all the genshin smart people to join me in vc and help me fix my xiao :3
using genshin optimizer :3
You can cheat death.... that's the best part
does anyone have a 10n2cd tao config with yelan dmg ramp
hi, how much % is the difference from c1 neuv to c2?
these answers are in the neuvillette faq but its about an 11% increase
Any other team that does exactly this? An "endless feedback loop" kind of team composition
Just about every other team with double dendro/electro using Nahida.
Swapping Tighnari for Alhaitham in this would be a direct upgrade. And swapping Yae for Furina would make the team actually good.
A lot of teams do that, but the key synergy between tighnari and yae is actually the field time
Yae is a subdps that needs too much field time, tighnari is a main dps that needs little of it
So them being together lets you set up everything, get all the value out of the turrets and the rotation lines up correctly
I don't think it's exactly what im looking for
sorta like, a team that enables all of each other
Then any two dendro two electro team really
Childe Kazuha Xiangling Bennett
pretty much every team does it if some of these characters reasons for being in said "endless feedback loop" is just "does damage"
idk what u mean for "Reduced CD" tho, none of those characters have CDR and if anything kuki has rly bad CDs for this team 
at least yaes stuff being so long lets tigh play effectively 2 12s rots whilst shes on a 24s one
Kuki is on 20s so she's very mismatched
I forgor her E duration it was like 18s then cuts off no?
12 or 24 it just doesnt work
Ya
12s without cons, 15s CD
+3 seconds with cons
Ah
To begin with with honestly kuki has no place on that team
but i wouldnt recommend anyone plays crit kuki
It's always been fischl
mhm its moreso just coz a defensive teammate
I'm an appreciator of pamber nahida
Yee
with 20s being the most awkward if anything
can shorten those by 2s if needsbe with TF
there are 12s rotations?
Keqing
That's why her dps be high
i love short rotations
mhm if keqing didnt have her 12s rots
then

whilst being able to actively QS
shes not bound by set amounts of FT
very helpful
yeah 😔 wouldve loved some double dps stuff
It's serviceable but it doesn't feel great to play
tbh keqings living the dream with the amount of dendro chars she can run in 12s rots
Like all of them bar haitham lmao
collei and nahida fit perfectly
kiraras nice for a defensive option
yaoyaos CDs are dogshit but if ur not playing a fixed rot its fine, same for baizhu but more annoying on CDs
not a fan of baizhu there personally coz 20s just doesnt line up anywhere
I thought his E was 10s?
only reason yaoyaos skill is fine is coz quicken uptime
Tho idk how much app that is
10s E, 20s Q
Q lasts a long time tbf
but it doesnt line up for shit
😭
If only we have a catalyst dendro that doesn't apply infinite gauge every second
altho ik most ppl would rather anything than nahida for her coz they dont want to learn the electro swirl setups

tbf its not how much per tick nahida applies thats the issue here
its when she applies it
The setups aren't rocket science but like mid fight you get hit it happens then you're trying to figure out your bearing
coz u apply electro and proc a reaction that has a chance to wipe ur electro, and if it doesnt nahida will make sure it disappears instead by apping after

😭
tbh easiest one is just
Fischl E N2/3
The easiest is kazuha Q 
any that involve swapping to keqing get kinda fkd by ping
need to get the electro aura first before you can do that 
setting up Q without infusion is 😭
whilst needing to go back to kazu for the VV proc
Great wall of dendro is great walling of dendro today too
yeah but by the sounds of the burning artifact they have no idea wtf theyre doing with that reaction
😭
"for every burning tick, gets a followup burning tick"
best idea i had was increase the tick rate of burning
They gave up and made it less of a dps loss in burgeon
since you can refuel burning without it proccing a reaction
the longer u keep a burning reaction going, the quicker it ticks, eating more dendro but hitting more frequently, mayb with some dmg increase as well
this lets nahida actually be used in a burning team coz the burning runs out quicker letting her proc her TKP if it ends and needs reproccing
Idk if they'll make a 4* change a core game reaction
as well as gives benefits to ppl who can keep it up consistently
isnt emilie said to be 5* still?
Then again kaveh forces bloom pops
Really? Was under the impression she's a 4*
Never heard of a 5* leak
would b weird to make a whole artifact set around a 4 star imo
One day we'll get a burgeon driver that doesn't give a shield
but the only one id heard differing opinions on was sigewinnes
Sigewinne is ???
we dont know
Haven't heard shit about her

mentions of 5 star
mentions of 4 star
and she just doesnt fit in anywhere
coz otherwise we get 2 5 stars in 4.7
Thing is
Chlorinde can't have a new set
If she's off field
Because GT/eosf are there
yeah lmao
Yeah like i said it really sounds like they gave up on burning and made damage control for burgeon lmaoo
thats honestly what it is lol
old burning was good coz it was consistent 2U apps
but now its literally just "yeah lets fuck over burgeon"
coz burgeon as an idea is just better than hyperbloom

just dont swirl electro and run Furina instead in ST tbh 
then ur running a hb team not an agg team 
not really?
if it was tigh onfield fairs altho i dont like furina with keqing too much
oh, I was thinking more this 
certainly works tho just coz furina gud
thats a very different team 
furina doesnt line up for keqings CDs at all
this is a 25 sec rotation tho
plus gcsim literally says at the top of the page to not send these pics

yeah this is very different to how youd play a keqing team
although not impossible to fit furina in still
nice alternative if u dont wanna use kazu
but pamber nahida solo healing against furina...
dori at least heals teamwide herself
yeah, this kinda only works cause Dori heals partywide 
mhm
based C6 Dori
real 
can someone explain to me how klee's q works
as in how many times does the q proc and when do they proc
over the space of 10s it does 6 waves of hits
35% chance for 3 hits, 50% chance for 4 htis, 15% chance for 5 hits
on average it hits 22.8 times
standard icd and snapshots stats
and obviously if she swaps out it ends early
each wave happens every 2 seconds or so

I’m looking for an ER requirements calculator where I can set up team with only two units.
Or alternatively… In Xq guide on KQM his ER requirements are said to be around 235-240% when he’s C6, solo hydro unit in team, he’s using weapon other than Fav/Sac/Anemona and no one else is running Fav/Sac weapon in team. This number is based on Xingqiu Mastersheet.
According to Genshin Wiki the number of characters in the party affects the Conversion Rate of inactive characters energy gain and so for 2 / 3 / 4 characters in the party, the Conversion Rate of inactive characters is 80% / 70% / 60% of the Conversion Rate of active characters, respectively. The tables for orbs and particles looks like this:
My question is how is this affecting this 235-240% number in duo Hu/Xq team?
does anyone have Hu Tao's optimizer target config with xianyun?
in erc you can select nobody in a team slot
Energy Recharge Calculator
Clear time (seconds),90,Custom HP Particles,Time between electro reactions (min 5s),5.5,This is how long it takes you to clear an Abyss chamber.
Enemy HP particles,Default,9,Enemies drop a total of 9 clear particles
Particle RNG,Average,Change this if you want to have...
Damn, I’m blind. Thank you vm.
how long till beta?
Give tomorrow or the day after
Is Arleccino the only chr in 4.6?
Rippp
Genshin here starving us while HSR dropping 2 five stars and a 4 star every patch. If it doesn't matter since the new 4 stars kinda suck anyway
Two very different games and character release schedules. It works for Genshin, arguably wouldn’t work as well with HSR.
Some friends of my are feeling rather frantic without how many new 5*s btb they’ve been getting announcements for.
HSR characters require so much less work to make tho
One angle, exactly the same animation every time, and lets be real - super similar character designs for the most part
Enemy designs are very similar reskins, but I don't really see much obvious similarities between many chrs (maybe snth like misha similar to Jingyuan)
I can understand that character design is a bit simpler especially with paths
Not as many character identity crisis probably (*cough *cough Xinyan)
Look at the female characters and you’ll notice that 70% of them have super similar clothing designs.
The shapes and colours differ, but the general cut stays the same
Regardless, the animations being shown from literally 1 angle are really what cuts development time.
we really don't need that many new 5 stars a patch
If the leaks are true, it has the potential to be
what c1s and c2s add the most value to an account? like % increase in damage for them/their most common teams
both for furina, c1 for neuv
thx!
c2 raiden is a classic, c2 nahida is fairly broken too
c1 chiori is probably one of the higher increase ones for navia teams too
nilou c2 makes her team be able to do some sort of damage too
What are you saying about Nilou teams
some of the units there don't get the buffs they usually do on other teams
c2 nilou with that shred brings them up to par on personal damage (not related to bloom production)
Oh I thought you were referring to general team damage 
Yeah it's 24% hydro dmg increase, and full 16% Dendro damage increase
With characters like Alhaitham/furina/Neuv it is very strong
Guys, deathmatch works on Arlecchino?
yes
@jovial smelt chiori wfp calc at faq is quite differ from ur calc. i wonder why.
wfp has cinnabar quite high with 5 procs. but urs is low even with 6 procs.
are you looking at calcs before or after the Q nerf?
Different assumptions I guess. I haven’t looked into what they did that much
duck should be after. wfp faq idk
chiori no q anyway
this is duck
cinnabar r5 kinda differ
is it because the cinnabar passive asumption?
if i remove burst from my calcs pure, its closer to duck's (i didnt change mist stack count)
https://docs.google.com/spreadsheets/d/1MFpEOzr3tPhzgJvQBEKTH_1UsC0IBasI/edit#gid=1599623699 feel free to check
Results
CHIORI CALCULATION - BY DUCKFERO
Chiori C0 Weapon Comparison WITH ITTO
(Made by Duckfero) (Update: 21 February 2024),Assumptions,Team buff (calculated dynamically)
Team: Itto - Chiori - Gorou C6 - Zhongli
Rotation: Zhongli hE > Gorou EQ > Chiori E > Itto combo
111% ER - Not using Q at...
I just verified and I indeed made no mistake on cinnabar proc
maybe they assumed it proc twice when puppet hit at the exact same time ?
too lazy to look into their sheet to find the difference
same 
I'll give it a check later 
btw @jovial smelt, how's our cinnabar assumptions fairing in the reality test?
i'm not at home so i didn't get to test her interaction with cinnabar yet
I just checked their sheet, and maybe I found something wrong
.
Basically, they added the 80% def multi for BOTH the ATK puppet scalling and DEF puppet scalling. So I think it has twice the number of procs.
Though, no clue how their sheet is made, so maybe they took it into consideration and it's maybe not an error.
@amber olive 
teach us your ways
yeah i saw that, but i removed the bonus ones and then it tanked too hard so idk (down to 358k)
I just removed the extra one, and I got this
looks fairly close to mine
Can chiori’s signature get full passive uptime on her own without a second geo?
I assume she can proc the passive by herself, though the hit that will trigger it won't be buffed so it's not "full uptime"
hm?
ah already addressed this earlier, its effectively double the cinnabar procs isnt it?
coz i never had cinnabar performing too well
@jovial smelt do you have bychance a calc saved of XY hutao Furina yelan?
I wanna extrapolate from it how an arle plunge team will be like
https://docs.google.com/spreadsheets/d/1GZ_FKY9hJwXpICUDy-J1hZ-nSgUemMZZ/edit#gid=711747535 should have this team. Keep in mind that the combo for hu tao is not the most optimal, it's an "easy to do combo" while other tc do a "tryhard kind of combo"
Team Hu Tao
Stats base Xianyun,Signature,pAmber,Oath eyes,Fav,Ballad,Xianyun weapon comparison - In Hu Tao Team (By Duckfero) (Update: 16 January)
Level,90,base atk weapon,741,510,565,510,565
HP base,10409,atk% weapon,16,5%,0,0%,27,6%,0%,0%,Weapons,Heal per rotation (teamwide),Damage gain on Hu ...
and that's why i like using your sheets 
i've had my fair share of ingame experience on hutao plunge
and I was never able to get the amount of consistent vaping the sweaty combos claimed to produce
i prefer the more realistic sheets
c2 moments
anyone made weapon charts for arlecchino yet
Do Sacrificial Jade's buffs (HP and EM) work offield? Or are they active only onfield?
they are active off-field too. You only lose the buff if you are on-field for more than 10s. And you will have to be off-field for 5s to regain them
Oh wow, I thought it's active only during those 10s and as soon as you switch they're gone until on field again
Might be good for offield catalyst DPS if we ever get one scaling with HP
Thanks for the info
It’s the best battle pass weapon imo
#1216682397605691422 (also no she wouldnt)
i've been wondering how arle plunge teamcomp affects this weapon comparison 
stuff like bond of life not being as big of a deal lowering signature value
or jade wingspear not getting stacks quickly
Anybody did calcs on arle chev beidou fischl?
pretty outdated question but how does Furina perform in quickbloom with Nahida? Is the spread/aggravate uptime good? I know it's not 100% but how far from it?
Have I done this correctly?
should add that c1 is a very notable con for non construct teams like navia
c6 is very much notable, and c1 as jet said
Is C6 notable for Off Field?
no
it changes how she plays and it becomes one of the higher damaging c6s
Ok, Ill keep it in mind but its an off field guide. Ill see if I have space to add in a note about it
i mean it's still a notable constellation because it completely changes the character, but maybe it's just a vocabulary difference
Yeah but its more that its notable in the sense that it changes her playstyle and is good to know, but generally speaking since its mainly targeted towards very casual and non tc knowers it comes off as "this good"
A bit splitting hairs but the category is mainly for "good for this playstyle" than anything
that's fair
Can I discuss leaks here?
not story leaks but everything else is yeah
Is this a correct explanation of the new burning artifact?
Pretty sure dmg% caps at 50%
^, the full cap is at 50%, you just need burning to maintain it at 50%
oki
so is this right?
I'm also trying to do an explanation of the Bond of Life Artifact, but I dont exactly understand the condition for the 4pc effect
By "value" does it mean that you've added more bond of life and/or youve healed up some?
yeah, its just Marechaussee but with Bond of Life
out of combat and off field aren't the same thing
so the first part "After leaving combat for 3s" means no dmg from that character for 3s?
out of combat means no enemies
the first part of the set effect is basically to let you start fights at full bonus instead of 0 by giving it back to you when you aren't fighting something
Yelan's Barb has the same mechanic if you wanna look for an example that already exists in game
looks good to me 
so its just for that character and not team?
should be
teamwide effects usually specify "all allies" or "nearby party members" or something similar
oki ty!
Who can even use this set tho…
wriothesley and ganyu in burnmelt mainly
but it’s not much better over marechaussee or shimenawa’s
Especially since ganyu never bursts in melt
Essentially: only farm them if you have absolutely nothing better to do with ur resin or are busy farming artifacts or Arlechinno and come across a few good of these along the way
would I be right to assume that the set would be good on this team? Or is it still not competitive?
https://gcsim.app/sh/Mr9p9KLKnHpM
you can always test by removing the artifact set and just giving razor 50% DMG Bonus and 18% ATK
Assuming perfect uptime (will vary in practice depending on the frequency/minimum duration of the burning check), UR >= GD, UR <=MH with burning. The GD diff is so slight that SS r1 -> r5 nulls the advantage.
Actually it should be worse becuase of EM on self overloads 
anybody knows if there's a site that collected arle's AoE data?
Usually I go to HomDGCat to get that info, but for some reason they haven't updated their site for this beta yet
btw @amber olive, the card u made was a good read, me likey 
thank you very much!!
!!lilbro
The Ultimate Anime Game calculator, that allows you to min-max your characters according to how you play, using what you have.
are these accurate team names?
I ended up changing
Aggeravate --> Quicken
Hypercarry --> Mono Geo
You could also say Catalyze, since that's technically the game's term for those reactions as a whole, even though you never see that term outside of like a single tutorial entry.
tiniest nitpick ever but Crystallize is spelled wrong
Also, ARE those the most used teams for this Abyss cycle?
press x to doubt
Aggravate in this abyss is kinda 
ah no
just zhonglis
the post says it but looks like i didnt make the graphic clear enough on that
ahh
Even then, doesn't seem to line up with this?
This is just CN tho
Everything right except Itto team nowhere in sight.
It's fine second half. Legit no issue.
If you click on Zhongli
The issue is thr plunge machine
you get his specific most used teams
Is cringe without zhongli or kaz
Oh, yes, but you said Aggravate, not Quicken. 
Aggravate has Kazuha, Tighnari+Yae Quicken team doesn't.
You will bald in 3 days
But there are 5 Zhongli teams already there.
So, Itto can't be in the top 4.

But it has zl 
Oh, ok.
Oh, right, ye. You're fine either way, see.
Thanks for proving yourself wrong.
But it's cringe anyways
Usage Rate:
Total Appearances of that team/Total of people that have that character
Appearance Rate:
Total Appearances of that team/Total sample size
Since the individual statistics use the usage rate and not apperance, the rates are different
I made a top 10 most used teams from UR
there we have the top 4 most used zhongli teams
also is this more easy to understand its zhongli/is the design good enough?
Isn't PMA immune to Fischl A4?
just play plungetao and onerotate it
¯_(ツ)_/¯
Thats what i did 😭
!!lilbro
The Ultimate Anime Game calculator, that allows you to min-max your characters according to how you play, using what you have.
is wfpsim updated with arle changes and cons? is it using multiplicative or additive c1?
check the assumptions listed on the website
the answer is yes
and additive c1
Aight is there any update on chino best teams? Does she work well in vape teams or is chevreuse still the only option?
If I pull imma also pull for sig weap, but I don’t wanna build any 4 stars (none of them are built anyway), is she still worth pulling without any 4 star teammates?
this should prob go to #1216682397605691422 , but ill give a quick answer: OL was never the only option, vape was always a valid playstyle, ol simply has a little better ST damage than vape. if you are already invested in hydro supports, you won't have trouble with vape.
the 3 main teams rn are ol vape and plunge XY.
if anything, i'm quite disappointed at hoyo's blatant refusal to give a flying damn about the second artifact set
like it's been 3 weeks honestly i have no idea where to go with this set that glad, WT, GT , shime or eosf couldn't already achieve
I have a feeling (or i might cope) that sethos will make use of this set in 4.8 (if he is dendro/pyro) if he is playable
bruh
I know its omega cope but if he doesn't save this set then it's dogshit
If hoyo did this set for natlan then it's bad design because why not drop it in 4.0
if the 4.0 artis are better and have better sygnergy w natlan units then it's over
Probably hoyo did this set just to slap it in that domain knowing ppl will farm it for arle anyways
it's not the first time theyve released bad / barely better artifact sets
but to me it's quite clear that it's for the cryo in burnmelt
There is almost no chance this sets is better than current artis set unfortunately. On-fielders have MH/Gilded and off-fielders have GT/EoSF/NO/Gilded. I think it's just another bad artis set. Better than double bad arti from Vorukasha/Nymph 🤷♂️
BurnMelt Ganyu likes the set but that team is so bad in practice imo
I think they can bump this to 60 dmg% and it would make it a little more appealing
It is better in theory thanks to dehya or baizhu
Better to play I mean. I don't think it is better dps even if you use new set
Zhong XL is just more comfy and better dmg. Yes u have to build 290 ER XL so u can argue burn is easier to build 🤷♂️
Seems like the same according to Sims, so the new set should make burn melt better I guess
https://gcsim.app/db/7TCzPfQDmpHP
https://gcsim.app/db/QLDnLL9pwz7C
1.0 melt has prototype crescent tho, which is mostly scam nowadays
keep in mind thats also shieldless burnmelt
and shieldless ganyu is also a scam
It has dehya, no need for shield.
tight execution and this and this is assuming you dont get interrupted at all
keep in mind dehya IR isnt infinite
but high hitting small amount targets/Single target which is the whole thing you use meltyu for can hit through it
actually heck
you cant even fit 6CAs in bennett unless you are doing a form of cancel
those were Charges not frostflakes
The simulation for me is saying they are frostflakes 🤔
i meant in the rotation i posted above
I was speaking about Practical DPS
Those two sims have some scams imo (crescent, sapwood, assuming zero dodge/delay on Ganyu Dehya,...)
I can't find the sheet anymore but with more fair assumptions based on footage gameplay XL performed better iirc
U can cheese MH with burn tho 
Practicality peak
hey apologies if this isnt the right place to ask, but does anyone have in depth calcs for lisa vs zhongli as the fourth in neuv furina kazuha?
gcsim has them very similar, but obv i don’t terribly trust comparing 2 different gcsim teams 1:1 
Jamie made a video about it recently, so he should have it. I can't find his user to ping tho. Too many Jamies here
okay thanks a bunch
i think i’ll be able to find him in zajef server
he doesnt have any calcs, so if anyone else does or would be interested in doing any it’d be much appreciated 
dont believe hes in WFP anymore although i could ask him
i dont rly see any issue comparing the two sims though assuming same investment level 
if there are issues the sample is right there to read then if there was something incorrect it can be fixed and makes everyones lives easier
i already asked him btw
he specifically said it was smart to not compare them directly 
gcsim honestly can get you more in depth than basically any calc
it shows you dmg distribution per character, per ability, over time, reaction ownership, aura uptime, field time proportion, etc
less prone to stuff like assuming 18s rotations when it’s only possible in 19.5s
when comparing gcsims as long as you do it with some gameplay considerations in mind it’s fine
Honestly it’s fine if you just look at the numbers for the same team with 1 difference, like zhongli vs lisa for neuvi, or hod vs lofi for alhaitham in the same team
As long as you keep in mind the gameplay difference you can get a useful result from sim numbers
The bad part about comparing sims directly is when some fool goes to the database page, looks only at the number for like raiden hyper (which is c0 raiden in the database), then looks at the xiao premium team in database, sees that xiao’s number is higher, and goes “see? xiao is better than raiden and raiden is dogshit”

🔥
Smarter than 99% of TC ppl from these few paragraphs they typed alone unironically
Hardest sentence for normal people: “I love you”
Hardest sentence for genshin theorycrafters: “It depends”
😭 😭 😭
that’s real
ig i just remember the days where gcsim was just a black box that said BAAAATT
tbf a lot of the "gcsim bad inaccurate" is from people just repeating it from hearing it from others
yet theres not any actual proof provided to show what was simmed is incorrect
if there was then that stuff could get fixed and the tool is then better for everyone
but if theres nothing wrong then 
i think it does come from old gcsim stuff
mhm although a lot of the stuff ppl were shitting on before has been fixed for a long time
for example hitlag
like i remember seeing 90k nahida raiden xingqiu fischl lmao
yeah absolutely
it’s just a pretty recent memory i think
i mean hyperbloom can get some stupidly high numbers
its just very susceptible to random frame delay
tiniest aura change can vastly change the dps
yeah now haitham with furina actually is 90k lmao

same goes for agg coz ur sim without random frame delay could have a fischl A4 proc or two miss now lmao
i mean hes kinda just
blast em

yeah like no reactions or aura managing (ignoring vape rn)
like it’s very easy to do the exact gcsim rotation in game
ig it is just a good comparison 
hmhm
kinda sad there are still ppl who wont give gcsim a chance tho just based on old experiences / thoughts tho 😔
very helpful tool to have access to
altho ig not using it at all is better than just going on simpact and screenshotting a teams DPS number 
Kinda real
i mean sim scamming is very much still a thing
there’s that one lyney chevreuse sim with 95k which is just not possible in game
but mostly gcsim is accurate now if you aren’t limit testing it
the real barrier is the sim being code based, I'm still waiting for the UI change the dev told me about that will supposedly make the setup more intuitive for the less initiated
mhm would be a lot easier for people to get into although i personally wouldnt say configs are too confusing to start out, there are some that can get funky tho
i wouldnt say its impossible but very very unrealistic to assume a shieldless lyney team is gonna get a perfect rotation off whilst also getting a quick weak point shot for crescent every rot
the team drops like 10k or so without crescent proc which is still very very good but theres not rly any good f2p bow alternative so
no im p sure that example was literally not possible to replicate in game even tool assisted
i dont think theres anything inherently wrong with simming unrealistic scenarios (for speedrun / limit exploration purposes) as long as people dont run away with those results with the wrong takeaway
I also think we need to move away from insisting on sticking to 4* weapons and c0 5* characters.
It's fine as a baseline but adhering to it too hard doesnt help when comparing more specific scenarios and encourages "cost cheating"
Id rather just give lyney his r1 than have to deal with stuff like scamming weakpoints
idr seeing anything like that so if theres something wrong with how its being calc'd which needs changing id be curious to see. The only thing im aware of that can just be impossible in game is some kazuha double swirl setups in game due to how self auras are handled in sim
there is a version with his sig iirc? although people try to use 4 star options because the weapon banner in this game is dogshit and ppl wanna use stuff thats relatively accessible
if anything i just think the nice thing about the team is that it doesnt chang much with and without random frame delay, however, in reality, get an unlucky fischl timing for her to overtake and apply electro, you are stuck with that electro till next rot now because of her A4 
so thats a gameplay limitation to keep in mind
yea, what i hope is that while people will be able to write configs like they always did, there'll also be a more simplistic UI that will basically "write the config for you" by pressing stuff like buttons, options from a dropdown list, character setup pages, loop rules options, etc etc 
the best alternative to this rn is something like https://genshin-rotation.com its not perfect as some stuff like kazuha E doesnt export with the proper wording sim needs but its pretty good for beginners
for substats though the easiest ive found is to use the TC tab on optimizer and export your KQMS stats in gcsim format
dont need to optimize if you know what stats youre putting in
pretty sure you can export your own stats in gcsim format too for ppl that wanna check their own builds
would be great if it was all in one place although its nice theres other tools that help with it
😔
should do?
like you dont define the hits which have geo in a config lol
3n2d is very much doable
yeah ive done it myself
sim should let it work

yea, needing to Frankenstein your config from multiple tool sources is more cumbersome, and is prone to causing you to setup the config incorrectly. If the actual devs of the sim will make it themselves, it'll be far more effective. But this is a lot to ask considering how much they've done and how much they need to maintain what they already made 
just learning sim and optimiser is a great way to do simple tc without too much time consumption
unfortunate news for you, need more sim devs 😔
not many games at all have a full on simulator built for them in the first place. i unfortunately dont know golang myself so i cant do anything on the coding side 😔
honestly i dont see the point in doing sheets for things where sims can be done
it forces you to make a config and rotation which is actually possible, so you cant do stuff like impossible combos or fake ER
less prone to mistakes
gives you more info, like field time, dmg distribution over time
if sims were more accessible to people i feel sheets wouldve started to faze out. however, a major reason theyre still used is because
- again that distrust for gcsim
- people dont know how to use gcsim in general
- wfpsim isnt always gonna update for beta chars so pre tc kinda has to use sheets at times
although i think its worse when someone makes an entire sim just to use the sample mapping to do a sheet calc
like
the maths all there done for you
why you gotta then waste your time resheeting it?
seen ppl be like "if the result doesnt match up with what i expect its bad but if it does match up then its good" like

when i make a sheet, the result can be whatever i want
i mean, what are you calcing if not the output of the team?
"the result can be whatever i want" to me implies just writing in the dmg numbers and posting a screenshot with no assumptions to say "hey guys look calcs" 😭 😭
the fact that c6 brand new 4* are fair game but standard banner weapons aren’t is kinda wack
yeah 
they arent though
wdym
theres a vid but i cant install 309MB reasonably 😭
if you look at the KQM chevreuse guide right now theyre working with C2 maximum
just the FAQ calcs for now have C6 chevreuse done already because its easier to calc c6 then remove the buff for c2 than add it later
would b nice if u could sort by cons but the stuff in the database is only what people choose to upload
simpact isnt gcsim after all
i only just read the subtext as well, what even is the point of this comparison
its just a db for sims
arle = big neuvi
real
i just take it as a c1 arle showcase w correct dmg tbh
i assume thats from luna or?
and its against a 10mil HP fatui BoL operative
yeah its kei-luna
guess they didnt upload that in their discord
this was the one they posted yesterday
but iirc its c0r1?
the stats look pretty fkn high though lmfao
yeah that would be really nice
ah no c1r1
i think gcsim could be improved so much pretty easily by just making it easier to edit db sims and stuff like y’all were talking abt
i cant share the video itself but the telegram link is https://t.me/TeamMew/1696
yeah if gcsim had a gui it would be perfect
c1r1 is like a different beast tbf

iirc its like
almost 70% over c0 dm r1?
lmao
i mean c1 is like +25% and r1 is like +30% over white tassel right
so around +65% from 0+0 to 1+1
neuvi is +70% from 0+0 to 1+1 except you can get around it by using enemy auras to gain 3rd stack
yeah although i wouldnt wanna rely on that 
its not something you can count on every time but it does happen enough that you hv to consider it
well
depends on the scenario
because its hydro reactions specifically
so if its an enemy with a permanent innate aura
you now get less stacks

coz u can basically only trigger hydro + that aura
there's 1m of the video i can manage to upload
unless its an electro enemy then you can get 3 coz of EC aura
i mean streamable exists if thats easier but i can relate to having bad net 

when i go back to uni 
i dont wanna go back to my uni dorm the internet is dogshit 😭 😭
youtube takes eons to upload
400kb/s no thank you
i hate it


in london of all places 😭
i get like 100Mb/s on the wifi at my uni
but i dont dorm unfortunately


and i dont think hitlag can account for 2 hits
tbf u do need to dash pretty quickly for 3n2d
so idk how much lenience its giving on when its dashing
coz it wont be doing it frame perfectly i imagine?
when does gcsim determine to dash?
yeah but its not hard as fuck like n4dn1
ok that ones just unreasonable imo 
i think i pulled it off once
i dont like doing n4 anyways
yeah
i can do it but
i've done n4dn1 fairly reliably
with practice yeah but it just feels like shit 
also idc i got c6 navia 
whel
imagine doing na
hides nilou
im also no whale lmao just saved and lucky
anw
it is curious that the rot doesnt work
do the other dash cancels work
@vivid ember
in grot
I love the random dn jumpscares
makes sense
you guys do know that the frames for this thing comes from gcsim right? the dev for that site hangs out in gcsim discord
wild srl appears
the main thing is we know these strings work 
kek
they would be subject to same frame perfect complaints u got about gcsim 
since it's literally the same frame counts
n3dn2 is very easy
n4dn1 is pretty frame perfect
and 3n2 is in the middle
but n3dn2 is likely subject to hitlag
it would also be really nice they could have something to automatically distribute subs
or smthn like that
3n2 is the main outlier on hitlag vs hits
swear i remember using 2n3d anyways and not having many issues 
somewhere in the universe there’s a perfect world where gcsim and the optimizer are integrated 
but i could be wrong
i dont think ive done 2n3d 
gcsim does have a substat optimizer iirc? just you need to run it locally
idk which is easy vs not but all these frames come from in game recordings. you can always compare the video recording to your own game play and check if it's faster or slower. it's all in here https://docs.gcsim.app/reference/characters/navia
i dont have a link to it unfortunately
wait that’s fire i didn’t know that
i may be misremembering as my navia testing comes from trial and other peoples accounts
tyvm
well then make it one that’s easy enough for stupid ppl like me to use
and no strictly speaking that's just for kqm subs, and support is meh
it's not a "optimize my account for me"
if you know how to use optimizer/lilbro, you can export gcsim characters from there
wdym?
yeah mb i just dont use optimizer for anything other than "copy paste the gcsim stats from the theorycraft tab"

i don't think you are aware of what kind of ask this is 
wait that’s so fire i didn’t know that
well depending on the lvl of integration i guess
yeah ofc that’s why i said perfect world
surely one day we get complete ui that does all this
surely
this is far from that lmao
they are fundamentally incompatible
how??
well.. again depending on what u mean by integration
oh in code?
if u just want to export stats fred already added the above
just rewrite everything!!!!! /s pls dont burn out we need you
i didn’t know that it’s super useful
if u want to optimize your own account using gcsim as target it's fundamentally incompatible
oh yeah
watching the navia frames video ik it shouldnt matter but doesnt look like frames were ever counted with her infusion up for what combos would be possible? 
if you by some miracle were able to save all the formulas used during the sims runtime you could be able to alter artifact stats in charas (minus er) and optimise using sim that way 
i didnt do the count but... why would this matter?
it shouldnt do
which is y itd be weird certain combos arent working on grots when they work in practice
unless the only difference is hitlag
this was discussed in the very early days. you would need some sort of symbolic math library... and uh.. ya that's beyond my lvl of expertise
yup you need symbolic stuff for sure
theres {3n2}, {n3dn2}, and {n4dn1}
what's grots
interesting that it was thought of though
he doesnt taken into account hitlag. it gets way too messy. at which point just use gcsim
he would have to basically reimplement the entire gcsim frames system to do the same
notice an incredibly long gap on n3n2 cause i dashed too early for n4dn1 
ive used symbolic stuff in matlab but thats completely different 
yeah i get that entirely
which is y i said if its possible it should work in gcsim anyways
i mean the initial goal for gcsim was for account comparison/optimization... it's just it became sort of computationally not feasible
i see
that being said... random substat seems to work but ppl just write it off as irrelevant
random sub was an interesting topic
rather than making substat assumptions, each iteration just random generate the substats (as if you got a new artifact with certain main stat and upgrade to +20)
computational nightmare
{n3dn3}, {n3dn3}, and {dn3dn3}, these dont work
no it turned out that even with 1 trial per set of random subs, it actually converges extremely fast
like 700 to 800ish iter
ya, and this was using that random action hb sim, so all actions are randomized, with furina in the mix
with something that's more "stable" i.e. rotation like, it converged even faster
i think the easiest solution for this is to just not sim difficult / frame perfect / impossible combos 🤷
or point them out when they do appear
youre on your honour to not put 3(n3c) n2c into the raiden sim
checking some gcsim configs both n3d n2 and n4d n1 work anyways
so its just a display issue as thought
theres a reason you should always share the config when posting about a sim here

transparency
u got a couple points mixed up in there.
if a couple is truly impossible (i.e. cant do it with macro), then gcsim should not allow it. calculator should only allow what is in game impossible
however, a calculator should not limit what is frame perfect possible vs what is "humanly" possible. the later is a user problem
LOL true
if you show everyone that you did use that combo from hell then its whatever
yeah i agree i kind of threw them both in the same statement
and funny enough actually gcsim doesnt allow everything that is game possible..... some of the bowtae stuff for example is faster than gcsim
that dude is unhinged
not that the calculator should limit raiden being able to do 3(n3c) n2c
moreso people shouldnt use it in a sim and call it reasonable imo, but id say the same for a sheet
theres nothing fundamentally wrong with simming 12(n1cd) hu tao or no shield lyney
but it does matter if people lose the nuance and use it to blindly compare
well no my response is to your earlier complaint about lyney sim being impossible. if it's truly impossible in game then it should be reported and adjusted in gcsim
but if it's just not practical because way too tight.. then that's not a gcsim problem
people will always blindly compare it happens with sheets too
thats why i said earlier id be curious to see if it actually was impossible ingame
the problem is when people use that info to intentionally promote an opinion
that is not on solid ground
coz any time ive had someone complain about it to me theres not actually been any proof to say whats calc'd is wrong
im ngl i heard that the lyney chevreuse sim was impossible once off hand, idk how real it is
had ppl trying to tell me it was bad and wrong yesterday as well but nothing was provided in support rly so
ya... sorry see this is basically what happens every time we chase after a claim "sim is impossible". the answer has 99% of the time been "we heard from somewhere"
this is why we include video proofs in docs
of where frame counts come from
funny enough the times i see smth shown to be wrong in sim isnt from someone saying "it looks wrong" but is from someone whos actually looked at the sample and spotted an error themselves
😭
but ya.. i really wanted to shill this. it was kyle's idea actually. i didnt even think it would be possible that it converges this fast so i never tried it
originally i thought i had to do something like..
- generate a set of random substats
- run 1000 trial of set random substats
- repeat for another set, up to 1000 sets
so that's like 1000 x 1000 iterations to run
kyle suggested try just 1 iter per set and see if it converges.... turns out it converges stupidly fast. actually if you take any sim and just run 1 iter, then 10, then 20, then 50.. you'll see the mean doesn't move nearly as much as one would have thought
why sample exists
and why it used to be called debug

did yall ever implement this as an option for people to test? 
yup it's on a PR i didnt merge yet

i know it would be a bad idea but sometimes i wish the dps number was hidden from the preview or somehow put further down
to discourage mindless dps pvp
easiest way to get feedback and testing on it is to let ppl try it themselves after all

but like.. it gives u lots of cool data. u can compare say 90th percentile dps of 2 teams
it was hidden for a while
all that did was frustrate legitimate users
cause ppl would just send screenshots
🤷♂️
which imo was even worse cause i cant click to see the config
you're fighting the wrong battle there tbh
wasnt simpact originally a straight up leaderboard
delete snipping tool the amount of ppl i see just screenshoting simpact or the front page of a sim bothers me to hell and back
😭
thats what i heard
ppl that want to argue will pick and choose whatever advances their argument
there's no logic

i remember some ranking system on there sorting by top DPS
but
that was a long time ago
i seen the same person uses sim when it backs their argument, then turn right around and say "sim is inaccurate" when it didnt back their other position
Ppl do the same shit with sheets
It's not a sims issue it's a ppl issue
mhm
in the early days yup. that was intentional. we did it basically following this idea: https://github.com/simulationcraft/simc/wiki/PremedititatedProvocation
ended up taking it away because rather than provoking thoughtful analysis... turns out this community is just full of trolls. hardly got any useful error catching/feedbacks
The message above with "github" may be part of an ongoing preferred scam method.
Do not click the link if you are unsure.
If you believe this to be a scam, please ping a moderator immediately
screenshot the sheet numbers, dont bother putting assumptions next to them or linking sheet
screenshot the sim numbers, dont bother linking and dont bother sending config
if it matches what they want, pog, if it doesnt, its shit
people make sad
why arent u guys straight up banning this. i dont get it 
ive said many times
i want it gone
and i brought it up again recently
so hopefully we can get smth done about it now
!!tcrules
we have rule 1a about "blanket / bold statements"
but like
imo whats currently there doesnt stop people doing that shit
and if it would then its never enforced
which is y i want to rework some things as a result
like 5 hours ago there was a straight up "best pyro dps" poll in arlecchino tc 😭
maybe we shouldve banned the polls feature 
/j we kept it on under the same rules as gifs, bonk if you spam em
but mods also have permission to just
end a poll early so
if someone makes something cringe we can just shut it down if needsbe lol
discord doesnt have a fucken perm for it yet

just merge it
u can hit the button too 
so true #983391844631212112 message
go read my essay if u have the time for this 
And thats where? 
are u not in gcsim server? 
I am but that channel link kyle sent just links to the commit
And theres not rly any discussion on the commit page
ya.. didnt write docs cause it was POC (but kyle merged). some discussions here #845087716541595671 message
!!lilbro
The Ultimate Anime Game calculator, that allows you to min-max your characters according to how you play, using what you have.
man i sure do love it when discord releases a feature then forget to let mods moderate said feature
for example, this one lol
Its a miracle this feature is not abused as much as it can be
hasn’t that been around for a long time
its just markdown text yeah lmao
i believe it was added like 1 or 2 years ago, thing is, when it was added many general chats had people spam chatting with it on to draw attention 
thankfully people forgot they can do giant text so its not very common to see it
Can anyone share me their neuvillete build to see what I should aim for please
This is what I currently have with his weapon
Yeah, I barely see it used. How do we use it?
Just check out genshin optimizer
look up markdown
you just put # ## or ### and its a type of header
anw wrong channel scram 
not the place but hey as long as i get to show my naurvillette
If Neuvillette is on the field for 8 seconds, then Kazuha uses E, returning to Neuvillette so that the weapon buff disappears, will the 10 second timer start again? Or will there be only 2 seconds left?
Thanks
!!lilbro
The Ultimate Anime Game calculator, that allows you to min-max your characters according to how you play, using what you have.
Wanting to try to max out a Yoi team (with shielder and healer) and any thoughts on substitutions for this comp - Yoi (C0R1)/Jean (C6 + VV + FS)/Furina (C0R0)/Thoma (C6)
as long as you want it to be a furina team jean is firmly locked in there
I just want it to be the strongest Yoi team that I should have to minimize dodging with
then yelan Bennett zhongli
That really sheets better? I was hoping something would dethrone that comp
you cant beat Bennett on a pure atk scaler and zhongli is also the best shielder for what you want so
any idea how much better it sheets?
the one thing im not sure about is whether furina cons would shift it and how much jean c4 and freedom sworn influences that team
thought that Jean's C2 + freedom sworn might edge some of it out
yeah i meant c2 jean
honestly im not sure and idt any sheets exist for that
you might want to look into using gcsim for it
the team i mentioned is already there
semi-niche team since not a lot of standard sheets account for standard char cons I suppose
mhm
plus there arent many people still interested in yoi
might want to ask around in yoi mains but i have no idea if they do tc
Most of the mains subs scare me with the amount of thirst
They messaged me about working with them and chev mains back when the chev faq was released but the peoples opinions on others there were very... Lets say strong
I remember seeing someone say smth like "yoi doesnt need a shield, this isnt dark souls" as well so 😭
Well for feels I just threw in that team in 12-1 second half and it felt hopelessly powerless. I’m thinking Yelan instead of Furina will actually be better - my curse is I’m trying to force being able to use Yoi as well as Jean since I have cons and got a second FS, and I’m sure it’s just not going to add up very well
I don’t think I’ve had fun with Yoi in floors 11 or 12 outside of electro bat boss though
jean without furina is pointless
But atk speed is fun, and the atk/NA dmg from FS is a thing
Wait yoi w furina and thoma?
doesn't thoma eat the hydro if u r near + furina alone isnt enough hydro for her?
not even close to what kazuha or a subdps would provide to the team in dmg
or just bennet lol
ong
Yeah, it seemed Furina was doing a chunk of the vapes since the app was so slow
Poor second freedom sworn might be only actually useful on Kuki for Tighnari spread or something
The Ultimate Anime Game calculator, that allows you to min-max your characters according to how you play, using what you have.
ghostpinging 
as always
Do we have Neuvi team calcs with Baizhu vs ZL
Who uses the new off field burning artifact set, reverie
nobody 
or at least its not bis on anyone I think, could probably figure out a use for niche burnmelt teams
It's the same, unless u play Nahida XL in that case u can burst on Ganyu but that team is so painful haha
Dehya+Burn ain't enough for Ganyu burst
at c1 dehya, does she end up wanting HP% > Atk% ?
its been like half an hour 😭 wait until the character TC channels have released, we have footage, and the TC'ers have produced calculations, at this point it will only be feelscrafting

yea she always wants hp%
her c1 makes her especially reliant
in fact she's only usable at c1
YOOOOOOOOOO
is unfinished reverie worth trying to get to work as of this patch or is it pretty much dead in the water until natlan releases? and also in terms of team comps, who should be holding unfinished reverie in a burning/burn-melt team?
it can definitely work in burnmelt teams as intended it's just a very lackluster upgrade at best compared to the existing solutions (wt on ganyu and mh on wrio)
honestly its so sad :(( i was hoping it would make true burning teams viable - my baizhu nahida and two other pyro unit team dreams are still not coming true yet 😭
thank you for the reply though i appreciate it <333 :))
np
it would take a way bigger buff to make pure burning teams viable, the dot is just not there yet
at least it's a 2pc +18 atk% in the worst case
genuinely so sad to me, even burgeon is lackluster compared to hyperbloom or just pure nilou bloom damage :((( pyro dendro reactions are just so ass it makes me upset to have to face that reality until natlan is out
pyro will forever pay the price for vape
Any atk scaler is forever paying the price for bennett
Until pyro archon save us from this madness

watch
as the meta devolves into Bennett Archon Core
DPS Bennett Archon Shred/IR
You see the vision. The burning set is gonna be catered towards Iansan. You’ll see.

I’m waiting for the uprising of burning and burgeon reactions once Natlan is here 😭😭 genuinely can’t wait any longer
Emilie set 
Ah yes. The set literally no one else but him benefits from the full passive?
(Unless Mona?)
!!lilbro
The Ultimate Anime Game calculator, that allows you to min-max your characters according to how you play, using what you have.
@amber olive i need your help with some maff
uh oh
should be about the same on both no?
idk which is why im asking
her only sources of dmg are from her skill basically
and its a multiplicative increase
so you increase by 10% per teammate drained
and youd lose about 10% DMG for every teammate that stopped draining
but isnt due to the nature of Multiplicative numbers it can result in a bigger increase too?
1.2 Damage bonus x 1.2 Extra modifier will result in 1.44x hence why i ask
roughly coz her Q does do dmg but barely

i mean i can put together smth quickly if u want but unless im being a dumbass it shouldnt?
if you can please do. i also need it so i can make better judgement on furina teams etc
and having hard numbers to backup would be great
thats fine
for reference im tryna gauge what if i swap out kazuha(ironic i know) and baizhu out of my neuvi team for other stuff
https://docs.google.com/spreadsheets/d/1gNUM9nkUl0QY8ITlacN4jgw7UfUbTIzekoy1grYMDoU/edit?usp=sharing
was about there
doesnt stay exactly 10% as it goes up
but its close enough
closer to 9.5% ish
would it be different if it was C2 values cuz of the HP% increase to the mv?
im guessing not
but
good to know
shouldnt be? 
or if it is it wouldnt change too much
lemme just slap 140% HP in lmao
yeah it baaarely changed the values
good to know
so now all im gonna say is
kazuha and baizhu are getting the boot out of my team


i just wanted a good reason to kick kazuha
its fine ill cope i just wanted a reason to kick him
@amber olive now i need a good reason to kick him out of here
do you reckon i can cope hard enough with xianyun

and plunge combo koko
a lot of xianyuns value comes from dmg% and crit




