#・wuwa-lounge
1 messages · Page 51 of 1
with that said, that's "if the spinning is her main source of dmg"
idk, maybe she uses other moves as her main dmg
Also depending on the team you may be able to fully animation cancel it
And cast it from off field
Like encore skill does?
Depends how badly she wants amp from say danjin
Like how any skill does if you swap when using it
she should be on the field most of the time cuz the mode is only 15s
and 25s CD
First Day Bloom has 25s CD
Mhm altho that doesnt stop swap cancelling being an option unless ur relying on amp effects
We simply move with Sanhua (no)
I meant more about like how long encore skill lasts
Shes on field invincible for basically all non-ult time
sanhua relationship with encore ends 😔
I'm thinking of Sanhua too cuz
Sanhua or danjin for her though?
Basic vs havoc
Idr which one was higher in raw number?
from what I see
It's the same value no?
she has a lot of basic but a lot of her stuffs aren't basic
Probably danjin then ig?
ult and enhanced skill aren't
Danjin has higher personal dps imo, but Sanhua has a much faster Concerto
her enhanced skill hits hard
Sanhua is higher. Surprised
38% basic or 23% havoc
Yeah altho danjins isnt significantly slower in comparison

I'd say Danjin 
their personal dps won't matter imo
Yeah
Possibly dependent on what cons your sanhua danjin are at
but 15% additional amp is big
both s6 danjin/sanhua gives 20% atk buff to the whole team so
Danjin until s2 where her heavy counts as basic or some other nonsense. I forgot
just need to consider how big it is to forfeit ult+eskill amp
sanhua is way easier to rotate too
Danjin cons are all selfish til s6 20% atk buff
Even just from a survivability perspective lol
even idk how long it takes for danjin to rotate ngl lmao
It's doubtful I'll get Cameylla but if I did, I'd use Danjin
All she needs is to get half her bar and hold CA
Hmhm
That's a full concerto with no fav required
seems decent
Not reliant on ult which is nice too
Actually they both are
Cons on sanhua and danjin dont matter much til s6
my verdict rn is
use danjin if sanhua is occupied for encore in 3 team content
otherwise, use sanhua
no matter which one I use I need to build them
cuz I have nothing on them rn except echoes
I only have one emerald
Time to get camy sig 

idk if they really need Overture
I'd personally use 5pc energy
or Emerald is fine
cdmg atk atk atk atk 
that's what I have for my energy set
everyone uses it
end of story
I can't be bothered with all the dmg bonus
With cam probably altho with hrover danjin both run dreamless rn lol
I just use whatever build works for them and roll with it, my priority with the second teammate is Heron Bot unless they're invested enough to out damage the potential gain
With the third teammate being a turtle bot
Aight back to clqss lol
I mainly run this because I don't own and particularly like quickswap
, mainly because I haven't played around with Changli much
My zz is 70/250 ishh
Yinlin 60/260 (before her passive)
Mort 75/200 (he got neglected)
I wish I could play quickswap without my pc dying
All on their own moon sets
Like a load out?
yes
Ooh
Also when Camellya segs?
if they can make the one like HI3
then it changes your weapon as well
plan consists of weap and echoes
It's a great system but I'm much more comfortable with the traditional rotation you'd have seen in HI3 and PGR
Bit of a shame the game doesn't encourage it much
, but that's just a personal thing
True, but Waves' combat is dynamic enough for me for the traditional rotation to still remain fun
Kuro hasn't gone all in on the cinematography aspect of the combat yet 

I wonder
if I go S6 then would I prefer Danjin or Sanhua
I guess it doesn't matter cuz they just die regardless
just dodge
·普攻、下落攻击、普攻蔓舞、普攻旋舞、闪避反击、闪避反击偿赎、共鸣技能红椿盛绽、共鸣技能黯蕊猎心的伤害倍率提升50%;
·施放共鸣技能一日花时,清除所有红椿·蕾,每层红椿·蕾使伤害倍率额外提升5%,最多可额外提升50%
I wonder if the 50% below is on top of the existing 50%?

oh whoops
I think if you factor the ESkill and Ult dmg in then it's not much different
since a lot of her dmg bonus doesn't affect those 2
so perhaps whichever gives better subs in that case
yeah
I'm pretty much done
all of the ATK% cost 3s rejected me tho

I might need to remake these cost 1
I have 4 but none of them is spefically great for her
Do we know what f2p weapon Cameylla wants
Emerald you go
Is that some I can get from a selector or is it gacha
std 5*
Should I prefarm Emerald, or cope for Cameylla sig
4 stars just kinda
outside of bp s5 altho idr the passive on that off the top of my head
Eh thats not terrible ig
Just not 5 star level
At least she can use it unlike jinhsi lol
https://www.youtube.com/watch?v=GsqvAjBOQsc
the fact that Ru has more view than the official
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🎼「The Shorekeeper Th...
BP weapons scale more than 2x on refinements.
will have to refarm for ba% now 
Are we getting a new area in 1.4?
Mine only has 16% BA 16% lib
Kek
Unlikely
We have a new Illusive Realm environmental piece
The rest is 2.0's job to carry
How long is camellya skill?
Like how do you end it? And does she stay in one place? Or can dash?
would just forward you the tldr kit at this point if you have such questions https://www.reddit.com/r/WutheringWavesLeaks/s/ysjCym3En5
still more than a month to go
im surprised that so many people like her i feel left out
but then i look at my changli and i 
im happy i wished with my leftovers at her end day so im rocking c1 + sig 
i will pull with what i got but im only 40 pity so far without guarantee
I have set my eyes on her since 1.0 so
also are we getting another exploration region in 1.4?
this one seems small?? or am i trippin i just did half of it very quick
maybe both added up do look alike mt firmament
How much of a damage increase is Shorekeeper over verina for Cameylla?
safe to assume few second diff like every other case
What camellia signature weapon like ?
24.3% crit rate
gives 12% atk and up to 60% basic dmg bonus
since each basic gives 1 stack of 12% up to a max of 5
Wow, They use that Fan made QoL by a Twitter User suggesting they should added that. I wonder if the Guy would notice it after hearing his Feedback, Because it became True now.
https://www.youtube.com/watch?v=94QpqinDX38
New Echo Capture Details Is Finally Here!!!
Now It Also Shows:
Echo Set,
Echo Cost,
Echo Main Stat,
Echo 2nd Main Stat
Wuthering Waves
#wutheringwaves #wuwa #camellya
https://fxtwitter.com/WutheringMedia/status/1813956557018906690
And now it is Real.
From a Post July 18th 2024.
Oooh that's pretty nice
I saw some suggestions im the replies (for a different post) that mentioned a way to immediately discard or lock it (smth similar to hsr's maybe?), w/ going to the backpack. I hope they improved it more in the future
I'll prolly add that to my suggestion box as well when the surveys in 1.4
Very nice

my wrists hurt
this is probably the wildest thing I have tried so far
I cleared Fallacy in 1 attempt tho which was relieving 
Imagine being able to play the game without freezing from horrible pc specs (I'm poor someone sponsor me)
I havent found any improvements for encore echoes
I dont wanna retry overdrive til then
The 16/18* I see on my map feels like its mocking me though 
Yeah I have 6* with hsi and yao teams
Encore sanhua was ROUGH 4* best its getting on mobile for now
I'd love to do the right tower but my echo luck is abysmal for Yao
Likely due to thunder set
Maybe running tunes could be better
I wanted to try Jiyan on right tower
but for some reason the devil told me to try Yaoi
it probably could have been better if I used Jiyan
Feels like they created the right tower specifically for the guy
Jiyan first half yao 2nd
But my jiyan didnt do enough dmg
First floor with yao yinlin and the mobs scattered all over but managed it in the end
I did it with 2/2 build yao
yaoyao
they should just make tower harder
It's kinda easy on mobile ngl. And my Jihnsi is s0r0, so as soon as I get her s1r1...
If you mean overdrive, it's fine. But the biweekly ToA is pretty easy. I don't mind though, I want to be able to finish it in 1-3 tries, and not mald it everytime
now we need a LEVEL UP AND TUNE button
is camellya jinhsi level?
as of now she holds a candle to jhsi
According to? Is it a consensus among the beta testers? I don't think you can infer it from the current available info
mostly consensus in stormy/minmax server
just looking at the kit yourself you can tell she’s definitely gonna be on the fence for t0 for prydwen shills
How many independent sources are there, if it's more than 2 at least, could be meaningful
oh mb, literally no “official” source
gotta hit you with the “trust me bro” on this one
Well, unofficial is fine, as long as they source information independently
I’m confident with this notion though, source is myself 
Looking at the kit, she supposedly has a movement disadvantage during her main DD state, so she better be good
I’m fine if shes somewhere between changli & jinhsi
Still dont wanna see tons of hsi-levels seeing as they already buffed tower just from one
yea you’ll have to thug it out, but you can dodge
at least she has interruption resistance
imagine having that mechanic locked onto a character’s S1 I wonder which one has that
I hope devs learned their lesson from Jiyan, who has a disadvantage during his DD state 
Jiyan takes so much dmg during ult or you dodge and lose dmg 😔
I love him but kit could use fixing
jiyan is still holding out without a sweat he can still net 40-50s clears
Mine is shit then
Even with a good build
hop on controller when
Not on mobile
Anti mobile char being one of my favs
Feels bad
peeps are learning to ani-cancel during his ult
its funny cuz jiyan on paper should be mobile friendly since you just hold the attack button and he goes swishing
but in reality I have to use the most hands to make him deal optimal dmg
only to get a filthy 90s since sigless
ikr
Actually maybe I should try jiyan with skeeper
I havent tested that yet just used verina
The main problem is that he latches to a single enemy. And to counter act that you need either positioning shenanigans, restart shenanigans or focus switch shenanigans. First and last are quite mobile unfriendly
I have my focus thing riht next to the movement pad
But once you focus on something you gotta spam it til it links to what you actually want
I feel you, xiangli yao literally solves all this
How, I skipped the guy for now
I really like yaos animations
he doesn’t pull but his aoe is way better than jiyan’s especially with his ult having a lot of coverage
His enhanced skill teleports him to the enemy you’re fighting
slows down enemies
Yeah, this sounds helpful
granted I usually run yinlin and have both their sigs, I can net similar to better clears without sigs
I would really like Jiyan to deal less damage, but his Loong proc offield copium
.. less dmg?
fraudyan pensive
Any1 with pic of camellya matls for level 90 ascension and weapon?
Okay. I'll calculate fot the talent matls. Which should I max out?
Yes
Thats a healer set piece
i'll give you a hint it has nothing to do with damage

it is in fact a healer piece
i hate this game
🤝
i've yet to get another healing main stat turtle too

they do still exist right?
wait does skeeper even want healing turtle?
i just assumed
she probably wants the new 4cost huh
new one does give 10% ER
but
i think theyre pretty interchangable personally
also 10% ER is a whole extra substat

like an er buff when you use the echo?
i still haven't done the new area
been kinda dedge on wuwa
same 😔
Yeah fallacy gives 10% er after use
credit Sleep - Reversed Rooms for the gameplay clip
consider like and share the video if you found it helpful. subscribe to always get update content. cheers mate.
#wutheringwaves #camellya #wuwa #wuthering
Seems like another hypercarry rather than quickswap
Could change hopefully
Always remember to add those in the suggestion boxes in the surveys
Imma do mine as well
Done with the new quest and ended up pulling for shorekeeper 🦋
Good thing I won 50:50 in 30pulls
How important is er cuz both 1 costs have cdmg er, but no cr
Idk who to give her if she's meant to hyperswap

Cuz swapping means sacrificing the buff
You might do double dps with hrover or encore then
Or like the yao changli quickswap there is rn. Just wahtever on outros
Whats talent priority for SK?
You don't need intro lol
You need ult and skill for healing iirc
Intro dmg is absolute trash
Honestly for me, I might as well not swap at all
Cuz mine is gonna be over S2
Idk if I can reach S6
Damn

I have enough coral to buy s1
Idk I think I’m waiting for somebody different
I’ll just go s0 and prob have to deal with eog
Okay then I'll level up skill, liberation, and intro
But if intro, do I need cdmg circlet instead? To maximize dmg
Nevermind, intro dmg is neglible for S0 healer build.
imagine having enough coral
Is that new 4* an event or gacha?
Genuinely though. Can I get rid of er subs for cr or will it be too much dmg loss at 0 er for ult?
I do want to get better 3costs anyways but both are double crit so I’m less concerned
Doesn't really matter
Ult is like 25% of your dmg or less
Ok good
You can have it, or ignore it
That means I can get to 75/270 after I fix 1 costs
For me I still keep the subs cuz I can't ge arsed to make more for Hsi
I wouldn't have minded another attempt at a hybrid like Changli, good in both roles
Thankfully there's plenty more to come
Does intro stop the timer
I forgor
But from my memory it doesn't and neither does parrying
There's delay but timer doesn't stop which sucks
Iirc it slows down time for a very short period but doesn't stop it, and for characters with enhanced intros you spend around 2s
For Sanhua moonlit, do we need glacio/glacio or glacio/ER?
Glacio. Or atk if you share over multiple element supports
Just a couple er subs and she has enough for ult every rot
This assumes full stacks on passive right
No, it assumes however many stacks of the buff she would have at that portion of the rotation
Ok wow her sig is basically inline with other sigs
17% over standard
so changli's sig works better ? :_:
nvm im dum
only looked at crit lmao
Why am I struggling to fix 1costs more than I find double crit 3costs
This is backwards
Jinhsi and my havoc set.. double crit 4cost & 3costs, single crit on both 1cost
I now have too many cost 3s in my inventory
cuz tacet field gives a lot
and almost no cost 1
and cost 1 doesn't have any selector either
What weapon/echos should I use on sanhua
I swear they roll worse

My subs on my 1 costs are significantly lower than my subs on 3 cost
I swear
Emerald if you have, moonlit & heron
Don’t have a second one lol
Doesn’t heron take forever
Alr
What is talent priority
Do we just build her for the buff she can provide? Does she deal personal dmg?
On sanhua?
Nothing crazy from her own dmg
Dont really need much, if levelling, ult > forte > skill ig
Wouldnt spend time even getting her to lv90 or anything to lv10 talent
Maybe level 80 then talent 6?
ult forte skill I left at lvl6 and left her at lvl70 actually
I just need her to outro which is the most important in her kit
Thaaanks
For those F2P without jiyan and jinhsi, how did you manage to 3* the last floor (the one with fallacy)
I have both but didn't use either in that fight, I just used my xly
I cant beat fallacy within time limit. I need extra 30secs 😅
I use changli chixia and verina
Whats your team and your build for xly
I used SKeeper, Chixia and HRover
Realistically should have used Verina but Keeper feels much smoother to play
Okay managed to clear it with xly and changli
I wish I had Jiyan for this
1st floor especially
Second floor isn't as bad but I feel dps checked, could be my lack of sig
im never full starring this omg should i max my M6 mortefi for this
mortefi is a way better sub than yinlin
yeah but he's stuck on 60 lmao
Damn y’all have c6 mortefi? 
he’s mainly there for outro anyways
ohh true
with the cost of M1 changli for me lol
like lvl8 liberation should be good for mort
lvl6 seems borderline but then again I ran lvl6s on sanhua so
I wonder if I should mald ER+CDMG+Lib% echoes for Shopkeeper. Will get 100k+ intro this way. Sounds juicy, that's +4k DPR
With ToA bonuses that can get close to 150k total
I counted that for S0R0
Pretty sure +150k is no joke for Jiyan team 
Well, normal stats will get you 100+k intro
Mine literally does 8-9k x3
.. though I havent checked intro level. Could be at 5 still
Getting one SpectroDMG% and + 40something Lib% from subs is already +75% dmg as a separate multiplier.
And with turtle and mediocre ER subs you lose like 8% ER from Q bonus, which is nothing. With Fallacy you don't lose even that
Mine is 16k x3 with pretty average subs currently (HP ER with CDMG here and there) and Healing Bonus echo4
So in like 2 weeks I can probably double that if I farm Tacet field
(lengths I go to to not level XLY kekw)
Hp 3cost was better than spectro for me
This was just testing it. 251 er after fallacy & her ult is up
Assuming equal subs, Spectro% should be better damage wise. Because that's a separate multiplier which is untapped for SK
Similar except the hp
Idk. I’m not impressed by her dmg, it barely fits into xy rot anyways
How much HP% is maxed echo 3 and echo 4? I have none
Sry was doing moc. I’ll go check
33 & 30
Ok, I am mildly curious how the heck it is possible for Spectro% to be worse
I ate the spectro piece. Uh
+7.5k HP is literally +20% dmg from 38k to 45k
It had nearly same cdmg and er sub
I’m not levelling another one
And its not like that hp 3cost has lib% either
I kept testing in yinlin > xy team
Xy doesnt have an outro buff to interfere
Yinlin has liberation buff though?
Skeeper > yinlin > xy > skeeper
Yinlin only buffs xy until he swaps off cuz its dumb
Anti quickswap 😔
Yeah. Well, will have to test it myself.
I did want a cdmg fallacy just to compare as well
Cdmg hp er build
Mine dont roll any er subs though, and need one to keep 230 er on paper
I got 15ks but on the overworld ape boss maybe you should test it on that
the fact that Tsubaki's energy gen from BA gets reduced to 0% in her bloom mode bugs me so much
:/
I wish there were any good Western Wuwa TCers
what about leifa
Neat
Maigi? She is pretty good
Does she do pre-TC?
Well, honestly doing TC, especially pre TC for WuWa is probably a lot of work for not that much of a payoff
Playerbase is smaller
TC is pretty complicated
You cannot test rotations before release
At the same time, I guesssimpler because there are less options to consider, and you generally don't need to consider elemental reactions or breaks like in Genshin or HSR
It's not simpler. A lot of rotations depend on concerto gain, and concerto gain is heavily reliant on how well you dodge and how often enemies attack (so you can dodge more often and gain more concerto).
I think current calcs assume zero dodges, but I think at least 1-2 dodges per rotation is average, since otherwise you just die, if you have zero dodges
I don't think that's the concern. See, dodges generate a lot of concerto and dodge counters usually put you in either last or second to last attack of normal attack chain, so in fact they are faster than others methods of gaining concerto and energy. That's why you assume rotations with no dodges
Rotations with dodge will often be faster
Which is a wild concept if you'd tell that to Genshin player
Well, I wrote above why assuming zero dodges is not really viable. You are bound to get some dodges.
And you are missing the point.
Realistically, no dodge rotation will be least optimal. And assuming worst case scenario, other that player is just eating everything single attack to the face, but given how hard bosses hit, they would able to survive anyway, so that's fine in these calcs
I'll probably say tc-ing for each of the 3 games each have their own challenges. For genshin the challenge would be managing elemental reactions properly, needing to handle icd and gauge theory to ensure high damage. For hsr you'd need to properly speedtune alongside action advances, and figure out how the various play engine (fua, dot, break etc.) might interact in the team. While for wuthering you have 2 additional resources you have to manage (concerto and forte), and you need much more understanding of animation cancels to optimise your rotstion especially in euthering's quickswap
Erm... DPS calcs are supposed to be more optimal, not less. Including dodges is more optimal as you say, and players are bound to have some dodges (imho), so including dodges into calcs will get you more realistic results, but significantly harder to calculate
Personally id rather have a set of actions to guarantee the concerto i need than rely on rng. If i am on a char that benefits from the dodges and it happens then nice but id rather not recommend it and say "this char needs dodges in their concerto rot"
Its easier to tell someone "this is what you need to do for max concerto" rather than only a portion with the rest filled with dodges since if you dont get those dodges, what do you do then? The player doesnt know coz they werent told what the combo was
In terms of dodging, some characters benefit from it while others suffer from it. Characters which benefit from it would be either due to it helping them build their rotation better (xiangli yao is his forte stacks), or has high dodge counter damage (like chixia), while characters who suffer from it will be either due to it not being able to fit into an overly strict rotation (i.e calcharo), or it forcibly extending the rotstion by resetting the character's progress (like jinhsi)
Yeah, that's why no rotations are assuming any dodge to get necessary concerto, and are as I've said, the least optimal from real fight standpoint, but most optimal from "we need to remove all RNG possible" standpoint
I personally prefer to treat calcs as against a static target / training dummy since its a controlled environment
Only one that doesnt rly work for is ZZZ
Jinhsi counter doesnt reset any progress
Well, if you don't get those dodges, you are dead, with what we have for now. You can't facetank/bell/iframe all attacks
Where chars parrying or dodging is critical for some effects to trigger
Yes but you dont dodge at specific times in ur rot
You dodge when you need to
So calcing a rot with the dodges conveniently put in places that are optimal is just weird assumptions to me
You dont know when you need to dodge so its better to not assume it or just add some extra downtime on the end of ur rot to approximate dodge timing
Which is y most of my genshin calcs add an extra second to the rot time
Nothing stopping someone assuming dodges in a sheet calc but its not very helpful to me personally
Depends. I usually weave in a dodge or two for chars like Mort or SK, or ZZ since their on field time could be like 5-7 seconds, and you can get a dodge at any time during that window without disrupting rotation
Also, honestly only maybe Calculator suffers from that. For like everyone else, dodge and dodge counters will be a net possible because they'll have very high MV/s and concerto/s.
Well, it's much harder to calculate for quickswap teams
Assume no dodge and add asterisks saying "dodge and dodge counters may affect rotation"
Its more of a thing we can infer/already know imo
Can you always know how many dodge counters will you do per rotation?
Then It's pointless to include them
Some enemies have multihit attacks that you can spam dodge on and easily farm concerto for example 
Enemy AI related RNG has no place in TC sheets
Well, as I said the point is to assume some low non-zero number. Since zero dodges and 1-2 dodges on concerto reliant rots is pretty big diff
When its smth out of my control like enemies id rather just assume a training dummy personally but
Like id rather just do damage parses in game if they had the support for it like we do for ToF but
Oh well
Zzz has rhe perfect training room for it but just needs to add the damage logger
Like I've said, from my point of view assumings no dodge is preferable because it is:
-
Usually the lower estimate and underestimation isn't as bad as overestimation.
-
Is not RNG reliant.
Having played tons of MMO, parser is not a panacea and rather detrimental to community because ppl start to gatekeep others via parses
You mean external programs that can read the combat log?
Nah ToF training dummy has it built in
But yes tracks the damage dealt over a certain period against the target
ToF also has kits of standardized rolled gear which would be useful for doing this in other games too
So you have a fixed set of rolls / gear quality you can test with each time
And its replicatable across all players
That's really used for TC purposes
Altho idk if ppl ever bothered using those gear kits coz tof is quite whale oriented lol
But they have a lot of stuff coincidentally useful for TC that id like in other games
They were made to give new players a headstart and not have completely nothing to begin with lmao
So i think calcs are done with just fixed stats instead
That gear is useful outside of training room? Even better then
Yeah theyre just boxes they give out in events at times that have fixed rolls
Devs dont tend to wanna help ppl understand shit in a gacha game tho lmao, especially when understanding if theyre selling you something "bad" could cause a loss of revenue

That's such a gacha issue. Generally, better TC instruments provide ppl with better estimates, so you can balance things faster, since you have a bunch of ppl doing more complicated calculations. But in gacha you almost can't rebalance things, so devs are screwing themselves
Tbh, it's more a trend that MHY established imo. Other devs just copy this, since MHY being the most successful gacha dev is making trends
And that happened because Chinese players are unreasonably averse to any rebalancing (well, not that unreasonable, if you spent 1-2k$ on a char, you don't want any status quo disruptions, even though it's better in a long run)
Rebalancing characters is insanely tricky because character interacts why other characters in teams, and then characteristics place in meta is all relative to other characters.
If Bennett didn't exist, Sara would be an auto include in so many teams
And so on
Also imagine such scenario
Character A is released in rather underwhelmed state
Then character B is released and is generally speaking good
Then character A gets buffed a lot and gets rerun
And is better than character B
So people who skipped characters A and gotten character B will be really angry and will feel tricked
omg full chart
It's not tricky if you do it often and incrementally. You can mess up a bit, it just adds fun, because players get meme builds for like a month
You have some strange idea of how balancing works. Ever played Warcraft 3 or StarCraft? There are way more combinations of units, than anything Genshin could provide, so the balancing is much harder, yet they did decent job (until OG devs left)
That comes from the fact that you can't predict that EVERY character will be good because there is no balancing. With balancing you don't care if the character you skipped is good, because your own characters are good/will be good too
So you choose the characters that you actually like, not the characters that are not weak
But then you don't have FOMO
And MHY is hell bent on inducing FOMO
gg
Like recent addition of primo rewards for finishing quests soon
Yeah

Weee
String, eog, sig guantler/blades
Jinhsi needs 2 cr subs, havoc set 1 cr 1 cdmg still
Dont remember the rest
The what?
Only training room I remember was trials for banner char + 2 of your own & it was vs actual enemies
Apparently I logged on and pulled the lance thing before I deleted the game ways back
I needed tocheck
And because I’m 100% sure when I did log on way back, alyss did not have a butterfly sprint
Mine was always dragonfly
Mine never worked
Even with the upgraded char+weapon
I have again deleted it
I’m surprised there wasnt like 20 new chars in the past year
there's something i don't do properly because i have sig, and at max stacks i barely hit over 200k on crit xD
sounds like build issue
Rot issue? Not stacking forte quick?
Mine was s0r1 at 85/225 and hit 290k nukes before
definitely stage buff
227% cd is low, normally 270% is what most ppl run
but if ninj can hit higher numbers then a mix of stage buffs and aligning your own buffs in team play a role in breaking the 300k mark
also skill dmg%
i do verina yinlin jinhsi
i'm running cr% 4-costs lel
doesn't help that on over ~25 atk% 1-costs, i couldn't hit a single CR% on the first 2 tunes T_T
and on the two i levelled to 25 i didn't get a single CR% either on rolls 3 4 and 5
😭
yeah if you have sig you'd be running a crit dmg 4cost and try to aim for 70:270 which is basically double crit on every echo
AND get some skill dmg bonus in between, like this is mine
game is closed but i have over 20% since both my 1-cost have skill dmg
not sure about the others tho
I usually hit 230-250k depending on the tower, no sig
It's still a Gacha game. You can buff, but you cannot nerf.
do we know camelya mats
Its fallacy and Nova (same as Shorekeeper) + Dreamless
Whisperain cores as well
Well, as long as most ppl think so, gacha genre will be ass in gameplay department in the long run
Simply because of runaway progression
Depends on what gacha game
It's because it's CN gacha, you can't nerf shit there
Also there's no PvP
Nerfing is the most normal thing for KR gacha
Are their any weapon ranking for camelleya , how behind is he standard sword compared to her sig ,
sounds balanced
I need camy to be my first win so I can save pulls for later
This is the accurate camy farming?
yessir
No I didnt see sig mats
The same metallic drips as eog took, idk the other mat
I got a new echo for both of them today
Now if only I could get rid of some def subs for lib% on yao…
What’s the consensus on Camellya atm? I got skeeper in my first 10 pulls and now I have 100+ pulls more 
she’s stronk
Is she as stronk as the other limited damage dealers barring Jinshi?
Or in between?
Between changli and jinhsi? I think
between the worse dps and the best dps is crazy
I dont like changli but ik shes far from the worst 
could replace “dps” with “limited 5*” and it’ll make more sense
jhsi > shorekeeper > xiangli yao > jiyan > yinlin > zhezhi > changli
is how I’d personally rate them in order
Well jiyan has cc
But hes about same as encore for dps
Comparing at s0
Changli is better just-dmg, which I’m assuming camy is as well
chun
The gun lady?
mhm
but it would be more accurate to say she's unnamed rn since chun is still technically camellya (her name in CN)
You don't have ZZ, right?
Tbh, I would have put her above shorekeeper, if shorekeeper couldn't do 100k nukes
Jinhsi>SK>=ZZ>XY=Changli=Jiyan=Yinlin
Personally
zz is just a huge jhsi enabler
you could just slot yinlin instead and yinlin herself can enable xly and calculator
Zz rotates much faster than yinlin for hsi teams
Honestly s6 mort is underrated for hsi if you dont have 5*s for her
Not quite as good without heavy dmg but you get atk buff, heron & pistol buff onto hsi
For now. She has a lot of personal damage. And will be probably good for future glacio dps
better hope chun wants skill dmg
She likely will still be good with only half of her outro working. She has a lot of mobility via skill and damage is really good
If chun is actually glacio gun, and skill dmg
Except then she and hsi will both want zz
Though id expect hsi without zz still clears easier
can literally run yinlin or even yuanwu with jhsi just fine
its always echo mats for me, I always have an abundance of everything else
game says no to minmaxing gear
I just wanna fix hsi and havoc 1costs
I’m always broke bro
I have no credits
No exp mats
No echo mats
I have like 5000 tuners tho
Actually
Send those my way pls
how people broke here im just lacking the overworld materials to level up chars
the howler cores etc
but i do resin almost daily
and almost never explore overworld too
so lack those overworld mars
mats
i wish those are alot with resin too rip
I’m lacking the characters to level up, so I have an abundance of mats 
The only way to be out of tuners is to level up all echos with potential to 5 then discard it if it's not a high roll of crit or energy regen?
I have 5k tuners too and it sounds insane to me to run out of them
You only get 30% of tuners back. I +10-15 and if they have two dead stats or no crit by then I trash them.
But I'm still slowly running out
I do the same... how do you run out and i dont...
I see, i dont farm echoes in the overworld much
I don't farm overworld much either
This is straight from tacet runs
also didn't help I tried to min max shorekeeper with like 50+ saved up echoes rolling at the same time.

I hope 2.0 will bring more tacet fields. The only 2 options for LT set are garbage, feels like a huge waste
Really killed my tuner stock on top of the average amount of echoes I roll.
i hope 2.0 brings more sets
I usually never get over 600
Isnt the difference between average and maxxed SK minimal?
Yes. But I was bored

Damn. I rarely use her enhanced intro since in stops the buffing
So any investment on her does nothing for me
the low and high rolls and the billion stats makes this a living hell. I hope more gacha do away with low and high rolls like ZZZ.
Zzz has no roll variance?
Never picked up the game since wuwa seemed better to me

May pick up the game someday then. I heard a part of the team building was with buffs tied to char families, limiting the possibilities, didnt make me want to pick up the game. Aside from the fact we cant jump
Oh some great news for future 4*.... fuck I forgot I'm not high enough level to post pictures in this server bleh. Basically Youhu will be the afterglow coral store starting in 1.4 (single copy) as well as the usual standard pool.
No need to spawn on rerun if you just want to own the character or another copy. But it does cost 80 coral though
Honestly, its barely a restriction at this point in team building.
No idea how big the map is supposed to be for 2.0, we got 6 fields in 1.0, so I assume 2-3 to be a conservative amount. With two it'd allow every set to have two different fields. With 3, you could add 2 new sets and have all the 1.0 sets have 2 fields.
1 new set would allow all of them to have 2 fields i guess so that could be the play
I hope 2.0 fucking fixes Thundering Mephis
How the fuck is it that shit for literally BOTH of our Liberation focused Electros
Void Thunder too
At least Mech Abom is naturally electro
Lets lingering tunes come close to Void without all the transformation pains
2.0 better double the size of the world or im rioting
Lots of outro stuff. Shes gonna be good for quickswap?
I wonder how camy danjin would be at that point, both do basic dmg and camy outro buffs them, and danjin outro + s6 buffs camy
Danjin's main source of high damage is via her heavy attack, and Cameylla's basic atk is on her S4
It's an outro similar to Kakarot's S4
An additional effect + her damage instead of just damage
slight mistake in the previous translation, s4 didn't get changed and s5 is outro +68%, intro +303%
The Bud state ends early when swapping to another character
not as good
Thats the hanging mode?
Red hair?
yeah
I’ll prob just run mine with sanhua for a while
I’m somewhere 55-65 pity on standards for a second eog
camellya has too many words, what happened to her?
The usual Kuro
Nothing new
Just saw this cuz I read from top to bottom
Lesgo 70 
Where got cracked
It's the same thing as previous dps
Some crit dmg, some "qol", some dmg that's not even main dmg, and main dmg locked at S6
If i already have verina and i dont plan to use encore and calcharo, what are the best sequences to use my free ticket between verina linguang and the monk?
Verina
Verina, S2 is peak luxury
Oh really? Last time i checked, the monk seemed to have a good s1, but since i dont play her, idk more
Will check verina s2
ok gosh her s2 seem to make her able to charge her concerto in just 2s
As someone with s2 verina, I agree 

I'm pretty sure it WAS omegacraced
Not anymore I fear
Do not pick Lingyang unless you like him 
i have him at 90 and counting on pulling camorra so in about 4 months he's getting benched
but i don't know if his sequences save him
huh somehow 3-starred the fusion tower's last floor with encore ._.
when whenever i tried on previous iterations i never managed to get more than one star
also figured part of what was wrong with my hsi, i was doing bell and air attacks with verina at the beginning of her rots 🙃
and sometimes since i waste too much time gaining concerto due to being bad at timing and dodging (same with yinlin), these two buffs just disappear before hsi's turn
Idk how I should view Tsubaki's new changes
I guess S5 change can be a buff if I can afford to go double intro on her but eliminating hyperswap is mean as fuck
And I'm deadass surprised they still haven't reduced her shit's CD to 20s or so
It's still cracked.
Wow, I can't believe this game. I just spent 1000 tuners on Rover(with 5* standard) and had basically zero upgrades for this mediocre build. I hate building CR CD ER, it's such a piece of shit.
it's rover
hey it's the first time i use impermanence heron echo, is it normal that outros don't proc when i swap out mid animation?
No, they should proc. You have full concerto when you swap?
Heron won't proc outro-intro by itself. You still need to gather full concerto in a designated time window
happened 3 times in a row with sanha, very frustrating, concerto is full but it doesn't proc
Then its not full
If you have the rings flashing around the char you want to swap to, you get outro/intro
I swap midair all the time
The only way this fails for me if you become briefly "out of combat" which can happen if a wave takes too long to spawn or you are too far away from them when they are spawning.
Heron yinlin (midair from hold heron) outro into xy
it's against the middle tower first boss, thundering mephis or something. wondering if it's because he sometimes tp super far away
The moment heron hits something it should put you back into combat if that is whats happening,
which is also making my SK ult useless
Has anyone tried Echo rng manipulation
what's that?
I need THREE cdmg subs for her 
Add another ‘fix the 1costs’ to my list
Need 2 double crit 1costs : spectro, havoc, fusion
It's a theory that rng in some games is tied to specific times
I'm planning on testing it myself
I haven't leveled up a single echo ever since I started farming, except for mainstats on a few purples on golds
If it works then I won't have to deal with the crappy grind in Wuwa
when wuwa next event me just doing weeklies
Prob not til end of the week or next week
Just did the 2x domains
And 2nd half starts in a couple days
This theory is a wrong interpretation of how RNG is done on servers with high load. Generally, servers will optimize load by seeding and prerolling RNG sequence (or precalculating results in other ways), then designating time windows during which all the requests will get the same RNG roll. This window is always timed in milliseconds, so for humans it's very unlikely to manipulate intentionally, and impossible to do so regularly. Ofc this is done only when there is no security concerns involved
Around a month
63 doesn’t sound comfortable
This is the correct take I think makes more sense lol
I mainly use SKeeper with him
Sounds like a plan
75 sounds good enough I guess
60 is good enough for non cr weapon/forte nodes anyways
Pretty difficult to get a lot
22 from 4cost and 6-10% x5 echos
Does an equivalent to fribbels exist for wuwa?
I don’t have a variation and not sure when I will get one ….do I pull for shore keepers sig or just cope with something till then. I do like the look of camellia can’t lie so otherwise would pull sig for that
jiyan weapon banner has variation if you wanna try your luck
you really need just 1 copy
Im totally gonna max yaos forte tree
8/9/9/10/8 rn
I may as well 10 it all & get the achievement for that too
Pity?
Sitting at just before the weapon , so around 10 pulls or so
Get it
Ur guaranteed anyways
U have enough time to get camellya and her weapon
Also her weapon makes things a lot easier
And allows u to invest in some damage
Or healing
Calm thanks
Yw
its an extra layer of cope people use to pretend that they can somehow can get luckier in a gacha game 
How much drip do I need for Cammy?

My shitty ss I saved from someones video 
67 gold drips.
I’m assuminh thats all five at lv10
I have 17 gold drip, 122 purples, and 500+ of blues and greens.
9/10/10/10/9 rn I think
Has anyone looked at leaks ? How much better is camelleya sig compared to the free 5 star sword ?
18% better in line with other signature weapons
is there a theorycrafting group for wuwa?
Search Maygi discord, it's probably the best you can find. Maybe also Prydwen discord. I am in neither of those, telling what I have heard. Their TC results are pretty good

idk what im doing wrong but my yao feels weak and hes like 70/286 or something with sig
and everything maxed out 
is his dmg just during ult
Probably gameplay issue then
You want the dmg after ult too
After using ult he will get into an enhanced mode that allows you to use enhanced skill every 5 forte points
yea i meant after ult not just the ult dmg
Mine goes ult 200k, na/dodge to fill fortes, and ive seen up to 50k forte skill (x3 per rot) now that its level 10
And you can weave normal skill inbetween nas and enhanced
i never bother with rotations but i never tryhard i definitely have stuff to do full tower but i just settle at 24
might check what is even with those things like swap canceling or whatever, and i definitely use characters too long
not even sure if echos give energy to other characters
im out here clueless
Just quickswapping and pressing skill on any character is already enough to regain momentum for when your rotation ends
If you use moonlit yinlin & tunes yao, you wont be quickswapping
moonlit yinlin is a thing? i thought she just electro
For example, when your Yinlin outro ends and prior to concerto filling up, you can quickswap and press E on Shorekeeper and finish up Yao's rotation prior to SKeeper's intro
i also put electro on yao 
If you don't have her signature it's more difficult to build a dps build for her
I also use moonlit Yinlin
yea i didnt bother for sig i just wanted the bazookas
the cannons
especially when she not main dps
Moonlit yinlin + her outro buffs yao during his tunes rot since he needs ti stay on field to stack the atk buff
What you can do is interplay between SKeeper and Yinlin until their concerto's are almost full with Yao weaving an E every now and then for energy
As soon as you start quickswapping you lose yinlins outro buff (which is same issue yinlin-calcharo team had)
But yao likes tunes at least so he wants field time
Yao's team is a lot more flexible with rotations prior to Yao's ult than say, Jinshi
Yao doesnt need much er if you’re getting outros/intros in
Yinlin's intro does help with parries, immediate bar filling and a small concerto regen
I managed it on 115 for a while
130 is very smooth
Where you only need to hold CA and swap to Yao
Yeah yinlin is more annoying to gain concerto /forte for than yao is
At least that's the rotation and playstyle that worked for me when I 6* the right side of overdrive
i regret pulling for yinlin
her attacks feel so sluggish her E too
1st floor is god awful though
You get used to it, I don't find Yinlin nearly as bad if I just hold CA prior to forte
And her concerto fills up incredibly quickly against groups of enemies
Jiyan made the waves easy then I couldnt kill rider fast enough
Yao team made waves annoying cuz they scatter, but was easy vs rider
And 2nd floor overdrive was easy
It was
Yao's ult does gather, though
Makes it easier if you can align the smaller enemies in a straight line
Hopefully they have more content like Overdrive, I would absolutely not want to do it biweekly
I’m still at 2* / 2* in middle tower
My encore isnt good enough yet
Her rot with sanhua on mobile hurts my hand 
Fact that you managed it on mobile at all is a feat in of itself
Middle tower is better with Encore HMC duo
I’m been hesitant to put more mats into hrover with camy soon
Is this dude worth?
Best cc
But camy is in 3 weeks if you’re saving
anecdotal but i started getting 3 stars everywhere the moment i switched yinlin from void thunder to moonlit lol
and my void thunder set was somewhat decent
tbh might be good for me cause im out of juice on electro echos
and i cant be bothered to farm outside tacet
for the %ele
Can farm moonlit for yinlin/zz/mort etc and havoc for camy/hrover at the same time
I hate farminn the electro fusion field
im still waiting for some rework on the 3 cost ele%
its aids to farm
i have ptsd from farming them on launch
i only getting those now from morphs from events or tacet
horror
good for waves and multiple enemies and stuff
Welp, camellya got nerfed and lumi got buffed
kaka
Just dmg multipliers or kit changes again?
I'm not seeing anything in the changelog
1.4.4 was the one with changes
1.4.5 reverted it back
idk if they actually changed anything
1.4.4 was a buff to her I think
concerto skill is considered normal attack dmg in that version
but E6 is kinda a nerf
1.4.4 was more a nerf
which line is a nerf?
In 1..4.4 her outro no longer generates forte, and s1 no longer generates forte when introing
JP still had it
both CN and EN had missing text
on a lot of stuffs
only JP had everything
I checked jp and jp also got reverted back to 1.4.3
1.4.5 on all langs have been reverted back to 1.4.3
What was changed in 1.4.4 on jp?
rewordings, concerto skill considered normal, less way of obtaining pistil stacks and E6 change
Thats kinda the same as what was changed in cn plus s2's heavy attack conversion bwing moved to inherent
for both EN and JP, skills except concerto skill don't generate pistils no more
but outro, yes
In cn 1.4.4 she only had 2 ways to generate pistills (intro and her forte skill)
saw it
if the text isnt CN its not worth trusting considering they dont properly update the text until preload 😔
And they removed the forte gwneration from s1 in 1.4.4
right now not even CN is trustworthy lmfao

What was missing?
just coz its different to EN or?
I didnt see anything missing
coz last time i checked EN was almost a different kit
different from EN and JP
S1 S2
no reason to update text for languages that arent included in the beta
that's all I have





