#・wuwa-lounge
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i like how the game says yuanwu runs a boxing gym but he actually does jeet kune do
they probably couldnt afford the rights from bruce lee's family
Who pinged 


bricked again
standard 5* weapon prio should be Sword > Broadblade, yea?
I would say sword, gun > Broadblade
Sword is good
Argueably blade if you dont plan on getting jinhsi sig and want to use cal/jinhsi… the 4* options are basically nonexistent
my heart hurts seeing chixia on lvl 1 3* weapon 
I'm certainly gonna try, going into Jinhsi's banner with 40 pulls and a dream 
resource trickle is too slow, I'll build her next year 
im building midwu just for fun
holy fuck
i could not beat level 5 of illusive realm all this time
finally went to youtube to look up a guide
noticed they were doing like 10x my damage
could not figure out how
its funny that no one likes lingyang because he's a fuccboi
but no one likes yuanwu because he's old
started a run, got to the boss, still do no damage
you literally cant win
left and came back and suddenly was doing 10x dmg
like the buffs werent applying unless i left and came back or something wtf
No one likes lingyang cuz he does shit dmg for hogging so much field time
what are you running
I just ran jiyan on inferno build and went for as much blessings as I can stack
no like it was bugged
i was doing 200 dmg autos stage 16
since the game released
could not even get him to half hp in the time limit i was so confused how everyone else clearing it
but when i left and came back dmg was normal and killed him in 30 seconds
game is bugged in general sometimes my mortefi ult just flies up in the sky instead of attacking the mobs when I jiyan ult
2nd lowest cr roll but idc
this is a great piece
also wuwa favors lower rolls
so 
quick swap echo user
imagine 
I enhanced all 6 of my vheron
all garbage
😔
Relatable
fraudist also garbage
maybe i stole all ur vheron luck 
I wish tacet field got 4x reward
got this one from tacet field not even farming

100 er
Yinlin doesnt need it?
she does, but not so much
but in this case, it's not me who chooses to have it or not
it's my echoes being too garbage
my calcharo only has er rolls 
That atk tho
21 cv roll 👀
this this gets atk% this is going to be the perfect calcharo piece
but knowing how this game roll it will prob be def
pains me when alr low rolls but can't get 4th usable line
first roll and last roll

double def 
why did u continue after seeing liter dmg% on the havoc prism 
worse than skill tho
it's just too low and I didn't expect to not get any cdmg
not really
if the ult is up quickly enough is about the same
her ult is really big
but ur er 
I just want more atk 😔
I’m at 65/200 ish cal & 60/230 yinlin but only 1.3k atk
just like how ppl think Jiyan needs 40% ER to work
but I can make him work with 26%
i see
am I missing it
or her judgment strike isn't considered skill dmg
I'm not seeing it in her kit

it doesnt say yea
pin this plss
ahh sry
dont worry it can be difficult to see since many links
this convinced me to pull for her sig

even as a crit stat stick this is huge
56% skill dmg%, 12% crit rate and 48% crit dmg with the highest base atk we've seen in a weapon so far
Looks like they gonna go serious and make her a more proper dps
No wonder the weapon banner is 100% 
also anyone has the old changli's stuff?
cause i cant seem to recognise any changes on her
maybe its numbers
compiling rn
all the 5* (except rectifiers) have the same base atk
tho the amount of crit and dmg% is huge on this one
Technically the highest by 1 
The other 5* weapons have their base atk at 587 iirc
588 unfortunately
im not seeing any changli buffs at all

we got scammed 
Jinhsi Changes
Forte Circuit
Jinhsi can hold up to 40 > 50 Incandesence.
Incandescence additional multiplier per stack: 26.84% > 44.54%
Resonance Chain
Sequence 2 - Jinhsi recovers 40 > 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 every 4s.
Sequence 3 - Gain 12 Incandesence and a stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Every stack of Immortal's Descendancy increases ATK by 25%, for up to 2 stacks, lasting for 20s.
wait 44%?
numbers at T10
wait is that like double the mv

holy changes

That is a 65% increase in MV 
And an extra 10 to boot
removing the S3 changes coz it moreso looks like they bugged it out
ok yeah they just bugged it out


ok yeah they nerfed s3
Changli Signature - Blazing Brilliance
Base ATK: 587
ATK%: 36.4% > CDMG%: 48.6%
Increases CRIT Rate by 8% > 12%. Upon dealing damage, increases [Searing Feather] by 1 stack, gaining 1 stack every 0.5s. When Resonance Skill is releases, increases [Searing Feather] by an extra 5 stacks. Each stack of [Searing Feather] increases Resonance Skill DMG Bonus by 4%, stacking up to 14 times. After reaching 14 stacks of [Searing Feather], all stacks will reset within 10s.
jinhsi sig got updated too
i guess my hakushin is just cornge then

rip
1.1.6 Changes
Jinhsi
Forte Circuit
Jinhsi can hold up to 40 > 50 Incandesence.
When characters with Eras in Unity deal Damage with an attribute, Jinhsi gains 1 Incandescence. Damage of the same attribute can provide up to 1 Incandescence every 3s. When coordinated attacks deal damage, Jinhsi gains 2 Incandesence. Damage of the same attribute can provide 2 Incandesence once every 3s.
Incandescence additional multiplier per stack: 26.84% > 44.54%
Resonance Chain
Sequence 2 - Jinhsi recovers 40 > 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 every 4s.
Sequence 3 - Gain 12 Incandesence and a stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Every stack of Immortal's Descendancy increases ATK by 25%, for up to 2 stacks, lasting for 20s.
Changli Signature - Blazing Brilliance
Base ATK: 587
ATK%: 36.4% > CDMG%: 48.6%
Increases CRIT Rate by 8% > 12%. Upon dealing damage, increases [Searing Feather] by 1 stack, gaining 1 stack every 0.5s. When Resonance Skill is releases, increases [Searing Feather] by an extra 5 stacks. Each stack of [Searing Feather] increases Resonance Skill DMG Bonus by 4%, stacking up to 14 times. After reaching 14 stacks of [Searing Feather], all stacks will reset within 10s.
Jinhsi Sig - Ages of Harvest
Base ATK: 587
CRIT Rate: 24.3%
NEW PASSIVE: Gain 12% additional DMG Bonus for all Attributes. When casting an Intro Skill, you gain [Yearly Essence] which increases Resonance Skill DMG by 24% for 12s. When Casting a Resonance Skill, you gain [Blessings], which increases Resonance Skill DMG by 24% for 12s.
Jué
TLDR: Removed stacking DoT duration, lasting for 15s flat now. Added +16% Resonance Skill DMG Bonus for 15s after casting.
That sword with innate crit=20% crit and 48 cdmg.
🔥
thats fast
I'm aware that the hp scaling may be wrong but why does Haku mention that Scar and Mephis have the same hp 
ok theres more changes
Jinhsi Sig - Ages of Harvest
Base ATK: 587
CRIT Rate: 24.3%
OLD PASSIVE: Gain 12% additional DMG Bonus for all Attributes. The wielder is bestowed with divine blessings and gains 1 stack of Blessing of Ages for each Basic Attack strike, for up to 4 stacks, which is removed when the wielder leaves the field. At 4 stacks of Blessing of Ages or more, the wielder consumes all stacks of Blessing of Ages when casting the next Resonance Skill, with its DMG increased by 48% for 2.5s. This can be triggered 1 time every 6s.
NEW PASSIVE: Gain 12% additional DMG Bonus for all Attributes. When casting an Intro Skill, you gain [Yearly Essence] which increases Resonance Skill DMG by 24% for 12s. When Casting a Resonance Skill, you gain [Blessings], which increases Resonance Skill DMG by 24% for 12s.
theres another jinhsi buff that is only in CN atm
"When coordinated attacks deal damage, 2 stacks of Incandesence will be granted, damage of the same element can trigger this at most once every 3s"

very subtle how she is intended to be played 
i wonder if she wants yinlin / mortefi now 
guess Jiyan can still use Aalto worst case
every 3s still sounds slow though, how often does she use that nuke?
Have to make her strong somehow
These are some huge buffs 
her outro changes that 3s to 1s

alright
basically gives us:
Yinlin, Yuanwu, Mortefi and Baizhi to use
So in short taoqi + sanhua + jinhsi not gonna be good ?
no not rly


F me i was this close to stack my taoqi
if you want the specific CN wording
it implies we can get 3 stacks per element
1 from a dmg instance
and 2 from a coordinated atk specifically

Yinlin is easy to conceed, Cal goes tot he shadow realm. And Mortefi is easy if no Jiyan, with Jiyan I guess gotta see if its worth conceeding Mortefi or if you just use Yuanwu/Baizhu with Jinhsi
youre gonna use baizhi in the last slot regardless imo for her
frees verina for others
and baizhi has coord atks
bold of you to assume I haven't already given up on healing
U can just use aalto for lower floor and morte for upper floor
i mean you dont take healing for the survivability
Throw him 5p moonlit and he good
baizhi grants the same 20% ATK and 15% All Type DMG Amp as verina
healing set I guess?
as well as bellborne + rejuv
faair enough
35% atk, 15% final dmg, 10% dmg bonus, 50% dmg reduction
just for healing once and outroing

if coord attacks are separate from normal hits
verina is still an option
coz jinhsi will attack for the 1 stack of dmg on field
verina coords will hit for the 2 stacks
That would be quite handy
added the full way its translated to pins
jue also got changed but i cant rly see how coz fucked up
also removed stacking mechanic
Jué
TLDR: Removed stacking DoT duration, lasting for 15s flat now. Added +16% Resonance Skill DMG Bonus for 15s after casting.
when better option than yinlin comes out…
Btw does Calcharo ever appear in story or quest? I dont remember his appearance
Danjin and Calcharo have no role in any of the game's current stories
I guess later then 
Jinshi definitely seems very good, may end up going for her for the strength alone
This early on worries me, though
doesnt look like jinhsis outro got buffed to include the coordinated attack stuff, so if it doesnt include that then it doesnt look like adding coords really changes much? 😭
however
her basic attacks during Incarnation are now fucking skill damage????

ok we got some more changes
i get to split the pin thank fuck

taoqi stocks…
Jinhsi
Forte Circuit
- Basic Attacks in [Incarnation] are now counted as Skill DMG.
- Jinhsi can hold up to
40> 50 Incandesence. - When characters with Eras in Unity deal Damage with an attribute, Jinhsi gains 1 Incandescence. Damage of the same attribute can provide up to 1 Incandescence every 3s. When coordinated attacks deal damage, Jinhsi gains 2 Incandesence. Damage of the same attribute can provide 2 Incandesence once every 3s.
- Incandescence additional multiplier per stack:
26.84%> 44.54%
Resonance Chain
- Sequence 2 - Jinhsi recovers
40> 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 every 4s. - Sequence 3 - Gain
12 Incandesence anda stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Every stack of Immortal's Descendancy increases ATK by 25%, for up to 2 stacks, lasting for 20s.
Ages of Harvest
Base ATK: 587
CRIT Rate: 24.3%
NEW PASSIVE: Gain 12% additional DMG Bonus for all Attributes. When casting an Intro Skill, you gain [Yearly Essence] which increases Resonance Skill DMG by 24% for 12s. When Casting a Resonance Skill, you gain [Blessings], which increases Resonance Skill DMG by 24% for 12s.
Jué
New effect:
Summon Jué to leap into the air, dealing 48.64% Spectro DMG to the enemies and bringing forth Lightthunder. Lightthunder hits up to 5 times in total, each dealing 19.46% Spectro DMG to the surrounding enemies. Then Jué spirals downward to attack the surrounding enemies, dealing 48.64% Spectro DMG two times in a row.
When casting Echo Skill, gain [Blessing of Time] for 15s. When [Blessing of Time] is active:
Resonance Skill DMG +16%;
When Resonance Skill hits a target, the target will receive 16% Spectro DMG once every 1s, counted as Resonance Skill DMG. This lasts for 15s
CD: 20s
Changli
Forte Circuit
- When casting Enhanced Heavy Attack, DMG Recieved is reduced by 20%.
Blazing Brilliance
Base ATK: 587
ATK%: 36.4% > CDMG%: 48.6%
Increases CRIT Rate by 8% > ATK by 12%. Upon dealing damage, increases [Searing Feather] by 1 stack, gaining 1 stack every 0.5s. When Resonance Skill is releases, increases [Searing Feather] by an extra 5 stacks. Each stack of [Searing Feather] increases Resonance Skill DMG Bonus by 4%, stacking up to 14 times. After reaching 14 stacks of [Searing Feather], all stacks will reset within 10s.
ill keep coping for changli buffs
I would wait for changli buffs...if she doesn't get it and jinhsi seems to be a pretty good option
i will get changli no matter what
her sig got buffed incredibly tbf
its ALOT better than the current 5 star sword now
at least on her
I went for yinlin sig...so probably I won't be able to go for her sig unless I win an early 50-50
Imagine the 4* options 
I wonder what the percentage difference will be
Possibly more
ive seen some numbers floating around the sig is now almost 30% better than the 5 star sword 
when before it was equal
but take that with a grain of salt

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- F...
me when jinhsi buffs
Dear god if it's a 70% difference I will genuinely be shocked
so barrack
also how is her sig against other options tho
for jinhsi
Trading 36% ATK for 56 CV being a 30% increase sounds wrong because 56 CV alone are 30% dmg at best and thats fairly generous to assume
thats what i was thinking 
i aint the one doing the calcs tho
mayb some rotation change from before that made it pull ahead even previously i was unaware of?
but like
That would be a lot more plausible
not too many ppl doing changli stuff so
im just reporting

most ppl waiting till jinhsi is out to start changli
just as pretty simple example. Assuming a 70/240 ratio ->
0.7 * 1.4 +1 = 1.98
0.74 * 1.88 + 1 = 2.39
2.39 / 1.98 = 1.207 -> 20.7% increase
hmhm
and thats ignoring the loss of ATK%
So its likely closer to a 10% increase, maybe less
like
compared to the 4 star options
that sounds a lot more reasonable to me lmfao
so im assuming the rot changed if it makes better use of that skill dmg bonus
Yeah, it had to be a good bit better than Emerald to begin with to be anywhere close to 30% ahead
oh well ill wait for more to look at her and see what they get lmao
im hoping her base gets some buffs tho
cant be leaving her in the dirt like this lmfao
ngl with how the 4*s in this game are I have little hopes for anything w/o their sig
or any functional 5* atleast
Jinzhou keeper dedicating half its passive to HP% for some reason
The 4*s are just so bad its not funny
It does feel like horizontal investment won't be as favoured as a mix of both horizontal and vertical
C0 characters are heavily encouraged to get their signatures
if they decide to make the content harder very quickly
horizontal investment is screwed
While also having a main dps for 5 elements depending on ToA shilling/resistances
You may not need every Sig but you pretty surely want a good universal 5* for every weapon class
As ToA resistances are much higher in comparison to the overworld
5* standard weapons may be able to push u over
so sigs arent as necessary as 5* carries
Why did they change the cr passive 💀
just praying to get stringmaster whenever tf yinlin reruns lmao
I wonder if they will make the next Rectifier Sig stupid busted for their user given how universal Stringmaster is
Def scaling rectifier sig 
in the near future s0r1 will be the norm
mhm
idk how generous pull per patch will be in the future but prob
Bring back the cr passive for changli sword bruh
just pulls kinda scarce
hp scaling broadsword
1.1 will give around 92 pulls
yeah like
on that income c0r1 aint rly enough

you skipping chars if you want c0r1

Could all depend on how difficult ToA gets
But the fact that they're already adding weekly bosses in 1.1
prob fine once we gettin higher ul
it was added alongside childe right?
coz they made it 3 a week to coincide with the 3rd weekly boss
Actually wuwa might just add 1 more possible clear weekly until a limit
gotta wait 2 weeks for a max talent theres no shortcut 
2 weeks max talent is honestly fine
We will likely get 3-4 weekly boss materials per run
Like in HSR
And a flat 5 boss materials in UL70
That is fine
Genshin's 40 resin gives you 2-3, and in the best case scenario over the 200 resin cap, you'll get 15
Worst case 10
60 is fine when other thing cost as much 
Waves' 240 resin + the 5 flat boss materials gets you 20
Which is enough for level 90
i dont feel the same thing about tacet field tho
for bosses the amount it gives / the amount we gain is good
If all Jinhsi basics dmg change to E dmg after Incarnation, Taoqi should still be good for her right ?
No Changli buff sadge
I'm takin sig buff
are you getting sig now?
yeah probably
48.6% cdmg & 12% cr + 56% skill dmg
and iirc it's cheaper cuz there's no 50/50?
i just hope i wont lose 50/50 on changli
Nice
Also it's just a lot more dmg than c1
bruh her forte fucking does 66% more dmg
from 1073.6 to 1781.6 multiplier
what the fuck bro
where changli
buff

I have like 145 pulls rn (+ 11 weapon pulls), with around 50% exploration
And apparently 1.1 is like another 100 pulls
So I'm set for at least c0r1
no change on jinhsi weap
jiyan sig stays 
more than that its 50 stacks

there are changes on jinhsi sigs
well according to the thingy its 91 pulls for f2p
if u do everything
64 pity char 40 pity weap
40 pull worth of asterite and a dream!!
that 64 pity on char is me trying to get danjin
s9 chixia instead 
40 pity trying to get cadenza

by the time changli is out i'll prob have like 140 pulls
which isnt that great tbf

May I have the extra copies
swap for danjin
Mine is only S3 
i have 0
Fair deal, she's quite difficult to play on mobile for me
sequences trade business
I'm probably gonna buy another "welkin" again
i dont know how long ill stick with the game so ill be playing with this scarce astrite resource
will prob have just enough to guarantee c0r1 by the end of 1.1
tldr:
echo stuff:
tuner conversion 5:1
give echo exp when getting new echoes(?)
3-4 cost echoes only on dailies instead of 1-4 cost
databank lvl 21 100% chance gold
new echoes in new region
tacet field no more stupid animation
reduce money cost on upgrading echoes
misc:
cruisefly exploration adjustments for smoother and more tolerant gaming
illusive realm update, 1000 asterites on completion
new region, 800 asterites
increase number of buyable rolls with corals from 6 to 7
events:
7 day login stuff
commission event
battle event
double mat event
echo event
exploration:
added layered map for new region
treasure detector range increase
extra misc:
resonator info stuff
quest archive
lowered level req for some main quests
more variety of daily tasks
combat style tags for characters
chat moved to be half screen
controller stuff

+1 pull
make it monthly!! devs listeneded!!
Commission event? What does this mean?
Similar to what we've had this patch?
If so then the event quality definitely seems lackluster 
why viewpoint make up 3% of exploration 
It counts as a separate bar in your exploration tab
+1 actually adds up since there are 3 different types
as opposed to genshit where you get all of 5 per month and half of them are crappy standard rolls
Also, no tacet field reward changes? Little unfortunate
they're already buffing tuner conversions
people like to whine about tacet field droprate but they likely mathed that out from the start
i dont think they're gonna change it
iirc tacet field droprate is overall better at ar40 already than genshit is at ar60
you'll get a correct mainstat piece with 3+ good subs + be able to max it in fewer total runs than i n genshit
It may be, but we use more resources by default due to the way substats are handled in Waves, even if you perform the +10/+15 trick, the costs do add up
leveling echoes mostly just feels slow because we get the mainstat pieces for free
so we always have things to upgrade
Peak event quality, as much as people dislike the minigames in Genshin it eases the monotony of daily commissions
in genshit you spend like a week farming for the mainstat piece with decent subs so you have a ton of fodder banked by then
Hopefully Waves' events aren't mostly poor
i wonder if any of the casuals going "plz let us use trash echoes for fodder" realize it's going to be like farming fodder artifacts from elites in genshit
That is what I mentioned, yeah
i.e. incredibly bad rates
then they'll all bitch because mainstat drop rate will become shit since you arent recycling the bad drops
"i farmed for hours and got one pyro dmg piece on pyro set and fed all my other eches to it to level it to +1 and now i have no more pyro dmg pieces"
recycling would be as good as u said if they arent random
its still free stuff
whenever i want to farm echoes i also kill all the trash mobs along the way and get a few dozen trash echoes
which usually turn into a couple of extra on-set pieces
but its barely anything compare to what ur farming for
like sure u can get 100 on set pieces and recyling prob give u like 5 more
that estimate sounds highly sus
i never really paid attention to what the merge ratio was for 1-cost vs 3-cost result
but it feels kinda like its just equal chance to get anything in the pool
there are 41 different possible merge
so its probably around 2:1 ratio for 1-cost vs 3-cost
so at most like 3/41 for ur desired on set
and then u have to deal with 1/10 mainstat
3-cost has 10 possible mainstats iirc and usually 2-3 diferent sets they can roll into
so thats 3/410 for a correct mainstat on set echo of ur desired
assuming you're gunning for dmg + set matching that's 2/30 possible rolls or 1/15 chance
if you also want ER your odds become a lot better
so if its 1/3 chance to get a 3-cost and 1/15 chance to get a good mainstat you're looking at one every 45 or so worse case
which is far from bad in terms of getting free stuff while you farm other stuff
a lot of elites always come with adds
and theres some zones that just have tons of groups of 4-5 mobs together
yes but theres no way u can even compare that with xp
when u can just farm the desired mob infinitely
i kinda wish the fatui and treasure hoarders dropped echoes since fighting them feels like a huge waste of time atm
as long as u have worlds
but the zones filled with hilichurls or slimes are usually good
you can farm xp fodder in genshit infinitely too but no one in their right mind does that
the rates are just too shit
feed them
artifact routes are more than enough
what are you gonna do with fodder echoes in wuwa
If I look at my Echoes rn, they surely look better than my Genshin artifacts did after 2 1/2 weeks of playing. Think there is jsut something about Echoes that feels bad because you spend more time on them if you grind them, rather than progression being actually too slow
yea
since making artifacts gated by 2 different things is already screwed
since u'll always be missing one of the two
in wuwa you get gated by xp and tuners
in genshit you get gated by xp and having the artifact drop in the first place
at least the tuners are guaranteed
u "can" grind the game but it doesnt make u progress further
thats what i feel bad about
for genshin u "cant" even grind the game
if your echoes are already busted enough that you cant progress them anymore then idk
maybe build a new char or prefarm jinhsi
I feel that the system is better but it feels worse, which creates an odd dilemma
I really like the way substats are handled, and getting artifacts and builds overall feels much easier in comparison to GI
it just makes it so that after you did your tacet fields that you immediately have something to roll on. You still going to get fairly good gear faster than in genshin on average but it doesn't feel very good
the echo grind will probably become more of a problem once people start losing the motivation to clear maps daily
its weird, yeah
for now its ok but i dont even bother to burn resin in genshit anymore
much less go around killing overworld mobs
In 2-3 months more invested players will probably just be in a state of gambling for higher rolls, rather than actually missing double crit on their pieces
I kill overworld mobs naturally when exploring, it's thankfully more than enough for talents for a majority of the characters I pull for
also another thing is rolls being so varied
it will just happen very soon
roll range is higher to make up for not needing to have the right stats and then roll them up multiple times on top
I doubt it'll be really that, I feel that post-honeymoon players' patience will increase as they understand the system more
If there are going to be complaints about the grind
It'll mainly be the 4 costs in the future
I think Echo complaints will disappear over time at large and people will start complaining about having nothing to do, since they realize that grinding the map for a maybe 2% higher CR roll isn't worth their time
and Tacet Fields will largely give you the base pieces you need
it hit the same content walls as genshin
yup
That is part of the reason why my opinion on the game is iffy
It feels the same as Genshin regarding endgame
Thats definitely a weird one, they just drop you off at the entry to endgame at UL30
At least right now
and then massively ramp the exp reqs
Maybe they'll add more modes in the future 
but Ul goes up to what, 70 or 80?
Or do the HSR thing and add more variety of endgame rather than more of it
80, UL70 is max drops
ToA can be fully cleared before UL50 or at the very least before UL60 but rewards scale to 70, weird choice given how long these steps take
ToA is likely easier now due to 1.0, considering that 1.1's ToA already has Weekly bosses, its difficulty will increase considerably
That depends a lot more on the HP pools than the Bosses themselves
And weekly bosses generally have higher hp
, but we won't know for sure as Hakushin does not have the correct HP values iirc
Scars moveset is whatever
yeah, gotta see how the HP values change
because thats the sole limiting factor in ToA atm
lets go
weird choice
They gotta do that, people need something to look forward to
rly?
faster ul50 it is ig
i just feel like its for helping newbies
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ToA clear at UL50, UL60 in 1 month or two, not a super exciting prospect
yea
Did they officially release a statement? Where'd you get this
.
22m ago
Oh, neat
That was the day I hit UL40 and now I'm just waiting for resources to build a third Team. So if the DPS checks were to be the same in 1.1 with another limited unit in the mix I may be able to get a full clear before I even hit UL50
So either they will increase HP pools a good amount pretty soon or more invested players will have no progression to look forward to halfway through the progression curve
this is really problematic
yes when we're just merely 2 months in
and most players will have beaten the game by the time we get UL 60
most is gonna be an overstatement because usually stuff like ToA, similarly to Genshin Abyss, is not actively being played by the majority
but the people that really do care about this kind of content should rather easily be able to clear it before UL60 with current DPS reqs
most non-casual players* i guess
it will be another abyss situation
where the hp pool increase as powercreep increase
but that will quickly invalidate the older units for tower since the combat system has less depths compare to genshin and more straightforwards
Dont think that will be a worry because current DPS reqs are really really low and there is so much power on the table still regardless of better units releasing
as per the design, yeah it will happen. The abyss/tower is not a good end game content. The idea of fighting existing enemies with 5-10x hp with a time gate of 2mins is bad.
Its just a show of fire power
Its not necessarily a bad idea, its just that its a Gacha and Mobile game, so they just can't feasibly make tight DPS checks
thats fair as of our current tower check
and neither can they make overly difficult Bosses
and even if they made fairly difficult Bosses, as long as they don't also have high HP you will be able to kill them quickly enough so that their difficulty isn't gonna end up very high in practice
Also why Hologram 6 is whatever after UL50. If you can kill them in a minute you have to deal with the janky attacks and hitboxes for a lot less time
Raikh if u were to design an endgame mode for these games what would u make?
I read a good idea for endgame content on reddit.
The idea was that every week, there will be 1 hologram boss which will get additional 10-15 levels/stages. In every lvl the hologram boss will have its unique atk style and the difficulty will increase as well.
I think this is really good, scales to really high difficulty and is a fresh idea
I'd probably try some infinite scaling mode that allows players to test their roster up to their respective limit.
And I'd do something like the Vagabond Events in Genshin more often or permanently, which gives players ways to have modular difficulty to test themselves.
Everything else would require more fundamental changes in the approach to the game because you can buy absurd amounts of power so there is never an even playing field. And if you force players to be a certain power level for a challenge you just invalidate their own progression efforts

you can leave the important currency rewards at a similar level to now, add some prestige rewards to a higher difficulty and from there on its just about you wanting to test your limits because you like playing the game
I’m ul 43 and I have 31 crystal solvents, do I just spend them all now?
On tacet fields 
it just depends on u tbh
it doesnt really matter when u use the solvents
since the gain from UL 40-50 is barely anything anyways
Yeah, I was saving some for the double tacet field event, but we have 3 attempts per day
So just use the normal resin there
Yeah
Time to spend them all then 
Will jump from 43 to 45
prob wont get u that much unless ur already close to 44
Oh yeah I’ve calculated it, with the 2K exp from dailies, I will have enough for ul 45
I’m a bit more than halfway 43 atm

looks like tacet field droprate increase was fake news after all
shill reddit mods in shambles
where?
https://wutheringwaves.kurogames.com/en/main/news/detail/893 if u havent seen
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and surmount the Lament. Wuthering Waves is currently under development. Follow us for more information.
i mean jinhsi s3 got nerfed lmao
So its maybe 5% better than before, if even
That sounds like its where it should be based on precedent
ok i made a summary of the press release but its huge 😭
cancelled 😔
That's not as bad
So how goods changli
walls of text are great, automod aswell 
2 messages i guess 
Wuthering Waves Developer's Message Vol. 3: Version 1.1 Preview
-
I. New Tuner Synthesis Feature
Lower Grade tuners can be synthesized into Higher Grade tuners
Current rate of 5>1 -
2. Increased Union EXP Reward for Unlocking New Echo Entries
Union XP will be given for finding new echoes (this will be given retroactively) -
3. Higher COST Range for Echoes Rewarded for Activity Points
Only 3 or 4 COST echoes can be obtained from daily activities -
4. Data Bank Level Cap Raised
Data Bank lv.21 will be introduced, guaranteeing 5* drops from all echoes -
5. Clang Bang
Clang Bang -
6. Other Optimizations
Tacet Field Cutscene has been removed
Lowered Shell Credit cost for Echo leveling
Cruisewing Challenges have been made simpler
** ✦Events and Other Rewards✦**
-
1 . New [Depths of Illusive Realm] Content: Dreams Ablaze in Darkness with Raised Event Rewards
A new Illusive Realm event with new mechanics, and the total reward will be increased to 1000 Astrites -
2. Increased Convene Item Version Exchange Limit in the Item Exchange: Oscillated Coral Store
From version 1.1 onwards, the Stardust store will sell 7 Radiant Tided, Forging Tides and Lustrous Tides each patch -
3. Preview of Other Special Events
In 1.1, the following events will appear and more:- 7-day login event [Gifts of Celestial Light]
- Featured commission event [Lollo Campaign], the featured combat event [Tactical Simulacra]
- Leveling material double drop event [Aftersound Abundance]
- Echo double drop event [Chord Cleansing]
** ✦Map Exploration System✦✦**
-
1. New Mt. Firmament Layered Map
The new 1.1 region Mt. Firmament will include a layered map for ease of exploration.
Due to the volume of work, the Layered Map for the rest of Jinzhou will be released later -
2. New Area Quest Progress
You will be able to track current Exploration Quests in the current region via the map -
3. Expanded Detection Range for Lootmapper
The range of the Lootmapper will be increased starting from the 1.1 update
** ✦Quest and Gallery System✦**
-
1. New Resonator Gallery Feature
After the Version 1.1 update, you can check all the Resonators you have unlocked and their unlocked time in Gallery - Crossing Stars. -
2. New Story Dialogue Gallery Feature
After the Version 1.1 update, you can check all dialogues of completed Main Quests and Companion Stories in Gallery - Main Story. -
3. Level Requirements Lowered for Some Main Quests
Main Quest Chapter 1 Act 4: Clashing Blades will be lowered from Union Lv. 14 to Union Lv. 11
Main Quests Chapter 1 Act 5 and Act 6 will become available once the preceding chapter quests are completed. -
4. More Number and Types of Guidebook: Activity Points Quests
New Daily Activity Point tasks will be able to make it easier to complete your daily tasks
** ✦Other Experience Optimizations✦**
-
1. New Combat Style Tags
Tags will be added onto characters to show what role they are supposed to perform in combat -
2. New Chat System Style
The chatbox will be displayed at a half-screen height after the Version 1.1 update -
3. Controller Mode Interaction Optimizations
Camera controls can now be horizontally and vertically inverted
Changed the controller mode shortcut key: Open Chat is now Open Map.
Playstation controllers can be remapped
wait this is actually a lot 
😭
just to get rid of the crap we get from chests then i guess
i figured they would do it eventually so i saved them at least
hopefully we dont end up with like 2 tuners left
They really didnt think the Tuners through
i think we probably will if you ever refunded a 4* echo for the xp
no clue what they were expecting with those lmfao
wish it was 1 gold for 3 purple but
5 is alright
would've maybe made sense if we had to deal with 4* Echoes till UL50, but even then, just make a single currency and let 3* s and 4*s be cheaper to tune
agreed

barely anything from 100% map 
wow 1 echo
why do you have only 275 purples?
literally
wait fr?

but those are 1378 purple ones, not blue ones
well this is blue
ah, yeah, they are purple
So no buff on tacet field then
so 300 tuners ballpark fro dumping all our blue and purple ones I guess
so i get 317 tuners
That's alright, better than nothing
and this is all i have left
that's okay

i can live with that
not complaining, neat extra
This is a joke
357 extra gold tuners
gladly take them
post ul30 just remove the bottom tier tuners from rewards period
Also it's proven to never trust en translation
real
just give extra gold tuners
like
shouldn't that have been the way it was originally?

So much for tacet field buff
They didn't
reddit mods were super butthurt when people pointed that out
People just know it because all other translation says different thing
they were deleting all the threads
yeah the reddit mods tried to pass it off like they werent wrong
Stupid losers
😭
bruh
so it was reddit mods getting it wrong or kuro tl team?
reddit mods

well both
I CANT READ CHINESE BUT I WOULD BE EXTREMELY UPSET IF THIS THREAD IS TRUE SO IM GOING TO DELETE IT
Both
EN translation was wrong vs CN
and the reddit mods kept deleting posts about it
saying the EN was correct
Nevwr me trust any en translation from kuro
^
it was more that the english TL was vague and people who read chinese were clarifying it
Better off asking cn bros
same for genshin betas
just on a whole new level
and reddit was super butthurt about it because they didnt want to believe it

doubt it

just like with genshin betas ig
yeah 90k is kinda weird
oh no
maybe they toned it down at some point and EN didnt get the memo
ik that
but i mean they sent out the game with the current translation
before checking in
i bet if i make a thread pointing out that the tacet fields buff was confirmed to be fake news the mods will still delete it
like genshin betas we always check CN for most changes coz EN text is 1 week behind
real

THE FACT THAT WE PUSHED FAKE NEWS FOR WEEKS AND BANNED EVERYONE WHO TRIED TO CORRECT US IS IRRELEVANT NOW LET IT GO
Fuck them losers
Imagine power tripping while being wrong
Like it's not hard to check on other languages official source to confirm it
nah, i'm okay with people who do this
only
if they can admit they were wrong
They're reddit mods
I have enough ego to say that Kaguya sucks
idgaf
They won't admit it

was reddit that bad 
Fucking losers
she does suck
i never went there
stupid bitch
It was 
It's fucking bad you have dog simps defending something that is clearly wrong
Gaslighting people left and right
And banning as well
Imagine banning people for misinformation when the thing you're defending on is misinformation.
Clowns
sounds like they are aspiring politicians
encore players do you have issues with her n5 just not happening?
spamming m1 it just resets combo and doesnt summon big wooly
i mean i dont do her non ult combo
in ult getting the wooly is easy to the point u can dash cancel her n4 early and it still comes out
yeah her ult one is easy
but her reg n5 just sometimes doesnt happen
it still has the 1f cancel, but sometimes it wont even spawn when spam clicking
i think you're supposed to time it
thats why the game describes it as a timing press instead of just a mash
my rotation was inspired by this video from bilibili:
https://www.bilibili.com/video/BV1JoVGe8E7T/?spm_id_from=333.999.0.0
his calchero is like 3x my dmg damn
Lol his DM damage drop off from 6.9k per tick to 4.8k when he switch cal out for the third DM
this may sound stupid but can you farm the same weekly boss to farm their echo or no do you have to wait weekly
you can farm as many times as you want
you can farm any boss by just killing them and not claiming the reward btw
thats why no one complains about 4-cost echoes really
its like 60% average droprate and all you need to do is afk for a few minutes between fights
DEVS LISTENENED!
I have a bunch of on-set spectro dmg echoes. But don't want to level them until 1.1
Save credits 
Same here, but I'm currently investing in the others to really care about Sanhua, Spectro Rover or Jianxin dps
God it's so weird to see the UI not change much between PC and Mobile
I'm going to assume Jinshi's bis active echo will be the new boss in 1.1
so not going to bother farming Aix
that's what wuwa.gg thinks too
I dont think I’ll be upset if I cant get jinhsi tbh
I can barely even build my current 3 teams properly
I have 2 teams setup already. Will have 3 after Jinhsi comes out
Jiyan/Mortefi/Sustain or flex
Calcharo/Sanhua/Sustain or flex
Jinhsi/Verina/Yuanwu
(Not pulling Yinlin)
I'd like Jinshi to be safe for 2 years regarding any sort of powercreep
Unison is pretty cool and wouldn't get powercreeped anytime soon
If anything, she is more likely to get buffed in a form of a character that has coordinated attacks+buffs skill dmg
She doesn't have a set team/support atm. Mortefi was made for Jiyan thanks to his HA deepen+triggering more shots during his liberation on HAs, which is all Jiyan does
wtf is echoes are insane
double crit or bust basically
Yinlin buffs electro dmg bonus/liberation dmg, perfect for Calcharo. But she's also just a great subdps in general too
Calcharo's ult is not full liberation dmg afaik, it's basics + heavies
Jinhsi lacks that kind of character to support her
. Has to be someone with a different element, has constant coordinated attacks even off-field, and buffs skill damage
We need a 5* Taoqi who does coordinated attacks 
surely they add skill buffer in 1.2 since both of the 1.1 girlies like skill dmg
surely they dont add two more main dps
named scar and bandagegirl
also idk if anyone plays league but
when i disable vanguard wuwa stops stuttering
in case anyone else having problems
good yuanwu piece
It's a keeper. Those are the 2nd highest rolls for crit substats. Can be good for anyone who uses BA a lot too
Why is it alwaysss defence 
save for yuanwu alter
I have uhh
65/150 crit on encore. No cdmg rider yet 
+10 on the 4 pieces though hopefully I get cdmg rolls
So is Changli's weapon 2nd stat crit or atk%
crit dmg
12% atk in passive
it was 12 cr in passive we got robbed
the korean and japanese and english all still say crit rate
just cn says atk
well but only cn is the most trustworthy

unless they somehow got it wrong in cn
which is dont think is the case
in b4 they dont fix it and its the refund fiasco all over
translation moment
wasnt 12% crit rate they just forgot to update the text but the numbers are pulled from a database
so when they changed it from 8% CR to 12% ATK, the EN text didnt get updated
and it just autopulled the number

all currently known info should be in pins
and if anything else gets out ill update
ah so the other languages just autopulled the numbers without changing any texts
i mean its a double crit high rolls 

Still 0% ER on Yinlin
Coordinated Damage means stuff like Yinlin's Punishment Mark right? Crap I might actually need to pull Yinlin if that is the case cause the only other Coordinated Damage I can think of is Morti and he doesn't work well.

Yes, Verina/Morti/Yuanwu also have coordinated attacks too
Yinlin is the premium option
Wait why does Yinlin's kit not mention coordinated attack but the other 3 do? Surely Punishment mark works despite not saying its a coordinated attack...

maybe
that jinhsi buff is pretty memes
too bad yuanwu and yinlin are the same element
and midtefi needs ult
i wonder if the +2 would also work with verina though
dps yinlin
I finally got the weapon, pity 71 
Same as my 72 pity. Worth it because of how universal it can be.
Premium option is S6 Jinhsi + Taoqi + Verina 
O shit, do we have any ways to confirm if it's a coordinated atk or not right now?
Not sure but this is pretty important maybe a beta tester or private server owner can test it.

When a target carrying the Mark of Punishment is damaged, Thunder of Judgment will be dropped, and a coordinated attack will be carried out on all targets carrying the Mark of Punishment, causing conductive damage, which can be triggered up to once per second.
cn description
I got it in 69 pulls so I guess I'm winning

Ah EN strikes again
yup
always do for anything tc related
EN translation are 
msot of the time machine translating cn is more accurate than EN 
I checked enore.moe CN texts, in 1.1 we will have those new character tags right? Yinlin has a coordinated attacker tag

Just like Mortefi
Damn I guess I have to pull Yinlin now
yinlin propaganda
Verina and Yuanwu has these tags too
Id say wait tbh, even CN texts could be wrong

Wait 1-2 days before Yinlin banner ends to see calcs
Well considering there is a tag AND the description in Yinlin's CN text already had it before all this I'm sure it will work. I don't see a world atm where Yinlin is not on her bis S0 team with the options we have.
just reached ul 45 which weap do i pick
its either broadsword or sword i think
for jiyan or hrover
mm ill just go for sword
because i love playing hrover with yinlin
i play yinlin a lot more than jiyan so id rather her team be stronger
do we know which banner comes first now? i repeat my question i want changli second phase 
well for now its jinhsi first changli 2nd
as far as we know

Glad Jinhsi is first. Another main dps for us to use
if she is then im glad too cause more time to farm for changli
but then there is gonna be 1.2 and i might say it all over again cause i will wanna save
gacha experience
and as far as i will go is welkin and sometimes bp i aint swiping that shit 
Gambling event 
5 events total, not including the 2x rewards
Exploration event similar to the 1.0 one (I believe)
Photo event similar to the one taken in Sumeru
SU update, new gimmicks
Combat event
Gambling event
On pride month?
Wooo gamba
Wuthering Waves Version Preview | Version 1.1 "Thaw of Eons" Coming June 28
https://wutheringwaves.kurogames.com/en/main/news/detail/897
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and surmount the Lament. Wuthering Waves is currently under development. Follow us for more information.
She should be doing a lot more 
Skill% really makes a difference
, at least all these pieces are better suited for Changli and Encore
Who are these people 



















