#・wuwa-lounge

1 messages · Page 30 of 1

rotund drum
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jue is gonna break the game probs

rotund drum
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i like how the game says yuanwu runs a boxing gym but he actually does jeet kune do

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they probably couldnt afford the rights from bruce lee's family

tawdry sapphire
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Who pinged keqwhat

night mantle
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@tawdry sapphire

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me A_smolhutao

tawdry sapphire
night mantle
midnight bloom
rigid shore
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bricked again

neon frost
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standard 5* weapon prio should be Sword > Broadblade, yea?

night mantle
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I would say sword, gun > Broadblade

neat robin
#

Sword is good
Argueably blade if you dont plan on getting jinhsi sig and want to use cal/jinhsi… the 4* options are basically nonexistent

night mantle
neon frost
neon frost
rotund drum
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im building midwu just for fun

fickle kernel
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holy fuck

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i could not beat level 5 of illusive realm all this time

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finally went to youtube to look up a guide

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noticed they were doing like 10x my damage

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could not figure out how

rotund drum
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its funny that no one likes lingyang because he's a fuccboi

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but no one likes yuanwu because he's old

fickle kernel
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started a run, got to the boss, still do no damage

rotund drum
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you literally cant win

fickle kernel
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left and came back and suddenly was doing 10x dmg

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like the buffs werent applying unless i left and came back or something wtf

neat robin
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No one likes lingyang cuz he does shit dmg for hogging so much field time

edgy cobalt
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I just ran jiyan on inferno build and went for as much blessings as I can stack

fickle kernel
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no like it was bugged

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i was doing 200 dmg autos stage 16

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since the game released

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could not even get him to half hp in the time limit i was so confused how everyone else clearing it

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but when i left and came back dmg was normal and killed him in 30 seconds

knotty fiber
edgy cobalt
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game is bugged in general sometimes my mortefi ult just flies up in the sky instead of attacking the mobs when I jiyan ult

cobalt apex
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@knotty fiber

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yooo

outer jetty
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What is substat roll variance?

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It look massive

cobalt apex
outer jetty
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40%

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Wow

cobalt apex
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2nd lowest cr roll but idc

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this is a great piece

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also wuwa favors lower rolls

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so E_OMEGARAZOR

outer jetty
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That is a shit design E_OMEGARAZOR

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They could at least introduce substat reroll.

knotty fiber
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I enhanced all 6 of my vheron

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all garbage

cobalt apex
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😔

outer jetty
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Relatable

knotty fiber
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fraudist also garbage

cobalt apex
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maybe i stole all ur vheron luck E_PoliwhirlConcern

outer jetty
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I wish tacet field got 4x reward

cobalt apex
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got this one from tacet field not even farming

knotty fiber
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tfw my DEF is almost as high as my ATK

cobalt apex
outer jetty
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100 er
Yinlin doesnt need it?

knotty fiber
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she does, but not so much

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but in this case, it's not me who chooses to have it or not

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it's my echoes being too garbage

cobalt apex
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my calcharo only has er rolls A_CryLaughTao

outer jetty
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That atk tho

knotty fiber
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if only I could roll this on an electro one

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I'd be content

cobalt apex
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21 cv roll 👀

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this this gets atk% this is going to be the perfect calcharo piece

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but knowing how this game roll it will prob be def

knotty fiber
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pains me when alr low rolls but can't get 4th usable line

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first roll and last roll

cobalt apex
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double def Copium

knotty fiber
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I wanna fix these 2 first tho

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tfw 4/5 of my echoes have DEF

cobalt apex
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why did u continue after seeing liter dmg% on the havoc prism E_pepelol

knotty fiber
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lack of tuners

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lack of xp

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I had to cope

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lib dmg is good for her

cobalt apex
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worse than skill tho

knotty fiber
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it's just too low and I didn't expect to not get any cdmg

knotty fiber
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if the ult is up quickly enough is about the same

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her ult is really big

cobalt apex
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but ur er E_PoliwhirlConcern

knotty fiber
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nah

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it's actually fine

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like

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not as bad as ppl think

neat robin
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I just want more atk 😔
I’m at 65/200 ish cal & 60/230 yinlin but only 1.3k atk

knotty fiber
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just like how ppl think Jiyan needs 40% ER to work

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but I can make him work with 26%

cobalt apex
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i see

knotty fiber
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am I missing it

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or her judgment strike isn't considered skill dmg

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I'm not seeing it in her kit

cobalt apex
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it doesnt say yea

night mantle
cobalt apex
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first msg by leifa

night mantle
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ahh sry

cobalt apex
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dont worry it can be difficult to see since many links

small bronze
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wait what was the sub stat table?

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i thought crit dmg was 10-20

barren drift
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ul 40 mat domains drop golds

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nice

kind turtle
cobalt apex
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yo this sword is kinda hot now

opal venture
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Damn now this is a sig

cobalt apex
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cant load jinhsi's broadsword

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so no idea what are the changes

cobalt apex
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even as a crit stat stick this is huge

dense elbow
blissful tulip
# cobalt apex

56% skill dmg%, 12% crit rate and 48% crit dmg with the highest base atk we've seen in a weapon so far

opal venture
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Looks like they gonna go serious and make her a more proper dps

blissful tulip
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No wonder the weapon banner is 100% A_MomTao

cobalt apex
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also anyone has the old changli's stuff?

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cause i cant seem to recognise any changes on her

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maybe its numbers

dense elbow
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compiling rn

cobalt apex
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tho the amount of crit and dmg% is huge on this one

blissful tulip
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Technically the highest by 1 A_HuPensive

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The other 5* weapons have their base atk at 587 iirc

cobalt apex
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588 unfortunately

dense elbow
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im not seeing any changli buffs at all

cobalt apex
dense elbow
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hakushin did update

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coz they have the jinhsi changes

cobalt apex
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we got scammed A_HuCry1

dense elbow
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Jinhsi Changes

Forte Circuit

Jinhsi can hold up to 40 > 50 Incandesence.
Incandescence additional multiplier per stack: 26.84% > 44.54%

Resonance Chain

Sequence 2 - Jinhsi recovers 40 > 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 every 4s.
Sequence 3 - Gain 12 Incandesence and a stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Every stack of Immortal's Descendancy increases ATK by 25%, for up to 2 stacks, lasting for 20s.

cobalt apex
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wait 44%?

dense elbow
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numbers at T10

forest dome
cobalt apex
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holy changes

dense elbow
blissful tulip
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And an extra 10 to boot

forest dome
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holy baller

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we are so barrack

cobalt apex
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what is this 👀

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changli kit is in the ditch

dense elbow
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removing the S3 changes coz it moreso looks like they bugged it out

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ok yeah they just bugged it out

cobalt apex
dense elbow
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well actually

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they removed the incandesence gain

forest dome
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ima get changli sig for danjin

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frfr

cobalt apex
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is jinhsi sig still updating?

dense elbow
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ok yeah they nerfed s3

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Changli Signature - Blazing Brilliance

Base ATK: 587
ATK%: 36.4% > CDMG%: 48.6%
Increases CRIT Rate by 8% > 12%. Upon dealing damage, increases [Searing Feather] by 1 stack, gaining 1 stack every 0.5s. When Resonance Skill is releases, increases [Searing Feather] by an extra 5 stacks. Each stack of [Searing Feather] increases Resonance Skill DMG Bonus by 4%, stacking up to 14 times. After reaching 14 stacks of [Searing Feather], all stacks will reset within 10s.

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jinhsi sig got updated too

cobalt apex
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i guess my hakushin is just cornge then

dense elbow
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ok i see why its not up

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its just

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completely bugged lmfao

cobalt apex
dense elbow
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yeah im not posting that till thats fixed

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its fucked in both CN and EN

cobalt apex
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rip

dense elbow
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1.1.6 Changes

Jinhsi

Forte Circuit

Jinhsi can hold up to 40 > 50 Incandesence.
When characters with Eras in Unity deal Damage with an attribute, Jinhsi gains 1 Incandescence. Damage of the same attribute can provide up to 1 Incandescence every 3s. When coordinated attacks deal damage, Jinhsi gains 2 Incandesence. Damage of the same attribute can provide 2 Incandesence once every 3s.
Incandescence additional multiplier per stack: 26.84% > 44.54%

Resonance Chain

Sequence 2 - Jinhsi recovers 40 > 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 every 4s.
Sequence 3 - Gain 12 Incandesence and a stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Every stack of Immortal's Descendancy increases ATK by 25%, for up to 2 stacks, lasting for 20s.

Changli Signature - Blazing Brilliance

Base ATK: 587
ATK%: 36.4% > CDMG%: 48.6%
Increases CRIT Rate by 8% > 12%. Upon dealing damage, increases [Searing Feather] by 1 stack, gaining 1 stack every 0.5s. When Resonance Skill is releases, increases [Searing Feather] by an extra 5 stacks. Each stack of [Searing Feather] increases Resonance Skill DMG Bonus by 4%, stacking up to 14 times. After reaching 14 stacks of [Searing Feather], all stacks will reset within 10s.

Jinhsi Sig - Ages of Harvest

Base ATK: 587
CRIT Rate: 24.3%
NEW PASSIVE: Gain 12% additional DMG Bonus for all Attributes. When casting an Intro Skill, you gain [Yearly Essence] which increases Resonance Skill DMG by 24% for 12s. When Casting a Resonance Skill, you gain [Blessings], which increases Resonance Skill DMG by 24% for 12s.

Jué

TLDR: Removed stacking DoT duration, lasting for 15s flat now. Added +16% Resonance Skill DMG Bonus for 15s after casting.

blissful tulip
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We're getting weekly bosses already?

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This is sudden

clear stump
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That sword with innate crit=20% crit and 48 cdmg.

dense elbow
cobalt apex
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thats fast

blissful tulip
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I'm aware that the hp scaling may be wrong but why does Haku mention that Scar and Mephis have the same hp A_GaspTao

dense elbow
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ok theres more changes

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Jinhsi Sig - Ages of Harvest

Base ATK: 587
CRIT Rate: 24.3%
OLD PASSIVE: Gain 12% additional DMG Bonus for all Attributes. The wielder is bestowed with divine blessings and gains 1 stack of Blessing of Ages for each Basic Attack strike, for up to 4 stacks, which is removed when the wielder leaves the field. At 4 stacks of Blessing of Ages or more, the wielder consumes all stacks of Blessing of Ages when casting the next Resonance Skill, with its DMG increased by 48% for 2.5s. This can be triggered 1 time every 6s.

NEW PASSIVE: Gain 12% additional DMG Bonus for all Attributes. When casting an Intro Skill, you gain [Yearly Essence] which increases Resonance Skill DMG by 24% for 12s. When Casting a Resonance Skill, you gain [Blessings], which increases Resonance Skill DMG by 24% for 12s.

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theres another jinhsi buff that is only in CN atm

cobalt apex
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next week changli buff surely

dense elbow
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"When coordinated attacks deal damage, 2 stacks of Incandesence will be granted, damage of the same element can trigger this at most once every 3s"

oak copper
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very subtle how she is intended to be played C_KEKTao

dense elbow
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i wonder if she wants yinlin / mortefi now C_HuPepeSmile

oak copper
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guess Jiyan can still use Aalto worst case

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every 3s still sounds slow though, how often does she use that nuke?

blissful tulip
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These are some huge buffs A_LOLTao

dense elbow
oak copper
dense elbow
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basically gives us:
Yinlin, Yuanwu, Mortefi and Baizhi to use

opal venture
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So in short taoqi + sanhua + jinhsi not gonna be good ?

dense elbow
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no not rly

opal venture
dense elbow
opal venture
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F me i was this close to stack my taoqi

dense elbow
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if you want the specific CN wording

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it implies we can get 3 stacks per element

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1 from a dmg instance

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and 2 from a coordinated atk specifically

oak copper
dense elbow
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youre gonna use baizhi in the last slot regardless imo for her

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frees verina for others

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and baizhi has coord atks

oak copper
opal venture
dense elbow
opal venture
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Throw him 5p moonlit and he good

dense elbow
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baizhi grants the same 20% ATK and 15% All Type DMG Amp as verina

oak copper
dense elbow
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as well as bellborne + rejuv

oak copper
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faair enough

dense elbow
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35% atk, 15% final dmg, 10% dmg bonus, 50% dmg reduction

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just for healing once and outroing

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if coord attacks are separate from normal hits

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verina is still an option

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coz jinhsi will attack for the 1 stack of dmg on field
verina coords will hit for the 2 stacks

oak copper
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That would be quite handy

dense elbow
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added the full way its translated to pins

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jue also got changed but i cant rly see how coz fucked up

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also removed stacking mechanic

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Jué

TLDR: Removed stacking DoT duration, lasting for 15s flat now. Added +16% Resonance Skill DMG Bonus for 15s after casting.

forest dome
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when better option than yinlin comes out…

dense elbow
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ok

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that should be all the changes

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im not seeing anything for changli

outer jetty
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Btw does Calcharo ever appear in story or quest? I dont remember his appearance

blissful tulip
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Danjin and Calcharo have no role in any of the game's current stories

outer jetty
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I guess later then A_smolhutao

blissful tulip
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Jinshi definitely seems very good, may end up going for her for the strength alone
This early on worries me, though

dense elbow
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doesnt look like jinhsis outro got buffed to include the coordinated attack stuff, so if it doesnt include that then it doesnt look like adding coords really changes much? 😭

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however

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her basic attacks during Incarnation are now fucking skill damage????

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ok we got some more changes

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i get to split the pin thank fuck

dense elbow
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Jinhsi

Forte Circuit

  • Basic Attacks in [Incarnation] are now counted as Skill DMG.
  • Jinhsi can hold up to 40 > 50 Incandesence.
  • When characters with Eras in Unity deal Damage with an attribute, Jinhsi gains 1 Incandescence. Damage of the same attribute can provide up to 1 Incandescence every 3s. When coordinated attacks deal damage, Jinhsi gains 2 Incandesence. Damage of the same attribute can provide 2 Incandesence once every 3s.
  • Incandescence additional multiplier per stack: 26.84% > 44.54%

Resonance Chain

  • Sequence 2 - Jinhsi recovers 40 > 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 every 4s.
  • Sequence 3 - Gain 12 Incandesence and a stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Every stack of Immortal's Descendancy increases ATK by 25%, for up to 2 stacks, lasting for 20s.

Ages of Harvest

Base ATK: 587
CRIT Rate: 24.3%
NEW PASSIVE: Gain 12% additional DMG Bonus for all Attributes. When casting an Intro Skill, you gain [Yearly Essence] which increases Resonance Skill DMG by 24% for 12s. When Casting a Resonance Skill, you gain [Blessings], which increases Resonance Skill DMG by 24% for 12s.

Jué

New effect:
Summon Jué to leap into the air, dealing 48.64% Spectro DMG to the enemies and bringing forth Lightthunder. Lightthunder hits up to 5 times in total, each dealing 19.46% Spectro DMG to the surrounding enemies. Then Jué spirals downward to attack the surrounding enemies, dealing 48.64% Spectro DMG two times in a row.
When casting Echo Skill, gain [Blessing of Time] for 15s. When [Blessing of Time] is active:
Resonance Skill DMG +16%;
When Resonance Skill hits a target, the target will receive 16% Spectro DMG once every 1s, counted as Resonance Skill DMG. This lasts for 15s
CD: 20s

#

Changli

Forte Circuit

  • When casting Enhanced Heavy Attack, DMG Recieved is reduced by 20%.

Blazing Brilliance

Base ATK: 587
ATK%: 36.4% > CDMG%: 48.6%
Increases CRIT Rate by 8% > ATK by 12%. Upon dealing damage, increases [Searing Feather] by 1 stack, gaining 1 stack every 0.5s. When Resonance Skill is releases, increases [Searing Feather] by an extra 5 stacks. Each stack of [Searing Feather] increases Resonance Skill DMG Bonus by 4%, stacking up to 14 times. After reaching 14 stacks of [Searing Feather], all stacks will reset within 10s.

cobalt apex
#

ill keep coping for changli buffs

night mantle
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I would wait for changli buffs...if she doesn't get it and jinhsi seems to be a pretty good option

cobalt apex
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i will get changli no matter what

dense elbow
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its ALOT better than the current 5 star sword now

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at least on her

cobalt apex
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yea

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the sig buff is huge

night mantle
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I went for yinlin sig...so probably I won't be able to go for her sig unless I win an early 50-50

blissful tulip
#

I wonder what the percentage difference will be

cobalt apex
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50% diff

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incoming

blissful tulip
#

Possibly more

dense elbow
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when before it was equal

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but take that with a grain of salt

cobalt apex
dense elbow
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me when jinhsi buffs

blissful tulip
forest dome
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also how is her sig against other options tho

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for jinhsi

oak copper
dense elbow
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thats what i was thinking E_OMEGARAZOR

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i aint the one doing the calcs tho

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mayb some rotation change from before that made it pull ahead even previously i was unaware of?

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but like

oak copper
dense elbow
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not too many ppl doing changli stuff so

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im just reporting

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most ppl waiting till jinhsi is out to start changli

oak copper
#

just as pretty simple example. Assuming a 70/240 ratio ->
0.7 * 1.4 +1 = 1.98
0.74 * 1.88 + 1 = 2.39

2.39 / 1.98 = 1.207 -> 20.7% increase

dense elbow
#

hmhm

oak copper
#

and thats ignoring the loss of ATK%

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So its likely closer to a 10% increase, maybe less

dense elbow
#

like

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compared to the 4 star options

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that sounds a lot more reasonable to me lmfao

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so im assuming the rot changed if it makes better use of that skill dmg bonus

oak copper
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Yeah, it had to be a good bit better than Emerald to begin with to be anywhere close to 30% ahead

dense elbow
#

oh well ill wait for more to look at her and see what they get lmao

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im hoping her base gets some buffs tho

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cant be leaving her in the dirt like this lmfao

oak copper
dense elbow
#

yeah E_pepelol

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too bad im poor af

oak copper
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or any functional 5* atleast

dense elbow
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yinlin and encore stuck on jinzhou keeper

oak copper
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Jinzhou keeper dedicating half its passive to HP% for some reason

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The 4*s are just so bad its not funny

blissful tulip
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It does feel like horizontal investment won't be as favoured as a mix of both horizontal and vertical

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C0 characters are heavily encouraged to get their signatures

cobalt apex
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if they decide to make the content harder very quickly

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horizontal investment is screwed

blissful tulip
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While also having a main dps for 5 elements depending on ToA shilling/resistances

oak copper
#

You may not need every Sig but you pretty surely want a good universal 5* for every weapon class

blissful tulip
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As ToA resistances are much higher in comparison to the overworld

cobalt apex
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5* standard weapons may be able to push u over

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so sigs arent as necessary as 5* carries

opaque violet
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Why did they change the cr passive 💀

dense elbow
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just praying to get stringmaster whenever tf yinlin reruns lmao

dense elbow
#

more CR

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+4%!

cobalt apex
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bigger number!

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well more consistent big numbers i should say

oak copper
#

I wonder if they will make the next Rectifier Sig stupid busted for their user given how universal Stringmaster is

dense elbow
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they kinda have to lmao

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surprised they didnt make it skill dmg

outer jetty
#

Def scaling rectifier sig A_BaldTaoO

cobalt apex
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in the near future s0r1 will be the norm

dense elbow
#

mhm

forest dome
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idk how generous pull per patch will be in the future but prob

opaque violet
#

Bring back the cr passive for changli sword bruh

dense elbow
#

just pulls kinda scarce

cobalt apex
blissful tulip
dense elbow
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yeah like

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on that income c0r1 aint rly enough

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you skipping chars if you want c0r1

forest dome
cobalt apex
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yea

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with that income its like skipping 2 chars for 1 c0r1

blissful tulip
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Could all depend on how difficult ToA gets

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But the fact that they're already adding weekly bosses in 1.1

forest dome
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prob fine once we gettin higher ul

outer jetty
#

Did half resin cost added in 1.0 genshin?

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Weekly

dense elbow
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it was added alongside childe right?

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coz they made it 3 a week to coincide with the 3rd weekly boss

forest dome
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when they letting us to do 1 boss 3 times a week

outer jetty
#

Actually wuwa might just add 1 more possible clear weekly until a limit

cobalt apex
outer jetty
#

2 weeks max talent is honestly fine

blissful tulip
#

We will likely get 3-4 weekly boss materials per run

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Like in HSR

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And a flat 5 boss materials in UL70

cobalt apex
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and it will still cost 60

forest dome
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if they give more would be nicege

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given 60 resin on every single thing

blissful tulip
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Genshin's 40 resin gives you 2-3, and in the best case scenario over the 200 resin cap, you'll get 15

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Worst case 10

outer jetty
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60 is fine when other thing cost as much C_TaoHehe

blissful tulip
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Waves' 240 resin + the 5 flat boss materials gets you 20

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Which is enough for level 90

cobalt apex
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i dont feel the same thing about tacet field tho

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for bosses the amount it gives / the amount we gain is good

outer jetty
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Tacet field is different league in waste

forest dome
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nah i'd waste

opal venture
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If all Jinhsi basics dmg change to E dmg after Incarnation, Taoqi should still be good for her right ?

tawdry sapphire
#

No Changli buff sadge

storm ledge
cobalt apex
storm ledge
#

48.6% cdmg & 12% cr + 56% skill dmg

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and iirc it's cheaper cuz there's no 50/50?

blissful tulip
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No 75/25 either

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Full 100% at 80 pity

cobalt apex
#

i just hope i wont lose 50/50 on changli

storm ledge
#

Nice
Also it's just a lot more dmg than c1

ebon jasper
#

where changli

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buff

cobalt apex
#

next week

storm ledge
ebon jasper
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no change on jinhsi weap
jiyan sig stays E_OMEGARAZOR

dense elbow
cobalt apex
ebon jasper
#

who tf need damage reduction

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changli A_HuCry

cobalt apex
#

if u do everything

ebon jasper
#

64 pity char 40 pity weap
40 pull worth of asterite and a dream!!

cobalt apex
#

im missing 2 regions rn

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so prob close to 14k with 100%

ebon jasper
#

that 64 pity on char is me trying to get danjin

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s9 chixia instead A_GaspTao

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40 pity trying to get cadenza

cobalt apex
#

by the time changli is out i'll prob have like 140 pulls

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which isnt that great tbf

ebon jasper
#

that 64 pity also have a chance to get s2 changli

blissful tulip
ebon jasper
#

swap for danjin

blissful tulip
#

Mine is only S3 A_HuPensive

ebon jasper
#

i have 0

blissful tulip
cobalt apex
#

sequences trade business

storm ledge
forest dome
#

🔥

cobalt apex
#

will prob have just enough to guarantee c0r1 by the end of 1.1

ebon jasper
#
tldr:

echo stuff:
tuner conversion 5:1
give echo exp when getting new echoes(?)
3-4 cost echoes only on dailies instead of 1-4 cost
databank lvl 21 100% chance gold
new echoes in new region
tacet field no more stupid animation
reduce money cost on upgrading echoes

misc:
cruisefly exploration adjustments for smoother and more tolerant gaming
illusive realm update, 1000 asterites on completion
new region, 800 asterites
increase number of buyable rolls with corals from 6 to 7

events:
7 day login stuff
commission event
battle event
double mat event
echo event

exploration:
added layered map for new region
treasure detector range increase

extra misc:
resonator info stuff
quest archive
lowered level req for some main quests
more variety of daily tasks
combat style tags for characters
chat moved to be half screen
controller stuff 
#

+1 pull

#

make it monthly!! devs listeneded!!

blissful tulip
#

Commission event? What does this mean?

#

Similar to what we've had this patch?

#

If so then the event quality definitely seems lackluster A_HuPensive

outer jetty
#

why viewpoint make up 3% of exploration A_WheezeTao

blissful tulip
#

It counts as a separate bar in your exploration tab

rotund drum
#

+1 actually adds up since there are 3 different types

#

as opposed to genshit where you get all of 5 per month and half of them are crappy standard rolls

blissful tulip
#

Also, no tacet field reward changes? Little unfortunate

rotund drum
#

they're already buffing tuner conversions

#

people like to whine about tacet field droprate but they likely mathed that out from the start

#

i dont think they're gonna change it

#

iirc tacet field droprate is overall better at ar40 already than genshit is at ar60

barren drift
#

food delivery

rotund drum
#

you'll get a correct mainstat piece with 3+ good subs + be able to max it in fewer total runs than i n genshit

barren drift
#

like genshihn

#

💀

blissful tulip
#

It may be, but we use more resources by default due to the way substats are handled in Waves, even if you perform the +10/+15 trick, the costs do add up

rotund drum
#

leveling echoes mostly just feels slow because we get the mainstat pieces for free

#

so we always have things to upgrade

blissful tulip
rotund drum
#

in genshit you spend like a week farming for the mainstat piece with decent subs so you have a ton of fodder banked by then

blissful tulip
#

Hopefully Waves' events aren't mostly poor

rotund drum
#

i wonder if any of the casuals going "plz let us use trash echoes for fodder" realize it's going to be like farming fodder artifacts from elites in genshit

blissful tulip
rotund drum
#

i.e. incredibly bad rates

#

then they'll all bitch because mainstat drop rate will become shit since you arent recycling the bad drops

#

"i farmed for hours and got one pyro dmg piece on pyro set and fed all my other eches to it to level it to +1 and now i have no more pyro dmg pieces"

cobalt apex
#

recycling would be as good as u said if they arent random

rotund drum
#

its still free stuff

#

whenever i want to farm echoes i also kill all the trash mobs along the way and get a few dozen trash echoes

#

which usually turn into a couple of extra on-set pieces

cobalt apex
#

but its barely anything compare to what ur farming for

#

like sure u can get 100 on set pieces and recyling prob give u like 5 more

rotund drum
#

that estimate sounds highly sus

#

i never really paid attention to what the merge ratio was for 1-cost vs 3-cost result

#

but it feels kinda like its just equal chance to get anything in the pool

cobalt apex
#

there are 41 different possible merge

rotund drum
#

so its probably around 2:1 ratio for 1-cost vs 3-cost

cobalt apex
#

and then u have to deal with 1/10 mainstat

rotund drum
#

3-cost has 10 possible mainstats iirc and usually 2-3 diferent sets they can roll into

cobalt apex
rotund drum
#

assuming you're gunning for dmg + set matching that's 2/30 possible rolls or 1/15 chance

#

if you also want ER your odds become a lot better

#

so if its 1/3 chance to get a 3-cost and 1/15 chance to get a good mainstat you're looking at one every 45 or so worse case

#

which is far from bad in terms of getting free stuff while you farm other stuff

#

a lot of elites always come with adds

#

and theres some zones that just have tons of groups of 4-5 mobs together

cobalt apex
#

yes but theres no way u can even compare that with xp

#

when u can just farm the desired mob infinitely

rotund drum
#

i kinda wish the fatui and treasure hoarders dropped echoes since fighting them feels like a huge waste of time atm

cobalt apex
#

as long as u have worlds

rotund drum
#

but the zones filled with hilichurls or slimes are usually good

#

you can farm xp fodder in genshit infinitely too but no one in their right mind does that

#

the rates are just too shit

cobalt apex
#

because it doesnt give u anything?

#

what the hell ru going to do with 4*s

rotund drum
#

feed them

cobalt apex
#

artifact routes are more than enough

rotund drum
#

what are you gonna do with fodder echoes in wuwa

cobalt apex
#

no need for elite routes

#

thats when the tuners problem come into place

oak copper
#

If I look at my Echoes rn, they surely look better than my Genshin artifacts did after 2 1/2 weeks of playing. Think there is jsut something about Echoes that feels bad because you spend more time on them if you grind them, rather than progression being actually too slow

rotund drum
#

yeah so you'll be doing tacet fields anyway

#

so you're back to where you started

cobalt apex
#

yea

#

since making artifacts gated by 2 different things is already screwed

#

since u'll always be missing one of the two

rotund drum
#

in wuwa you get gated by xp and tuners

#

in genshit you get gated by xp and having the artifact drop in the first place

#

at least the tuners are guaranteed

cobalt apex
#

thats what i feel bad about

#

for genshin u "cant" even grind the game

rotund drum
#

if your echoes are already busted enough that you cant progress them anymore then idk

#

maybe build a new char or prefarm jinhsi

blissful tulip
#

I really like the way substats are handled, and getting artifacts and builds overall feels much easier in comparison to GI

oak copper
rotund drum
#

the echo grind will probably become more of a problem once people start losing the motivation to clear maps daily

rotund drum
#

for now its ok but i dont even bother to burn resin in genshit anymore

#

much less go around killing overworld mobs

oak copper
#

In 2-3 months more invested players will probably just be in a state of gambling for higher rolls, rather than actually missing double crit on their pieces

blissful tulip
#

I kill overworld mobs naturally when exploring, it's thankfully more than enough for talents for a majority of the characters I pull for

cobalt apex
#

it will just happen very soon

oak copper
blissful tulip
#

If there are going to be complaints about the grind

#

It'll mainly be the 4 costs in the future

cobalt apex
#

in a few months 4/5 good subs on an echo will prob be the norm

#

might even be 5/5

oak copper
#

I think Echo complaints will disappear over time at large and people will start complaining about having nothing to do, since they realize that grinding the map for a maybe 2% higher CR roll isn't worth their time

#

and Tacet Fields will largely give you the base pieces you need

cobalt apex
#

it hit the same content walls as genshin

oak copper
#

yup

cobalt apex
#

but way sooner due to how it works

#

the access to endgame is too early

blissful tulip
#

It feels the same as Genshin regarding endgame

oak copper
#

Thats definitely a weird one, they just drop you off at the entry to endgame at UL30

blissful tulip
#

At least right now

oak copper
#

and then massively ramp the exp reqs

blissful tulip
#

Maybe they'll add more modes in the future A_HuTaoShrug

oak copper
#

but Ul goes up to what, 70 or 80?

blissful tulip
#

Or do the HSR thing and add more variety of endgame rather than more of it

blissful tulip
cobalt apex
#

80 is more than half a year away

#

and we're already this far into the game

oak copper
#

ToA can be fully cleared before UL50 or at the very least before UL60 but rewards scale to 70, weird choice given how long these steps take

cobalt apex
#

has someone send this?

blissful tulip
#

ToA is likely easier now due to 1.0, considering that 1.1's ToA already has Weekly bosses, its difficulty will increase considerably

oak copper
blissful tulip
#

And weekly bosses generally have higher hp A_HuPensive, but we won't know for sure as Hakushin does not have the correct HP values iirc

oak copper
#

Scars moveset is whatever

#

yeah, gotta see how the HP values change

#

because thats the sole limiting factor in ToA atm

cobalt apex
#

they want to push UL level even more

#

giving us more xp

night mantle
#

lets go

cobalt apex
#

weird choice

oak copper
#

They gotta do that, people need something to look forward to

barren drift
#

rly?

lament shuttle
#

faster ul50 it is ig

barren drift
#

i just feel like its for helping newbies

cobalt apex
oak copper
#

ToA clear at UL50, UL60 in 1 month or two, not a super exciting prospect

cobalt apex
#

yea

blissful tulip
blissful tulip
#

Oh, neat

cobalt apex
#

at this point we might even reach UL 60 in a month

#

if they keep pushing out more xp

oak copper
#

That was the day I hit UL40 and now I'm just waiting for resources to build a third Team. So if the DPS checks were to be the same in 1.1 with another limited unit in the mix I may be able to get a full clear before I even hit UL50

#

So either they will increase HP pools a good amount pretty soon or more invested players will have no progression to look forward to halfway through the progression curve

cobalt apex
#

this is really problematic

night mantle
#

that's not a bad thing though

#

I mean its an endgame content

cobalt apex
#

yes when we're just merely 2 months in

#

and most players will have beaten the game by the time we get UL 60

oak copper
#

most is gonna be an overstatement because usually stuff like ToA, similarly to Genshin Abyss, is not actively being played by the majority

#

but the people that really do care about this kind of content should rather easily be able to clear it before UL60 with current DPS reqs

cobalt apex
#

most non-casual players* i guess

#

it will be another abyss situation

#

where the hp pool increase as powercreep increase

#

but that will quickly invalidate the older units for tower since the combat system has less depths compare to genshin and more straightforwards

oak copper
night mantle
#

as per the design, yeah it will happen. The abyss/tower is not a good end game content. The idea of fighting existing enemies with 5-10x hp with a time gate of 2mins is bad.

#

Its just a show of fire power

oak copper
#

Its not necessarily a bad idea, its just that its a Gacha and Mobile game, so they just can't feasibly make tight DPS checks

cobalt apex
oak copper
#

and neither can they make overly difficult Bosses

#

and even if they made fairly difficult Bosses, as long as they don't also have high HP you will be able to kill them quickly enough so that their difficulty isn't gonna end up very high in practice

#

Also why Hologram 6 is whatever after UL50. If you can kill them in a minute you have to deal with the janky attacks and hitboxes for a lot less time

cobalt apex
#

Raikh if u were to design an endgame mode for these games what would u make?

night mantle
#

I read a good idea for endgame content on reddit.

The idea was that every week, there will be 1 hologram boss which will get additional 10-15 levels/stages. In every lvl the hologram boss will have its unique atk style and the difficulty will increase as well.

I think this is really good, scales to really high difficulty and is a fresh idea

oak copper
# cobalt apex Raikh if u were to design an endgame mode for these games what would u make?

I'd probably try some infinite scaling mode that allows players to test their roster up to their respective limit.

And I'd do something like the Vagabond Events in Genshin more often or permanently, which gives players ways to have modular difficulty to test themselves.

Everything else would require more fundamental changes in the approach to the game because you can buy absurd amounts of power so there is never an even playing field. And if you force players to be a certain power level for a challenge you just invalidate their own progression efforts

cobalt apex
oak copper
#

you can leave the important currency rewards at a similar level to now, add some prestige rewards to a higher difficulty and from there on its just about you wanting to test your limits because you like playing the game

lilac hare
#

I’m ul 43 and I have 31 crystal solvents, do I just spend them all now?

#

On tacet fields C_HuPepeSmile

cobalt apex
#

it just depends on u tbh

#

it doesnt really matter when u use the solvents

#

since the gain from UL 40-50 is barely anything anyways

lilac hare
#

Yeah, I was saving some for the double tacet field event, but we have 3 attempts per day

#

So just use the normal resin there

lilac hare
#

Time to spend them all then C_HuPepeSmile

#

Will jump from 43 to 45

cobalt apex
#

prob wont get u that much unless ur already close to 44

lilac hare
#

Oh yeah I’ve calculated it, with the 2K exp from dailies, I will have enough for ul 45

I’m a bit more than halfway 43 atm

rotund drum
#

looks like tacet field droprate increase was fake news after all

#

shill reddit mods in shambles

kind turtle
#

where?

cobalt apex
dense elbow
#

changli sig had the crit rate removed in CN

#

😔

#

replaced with 12% ATK

cobalt apex
#

wait C_KEKTaoWait

dense elbow
cobalt apex
#

aint no way we got a buff and a nerf in the same update

dense elbow
#

i mean jinhsi s3 got nerfed lmao

oak copper
dense elbow
#

ppl still have it at 15% better than emerald A_HmmTao

#

id need to check myself

oak copper
#

That sounds like its where it should be based on precedent

kind turtle
#

ok i made a summary of the press release but its huge 😭

cobalt apex
#

dont worry

kind turtle
#

cancelled 😔

limber imp
#

So how goods changli

oak copper
#

walls of text are great, automod aswell C_KEKTao

cobalt apex
#

2 messages i guess C_KEKTao

kind turtle
#

Wuthering Waves Developer's Message Vol. 3: Version 1.1 Preview

  • I. New Tuner Synthesis Feature
    Lower Grade tuners can be synthesized into Higher Grade tuners
    Current rate of 5>1

  • 2. Increased Union EXP Reward for Unlocking New Echo Entries
    Union XP will be given for finding new echoes (this will be given retroactively)

  • 3. Higher COST Range for Echoes Rewarded for Activity Points
    Only 3 or 4 COST echoes can be obtained from daily activities

  • 4. Data Bank Level Cap Raised
    Data Bank lv.21 will be introduced, guaranteeing 5* drops from all echoes

  • 5. Clang Bang
    Clang Bang

  • 6. Other Optimizations
    Tacet Field Cutscene has been removed
    Lowered Shell Credit cost for Echo leveling
    Cruisewing Challenges have been made simpler

#

** ✦Events and Other Rewards✦**

  • 1 . New [Depths of Illusive Realm] Content: Dreams Ablaze in Darkness with Raised Event Rewards
    A new Illusive Realm event with new mechanics, and the total reward will be increased to 1000 Astrites

  • 2. Increased Convene Item Version Exchange Limit in the Item Exchange: Oscillated Coral Store
    From version 1.1 onwards, the Stardust store will sell 7 Radiant Tided, Forging Tides and Lustrous Tides each patch

  • 3. Preview of Other Special Events
    In 1.1, the following events will appear and more:

    • 7-day login event [Gifts of Celestial Light]
    • Featured commission event [Lollo Campaign], the featured combat event [Tactical Simulacra]
    • Leveling material double drop event [Aftersound Abundance]
    • Echo double drop event [Chord Cleansing]

** ✦Map Exploration System✦✦**

  • 1. New Mt. Firmament Layered Map
    The new 1.1 region Mt. Firmament will include a layered map for ease of exploration.
    Due to the volume of work, the Layered Map for the rest of Jinzhou will be released later

  • 2. New Area Quest Progress
    You will be able to track current Exploration Quests in the current region via the map

  • 3. Expanded Detection Range for Lootmapper
    The range of the Lootmapper will be increased starting from the 1.1 update

#

** ✦Quest and Gallery System✦**

  • 1. New Resonator Gallery Feature
    After the Version 1.1 update, you can check all the Resonators you have unlocked and their unlocked time in Gallery - Crossing Stars.

  • 2. New Story Dialogue Gallery Feature
    After the Version 1.1 update, you can check all dialogues of completed Main Quests and Companion Stories in Gallery - Main Story.

  • 3. Level Requirements Lowered for Some Main Quests
    Main Quest Chapter 1 Act 4: Clashing Blades will be lowered from Union Lv. 14 to Union Lv. 11
    Main Quests Chapter 1 Act 5 and Act 6 will become available once the preceding chapter quests are completed.

  • 4. More Number and Types of Guidebook: Activity Points Quests
    New Daily Activity Point tasks will be able to make it easier to complete your daily tasks

** ✦Other Experience Optimizations✦**

  • 1. New Combat Style Tags
    Tags will be added onto characters to show what role they are supposed to perform in combat

  • 2. New Chat System Style
    The chatbox will be displayed at a half-screen height after the Version 1.1 update

  • 3. Controller Mode Interaction Optimizations
    Camera controls can now be horizontally and vertically inverted
    Changed the controller mode shortcut key: Open Chat is now Open Map.
    Playstation controllers can be remapped

cobalt apex
#

wait this is actually a lot C_TaoHehe

kind turtle
#

😭

rotund drum
#

do we still get babby tuners from tacet field

#

i forget

blissful tulip
#

Idts

#

We only got 5* tuners

rotund drum
#

just to get rid of the crap we get from chests then i guess

#

i figured they would do it eventually so i saved them at least

#

hopefully we dont end up with like 2 tuners left

oak copper
#

They really didnt think the Tuners through

rotund drum
#

i think we probably will if you ever refunded a 4* echo for the xp

dense elbow
#

wish it was 1 gold for 3 purple but

#

5 is alright

oak copper
dense elbow
#

agreed

cobalt apex
dense elbow
#

275 purples

#

91.8 golds there

#

wait no

#

55.12 golds

cobalt apex
#

barely anything from 100% map A_CryLaughTao

dense elbow
#

wow 1 echo

oak copper
#

why do you have only 275 purples?

dense elbow
#

nono

#

5 blues = 1 purple

#

5 purples = 1 gold

dense elbow
cobalt apex
#

10 gold = 1 tune

#

so thats 1 echo E_pepelol

dense elbow
#

literally

vapid river
dense elbow
oak copper
#

but those are 1378 purple ones, not blue ones

dense elbow
#

are those purple?

#

im fucking colour blind

cobalt apex
#

well this is blue

oak copper
#

ah, yeah, they are purple

dense elbow
#

ok that looks a lot lighter

#

mb

#

275 tuners then

vapid river
#

those are very clearly purple

#

wtf

clear stump
dense elbow
oak copper
#

so 300 tuners ballpark fro dumping all our blue and purple ones I guess

vapid river
#

leifa color blind confirmed

cobalt apex
blissful tulip
cobalt apex
#

and this is all i have left

vapid river
cobalt apex
#

now ur going to have a problem with xp instead of tuners

vapid river
#

that's okay

cobalt apex
vapid river
#

i can live with that

oak copper
clear stump
#

This is a joke

vapid river
#

357 extra gold tuners

#

gladly take them

#

post ul30 just remove the bottom tier tuners from rewards period

clear stump
#

Also it's proven to never trust en translation

dense elbow
#

real

vapid river
#

just give extra gold tuners

#

like

#

shouldn't that have been the way it was originally?

clear stump
#

So much for tacet field buff

vapid river
#

who tf using blue tuners anyway?

#

😭

dense elbow
#

i mean they did say it was a translation error

clear stump
#

They didn't

rotund drum
#

reddit mods were super butthurt when people pointed that out

clear stump
#

People just know it because all other translation says different thing

rotund drum
#

they were deleting all the threads

clear stump
#

Yep

#

Fuck reddit mods

dense elbow
clear stump
#

Stupid losers

kind turtle
#

😭

dense elbow
#

but CN said other shit

kind turtle
#

bruh

clear stump
#

There are also people here that gaslight it

#

Shame on you

dense elbow
#

"cant afford $1?" discord mods back at it again

vapid river
#

so it was reddit mods getting it wrong or kuro tl team?

dense elbow
#

reddit mods

vapid river
dense elbow
#

well both

rotund drum
#

I CANT READ CHINESE BUT I WOULD BE EXTREMELY UPSET IF THIS THREAD IS TRUE SO IM GOING TO DELETE IT

dense elbow
#

EN translation was wrong vs CN

#

and the reddit mods kept deleting posts about it

#

saying the EN was correct

clear stump
#

Nevwr me trust any en translation from kuro

vapid river
#

^

rotund drum
#

it was more that the english TL was vague and people who read chinese were clarifying it

clear stump
#

Better off asking cn bros

vapid river
#

140k points

dense elbow
#

same for genshin betas E_pepelol just on a whole new level

rotund drum
#

and reddit was super butthurt about it because they didnt want to believe it

cobalt apex
vapid river
#

when they get numbers wrong

#

it's crazy

#

how you gonna fuck up 90k with 140k

dense elbow
#

why do you pick 90k and 140k anyways

#

and not 100k and 150k

#

clean numbers

vapid river
#

maybe it was actually coded wrong

dense elbow
#

doubt it

vapid river
#

and it was supposed to be 100k

dense elbow
#

CN was displayed 90k

vapid river
dense elbow
#

just like with genshin betas ig

vapid river
#

yeah 90k is kinda weird

dense elbow
#

EN gets text late

#

so they translated it and didnt get the memo

vapid river
#

oh no

oak copper
#

maybe they toned it down at some point and EN didnt get the memo

vapid river
#

we got the text at the same time leifa

#

it was just wrong

dense elbow
#

ik that

#

but i mean they sent out the game with the current translation

#

before checking in

vapid river
#

i'll pr if they pay me

rotund drum
#

i bet if i make a thread pointing out that the tacet fields buff was confirmed to be fake news the mods will still delete it

dense elbow
#

like genshin betas we always check CN for most changes coz EN text is 1 week behind

#

real

rotund drum
#

THE FACT THAT WE PUSHED FAKE NEWS FOR WEEKS AND BANNED EVERYONE WHO TRIED TO CORRECT US IS IRRELEVANT NOW LET IT GO

clear stump
#

Fuck them losers

vapid river
#

the ego of man is a crazy thing

clear stump
#

Imagine power tripping while being wrong

#

Like it's not hard to check on other languages official source to confirm it

vapid river
#

only

#

if they can admit they were wrong

clear stump
#

They're reddit mods

vapid river
#

like go for it

#

power trip

teal sparrow
vapid river
#

idgaf

clear stump
#

They won't admit it

teal sparrow
cobalt apex
#

was reddit that bad E_pepelol

clear stump
#

Fucking losers

vapid river
cobalt apex
#

i never went there

vapid river
#

stupid bitch

vapid river
#

just tell kaichou you like him already

#

fs

#

save us 150 chapters

clear stump
#

Gaslighting people left and right

#

And banning as well

#

Imagine banning people for misinformation when the thing you're defending on is misinformation.

#

Clowns

oak copper
#

sounds like they are aspiring politicians

kind turtle
#

encore players do you have issues with her n5 just not happening?

#

spamming m1 it just resets combo and doesnt summon big wooly

dense elbow
#

i mean i dont do her non ult combo

#

in ult getting the wooly is easy to the point u can dash cancel her n4 early and it still comes out

kind turtle
#

yeah her ult one is easy

#

but her reg n5 just sometimes doesnt happen

#

it still has the 1f cancel, but sometimes it wont even spawn when spam clicking

rotund drum
#

i think you're supposed to time it

#

thats why the game describes it as a timing press instead of just a mash

clear stump
wheat moon
#

this may sound stupid but can you farm the same weekly boss to farm their echo or no do you have to wait weekly

kind turtle
#

you can farm as many times as you want

wheat moon
#

ah, pog

#

thank you

rotund drum
#

you can farm any boss by just killing them and not claiming the reward btw

#

thats why no one complains about 4-cost echoes really

#

its like 60% average droprate and all you need to do is afk for a few minutes between fights

ebon jasper
#

DEVS LISTENENED!

vapid river
#

devs listened

rotund drum
#

firefest soon

#

need to finish prefarming jinhsi echoes today

sterile swallow
#

I have a bunch of on-set spectro dmg echoes. But don't want to level them until 1.1

#

Save credits A_GaspTao

blissful tulip
#

Same here, but I'm currently investing in the others to really care about Sanhua, Spectro Rover or Jianxin dps

sterile swallow
#

Everything that is locked is spectro dmg A_HuKek

blissful tulip
#

God it's so weird to see the UI not change much between PC and Mobile

sterile swallow
#

I'm going to assume Jinshi's bis active echo will be the new boss in 1.1

#

so not going to bother farming Aix

neat robin
#

I dont think I’ll be upset if I cant get jinhsi tbh
I can barely even build my current 3 teams properly

sterile swallow
#

I have 2 teams setup already. Will have 3 after Jinhsi comes out

#

Jiyan/Mortefi/Sustain or flex
Calcharo/Sanhua/Sustain or flex
Jinhsi/Verina/Yuanwu Copium (Not pulling Yinlin)

blissful tulip
sterile swallow
#

Unison is pretty cool and wouldn't get powercreeped anytime soon

#

If anything, she is more likely to get buffed in a form of a character that has coordinated attacks+buffs skill dmg

#

She doesn't have a set team/support atm. Mortefi was made for Jiyan thanks to his HA deepen+triggering more shots during his liberation on HAs, which is all Jiyan does

fickle kernel
edgy cobalt
#

double crit or bust basically

sterile swallow
#

Yinlin buffs electro dmg bonus/liberation dmg, perfect for Calcharo. But she's also just a great subdps in general too

blissful tulip
#

Calcharo's ult is not full liberation dmg afaik, it's basics + heavies

sterile swallow
#

Jinhsi lacks that kind of character to support her A_GaspTao . Has to be someone with a different element, has constant coordinated attacks even off-field, and buffs skill damage

fickle kernel
#

we hae a lot of off field units though

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just no skill buff

sterile swallow
#

We need a 5* Taoqi who does coordinated attacks A_HuKek

fickle kernel
#

surely they add skill buffer in 1.2 since both of the 1.1 girlies like skill dmg

#

surely they dont add two more main dps

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named scar and bandagegirl

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also idk if anyone plays league but

#

when i disable vanguard wuwa stops stuttering

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in case anyone else having problems

knotty fiber
#

should I be happy or sad about this @cobalt apex

rotund drum
#

good yuanwu piece

sterile swallow
#

It's a keeper. Those are the 2nd highest rolls for crit substats. Can be good for anyone who uses BA a lot too

neat robin
#

Why is it alwaysss defence E_OMEGARAZOR

rotund drum
#

save for yuanwu alter

neat robin
#

I have uhh
65/150 crit on encore. No cdmg rider yet wCoffee

#

+10 on the 4 pieces though hopefully I get cdmg rolls

lament shuttle
#

So is Changli's weapon 2nd stat crit or atk%

cobalt apex
#

12% atk in passive

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it was 12 cr in passive we got robbed

lament shuttle
#

just cn says atk

cobalt apex
#

well but only cn is the most trustworthy

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unless they somehow got it wrong in cn

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which is dont think is the case

lament shuttle
#

in b4 they dont fix it and its the refund fiasco all over

cobalt apex
#

translation moment

dense elbow
#

so when they changed it from 8% CR to 12% ATK, the EN text didnt get updated

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and it just autopulled the number

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all currently known info should be in pins

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and if anything else gets out ill update

cobalt apex
#

ah so the other languages just autopulled the numbers without changing any texts

cobalt apex
knotty fiber
#

Still 0% ER on Yinlin

uneven flame
sterile swallow
#

Yes, Verina/Morti/Yuanwu also have coordinated attacks too

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Yinlin is the premium option

uneven flame
#

Wait why does Yinlin's kit not mention coordinated attack but the other 3 do? Surely Punishment mark works despite not saying its a coordinated attack...

night mantle
#

ohh yeah it does not mention that

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other 3 have clear mention of it

uneven flame
#

This could be a sneaky way to nerf their synergy.

night mantle
#

maybe

rotund drum
#

that jinhsi buff is pretty memes

#

too bad yuanwu and yinlin are the same element

#

and midtefi needs ult

#

i wonder if the +2 would also work with verina though

#

dps yinlin

lilac hare
#

I finally got the weapon, pity 71 A_GaspTao

outer jetty
#

Same as my 72 pity. Worth it because of how universal it can be.

olive osprey
#

Premium option is S6 Jinhsi + Taoqi + Verina A_HuTaoStareIntense

olive osprey
uneven flame
floral bone
#

When a target carrying the Mark of Punishment is damaged, Thunder of Judgment will be dropped, and a coordinated attack will be carried out on all targets carrying the Mark of Punishment, causing conductive damage, which can be triggered up to once per second.

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cn description

uneven flame
floral bone
#

yup

uneven flame
#

I should of checked the CN version

floral bone
#

always do for anything tc related

cobalt apex
#

EN translation are E_OMEGARAZOR

floral bone
#

msot of the time machine translating cn is more accurate than EN omegalul

cobalt apex
#

they even managed to fucked up numbers somehow

olive osprey
#

Just like Mortefi

uneven flame
#

Damn I guess I have to pull Yinlin now

cobalt apex
#

yinlin propaganda

olive osprey
#

Verina and Yuanwu has these tags too

olive osprey
#

Wait 1-2 days before Yinlin banner ends to see calcs

uneven flame
#

Well considering there is a tag AND the description in Yinlin's CN text already had it before all this I'm sure it will work. I don't see a world atm where Yinlin is not on her bis S0 team with the options we have.

keen jackal
#

just reached ul 45 which weap do i pick

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its either broadsword or sword i think

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for jiyan or hrover

wheat moon
#

sword is easily the best

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but it depends on who you want to be more stronger

keen jackal
#

mm ill just go for sword

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because i love playing hrover with yinlin

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i play yinlin a lot more than jiyan so id rather her team be stronger

small bronze
#

do we know which banner comes first now? i repeat my question i want changli second phase Copium

night mantle
#

imagine both banners come at the same time

cobalt apex
#

as far as we know

small bronze
sterile swallow
#

Glad Jinhsi is first. Another main dps for us to use

small bronze
#

if she is then im glad too cause more time to farm for changli

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but then there is gonna be 1.2 and i might say it all over again cause i will wanna save

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gacha experience

#

and as far as i will go is welkin and sometimes bp i aint swiping that shit C_TaoHehe

blissful tulip
#

Gambling event A_HuWowP

cobalt apex
#

gambling

sterile swallow
#

Is that event in 1.1?

#

Just force it to land on the astrites A_GaspTao

cobalt apex
#

its going to be credits

blissful tulip
# sterile swallow Is that event in 1.1?

5 events total, not including the 2x rewards
Exploration event similar to the 1.0 one (I believe)
Photo event similar to the one taken in Sumeru
SU update, new gimmicks
Combat event
Gambling event

tawdry sapphire
cobalt apex
#

Wuthering Waves Version Preview | Version 1.1 "Thaw of Eons" Coming June 28
https://wutheringwaves.kurogames.com/en/main/news/detail/897

Wuthering Waves

Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and surmount the Lament. Wuthering Waves is currently under development. Follow us for more information.

blissful tulip
#

Skill% really makes a difference A_HuPensive, at least all these pieces are better suited for Changli and Encore

barren drift
#

wait

#

geshu lin playable..?

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NO I WANT CAMELLYA

#

but phrolova is lit tho

lilac hare
#

Who are these people A_GaspTao