#Vampirism

1 messages · Page 1 of 1 (latest)

azure burrow
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Hello there, have you tried adding this mod and playing with this?

livid zealot
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These mods are not vannilla friendly and tinkerer's breaks progression, these mods have a very slim chance of being added

azure burrow
umbral quartz
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i didn't think of just adding it to the pack myself because I thought it would break things because of how I assume modpack works. if adding mods to modpacks don't break things like i thought it does i can add vampirism and test. but there really isn't much in the way of structures they add to the world other than certain things in village like a totem you use to capture village and a house then a biome for vampires.

umbral quartz
verbal lion
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they aren't something you could ever even imagine mojang adding to the game

umbral quartz
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tbh I can see them adding certain things from vampirism and I'm actually surprised we don't have vampires in vanilla Minecraft and so forth but the main reason why I did suggest it was just because of just vampires and I think it would suit well in the modpack. and I honestly think you probably could add just the vampirism mod to vanilla and like 90-95% would be like hey they added a new update to Minecraft. i really only added tinkers on there because its tinkers but not having tinkers isnt a big deal.

livid zealot
umbral quartz
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I was just always afraid of adding mods other then like jei and optifine that don’t like add anything in game.

azure burrow
azure burrow
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Yea sure

umbral quartz
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so far no crash but i haven't messed with turining etc but just draging and droping the mod it doesn't spawn the vamp forest which is essential, even with just spawning that single biome got into a snow biome instead so i dont know if its due to the terrain mod/datapack and vamp conflict or if im just doing something wrong cause it spawns in 1.18.1 perfectly by itself