#Modpack: Otherworld Suggestion: Lock stuff behi...
1 messages · Page 1 of 1 (latest)
Stuff like being a spellblade (Weapons of iron's/addons that are melee while giving spell power, needing both magic and melee stat building)
etc
That's not something that happens in DnD. The only thing that stops certain items from being used is class restrictions.
1st, fair enough, 2nd change of suggestions, add that
i forget otherworld is DnD based
But yeah, suggestion change, cant edit the message but would be fitting add class restrictions to armors/weapons