#Modpack: Otherworld Suggestion: Lock stuff behi...

1 messages · Page 1 of 1 (latest)

hallow birchBOT
sly peak
#

Stuff like being a spellblade (Weapons of iron's/addons that are melee while giving spell power, needing both magic and melee stat building)

#

etc

tawdry umbra
#

That's not something that happens in DnD. The only thing that stops certain items from being used is class restrictions.

sly peak
#

i forget otherworld is DnD based

#

But yeah, suggestion change, cant edit the message but would be fitting add class restrictions to armors/weapons