#Modpack: Otherworld Suggestion: Make ink/arcane...

1 messages · Page 1 of 1 (latest)

carmine impBOT
faint sigil
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I think that will only make it tedious. Why not remove the ability to chop Amethyst on a blocking board instead? As that is the major reason why amethyst is so easily obtainable, the rest of the materials needed to make Arcane Essence, isn't that easy to obtain.

Another point: Spellcasters aren't OP, Melee or Ranged fighters, are just vastly weaker. Spellcasters scales well, while the others don't have much scaling whatsoever. It also doesn't make much sense some of the spells, some of the Spellcasters have access to.

When one set of classes scale well and the other don't, this is what happens.

In DnD, melee classes get all their oomph from said class & melee-related feats. In Otherworld, they get a boost at the start, but it is static. Meaning it is fine at the start, but later on`? Those bonuses become barely meaningful compared to the damage they get from gear. The feats? Also not that great, barely but a drop of water in the ocean that is their gear.

Now wizards, they get a whole spell tree, which is just like what they have in DnD. Difference here is, they aren't limited that much, in terms of what spells they can have access to.

A different way to limit that, instead of making it resource based, is to have it scale with the Magic Stat or with chapters or levels.

Magic 1-4: Common
Magic 5-8: Uncommon
Magic 9-12: Rare
Magic 13-16: Epic
Magic 17-20: Legendary

Level 1-4: Common
Level etc, same as Magic.

Even if a spellcasting class pumps everything into Magic in Chapter 1, they would at best have access to Epic, but then everything else would be at 1 in the stats.

If its limited to level, then they'll have access to Uncommon/Rare in Chapter 1
Rare in Chapter 2
Epic in Chapter 3
Legendary in Chapter 4

fluid rampart
# faint sigil I think that will only make it tedious. Why not remove the ability to chop Ameth...

I don't think making arcane essences more expensive to craft would be tedious as they will still be the most reliable way of getting them. There are still countless ways to get them but spending two amethyst shards (cutting board is definitely the easiest way but you can still trade for them with stratlings or find/trade for them with the spell school npcs), two lapis lazuli and a nugget of experience (of which only exp nuggets aren't immediately doable but are also trivial to get once you get some small healing to combat nether heat)
just feels way too reliable and strong when compared to the alternative of finding them via looting or trading a limited amount from npcs.

I also don't agree with your definition of OP as the term is a relative term and even by your admittion the class outclasses/scales the other classes in almost every aspect so I am not really sure how that doesn't make them overpowered. Yes the spellcaster isn't so good to the point that it can oneshot bosses off the start or do insane damage without some preparation but it is also insanely easy to play with countless buffs and stunning abilities it has alongside it's incredible and easy to dish out damage. I think a buff to the other classes are also needed but to say that spellcasters aren't OP because the other classes are weak when the spellcaster role is this all rounded and strong is just untrue in my opinion.

I think spell levels are a good idea and I would love to see them implemented but even then if the wizardry recipes are to be unchanged we still run into the problem that the wizardy method is a whole lot better compared to the exploration/trading routes

so yeah I do agree that nerfing the recipes will absolutely make the process take longer but even then I still would preferred them to be nerfed than to make every other method feel kinda pointless in comparison

faint sigil
# fluid rampart I don't think making arcane essences more expensive to craft would be tedious as...

That is minecraft for you. It becomes tedious, as it becomes a resource you'll have to find ways to grind for. Mithril isn't it due to its rarity, which will then lock Spellcasters behind either looting or waiting till they have Netherite Pickaxes. Lapis is farmable or easy to obtain so long as you are willing to get high enough fortune and that just takes villagers, which can also sell Lapis. By simply removing the cutting board, we remove the explosion of Amethyst Shards they can have early on.

The major issue as I said is that Spellcasters, can theoretically, have immediate access to any & all spells. Which is how spellcasters scale, in DnD, with their spells. In DnD they are limited by what they have access to, by their levels.
Exploration will always be a meh option compared to something that is farmable, if something is made hard to obtain and is something you need a lot of, it becomes tedious.

If you go the Cauldron instead of Create, the amount of base Ink needed is multiplied by 4 everytime you go up.

Common Ink needs 2 Arcane Essence and 750 mb Ink. Which needs 3 Ink Sacs or 3 Black Dye. You need 1,000 mb Ink & 1 Copper Ingot to make 250 mb Uncommon Ink.
If we want to mass produce that Ink, we need Charcoal to make Black Dye.
You then need 4 Copper Ingot & 1,000 mb Uncommon Ink + 1 Iron Ingot to make 250 Rare Ink.
You then need 16 Copper Ingot, 4,000 mb Uncommon Ink + 4 Iron Ingot to make 1,000 Rare Ink, then +1 Gold Ingot to make 250 Epic Ink.
You then need 64 Copper Ingot, 16,000 mb Uncommonk Ink + 16 Iron Ingot, 4,000 Rare Ink + 4 Gold Ingot, +1 Amethyst and 1,000 Epic Ink to make 250 Legendary Ink.

Not to mention the massive quantity of Arcane Essence you need: 60 Arcane Essence / 30 Amethyst Shards / 30 Lapis / 58 Nugget of EXP / 2 Bottle o' Lightning. Lets you produce 3 Legendary Ink.

The only way to get Bottle o' Lightning is to get lucky with weather or lucky with loot in the right containers.

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As Melee class, you can do something similar by simply getting gear. You go mining, you get villagers, you do some enchanting, you get the right setup, you find a set of spawners, you have the right enchantments you farm exp with and so forth. Suddenly, you'll have fully decked out enchanted gear, Prot5, ProjProt5, Unbreaking6, Life-Mending3, Berserker's Fury 3. I had that as a level 6. Could go beat up Hydras, Ice&Fire Dragons and barely took any dmg.

fluid rampart
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the mithril recipe was a mistake on my part as i said im not very confident on it and probably should have left it out as it is pretty expensive, it should ideally be cheaper than the cauldron method that is on me

faint sigil
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My friend, who I play with, said Mithril might make it easier

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But you'd need Boon of the Earth 3 + Fortune 9

fluid rampart
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but the only way to get bottle o lightning isnt weather since you can use one of the lightning spells and blessing of life to farm off of one creeper

fluid rampart
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ngl

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with current create wizardry you need around 40 ish (?) arcane eseence to make 3 bottles of leg ink

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my 40 is a rought estimate because the exact calculations are on my pc which i can't open rn

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but it is only around 20 amethyst shards

faint sigil
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Overall, the reason why we can make a vast influx early on, is due to the cutting board, isn't it?

fluid rampart
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ehh

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stratlings are also a thing

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the legendary monsters structure they spawn in spawn a bunch

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they are not as abudnant as geodes but geodes in themselves are way too abundant

faint sigil
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and then you go farming those, needing looting & stuff to make it efficient

fluid rampart
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you trade with stratlings

faint sigil
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Its minecraft. I think the best fix would be making things more like DnD ?

fluid rampart
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by limiting their spells ?

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yeah i think that would overall be more impactful

faint sigil
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My next suggestion to make will be a melee overhaul for every melee class. Monk, Fighter, Barbarian, Paladin, etc.

Monk Way of the Four Elements, as an example, shouldn't have Nature and shouldn't have full access like that.

fluid rampart
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but i just don't think the least interesting way of getting things should he this good to the point it feels like you are missing out a ton by not doing it

faint sigil
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If anything, could double resources required on Amethyst part + remove Cutting Board or reduce it to 1 shard per block.

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Wouldn't change much of anything

fluid rampart
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ypu get around 4 stacks of blocks per geode from my limited testing

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8 stacks of ae per geode for the current recipe

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or 4 if we double

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well anyway its late so i have to study and then sleep

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have a good night or day

faint sigil
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Yes, then theres all the Lapis you need, which either requires mining alot of it or villager trading, which would be half the amount of AE or same amount of shards.

You too.

fluid rampart
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hope you have fun playing the pack