#Modpack: Proninence II RPG Suggestion: Cleann ...
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and i misspelt Prominence
might aswell delete it
generally if extrarpg attributes gets updated so the enchants work then trickster may need to be disabled so it doesnt get 100% 35% damage reduction or super mitigation with battle rouse, generally i think that that set has a lot of potential
Also because the message got too long, this mod adds nothing that can be considered out of proms universe, guns exist, so do bows, the ram is new but it kinda reminds me of vaazkar
Battering ram wielding paladin. Shut up and take my vote
it has two abilities and they both are pretty fun
has a custom wielding animation too
If all components exists, I can build it
i think you would have a lot of fun with the bow too
frost + ranged hybrid
the upgrades it has in the spellbinding table are actually really neat
didnt know even items can have them
(you can choose 2/3)
Fun fact, I wielded the bow and made a build for it when it existed for a short time in 1.19.2 before 1.20 existed, mmc1 fabric (was just called medieval mc back then)
lol
i personally love the gun
the sound effects are a bit goofy but i think its a good basis for the gun artifact
if there will be one
@bitter cloud
Just cause it’s Forg, yes
Tbh the models for the Rifle and Bow could use an update but the spells on them are very cool
Btw the bow actually has homing and will lock onto targets lol
so idk about it being balanced
yeah that's definitely something that could change, no homing lol
i also still say fire archery is perfectly viable and i would hope this bow doesn't usurp orion as well it can't as per pack's vision lol
Yeah, but the animations are pretty decent
Homing but bad dmg could be a good way to balance it out
Or homing but slow shooting
people just wouldn't use it
Still good against flying bosses if it isnt just nerfed into the ground
i mean people would use it against the lich and that's it
Imo the rifle and hailstorm overlap with spells/purpose from alnitak and mintaka spellbooks
Scales with frost and ranged iirc so its def favorably set up with frost and ranged nodes
Thats still a use case, compared to so many other bows, ill try some builds tomorrow with it, dont remember if it takes skill books or not
They kinda arent fully the same but similar at most id say
The gun can be good close and further away with the first spell being a shotgun ish blast and the 3rd long rev up shot
What im concerned about is the juggernauts ability that procs quite a lot
Has like 0.5 s cd
Then again, bow can be disabled, id say trickster may need to go at some point
Too much to read but in from alm so 👍
Tldr: adds gun, ram and a bow
:O
the bow is only homing in a roughly 25-30 degree cone around the enemy
Both weapons do not use spellbooks
ok cause they cant use spellbooks that actually might balance out the homing