So me and my friend play on our server and we feel like the bosses don't have enough hp because we litteraly kill them WAY too fast like around 15 to 30 sec maybe even less we did the first 3 bosses and wanted to know if it was normal and the later boss will have way more hp or they will stay around the same and if it does how to increase their scaling in hp
#Prominence II Improving Difficulty
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Later bosses get harder, and mythic bosses scale significantly harder when you get to them, you don't wanna try to increase the scaling or it'll make later game absurd. Chapter 1 really isn't that hard tbh
like to give you an Idea I'm like lvl 30 and I do like 600 damage an arrow....
Cool, mythic obsidilith fights get 6 digit hp values
oh ok
Faceless itself at the end of voids invasion will have like 20k or so iirc
with 600 damage 20K is pretty fast and we are like 5
well it's gonna scale more with more people as well
heavily scale or don't really scale a lot ?
Idk how you're consistently doing 600 damage per arrow though tbh, what are you using?
And is that at long range? And it's consistently around 600?
this goes hard with 10 player lobby
like every time I get the triple arrow skill I do like 2 arrows of like smth like 600
Oh yeah that's normal
You're not consistently doing that then though and you get significantly reduced draw speed with that active
yeah you're right but I was wondering cuz lvl 30 and I like one shot warden and I didn't know if that was normal
also what verry high mythic bosses are used for is there a reason to do them ? (the one with 6 digits hp)
Late game crafting materials like more molten remnants for your artifact weapon when you get it, encased remnants for rerolling your artifact, more cinderstone trophies, etc