#Modpack: Remain 1.20.1 Mod suggestion 1: Apocal...
1 messages · Page 1 of 1 (latest)
So, the one mod here I don't personally agree with is the ultimate car mod given the cars completely lack the ability to go up single blocks, a better mod would be Mr. Crayfish's car mod
At that point in the end game we can do more with he cars then just transporting including races
@analog talon dont suggest multiple mods at once
because some people may agree with one but dislike the others
Personally disagree with the car mod, someone already did Apocalypse Now, Fungal Infection: Spore is a bit much so maybe wait for the devs to say if that would be a good idea or not.
@analog talon edit your suggestion to suggest just one mod per it, thanks
you can't suggest more than one in one suggestion - that's what I mean
yeah mb
ill just delete it i cant be bothered to change it ðŸ˜
i personally could see where the fungal infection would be cool, but i would rather say, have it strictly in the nether or the end, its too overwhelming to be mixed with both apocalypse now, zombies extreme, and mutant mobs
the flesh could be a good alternative, but everyone knows that the flesh is wilie cyotte levels of accidently destroying itself
Couldn't the Fungal Infection walk through portals?
Maybe, you gonna talk the devs into making spores spawn around portals?
You say that like squids don't already take nether portals.
No, I mean in order to simulate this and not absolutely destroy frame rates, you would need to have spores spawn around built portals
i mean, you could have the creatures spawn in the portal, using the pigman logic, but doing so wouldn't allow for the spores to spread in the over world tmk