#Modpack: Prominence II - RPG Suggestion: Flux N...

1 messages · Page 1 of 1 (latest)

split hearthBOT
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Thread automatically created by Hikari Asahina in #suggestions

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Modpack: Prominence II - RPG Suggestion: Flux N...

slate kettle
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yesss

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but

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powah has wireless charning too and its faster a lot

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i dont think fabric port wont be glitchy

sleek plank
slate kettle
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i hate powah crafts

sleek plank
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That is why people tend to prefer Flux Network rather than Powah in Tech modpacks

slate kettle
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atm9 one of the biggest modpacks on curseforge

sleek plank
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Well, I do play ATM 9 so I agree

slate kettle
sleek plank
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I am

sharp escarp
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cough cough induction card

sleek plank
sharp escarp
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you play atm9 so you know what a induction card is right

sleek plank
sharp escarp
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wouldnt it be smarter suggesting that

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than a entirely different mod

sleek plank
# sharp escarp wouldnt it be smarter suggesting that

But the Induction card is from AppliedFLux, which is a mod that add some compatible between Flux Network and Applied Energistics 2. Well now we talk about it, I do agree that we should also add Applied Flux, if it have a Fabric Port

sharp escarp
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ahh right

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i forgot

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mb

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but the mod you suggested is really still obsolete, all the functions can be both found in powah and tech reborn

sleek plank
sharp escarp
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Tech reborns interdimensional SU is considered a late game option

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All tech reborn batteries can charge

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There is no item you need constant charge for

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Ae2 charges itself with the quantum ring which i achieved on day 3

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A ender cell is very cheap when you calculate its cost/usefulness

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And there is no energy loss over distances from what i know

charred bridge
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Powah endercells for the 2nd best the most expensive part with be the ender eyes and blaze rods But that's still easy asf to get if u know what ur doing or if u know how to follow a book

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And endercells are actually the cheapest items to make in powah

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excluding the batteries u need

slate kettle
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eh

analog oasis
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i mean as i remember it, this mod has its own limitations and power storage range which isnt really ideal when certain things like ME systems take more power than the transfer rate lol

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the mod would really be a short term solution for a long term problem cus a lot of the shit in the pack simply need more power than the network provides, which is already handled nicely once you got a decent power system

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and honestly ill say, its just easier to craft ender cells or an ISU for power transfer once you got the power generation setup

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another mod to handle that just doesnt seem ideal and just makes it another task