#Mod pack: prominence rpg fabric. Suggestion: ...

1 messages · Page 1 of 1 (latest)

marsh emberBOT
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Mod pack: prominence rpg fabric. Suggestion: ...

pure fable
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spawner crafting is unbalanced for the vision of the pack

undone remnant
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How?

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It’s not like in apotheosis where you can sit and farm for hours

undone remnant
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I find running around with a scav 3 sword and knowledge incredibly boring

pure fable
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okay, that's you, you can add this mod then

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it's an rpg, exploration is a pretty big thing

undone remnant
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Yea and in suggesting it to be added into the pack bc a lot of people prob thing the same thing

pure fable
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i'm telling you it won't be added because it doesn't fit the vision of the pack

undone remnant
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It’s an rpg not a vanilla game idk what vision is supposed to be taking place but last I checked rpg games let you farm exp

pure fable
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some do

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some require exploration

undone remnant
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I’m not going to turn this argument into what does and doesn’t but it just makes sense for the nature of this pack with all the enchanting you have to do especially with zenith

pure fable
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that's your opinion, if you wish to add this mod yourself, go ahead, i'm just telling you so you aren't surprised when it doesn't get added

undone remnant
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Well for servers they can’t just “add” this into there server

pure fable
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server owners can

undone remnant
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And what I’m saying is why not add it into the pack if it’s not a big deal

undone remnant
pure fable
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well, it doesn't fit the balance of the pack, that's why it won't be added shrug

undone remnant
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I just don’t see how that makes sense in a fantasy heavy rpg mod pack but whatever it can be added in single player by yourself but shooting down a suggestion just bc it doesn’t fit “the vision” doesn’t make a whole lot of sense

undone remnant
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That’s kinda the whole point of this suggestion?

pallid shoal
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I’ve already stated i’m heavily against spawner crafting so it’s an immediate no

digital shoal
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the way i see it: its more fun to make a mob farm anyway

pure reef
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some of the dungeons and structures have a stupid amount of spawners as is

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with a little bit of exploration and a waystone, you can make some absurdly good farms

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we literally have Dark Utilities

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mob farms are FREE

pure fable
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i love placing a waystone at an infested temple and calling it a day

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and running that gauntlet every so often

pure reef
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On my first world, I turned one of those mini stronghold like structures into a farm

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witches, skeletons, zombies, and vindicators in one farm

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even BEFORE ancient knowledge potions, it got me 30 levels within a couple minutes

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and that's with the spawn cap being taken up by other players

undone remnant
digital shoal
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Not that there is much good reason to use a spawner in vanilla lol