#Modpack: Prominence II RPG Mod: Tierify Suggest...
1 messages · Page 1 of 1 (latest)
Getting diorite is extremely easy
Yeah, I basically said that, maybe with poor phrasing. It takes all of 3 seconds to get it, so why even have common be so bad in the first place?
I'm going to go a bit further with this and say, if reforge materials are so common, there is minimal reason to have common even have downsides.
Common could be the baseline, while uncommon and rare have upsides and downsides, and beyond that would be only upsides.
This would allow the current endgame balance to remain the same, while making the lower tiers significantly better.
Though this solution obviously would require more work.
cause common things tend to just be bad in general
they have downsides because they are abundant
rarer items like galena are that good as you dont have a near infinite amount of it
I understand that, however, that doesn't really... do anything? As I said, it's so easy to reroll that it's basically pointless to even have common because you just instantly reroll it.
The only practical reason to keep it at that point is just to clutter the pool.
the pool doesnt get cluttered
if you ever rerolled with pyrite or galena you would know that
you dont get common anymore
its there for a early game way to rerolling shit rolls on weapons you wanna keep
its like cheap food, its abundant you can get a lot and it looks like a ton, but its not healthy and not the best quality. its a trade off
I fail to see how that defeats my point? I have used Pyrite. I'm saying it serves no point besides clutter, and it doesn't even fulfil that purpose.
Common can remain the worst roll, I never once said otherwise.
i dont think you have understood how common and anything you can get from limestone is for the early game. youre not supposed to have good weapons in the early game. that would defeat the purpose of it
I think it's so easy to get rare for rarity that common and uncommon are a non-issue which means there's no punishment
So why have it?
your build is supposed to be rather bad at the beginning
why not?
why have every roll be rewarding
plus there is a lot of satisfaction in getting a nice roll on your armor
you wouldnt have that if it was all good
common isn't even that bad to be honest, the only most annoying thing is - on speed, everything else is negligible and not even punishing imo
It doesn't need to be. I'm saying that half of the rolls shouldn't be actively punishing.
-2 range, -30% durability.
that is not even true
-2 range
deal with it lol
that's what I do
like, it's an rpg, there's gonna be bad stats
if you complain about that then what about getting some luck, some pyrite and not bothering with common anymore
ofc youre not gonna find op weapons everywhere
this aint no dopamine fortnite mode
I disagree. It still feels nice to get an even better roll, regardless of whether the previous roll was dogshit.
to get an even better roll, this is already whats happening, there are better and worse rolls, even getting a less bad roll is already a better one
Not entirely applicable in the early-mid game, but fair.
completely applicable early to mid
mending can be gotten with villagers or by exploring
something you should already be doing none the less
I do villagers, very first thing I do, sky village, applicable
¯_(ツ)_/¯
(I personally dislike mending being a requirement in 90% of cases, but that's just an issue with Minecraft)
you dont need mending
you can also repair by hand
or just make another tool or whatever
i made about 10 lead chestplates before sticking to one
not ideal but
i couldnt be bothered with lime or making a anvil
That's far too expensive, especially in the early game. lol
Anyway, off-topic.
not really at all lol
youre talking about things as if they are expensive when they are not
repairing your items for a couple of times costs you maybe 15 levels max
i mean, if you put unbreaking V on everything and are very careful about durability, it's technically doable if you want to do the no mending challenge
or just get good and get good rerolls
then you wouldnt have issues with the -2 range on your stone axe
No need to get passive aggressive. I'm not asking for a constant dopamine spiral. I primarily come from RLCraft, ffs.
noone was passive aggressive, im telling you not everything you do should be rewarding immediately
if you choose to use the worst reroll material you cant expect to get anything good from it
Honestly sounds kinda fun. Might try that.
abundance has to have a downside or the entire pack balance is at risk
plus visiting the nether for some pyrite is one of the most early to mid game things you can and should do as the nether is one of the most rewarding dimensions
But it doesn't? Once again, it doesn't even have a downside. It's literally just a time-waster. You craft something and immediately reroll it twice. It just makes certain items cost a couple more runic tablets or diamonds.
if you have a simply sword weapon that early then youre kind of not really supposed to have it, they arent your run of the mill weapons
this is nerfing you, getting a insanely good weapon without any downsides
It's pointless either way. Either you make reroll materials rare and common is a massive issue early, or you make common less of an issue and give you a reason to just use materials on things you care more about.
Tablets are incredibly common, even early on.
I've never found a Simply weapon without finding 3 or so tablets before.
if its so pointless then do it at all, noone told you to reroll the weapon once you got it
...
As I said, it's just unnecessary. Crafting something and rerolling something twice until it's usable isn't that fun?
It doesn't matter a horrible amount, but it's just extra crafting.
these weapons are insanely good compared to their normal counterparts, the hearthflame single handedly carried me to my molten core weapon, it is a insanely bad game mechanic to make the tablets easier to get/ the weapons easier to reroll
Never said tablets should be easier to get??
its either making them easier to get, or making the weapons rerollable with other things
Huh?
also if i was you i would keep the tablets
you can skip limestone completely like i did
I'm legitimately confused as to how you got here. Could you elaborate?
tablets will be hard to come by later on in the game
as you will want mythic rolls
or even legendary ones
as they are the best with no downsides
it will completely flip in abundance
first you have a ton of limestone
which wont yield you much
then you have a bit of galena with even less runic tablets
i tend to use about 1-2 stacks of the materials to get the specific rolls i want
for the buffs i get through them its completely worth farming for them
you have clearly not progressed far enough to even comment on this if you complain about common rarity, im really sorry but you can strike this up again when you have hit mid to late game perhaps
then you will see what i mean
Sure, but I'm unsure of how that applies to this discussion? I'm talking almost exclusively about the early-game feel.
Promenade for runic tablets, that's anyone's best bet to grind those out
I understand that mid-late game, the reroll system is fine.
I would explore the game a lot more before giving a suggestion on the balance of it
I never said otherwise.
I'm just saying that common should be slightly less punishing. Make the curve a little bit less steep. I don't think it should affect any balance horribly, as it's pretty easy to bypass, but it would make exploration early on feel a little bit better.
I'm not calling for any overhauls to systems here, just a tweak.