#Modpack: Prominence II RPG Mod: Tierify Suggest...

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midnight shaleBOT
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Thread automatically created by Lilu 🖤 in #suggestions

slow gorge
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Getting diorite is extremely easy

sullen plover
sullen plover
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I'm going to go a bit further with this and say, if reforge materials are so common, there is minimal reason to have common even have downsides.

Common could be the baseline, while uncommon and rare have upsides and downsides, and beyond that would be only upsides.

This would allow the current endgame balance to remain the same, while making the lower tiers significantly better.

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Though this solution obviously would require more work.

silent night
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they have downsides because they are abundant

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rarer items like galena are that good as you dont have a near infinite amount of it

sullen plover
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The only practical reason to keep it at that point is just to clutter the pool.

silent night
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the pool doesnt get cluttered

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if you ever rerolled with pyrite or galena you would know that

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you dont get common anymore

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its there for a early game way to rerolling shit rolls on weapons you wanna keep

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its like cheap food, its abundant you can get a lot and it looks like a ton, but its not healthy and not the best quality. its a trade off

sullen plover
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Common can remain the worst roll, I never once said otherwise.

silent night
slow gorge
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I think it's so easy to get rare for rarity that common and uncommon are a non-issue which means there's no punishment

sullen plover
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So why have it?

silent night
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your build is supposed to be rather bad at the beginning

slow gorge
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why not?

silent night
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why have every roll be rewarding

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plus there is a lot of satisfaction in getting a nice roll on your armor

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you wouldnt have that if it was all good

slow gorge
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common isn't even that bad to be honest, the only most annoying thing is - on speed, everything else is negligible and not even punishing imo

sullen plover
slow gorge
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lul

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durability, I get mending

slow gorge
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-2 range

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deal with it lol

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that's what I do

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like, it's an rpg, there's gonna be bad stats

silent night
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if you complain about that then what about getting some luck, some pyrite and not bothering with common anymore

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ofc youre not gonna find op weapons everywhere

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this aint no dopamine fortnite mode

sullen plover
silent night
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to get an even better roll, this is already whats happening, there are better and worse rolls, even getting a less bad roll is already a better one

sullen plover
silent night
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completely applicable early to mid

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mending can be gotten with villagers or by exploring

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something you should already be doing none the less

slow gorge
sullen plover
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¯_(ツ)_/¯

slow gorge
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some people get it faster than I do

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because bumblezone

sullen plover
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(I personally dislike mending being a requirement in 90% of cases, but that's just an issue with Minecraft)

silent night
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you dont need mending

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you can also repair by hand

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or just make another tool or whatever

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i made about 10 lead chestplates before sticking to one

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not ideal but

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i couldnt be bothered with lime or making a anvil

sullen plover
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Anyway, off-topic.

silent night
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not really at all lol

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youre talking about things as if they are expensive when they are not

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repairing your items for a couple of times costs you maybe 15 levels max

slow gorge
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i mean, if you put unbreaking V on everything and are very careful about durability, it's technically doable if you want to do the no mending challenge

silent night
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or just get good and get good rerolls

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then you wouldnt have issues with the -2 range on your stone axe

sullen plover
silent night
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noone was passive aggressive, im telling you not everything you do should be rewarding immediately

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if you choose to use the worst reroll material you cant expect to get anything good from it

sullen plover
silent night
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abundance has to have a downside or the entire pack balance is at risk

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plus visiting the nether for some pyrite is one of the most early to mid game things you can and should do as the nether is one of the most rewarding dimensions

sullen plover
silent night
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if you have a simply sword weapon that early then youre kind of not really supposed to have it, they arent your run of the mill weapons

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this is nerfing you, getting a insanely good weapon without any downsides

sullen plover
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It's pointless either way. Either you make reroll materials rare and common is a massive issue early, or you make common less of an issue and give you a reason to just use materials on things you care more about.

sullen plover
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I've never found a Simply weapon without finding 3 or so tablets before.

silent night
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if its so pointless then do it at all, noone told you to reroll the weapon once you got it

sullen plover
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...

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As I said, it's just unnecessary. Crafting something and rerolling something twice until it's usable isn't that fun?

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It doesn't matter a horrible amount, but it's just extra crafting.

silent night
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these weapons are insanely good compared to their normal counterparts, the hearthflame single handedly carried me to my molten core weapon, it is a insanely bad game mechanic to make the tablets easier to get/ the weapons easier to reroll

sullen plover
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Never said tablets should be easier to get??

silent night
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its either making them easier to get, or making the weapons rerollable with other things

sullen plover
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Huh?

silent night
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also if i was you i would keep the tablets

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you can skip limestone completely like i did

sullen plover
silent night
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tablets will be hard to come by later on in the game

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as you will want mythic rolls

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or even legendary ones

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as they are the best with no downsides

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it will completely flip in abundance

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first you have a ton of limestone

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which wont yield you much

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then you have a bit of galena with even less runic tablets

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i tend to use about 1-2 stacks of the materials to get the specific rolls i want

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for the buffs i get through them its completely worth farming for them

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you have clearly not progressed far enough to even comment on this if you complain about common rarity, im really sorry but you can strike this up again when you have hit mid to late game perhaps

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then you will see what i mean

sullen plover
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Sure, but I'm unsure of how that applies to this discussion? I'm talking almost exclusively about the early-game feel.

slow gorge
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Promenade for runic tablets, that's anyone's best bet to grind those out

sullen plover
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I understand that mid-late game, the reroll system is fine.

slow gorge
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I would explore the game a lot more before giving a suggestion on the balance of it

sullen plover
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I never said otherwise.

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I'm just saying that common should be slightly less punishing. Make the curve a little bit less steep. I don't think it should affect any balance horribly, as it's pretty easy to bypass, but it would make exploration early on feel a little bit better.

I'm not calling for any overhauls to systems here, just a tweak.