#Modback: BMC4 Suggestion: End City Spawnrates /...

1 messages · Page 1 of 1 (latest)

elder skiffBOT
small laurel
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this isn't really intended but sort of a mod compatibility issue, there are some blocks that the end city isn't spawnable on but probably should be.

will take a look at it for next update

undone mortar
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would be very good... when this update comes out would it be possible to get more end citys in already created worlds? (so that they would have a normal spawnrate in not generated chunks)

small laurel
# undone mortar would be very good... when this update comes out would it be possible to get mor...

that won't be possible unfortunately, there's no way to add structures to generated chunks like that. I would recommend just regenerating your end dimension (people don't usually build there anyway)

if you don't want to wait for the update, you should be able to increase end city spawn rate a decent amount by placing this file into /config/paxi/datapacks/ on the server

undone mortar
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with that config there should be a normal end city spawn rate right?

small laurel
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it doesn't quite fix the issue where end cities can't spawn in some places, but in the places they can spawn they'll be much more common

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it definitely helps

undone mortar
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ok thx so much for the quick help 🫶

small laurel
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make a backup first

undone mortar
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thank you sm

undone mortar
# small laurel that won't be possible unfortunately, there's no way to add structures to genera...

sorry for asking again, do you have a ressource where i can look up what each field in the jsons do or some kind of documentation? im not really new to programming so i should be good with some sort of documentation. i would like to test which "spacing" changes the spawnrate to a spawnrate that fits for me. if you dont have any docs would be very appreciatet if you could explain the following fields

"structures": [
    {
      "structure": "minecraft:end_city",
      "weight": 1
    }
  ],
  "placement": {
    "type": "minecraft:random_spread",
    "salt": 10387313,
    "spacing": 8,
    "separation": 4
  }
small laurel
#

it's just number of chunks - "spacing" is the size of each square of placing attempts, separation is the minimum distance between two structures. spacing should always be higher than separation

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if you set them much lower than that you'll get end cities basically overlapping - but then you'll also see just how much of the area isn't spawnable for end cities at all

undone mortar
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Ok thank you so much for that help

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Your my savior

undone mortar
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figured it out

small laurel
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yeah DIM-1 is the nether

undone mortar
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sorry

small laurel
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ok

undone mortar
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DIM-1 is nether

small laurel
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lmao

undone mortar
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https://misode.github.io/worldgen/structure/ in my understanding i can change the behaviour in which bioms an end city can spawn with this? would adding the better end biomes here help or is the problem really the blocks where they can spawn on?

craggy quail
small laurel
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otherwise that would have been a much easier fix

small laurel
undone mortar
craggy quail
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I think I'll wait for the update and load in a different part of the end

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since I think its dropping today

undone mortar
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You can find dragon eggs in strutures dragons are a good alternative to elytra

craggy quail
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yeah we got 2 rn

undone mortar
craggy quail
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I cant ride my friends dragon tho

undone mortar
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Yeah only the one who tamed it

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You can breed them to get more

craggy quail
small laurel