#Thin air and Sky lands problem

1 messages · Page 1 of 1 (latest)

halcyon hill
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Sky lands adds villages that are about 400 blocks in the air and the moment you load them, all of the villagers start suffocating. Is there a way to config immunity, or a features that lets me pick what mobs are affected?

wicked moss
halcyon hill
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yes, I configured the thin air height that way

wicked moss
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alr

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I guess that answers your question

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if you checked the config and couldn't find anything, it means there isn't anything

halcyon hill
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It's not a feature that plans to be added?

wicked moss
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im not the dev for that mod

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so I couldn't say

cinder lintel
# halcyon hill Sky lands adds villages that are about 400 blocks in the air and the moment you ...

There are no options in the config for this but I just found an alternative for that. In the mod files mods\ThinAir-v8.1.5-1.20.1-Forge.jar\data\thinair\tags\entity_types there is a file that can be edited with just a notepad which determines what entities are affected by the mod. You can just remove everyone but the player from there so that villagers will never suffocate from spawning too high or too low.

fallow badger