#**Modpack**: Prominence II [RPG] **Suggestion**...
1 messages · Page 1 of 1 (latest)
Broken Soul stacks when consumed, should allow for the player to gain Absorption Hearts, up to a specific limit.
The less HP the player have when using Breath, the harder Breath hits. The dmg should be based on the numerical difference between Max & Current HP.
Broken Soul stack increases the dmg of Breath, the more stacks the player have when using Breath, the harder Breath hits.
A'zhar applies a debuff, which A'zhar can reap. Dependent on amount of stacks on that debuff, A'zhar's dmg will change. Making it similar to Soulrender. Ability: Soul Reap. Debuff: Cracking Soul. Every stack of Cracking Soul on an enemy, increases the dmg of Soul Reap by 12,5%. Up to 50%. Soul Reap dmg is based on 150% of AD and 200% of Soul Power. Making its max dmg: 225% of AD and 300% of Soul Power.
Remove 'Fire Power' from A'zhar. Give it a flat +Soul Power and increase Soul Power% to 50%~100%. Turning it into a Soul Artifact. Rather than, Soulfire.
Give A'zhar '+50% AD gained as Soul Power'
Increase AD to 16. Decrease AS to 1.
I personally don't know the best way to buff it right now, just came to say that A'zhar does not meet the regular (not mythic) dps check to get past Obsidilith's regen so I agree with buffing it.
In my opinion, it needs a rework. Something I believe that has been done right with Frostmourne, Fyr'alath, Thousand Fist and Starnova.
Is that either: They have one OP ability or they have multiple strong abilities along with passives. The health that you are meant to regain through the usage of Broken Souls, along with the Breath on it, neither makes much sense. You gain Broken Souls... to lose health and later regain health, while being used to prevent that you take dmg from your dmg ability.
The Broken Souls don't do anything useful in the current meta, that being boss fights and neither does A'zhar hit hard enough, to consider its usage in PvP, other than for it to be a fancy selfhealing weapon if you have Abs 4 Charm.
It seems like an attempt at making a weapon that plays around with the wielder's HP. It could have been a strong weapon, if it was playing harder into the HP mechanic, that it seems intended for. I.e: 'The less HP the player have when using Breath, the harder Breath hits. The dmg should be based on the numerical difference between Max & Current HP.'
My whole quirk with some of the artifacts' dmg output, is that: They are meant to be endgame weapons, to my understanding. Meaning, meant to be 'the best' in their specific category. It shouldn't be artifacts struggling to be on par with other weapons, but other weapons struggling to be on par with them. If that makes sense.
I.e: Frostmourne would be the best weapon for a frost spellblade build, which it is.
Fyr'alath would be the best weapon for a fire spellblade build, which it sort of is.
Starnova is meant to be Starforge, but better.
Fyr'alath is meant to be a tank weapon, A'zhar would be the one that is supposed to be the best for fire right now potentially, however, there's an unfinished thing called Chaosbringer that's suppoosed to be it's own thing which that is where A'zhar will eventually slot into. Either way though it could definitely use a buff.
Supernova should be better than Starforge as it has one more spell which is really good, gives soul and lightning spell power for future content along with higher stats of all the spell powers, and it's spells are supposed to have higher scaling.
I'm pretty fine with all the artifacts so far, except A'zhar in which it's really only the power that is too low. Theme is good, cosmetically looks amazing, just needs a buff.
Haven't personally touched Supernova yet. Would be amazing if there was a way to look at what numbers are behind the words. Similar to how you can see spellbook numbers.
Fyr'alath currently seems more like a Fire Spellblade weapon. Might it be reworked in the future?
Ye, seen damage output for Fyr'alath, Thousand and Frostmourne, they are all competitive with other options.
I use supernova just bc the way it looks, but its useless, the spells dont do any real damage besides fire, and the soul/lightning stat increases are also useless since theres no spells on the weapon that deal it, and when you switch off you lose the stats, since you only gain the stats when holding a weapon but cant use it to cast spells from spell book
I have yet to try the frostmourn but i have the fire axe, and i think only the “2” ability is good tho only for basic mc mobs with 20hp
Supernova is definitely not useless lol, in dps rotations it is good. Which every build should be using multiple weapons for abilities, as DOOM and I have discovered.
Iv just found that if you dont use a staff and the corresponding spell book, you may aswell not try to fight anything, tho this is being said when fighting mythic 35+ obsidilith
Supernova does work but only with the fire skill, that you can just use a flaming flashion of whatever the name is and get the same effect
Id love to be a trimage and use all 3 elements and switch between spellbooks while running around with supernova, its just.. well i hit a training dummy for 50 and it feels.. unimportant
Could you explain where the dps mark is tho exactly?
I use supernova... im at mythic 66. The ice & arcane spells do infact do damage
the 2 arcane spells 1. is an aoe upward swings thats fairly fast(only issue is the cooldown) with large range agreat on cordelia & knocking away the corrupted aberations
2nd is a nice teleport that helps after you dodge away from a boss to get back in fast (i 2 tap my friends with it, & they're tankier than me)
I find myself using the ice spell more than fire do to the fire one losing targeting or going after the wrong enemies like aberrations
& fire only shines during obsidilith, concierge, & corrupted champion(only if you can face tank his attacks, which is not easy to do as a mage)
All of novas abilities do good damage & each has a place in a fight
Then what armour / accessories do you use, skill tree, ect since the only use i find for Supernova is killing the baby tenticles in Conjunctivitus
@lilac folio ^
#1201160085544652840 message use this. But modified. Go arcane claymore. Fight starts with casting the tornado things from echoes tome, cast 4. Switch to supernova to do sonic strike tp while it is still being attacked, switch to wickpiercer for attack speed ability, immediately switch to arcane claymore for whirlwind, then whirlwind away before it runs out. Repeat process. That's a basic dps rotation. Can get more complex and can get more situational for some fights.
You can do similar concept with fire and frost, but frost will use frostmourne
gimme a sec to log on, ik most my build but im tired 1m
I can say however, the only threat I deal with in my build. is corrupted champion is scary. But hes the reason I use odin ring & the crystal heart bauble
Primodial armor, silver trim. crystal heart, usain bolt, odin ring, sunflare signant, vamp gloves, power gloves, Crystalized Omnicients with all 3 elements Frost 21%, Arcane 26%, fire 24%. Boss arena has a res 2 beacon that ONLY gets turned on for corrupted champion
my current skill tree
Build could be better with a potion charm (to lazy to switch off xp one), & a botania cape which I have also been to lazy
Technically I also use a flugal tiara, but that never comes into play in combat
wut cape?
botania has capes that can reflect 1 hit every 10s, or block a hit every 10s, or a weaker version of both
I dont use them
boy put a damn hardening catalyst on them
324ish dps with the echos "3" skill
Why Soulbind the Supernova? Its already soulbound.
what server u play on @lilac folio
mine
ah
id love to watch a dps thing, bc this still dosnt feel like its doing too much dmg
it does enough for lvl 66 mythics
Don't test dmg on dummys. Test dmg on bosses
just cause its not 99999999 damage doesnt mean its nothing
Dummys are to test if the dmg changes.
The dummy is very bad at recording your actual dmg output. As a crit at the start; can change your dps it shows
While fast weapons give weird dps readings
& bosses have different armor scalling & you know.... move...
honnestly hes fine, just in his case hes a boss you really only use the fire spell for, & ice when its on cd
unlike golem, cordelia, & concierge you almost will never have targeting issues with fire
only when the aberations come out
but when the aberations come out, I like the ice spell cause it gains duration on kill
also when it comes to obsidilith I switch to digging claws over power. just for comfort
maybe im just used to 1 shotting all these bosses and thats why i feel the dmg is low
what on earth 1 shots obsidilith
yes
/entity clear?
ok no all BUT him
uh huh
I can clear all the others except champion pretty damn fast, champion just has a wait mechanic so hes different
u can skip the wait with wut i do
Played before Damage Balancer.
We typically don't care for testing cheering or exploits
its not exploit
hhmm should I go with haste potion charm or absorb 4?
what gives haste 16?
If you are bypassing a boss mechanic such as obsidilith's invincibility then it is indeed an exploit
no i only started playing in the update just before music was added
Wickpiercer into Twisted Blade.
Then switch back out and occasionally switch into it.
ah wep switching. ehh
Trust me; weapon switching like that, is basically instant.
Yup, all builds should do it ngl
no no the Corupted Champion, if you just dont hit it untill the HP bar is full you are able to damage him right away instead of waiting liek 7mins of doing nothing
Speaking of this, does Feral Claw multiply the total attack speed, which is what makes it op?
40%
So it did it by 40% 💀
how long does twisted haste last?
ah. meh
Love how you are saying meh, when you haven't tried.
when im more focused on spells. thats very lackluster
You have spells thar scale on AS
see that I didnt know
But fire last like 20s so its weird in that regard
I might just switch to 2pc Silver, 2pc Amethyst
I can infinite spam Frost Lotus from Deathchill.
Even if I do get abit cold
it would be nice to still have smites tho
Bypassed weapons that were on spell casting blacklists
Yes
what else was on the blacklist
Why?
Nah, you'll likely exploit in xal server
What was the cd on this? Better have been lonh.
1.9s
you cant get the oil anymore tho , plus i found more game breaking exploits and already reported them to Tamz XD
You can still have oil in storage system
oh fairs then i suppose
just tried wicker into twisted, the attack speed didnt seem to effect fire/icespell on nova
just the basic attack
idk what im missing here
Flickering Flame.
ik, I tested both not called flicker on nova, but I tried both fire & ice. on BOTH nova & starforge, no difference between wicker + twist or none
idk how attack speed is suppose to effect it, but it did not
I even tried with manually giving haste 16 with commands, didnt do anything different
haste is ONLY effecting the basic attacks not spells
I wonder if the spell was added to it before attack speed affected it. As it is the same flickering flame spell
I do know flickering flame does specifically state it scales with AS
Yeah well I tried as on the starforge which states it scales with as but when I tested it did not. & same with nova
hence why i kept saying it doesnt. or atleast it I cant see any change
What you test it out on?
both test dummys & mythics
And you killed things at around the same time?