#Mob Farm AI range nerfed?

1 messages · Page 1 of 1 (latest)

pastel crow
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Hello!~
So I've noticed quite a few posts and or previous people mentioning that their farms aren't working as intended. That the range of spawns is nerfed or tweaked.

So I have finally figured out what is going on here. And I am going to post this information in this post here so that way others can find it and hopefully it helps them figure out what is going on or a solution to fix it.

First I will start this post off with the following. I created a Creeper farm that used a vertical AFK position over a deep ocean to farm creepers. I noticed my haul was virtually nothing. Upon further testing, by using my main account and a alt to stand at the AFK location then teleporting to the kill area of the farm. I could confirm that the creepers were spawning normally.

I attempted to use spectate mode while someone was in the AFK spot to watch the farm in action, and I notioed it was working completely fine when I was nearby in spectate and I had someone in the AFK spot. Odd.
So I tested again by having a solo in the afk spot and the haul again was nothing.

Even more odd.

Cranking render distance and every range render thing to max and using Xray + glass. I was able to to confirm that mobs de-render at X range, but this doesn't stop them from existing.

What I learned is that snowmen and potentially general MOB AI seems to just stop working when you are 30 blocks away from them in Y height.

As for what is creating this issue, unsure if it is the modpack or vanilla 1.20.1 gameplay.

hexed jay
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This is more than likely being caused by either doespotatotick or canary

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More than likely doespotatotick

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Causes mobs to stop updating a certain distance away from you afaik

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As for what the distance is, im not sure

hexed jay
pastel crow
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I was looking at noseennotick-common.toml


#General settings
[general]
    #Maximum distance from player (horizontally) for entity spawning check [Squared, Default 64^2]
    maxEntitySpawnDistanceHorizontal = 4096
    #Maximum distance from player (vertically) for entity spawning check [Raw, Default 32]
    maxEntitySpawnDistanceVertical = 32
    #Maximum distance from player (horizontally) to allow entity ticking [Squared, Default 48^2]
    maxEntityTickDistanceHorizontal = 2304
    #Maximum distance from player (vertically) to allow entity ticking [Raw, Default 32]
    maxEntityTickDistanceVertical = 32
    #List of entities to ignore when checking if they are allowed to tick
    #Tags can be used by using #minecraft:<tag_name> or #modid:<tag_name>
    #You can also use a wildcard after modid (modid:*)
    #Example list for a modpack
    #entityIgnoreList = ["minecraft:wither","minecraft:phantom","minecraft:ender_dragon", "minecraft:elder_guardian", "minecraft:player", "botania:*", "create:*", "ftbic:*", "immersiveengineering:*", "ae2:*", "littlelogistics:*", "tiab:*"]
    entityIgnoreList = ["minecraft:wither", "minecraft:phantom", "minecraft:ender_dragon", "minecraft:elder_guardian", "minecraft:player", "alexsmobs:void_worm", "alexsmobs:void_worm_part", "alexsmobs:void_worm_shot", "minecraft:enderman", "minecraft:creeper", "minecraft:skeleton", "minecraft:zombie"]
    #Minimum number of players before mod is enabled
    minPlayers = 5

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I notice it also has a list of preventing entity ticking

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I was scraping through all the configs right now lol

hexed jay
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You can try upping the "maxEntityTickDistanceVertical", that may fix it

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Also i thought this modpack used doespotatotick, not no see no tick?

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What version of the modpack are you using

pastel crow
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The latest one

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The config file was in it

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idk if the mod is actually in it

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I did a scrap searching for the text 30 to find what config files have that in it in the config folder

hexed jay
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I guess it doesnt use doespotatotick then

hexed jay
pastel crow
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snow golems are not added to the list

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so they stop ticking

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It all makes sense now

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I should just add

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minecraft:* to let everything tick right ?

hexed jay
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Not sure

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I dont generally delve into this stuff with mods or modpacks, but you could just put "minecraft:snow_golem" if you just want to let the snow golems tick

hexed jay
pastel crow
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Thank you for that nice tip lol

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Ill try it from here

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and see what happens

pastel crow
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Well rebooted the server

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didn't edit distance manually in either file, but tried to whitelist the golem

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nada

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Going to try editing distance and see what happens.

pastel crow
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Same issue. Edited distance to 128 Y and X mobs still deactivate about 30 blocks away.

hexed jay
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If it does, you can maybe report it to the developer of it

pastel crow
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I lied

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I was editing the default config

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not the proper one

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I am a monkey

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🐵

hexed jay
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Oh

mortal raven
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@pastel crow what ended up working for you? I'm banging my head against the wall trying to get my iron farm to work on our server, but having the same issue as you.

pastel crow
# pastel crow Ill show you

In your server folder "C:\Users\risep\Desktop\MineCraftServer\servers\acc\defaultconfigs"
"does_potato_tick-common.toml"

#Living Entity Max Horizontal Tick Distance. Number Type: Integer. Default: 64
    #Range: > 1
    "living entity horizontal tick distance" = 128
    #Living Entity Max Vertical Tick Distance. Number Type: Integer. Default: 32
    #Range: > 1
    "living entity vertical tick distance" = 128

In that config you want to either whitelist the mob or edit the distance from the 64 and 32 to 128. I'd do both to that limit.

Then once you do that go to this folder in your server folder. Find the same file.
"C:\Users\risep\Desktop\MineCraftServer\servers\acc\config"
"does_potato_tick-common.toml"

Edit the same lines above to 128, and or whitelist your mob.

Then look for "noseenotick-common.toml"

minPlayers = 50

Edit the line to minimum players to something higher.

Once that is done reboot the server.

mortal raven
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Thank you so much!! Big success, so the iron is flowin. Big preesh!