#mc modpack on linux
1 messages · Page 1 of 1 (latest)
what errors are you experiencing
A friend of mine made a custom modpack based on ATM 8 steampunk
it works on other folks computers OK, but not mine
the game launches, it starts loading into the main menu, and then it crashes and the GDLauncher freezes
actually I was wrong, he used STeampunk as a base
id need logs
i can guess the issue but logs will confirm it
look for the latest.log
and if you see an hs_err_pid file
send that too
ok
He told me to try troubleshooting default steampunk first before we move on to the modpack
heres' a hs_err_pid from the modpack
discord kinda cuts off the file, you may need to download it to see the entire crashlog
here's a latest.log
any luck?
alright hey
looking at this it doesn't seem that the issue is in minecraft specicially
specifically*
by any chance you know how to use coredumpctl?
if you do it would help a bit to send me a coredumpctl of the process
actually scratch that
what im seeing is GDLauncher is using its own java
please try to install java from your pkg manager and redirect GD to use that
may I also ask the distro and architecture of your system
I’m on Linux Mint
LM is based on Ubuntu, which is based on Debian
I would just be using Debian directly, but I had a firmware skill issue
I’ll get you that coredumpctl in a moment
yeah, also try to grab java from your distro packages and use that instead of the bundled GDLauncher version
also any chance youre using flatpak or snap?
or is this a native installation
I downloaded the GDLauncher AppImage and that's what I'm using, so neither
ah
if possible could you try a native install, iirc AppImages dont use native libs
and bundle their own
IDK how to native install GDLauncher, especially since the App Image probably put a bunch of files all over the place that I would now need to get rid of, but i'll research it
"Download for Linux" on the GDLauncher website just gets me an app image file
Do I have to compile this from source?
@visual crypt Is it better to get the app image, the flatpak, or should I just compile it from source?
nevermind, I found a .deb on the github releases page
no flatpak appimage and snaps are not ideal imo
its best to use native libraries and files
yeah the .deb, im surprised there isnt a gdlauncher in the apt repos
just tried the default launch with the .deb launcher, same issue so far.
I'm gonna switch it to the native Java runtime
(openjdk 19 specifically)
for the specific modpakc, I set the custom java path to /usr/bin/java
this didn't work, it crashed just like before and froze the launcher
the image above is some coredumpctl nonsense
What else can I try to troubleshoot?
hmm
id like the entire coredumpctl file
or output
see if you can update your /usr/lib/libLLVM.so
through your system
im not 100% sure whats happening there tbh
but it seems libLLVM-15.so is crashing when used by java
look for an upgrade if possible
or maybe even a downgrade heck
did mc ever work through GDLauncher?
this goes back to June
oh i meant a specific coredumpctl :p
oh, IDK how to get a specific one
coredumpctl info PID
PID is the process id
ideally the one for the java
or GD
or both tbh
you mean the process ID it had for past tense, or do I gotta do this while it's running?
past tense will work
the gdlauncher coredump probably won't help much because it only closed because I explicitly closed it when it froze
allthemods 8 works great
vanilla MC works great
okay
steampunk (or anything based on it) does not
thats real interesting
yeah ill be honest im rlly not sure what the issue is here
i can encourage trying to install a different launcher and performing a fresh install from there, like PrismLauncher
the issue is blaming "libLLVM"
but theres little to explain here if ATM8 and Vanilla can both work fine, unless they don't use libLLVM
strange
strange indeed
Perhaps my friend group will switch to atm8 or something
i realize another person who was also on linux mint had this issue
@marble axle from 2 weeks~ ago
oh woops
unfortunate to hear, was trying to reproduce it recently