#Modpack Medieval MC Fabric MMC1
1 messages · Page 1 of 1 (latest)
I uploaded these since I feel they're more universally applicable, links here:
https://legacy.curseforge.com/minecraft/texture-packs/balanceex
https://legacy.curseforge.com/minecraft/texture-packs/balanceex-magic-addon
https://legacy.curseforge.com/minecraft/texture-packs/archonex
Are you reading it backwards?
The default is 50% this lowers it to 10 haha
lol yeah crit relics definitely do not need any buffs
This will nerf them but make them more common, so you have to do less grinding as they’re pretty necessary to progress, but you can’t get too broken too easily
Oh yeah, that’s balanced out a bit too
Melee crit relic probability is actually lower than the others by default
pretty weird, not sure why
but they’re all the same now
I guess yeah. But nerfing evasion and making dex better and strength less defensive should address some of that
Plus lifesteal

Absolutely, less grind but I'd at least like to actually fight the bosses XD
Also, this will for sure change meta into doing %str/%dex relics for sure, as I have tested this, and then hybrids can do %int relics while full magic builds do int stat first and then probably wizardex after getting first decent spell crit relic potentially, but will test how it all works to make sure for the next iteration of the build guide.
But streamlining builds is a good thing especially since so many are available now
the "relics meta" will definitely be more playerex stat based but I think that's probably good. also spell power is still % based in this, because of all the new Spellblades stuff that uses multiple attributes to scale, +0.25 spell power on a stat is way stronger than expected
Indeed
so I think the move will be wizardex stats early on not int
and then int once you get some good weapons/relics
Hmm, for spirit sword and starforge you still do flat stats because you can do traditional crit build with them is why
oh right that all scales off of melee crit now
Spellblade users will do int because hybrid
Starforge and spirit sword work like the old spellblades
So casters, those two weapons, and rogues using primordial daggers will benefit from the traditional style crit builds while spellblade users along with the frostborn gavel would benefit from int more as those are hybrid.
I think In this pack lifeseal should probably be even lower since you have dps in the thousands meaning you get healing at least like 10hp/s
unless the other changes dramatically alter dps
oh good because the description is wrong
it's 1-6%
total DPS shouldnt change much this will mostly flatten people's damage curve over time
might go down a little
sounds like a decent start, it's a very hard stat to balance because of how low your dps is early and how high it is late
yeah exactly, trying to change that problem
I can't change the mechanics of lifesteal with a datapack unfortunately
although the attack speed change seems very nice though, making the variance lower
crit damage nerf iis proobably gonna be the hardest hit
you’ll most likely get much more crit damage from stats due to the new allocations