#Modpack Medieval MC Fabric MMC1

1 messages · Page 1 of 1 (latest)

noble beacon
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Are you reading it backwards?

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The default is 50% this lowers it to 10 haha

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lol yeah crit relics definitely do not need any buffs

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This will nerf them but make them more common, so you have to do less grinding as they’re pretty necessary to progress, but you can’t get too broken too easily

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Oh yeah, that’s balanced out a bit too

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Melee crit relic probability is actually lower than the others by default

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pretty weird, not sure why

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but they’re all the same now

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I guess yeah. But nerfing evasion and making dex better and strength less defensive should address some of that

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Plus lifesteal

grizzled iron
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Also, this will for sure change meta into doing %str/%dex relics for sure, as I have tested this, and then hybrids can do %int relics while full magic builds do int stat first and then probably wizardex after getting first decent spell crit relic potentially, but will test how it all works to make sure for the next iteration of the build guide.

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But streamlining builds is a good thing especially since so many are available now

noble beacon
grizzled iron
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Indeed

noble beacon
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so I think the move will be wizardex stats early on not int

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and then int once you get some good weapons/relics

grizzled iron
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Hmm, for spirit sword and starforge you still do flat stats because you can do traditional crit build with them is why

noble beacon
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oh right that all scales off of melee crit now

grizzled iron
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Spellblade users will do int because hybrid

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Starforge and spirit sword work like the old spellblades

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So casters, those two weapons, and rogues using primordial daggers will benefit from the traditional style crit builds while spellblade users along with the frostborn gavel would benefit from int more as those are hybrid.

amber dust
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unless the other changes dramatically alter dps

noble beacon
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oh good because the description is wrong

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it's 1-6%

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total DPS shouldnt change much this will mostly flatten people's damage curve over time

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might go down a little

amber dust
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sounds like a decent start, it's a very hard stat to balance because of how low your dps is early and how high it is late

noble beacon
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yeah exactly, trying to change that problem

amber dust
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can it be a heal per hit or something?

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just spitballing

noble beacon
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I can't change the mechanics of lifesteal with a datapack unfortunately

amber dust
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although the attack speed change seems very nice though, making the variance lower

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crit damage nerf iis proobably gonna be the hardest hit

noble beacon
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you’ll most likely get much more crit damage from stats due to the new allocations