#Modpack Prominence FABRIC

1 messages · Page 1 of 1 (latest)

rain urchin
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This would be part of the dungeon difficulty v2 config file, would be better if you specify the numbers to change there or include a version of it with the specific changes you want

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I sort of agree with the idea though and it shouldn't be too complicated, just find the loot rewards section and adjust those numbers

hollow dragon
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Thanks for pointing out which mod this refers to, I'll most likely change this for my server. But still I recommend changing this for everyone, if I quickly find it now, I'll put here updated file

hollow dragon
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i told about this armour (without unbreakable)

rain urchin
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Wdym

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Yeah, that’s dungeon difficulty

hollow dragon
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cant find

rain urchin
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the config file is kind of confusing

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so the way it works is there are difficulty types with loot scaling factors, and then each dimension/structure has a level of that difficulty type

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so in the loot scaling factor for normal difficulty, you might have armor as amount: 0.5 operation: addition

hollow dragon
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maybe i look at wrong config

rain urchin
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is it dungeon_difficulty_v2.json?

hollow dragon
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yeah

rain urchin
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it might have changed a bit

hollow dragon
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ooops

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i open another config 😅

rain urchin
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haha okay

hollow dragon
rain urchin
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I was going to say I don’t remember it having any list of all attributes like that

hollow dragon
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ooo, its much better)

rain urchin
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the section you’re looking for is rewards

hollow dragon
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He doesn't look bad, I've seen worse :D

hollow dragon
rain urchin
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If it’s a regex match, yeah, “generic.armor” will also match “generic.armor_toughness”

hollow dragon
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I'll upload the file tomorrow, now I really want to sleep
glacial stream
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Maybe unpopular opinion:
I think the eternal beef should be disabled.
My reasoning is that most people get it quite quickly, and most people have it. The item kind of makes almost every single piece of food in the game redundant from a practical standpoint

hollow dragon
hollow dragon
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Result:

Nether / Raid version

Helmet:
- armor     +4 -> +4 
- toughness +3 -> +2
- max hp    +4 -> +2

Chestplate:
- armor     +11 -> +10 
- toughness +3 -> +2
- max hp    +4 -> +2

Leggins:
- armor     +8 -> +7 
- toughness +3 -> +2
- max hp    +4 -> +2

Boots:
- armor     +4 -> +4 
- toughness +3 -> +2
- max hp    +4 -> +2

Total:
- armor     +27 -> +25 
- toughness +12 -> +8
- max hp    +16 -> +8

End version

Helmet
- armor     +5 -> +4 
- toughness +3 -> +3
- max hp    +6 -> +3

Chestplate
- armor     +13 -> +10 
- toughness +3 -> +3
- max hp    +6 -> +3

Leggins
- armor     +8 -> +8 
- toughness +3 -> +3
- max hp    +6 -> +3

Boots
- armor     +5 -> +4 
- toughness +3 -> +3
- max hp    +6 -> +3

Total:
- armor     +31 -> +26 
- toughness +12 -> +12
- max hp    +24 -> +12

Technical change:

- Row 106  "value": 0.1 -> "value": 0.05
- Row 112  "value": 1.0 -> "value": 0.5

Additional:
An additional problem I found is that Reid has the same multiplier as Infernal Keeps, even though it is a simpler content.
It would be nice to change the Raid multiplier from x4 to x3.
There are also configs that I would change, but did not touch them so as not to break something. I'm not entirely sure what they affect, namely:

- Row 157    "level": 4 -> "level": 3

If you apply these changes, then the items will have the following attributes

Raid version ?

Helmet:
- armor     +4 -> +3.5 
- toughness +3 -> +2
- max hp    +4 -> +1.5

Chestplate:
- armor     +11 -> +9 
- toughness +3 -> +2
- max hp    +4 -> +1.5

Leggins:
- armor     +8 -> +7 
- toughness +3 -> +2
- max hp    +4 -> +1.5

Boots:
- armor     +4 -> +3.5 
- toughness +3 -> +2
- max hp    +4 -> +1.5

Total:
- armor     +27 -> +23 
- toughness +12 -> +8
- max hp    +16 -> +6
rain urchin