#Modpack Prominence FABRIC
1 messages · Page 1 of 1 (latest)
This would be part of the dungeon difficulty v2 config file, would be better if you specify the numbers to change there or include a version of it with the specific changes you want
I sort of agree with the idea though and it shouldn't be too complicated, just find the loot rewards section and adjust those numbers
Thanks for pointing out which mod this refers to, I'll most likely change this for my server. But still I recommend changing this for everyone, if I quickly find it now, I'll put here updated file
As I see it is in a different config
i told about this armour (without unbreakable)
cant find
the config file is kind of confusing
so the way it works is there are difficulty types with loot scaling factors, and then each dimension/structure has a level of that difficulty type
so in the loot scaling factor for normal difficulty, you might have armor as amount: 0.5 operation: addition
maybe i look at wrong config
is it dungeon_difficulty_v2.json?
yeah
it might have changed a bit
haha okay
I was going to say I don’t remember it having any list of all attributes like that
ooo, its much better)
the section you’re looking for is rewards
He doesn't look bad, I've seen worse :D
As far as I can see, you understand this well, the config is generally clear to me, I just didn’t understand why tougness is growing, although there is no mention of it in the config. Does it apply by generic.armor by default?
If it’s a regex match, yeah, “generic.armor” will also match “generic.armor_toughness”
I'll upload the file tomorrow, now I really want to sleep
Maybe unpopular opinion:
I think the eternal beef should be disabled.
My reasoning is that most people get it quite quickly, and most people have it. The item kind of makes almost every single piece of food in the game redundant from a practical standpoint
I agree with you, but it theme for another suggestion, not for this thread :)
Result:
Nether / Raid version
Helmet: - armor +4 -> +4 - toughness +3 -> +2 - max hp +4 -> +2 Chestplate: - armor +11 -> +10 - toughness +3 -> +2 - max hp +4 -> +2 Leggins: - armor +8 -> +7 - toughness +3 -> +2 - max hp +4 -> +2 Boots: - armor +4 -> +4 - toughness +3 -> +2 - max hp +4 -> +2 Total: - armor +27 -> +25 - toughness +12 -> +8 - max hp +16 -> +8
End version
Helmet - armor +5 -> +4 - toughness +3 -> +3 - max hp +6 -> +3 Chestplate - armor +13 -> +10 - toughness +3 -> +3 - max hp +6 -> +3 Leggins - armor +8 -> +8 - toughness +3 -> +3 - max hp +6 -> +3 Boots - armor +5 -> +4 - toughness +3 -> +3 - max hp +6 -> +3 Total: - armor +31 -> +26 - toughness +12 -> +12 - max hp +24 -> +12
Technical change:
- Row 106 "value": 0.1 -> "value": 0.05 - Row 112 "value": 1.0 -> "value": 0.5
Additional:
An additional problem I found is that Reid has the same multiplier as Infernal Keeps, even though it is a simpler content.
It would be nice to change the Raid multiplier from x4 to x3.
There are also configs that I would change, but did not touch them so as not to break something. I'm not entirely sure what they affect, namely:- Row 157 "level": 4 -> "level": 3
If you apply these changes, then the items will have the following attributes
Raid version ?
Helmet: - armor +4 -> +3.5 - toughness +3 -> +2 - max hp +4 -> +1.5 Chestplate: - armor +11 -> +9 - toughness +3 -> +2 - max hp +4 -> +1.5 Leggins: - armor +8 -> +7 - toughness +3 -> +2 - max hp +4 -> +1.5 Boots: - armor +4 -> +3.5 - toughness +3 -> +2 - max hp +4 -> +1.5 Total: - armor +27 -> +23 - toughness +12 -> +8 - max hp +16 -> +6
Worth noting that changing the “level” of the difficulty type affects both the quality of drops and the scaling of mobs