#Modpack Prominence Fabric

1 messages · Page 1 of 1 (latest)

worldly flicker
#

By the way, I left Ranged damage as the only flat scaling damage stat because it already has a bit of a weird multiplicative effect with Projectile Damage, and forgoing the Ranged Damage stat entirely in favor of Projectile Damage would work for everything except it wouldn't show up on the combat page, which I think would just be too confusing.

autumn raven
#

ouch the lifesteal nerfs. deserved definitely but ouch ;(

#

have you considered moving the resists over to constitution? think it fits there better imo

#

like knockback resist, wither resist, fire resist etc

#

also i think the luckiness change be a bit strong? making luck 0.05 means you need 100 luckiness to get the max value of luck 5, but spending 100 in luck is neigh impossible with the 150 playerEx level cap

#

just curious about the reasoning behind that change specifically

worldly flicker
worldly flicker
#

Though the default for playerex is 0.1, yeah.

autumn raven
#

oh wait this aint medieval

#

ah makes sense

worldly flicker
#

I think this would probably be a good sort of change to make for medieval too, but some numbers should probably be changed

velvet pewter
slender wraith
#

This seems good, although is there any season for the ranged damage being flat and not % based?

#

But the relic changes seems like a really really good idea, paired with the decreased drop rate ofc

slender wraith
#

or well... I mean a bit more complicated than that ofc but kinda?

velvet pewter
#

Well they either meant that or the mod from Daedelus, Projectile Damage, which changes how projectile damage works if I understand it correctly

worldly flicker
#

And it’s totally separate from “Projectile Damage” which is the damage attribute bows have

#

So the solutions are:

  • Use projectile damage instead of ranged damage for everything. This actually mostly works, except that the ranged damage combat page attribute will always say 0

  • Leave ranged damage mostly as is, just nerf the crit damage from stats to be more in line with others (this is what I did)

  • Have PlayerEx better implement projectile damage support so that its attribute displays instead of ranged damage on the combat page, then do option 1

slender wraith
crude lintel
#

@worldly flicker
And yet, it seems to me that 0.5 armour in Constitution is too much. At the moment, Constitution is incredibly strong, and after 30-35 points invested in this attribute and 5-10% lifesteal, you are practically invulnerable.
And if you change the armor from 0.1 to 0.5, then at level 40 you will receive an additional strip of armor, and by level 60 you will absolutely not need wear armor to withstand any damage.

velvet pewter
#

Tbh, you can be stronger without constitution. Imo, only a dedicated healer build on a server should use constitution stat. Enchants can give you the same level of protection without as much effort, good for all other builds because more damage. Hex casting can also give insanely op buffs.

crude lintel
#

@worldly flicker what about nerf vampirism much more? Its look to me it should be nerfed to 0.5 - 5.0%

worldly flicker
#

Lifesteal relics you mean?

#

I could definitely see that

#

Have you played with the current settings combined with lowering your relic drop rate yet?

#

I think implementing too drastic of balance changes in one update is probably a bad idea

#

for MMC right?

#

I'll make a suggestion for that pack, it's up on CF now

#

give me a sec

#

pinged you in mmc

crude lintel
worldly flicker
#

wdym 1.7

#

?

#

oh