#ModernFix Test Build Discussion Thread
1 messages · Page 1 of 1 (latest)
Game is definitely loading a lot faster
like WAY faster, i think usually it took about 1 ish minute before i got to the main menu
but with this I got to the main menu within like, 15 seconds
tho this was without the dynamic resources thing
it feels like fps dropped but ill check by removing the mod first before saying that
wait no nevermind it feels better
guess that was just loading lag
world and game definitely loaded significantly faster i can confirm that
game loads even faster with the mixin thing
well
haha
this is what happened with the mixin thing
it did not happen when the mixin thing wasn't enabled
these blocks are all grass blocks too
anvil grindstone brewingstand candles grass and vines
are immediately noticeable
as being glitched
heres a log attached
in case the dev can spot any immediate and obvious errors
@hoary thistle ^
are there any resource packs applied?
if so, does the issue occur without them?
yeah
several
Continuity & LambdBetterGrass are also installed
try without those, continuity won't work correctly out of the box
I see
although I dont think it should brick rendering altogether
usually the textures just stop connecting
is it possible to make them still connect
@lilac rune read above and also is your profile picture Killjoy from valorant? lmao
there is no standard API on fabric for modifying models
which means mods that wish to do it inject into the model code directly
I have no way of supporting that except on a one by one basis
i think most people just use Continuity
I'll see how feasible it is to reimplement the necessary hooks for it
that & ConnectedTexturesMod on Forge are the only ones we use
CTM is supported
okay good
can confirm the model issues are caused by lambdabettergrass
I'd recommend not using dynamic resources on Fabric for now, for versions below 1.19.4
more investigation is needed to see if it's possible to develop a solution for 1.19.2 that will work properly with Fabric mods, but I don't have the energy atm
thanks for your effort, even without dynamic resources the performance boost is very noticeable!
tbh you should try without LambdaBetterGrass, I finally loaded into the pack and at first glance I'm not seeing any glaring issues
I think it can be safely removed/readded as it's just a visual mod afaik
correct
betternether/betterend/edenring block/item textures dont load
everything else in REI doesn't appear glitched from a cursory scan
bclib momento
and these textures work
a side effect is that dynamic resources on fabric will not help for launch time nearly as much as it does for forge
continuity is not functional and will likely remain that way for some time
torches, fences and fence gates, anvils, polished blackstone walls, blue castle doors, basically all grass, oak doors, glass panes, and lanterns are all not loading properly (just thought id list everything in my main base, not sure if that helps much, but thats what i got so far lol)
@hoary thistle ^
we use the Excalibur resourcepack for textures, mainly. likely the only one out of the several that'd modify these blocks
there's also a possible modernfix crash here #better-mc-forge message
i kinda like how the castle door looks now tbh lol
also grindstones
on a good note, where i was essentially able to outrun the world loading by just flying on my bird, that does not seem to happen now
just read through most of this discussion thread, so should i turn off lambdabettergrass for now?
its fixed now
the build that is linked is the fixed one
assuming you downloaded it in the last 6-8 hours
ok cool
i did not, but i will!
looks like theres 2 jars, do i need both of them?
oh i see the difference now, nevermind lol
yay grass! do i need to do the mixin again?
no, unless you deleted the config
nope, thats what i figured would be the case
cool, yup, grass is no longer pink and black unless its supposed to be
nice
yeah, the world renders super fast now, thats awesome
hopefully I can find a better solution than the horrendous hack I used to fix it

I wonder what I did that's speeding up chunk loading
but I'm not complaining
@final sail I'm not sure the crash you mentioned was actually modernfix
yeah, before, just flying in a straight line essentially on my bird, eventually i would outrun the world render and just freeze for a few seconds, none of that now
he said removing it the issue persisted
so ur likely right
might be a corrupt structure
they have tons of ram allocated based on the crash log
so I dont know why it would OOM
yeah, whatever you did, everythings good now! cool
exploring the nether now, no issues so far
what's memory usage like
seems pretty good. definitely not worse. used to be sitting around 80-100 fps, right now hanging around 110
i have just pushed support for continuity
build should be updated in 10 minutes or so
assuming its updated now? ill give it a try if so
definitely by now
Okay I'll give it a try a couple hours here, ive got some stuff I got to take care of first 

Real life obligations

playin with the new build now, anything i should be looking for?
seems to be, running great, no missing textures
