#Twilight Forest Quests
1 messages · Page 1 of 1 (latest)
I really like this idea, and here are my 2 cents in the matter
- For 5a I feel like the Destruction III enchant would be a nice reward (rare enchant, only useful on the Block and Chain tool afaik, and it rarely spawns only on the structure of yhe Knight Phantoms)
- Maybe a secret quest about the Quest Ram could be nice, but not sure of a suitable reward, as you could get lucky and be the first thing you find, or it could take you ages
Destruction doesn't appear on zenith (thinking on mmc too) nor crystalline flower, so is hard to get, and not that good of an enchant
It is somewhat niche so maybe could be an additional reward; while the charms are generic they aren't ever really Bad
One thing I was potentially thinking of was making every charm option a choice between the twilight forest charms of that tier, since someone may want one more than the other
I didn't include the quest ram mainly because I didn't want to turn the questbook into achievement hunter general, plus the crumble horn on its own is a pretty decent reward
this was such a good idea I put it on mine ahead of time
I agree quest ram should be left out, it's not really a progression
more just a fun side quest
also aren't charms of keeping still bugged with YIGD? might be better to remove them from quest rewards in favor of charms of life
I tested them the other day and had no issues, but personally i don't see the point of them when the are graves
Yeah they’re not super useful regardless
they might be a little bugged, I have noticed they tend to lose your relics
But uh
Yea
:)
I avoid them completely xD