#Specifica
1 messages · Page 1 of 1 (latest)
Gonna need to be more specific about changes. Enchantments can carry a weapon from beginning to end game easily, looting is for min maxing.
I mean for instance when you're baseline crafting gear you basically get maybe 4 extra points of damage tops with a good reforge and max enchants whereas if you go into the nether you can get 12 extra damage for free essentially
basically what I'm thinking is all gear is baseline stats but rather than (or in addition to) finding gear you find gems that affix to weapons and armor and give extra stats of the associated type, maybe also with other dungeon diff type stuff
but basically it would be moving the brunt of dungeon difficulty based stat increases onto these gems rather than being intrinsic to the weapons you find
so like in a nether fortress instead of a diamond sword that does 15 damage you find a diamond sword that does 6 damage and a gem that adds +9 damage
and as far as still having some vertical progression maybe gem slots could be unlocked in some way that is gated behind materials specific to that
not a bad idea. although i disagree with the logic since enchants + relics = insanely op, this could introduce cool little effects and changes that build on top of all the weapon variety we already have
youll have to find specific mods that do this
and suggest those
(the hard part) but also I was sorta thinking that it could theroetically be crammed into zenith 2.0 unless you just mean like, for code examples which is fair
oh no not code examples
mod examples
zenith 2.0 could do it definitely
we dont have an ETA on its release tho so
Apotheosis does this with its adventure module. Zenith is fabric port of Apotheosis. The adventure module of Apotheosis is currently way too OP for this modpack specifically. I'm open to this idea, but I don't wish to phase out dungeon difficulty as that was added in to incentivize exploration. This was much needed, especially on servers, and exploration has always been the main point of an rpg type modpack like this.
agreed, dungeon difficulty adds a nice touch to exploration
you dont need the +40 dungeon difficulty sword to be strong
you want it to be min maxed
enchants and relics alone can make even your fist op
Speaking of, orbs are in loot now. They are two-handed. The time of the one-armed monk has arrived.
This wouldn't really phase out dungeon difficulty, it would just make it less punishing to people who like to craft as well as explore, because you can't get your +40 gem from the overworld still, all the stats would still be in the same place and ideally the way I was thinking of it was basically to make the gems be scaled by dungeon difficulty
Plus theres a lot more in the adventure module than what I'm specifically asking for here
which is basically just "stats on a stick" that you can slot into any* weapon
- some limitations could be added through stuff ™️
RelicEx already has something almost identical to what you're suggesting, how would you feel if there were weapon relics that could be affixed to existing gear
It would still be fairly exploration based, but it could be applied to crafted weapons
That would be insane lol, like, weapon accessories
I know there's another dev making something similar as well, affixated is the name I think
Seeing as I'm a nerd about weapons, would be cool if it wasn't just called "gems," like a sword could have tangs you could add and such, for immersion.
Yeah I mean I used gems cause it was the most generic name I could think of
It doesn't have to only be that
its just functionally that
Though if relicex is basically halfway there then the only thing I'd really want is them to let us overwrite existing relics so gear can be upgraded (it could still destroy the relics I just want to have the option to be wrong before you make the right choice)
Indeed
Hmm, I think the option should be something to grind for. In apoth, you can grind to create gem slots on items and extract gems and such. Expensive materials though, but ideal because that is powerful crafting
Yeah I don't think all slots or whatever should be automatically available
sort of what I intitally thought was there would be tiered materials that allow you to put the better gems into equipment, and everything has the overworld slot usable to start of course
But yea
perhaps suggest it, politely, to the dev of relicex
okay I will pull up, call them dumb, and tell them that they should add all the features I want and remove the rest
lmao, well, wouldn't be the first time someone has actually done that
I think he’s mentioned that he’s not opposed to other relic types but would need textures/models
Get Poke (not the one currently chatting in mmc, but the one who did the art for Wizardex)
Poke would make very good art for that I imagine
They play this pack too 
Moshi Moshi
looks like I was wrong about weapon relics actually
I don’t have any way to get a hold of him unfortunately, but he’s been pretty active on CF/GitHub lately
ahhh hmm might reach out to mr nucleus and see if I can whip up some icons
would be awesome
made a response on curseforge and left my deets, my friend is making a texture pack from scratch so him and I recently got into block bench
so making models should be easy as pie
hopefully 😭
I’m sure you’ll figure it out haha
@mellow wigeon this whole thread as a reminder of what im talking about
oh yeah it would be cool
although I guess now that we have an active zenith dev ™️ maybe I should just try to influence bagel
that could be easier
i've been thinking a lot about making a mod that has apotheosis-style affixes/gems, but it would be a lot of work
bagel has already given a big "ehhh" to porting the apotheosis adventure module
guess we'll see
I'd help but I feel like a lot of modding can be a bit of a too many cooks situation, especially since I only barely scratch the surface of datapacks at worst lol
I know amo is working on affixated, but she has also said "it's not going well" so
fabric-side loot not lookin so hot rn
big rip
I can come up with numbers and such for balance, but I'm still iffy. Relicex already provides quite a lot and I don't think I would want too much more.
looks promising though
I think if combined they're too strong the top end for relicex could just be lowered a bit
Or move stats around that relicex applies
She's doing data attributes as a dependency which is the way to do it I feel
so it's just natively compatible with relicex
and we don't have all these shit incompatibilities like with dungeon difficulty and relicex using conflicting systems
hmmm or maybe not. but looks like there's already relicex compatibility somehow
I like the description of the forge folder
