#Specifica

1 messages · Page 1 of 1 (latest)

twin orchid
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Gonna need to be more specific about changes. Enchantments can carry a weapon from beginning to end game easily, looting is for min maxing.

dense canyon
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I mean for instance when you're baseline crafting gear you basically get maybe 4 extra points of damage tops with a good reforge and max enchants whereas if you go into the nether you can get 12 extra damage for free essentially

basically what I'm thinking is all gear is baseline stats but rather than (or in addition to) finding gear you find gems that affix to weapons and armor and give extra stats of the associated type, maybe also with other dungeon diff type stuff

but basically it would be moving the brunt of dungeon difficulty based stat increases onto these gems rather than being intrinsic to the weapons you find

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so like in a nether fortress instead of a diamond sword that does 15 damage you find a diamond sword that does 6 damage and a gem that adds +9 damage

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and as far as still having some vertical progression maybe gem slots could be unlocked in some way that is gated behind materials specific to that

twin orchid
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not a bad idea. although i disagree with the logic since enchants + relics = insanely op, this could introduce cool little effects and changes that build on top of all the weapon variety we already have

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youll have to find specific mods that do this

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and suggest those

dense canyon
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(the hard part) but also I was sorta thinking that it could theroetically be crammed into zenith 2.0 unless you just mean like, for code examples which is fair

twin orchid
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oh no not code examples

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mod examples

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zenith 2.0 could do it definitely

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we dont have an ETA on its release tho so

hazy citrus
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Apotheosis does this with its adventure module. Zenith is fabric port of Apotheosis. The adventure module of Apotheosis is currently way too OP for this modpack specifically. I'm open to this idea, but I don't wish to phase out dungeon difficulty as that was added in to incentivize exploration. This was much needed, especially on servers, and exploration has always been the main point of an rpg type modpack like this.

twin orchid
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agreed, dungeon difficulty adds a nice touch to exploration

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you dont need the +40 dungeon difficulty sword to be strong

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you want it to be min maxed

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enchants and relics alone can make even your fist op

hazy citrus
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Speaking of, orbs are in loot now. They are two-handed. The time of the one-armed monk has arrived.

dense canyon
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Plus theres a lot more in the adventure module than what I'm specifically asking for here

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which is basically just "stats on a stick" that you can slot into any* weapon

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  • some limitations could be added through stuff ™️
mellow wigeon
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RelicEx already has something almost identical to what you're suggesting, how would you feel if there were weapon relics that could be affixed to existing gear

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It would still be fairly exploration based, but it could be applied to crafted weapons

hazy citrus
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That would be insane lol, like, weapon accessories

mellow wigeon
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I know there's another dev making something similar as well, affixated is the name I think

hazy citrus
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Seeing as I'm a nerd about weapons, would be cool if it wasn't just called "gems," like a sword could have tangs you could add and such, for immersion.

dense canyon
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Yeah I mean I used gems cause it was the most generic name I could think of

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It doesn't have to only be that

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its just functionally that

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Though if relicex is basically halfway there then the only thing I'd really want is them to let us overwrite existing relics so gear can be upgraded (it could still destroy the relics I just want to have the option to be wrong before you make the right choice)

hazy citrus
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Indeed

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Hmm, I think the option should be something to grind for. In apoth, you can grind to create gem slots on items and extract gems and such. Expensive materials though, but ideal because that is powerful crafting

dense canyon
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Yeah I don't think all slots or whatever should be automatically available

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sort of what I intitally thought was there would be tiered materials that allow you to put the better gems into equipment, and everything has the overworld slot usable to start of course

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But yea

hazy citrus
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perhaps suggest it, politely, to the dev of relicex

dense canyon
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okay I will pull up, call them dumb, and tell them that they should add all the features I want and remove the rest

hazy citrus
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lmao, well, wouldn't be the first time someone has actually done that

mellow wigeon
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I think he’s mentioned that he’s not opposed to other relic types but would need textures/models

hazy citrus
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Get Poke (not the one currently chatting in mmc, but the one who did the art for Wizardex)

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Poke would make very good art for that I imagine

mellow wigeon
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They play this pack too glad

velvet latch
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Moshi Moshi

mellow wigeon
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summoned

mellow wigeon
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looks like I was wrong about weapon relics actually

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I don’t have any way to get a hold of him unfortunately, but he’s been pretty active on CF/GitHub lately

velvet latch
# mellow wigeon

ahhh hmm might reach out to mr nucleus and see if I can whip up some icons

mellow wigeon
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would be awesome

velvet latch
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so making models should be easy as pie

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hopefully 😭

mellow wigeon
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I’m sure you’ll figure it out haha

dense canyon
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@mellow wigeon this whole thread as a reminder of what im talking about

mellow wigeon
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oh yeah it would be cool

dense canyon
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although I guess now that we have an active zenith dev ™️ maybe I should just try to influence bagel

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that could be easier

mellow wigeon
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i've been thinking a lot about making a mod that has apotheosis-style affixes/gems, but it would be a lot of work

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bagel has already given a big "ehhh" to porting the apotheosis adventure module

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guess we'll see

dense canyon
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I'd help but I feel like a lot of modding can be a bit of a too many cooks situation, especially since I only barely scratch the surface of datapacks at worst lol

mellow wigeon
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I know amo is working on affixated, but she has also said "it's not going well" so

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fabric-side loot not lookin so hot rn

dense canyon
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big rip

hazy citrus
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I can come up with numbers and such for balance, but I'm still iffy. Relicex already provides quite a lot and I don't think I would want too much more.

mellow wigeon
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looks promising though

dense canyon
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I think if combined they're too strong the top end for relicex could just be lowered a bit

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Or move stats around that relicex applies

mellow wigeon
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She's doing data attributes as a dependency which is the way to do it I feel

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so it's just natively compatible with relicex

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and we don't have all these shit incompatibilities like with dungeon difficulty and relicex using conflicting systems

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hmmm or maybe not. but looks like there's already relicex compatibility somehow

dense canyon
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I like the description of the forge folder