#Configs
1 messages · Page 1 of 1 (latest)
I won't send the configs because there's really no need to, but this is the explanation of what was changed.
@timid vine
I dont see why you nerf wax glands, yea it's probably faster than an elytra but isn't that how it should be
otherwise it'd be a useless item
I think overall these sound like great changes and should make the pack more playable long term.
A couple of these seem pretty minor/irrelevant but the playerex+relicex adjustments, bosses of mass destruction buffs, glass sword hardening catalyst blacklist, and conjuring blacklists would go a long way toward making late-game more enjoyable. If you’re addressing glass sword you should probably also find a way to fix cursed sword from Mine Cells being usable without curse in the offhand (I know that’s probably more of a mod dev thing) or maybe disable it/just nerf its damage
I guess the one thing I’m concerned about is making early/mid-game too difficult which would turn off a lot of new players. How aggressive you tune the early part of the playerex curve/relic drop rates are probably the big factors there
the mine cells dev is already fixing that
there is a need to because it would save me a lot of testing lmao
Oh I know, I meant in this specific channel I wouldn't send them
You can get to around level 50 with little issues mid game with a good farm
Past level 100 will require a large conjuring farm with specific enchants
Getting passed 200 is near impossible without perfect enchants and an insane conjuring farm with chunguses
i disagree with disabling tomes entirely. early midgame is a really strong spike with tomes, and for some origins, can make playing them a little bit more bearable. reducing tome drop rates is fine, actually encouraged too, but outright disabling them is too much imo
If you lower the drop rate it won't matter late game, as soon as you level up luck and get into conjuring you'll increasingly get more
Will also mention that tieredz nerfs glass sword pretty hard
okay sure, but thats using a mechanic to improve drop rates. late game balancing for OPness doesnt matter because you can have practically anything and be OP. All you accomplish by removing tomes is ruining the early game and mid game. A nerf to drop rates is enough
how does this ruin early and mid game
also, if you find one of yung's better dungeons, the jungle ones with creeper and wither skeleton spawners, you can have a good enough xp farm that you won't need conjuring for xp
Just saying, there's enough ways and things in the modpack to play around these configs that it is a lot of work for little to no reward or change imo.
because early game leveling up through playerex takes a very long time
maybe with the default config
tomes can help curve that slightly, and make certain origins playable
Like, that NotDraviel dude completed all of your "server challenges" in two days. Dunno what your challenges were but I think that kinda shows that minecraft as a whole just isn't meant to be balanced really. Once you get to the power creep you just snowball from there. No avoiding it. Even in a modpack like RLCraft you hit the power creep and snowball.
I hadn't made them "challenges" just quests to complete for some items, he also has 300+ hours on my server and spend all of his time on it to do that
You said he completed the challenges in 2 days
Yes he did, because of what I said above and because he was late game when I added them
Like literally nothing else to do late game
oh you mean the ranks I added
Either way, I stand by my previous statements of the power creep and playing around the configs. I personally think we'll see a lot more complaints if these configs are to take place. But it is not my decision.
can you list an example of what you mean, I don't really see how any of these would come with obvious complaints
They would complain about how it takes forever to level for one. If they don't feel like they are making any progress or can't make progress fast enough then they will complain. Regardless of if they are justified or not.
Have you used an exponential config for playerEx yet?
I don't have to, because I already limit myself in playerex
It's essentially the same levelling formula until around level 30-50, then it gets difficult
And with the current farm that I have (not conjuring), I can get level 60 in 1-2 minutes.
You probably could, but thats much better than with tomes enabled and the default config
Not really, it's a minor change
You'd have to try it
It's a minor change to where the work to make it happen is too much tbh
Like I said before, a lot of work for minor changes that already have a good solution. Might as well play the game as is.
playerEx should not cap out at 25 levels for a level up requirement, that's ridiculous
That's how you feel. That's fine. That doesn't speak for everyone.
I could care less tbh. But I'm just saying, all these changes taking place because one person says they should happen. Questionable at best.
It's still extremely easy to level up early game with the config I've made, it's only late game when you need a specific setup to level up quickly is when it becomes a challenge.
But, again, not my decision. Just thought I would throw my 2 cents in because I, too, have a massive amount of experience with this modpack.
nothing is changing if you dont send the config files lol
Will note, I only level to 100 (which is uneeded but just a nice number) and don't go past that.
i like the playerex change because its not super impactful early on, but again, removing tomes is exactly what im against
discouraging playerex because it can be op when
literally
anything makes you op
doesnt make a whole lot of sense
its okay to be op
thats just how some people enjoy playing
Once you have Void Strike, everything instantly becomes 10x easier even if you don't one-shot anything. There's lots of things that would have to be essentially taken away in order to tame lategame. Welcome to the power creep. You either keep the power creep or change lategame massively and I would argue that is not fun for most people.
yeah exactly
i argue it becomes too much of a struggle
I can send you the playerEx config i use on my server if you'd like
just to try it out
I personally wouldn't consider it a struggle to become OP, I would say that this is just a lot of work for very little change that will end up either non-significant, or people will complain because they'll not understand the changes.
You wouldn't need to use everything in the changes I listed then which I mentioned
try this out when you can
this one is slightly harder than usual
I'd remove the "4" in the level formula to make it normally what I use
Do you mind sending your rpg difficulty config like you did this one. I wanna see what you mean by the regional difficulty or which settings it is to change it.
That's fine take your time
so this is more a preferential thing, if you'd like mob scaling to be smoothened out through your world, or if you'd like it to be set milestones in your world where mobs get harder
like a next stage type of levelling
several other things are changed as well
strongly agree with zere about playerex and relicex, they need to be nerf urgently
playerEx does not cap the level, meaning that whoever spends more time grinding on the server will become stronger, this basically makes pvp impossible. I do understand someone might say "well if you grind more you are fair to be stronger", but this is also about how you want the player to explore other aspects of the game, for example, if simply grinding more levels makeup 99% of my damage output then why would I bother to make a better sword? On our server people who grind to level 100 can just one punch anyone below level 80 with bare hands! the playerEx is just simply not built for multiplayer. I do recommand making a datapack to cap it. Making it an exponential cure does not fix the problem entirely, it just slowing it down only
im fine with a cap tbh
personally though i think the cap should only be on the servercap
singleplayer should be less restricted
i also agree about tweaking the RPG difficult config, although i dont think this will make much difference. It's too hard to ask a player to explore an uncharted territory that is exactly at a suitable level to their player level in order to make it challenging and fun, i would not counting on that
and I also agree to completely remove the tome from mob drop, the tome is just stupid, it breaks the purpose of leveling up, you don't have much room for leveling up before you get too op already, and tome just help you ruin your fun
yes thats reasonable
so in summary, my suggestion on server, in a list of priority:
1, cap the playerEx level with a datapack
2, blacklist cursed sword, glass sword from unbreakable
3, blacklist tome and health potion from dropping at all (no one use health potion, also it doesnt make sense why would mob drop health potion, you better bring your own food -> makes it more challening and require you to be more prepared and cation)
4, blacklist villagers, goblin traders from conjuring
5, reduce loot drop from better end dimension
@rich basalt
also 6, enable dragon_egg_respawn_on_death in adventureZ config so anyone who killed an ender dragon can get dragon eggs
If you want to essentially solve the issue of playerEx on servers just increase the steepness of levelling
It took like 300 hours grinding on and off for someone to get to level 200
0-50 is easy, 50-100 requires late game gear, 100-150 requires a serious setup for conjuring and enchants, 150-200 requires a great deal of dedication and grinding on a perfect conjuring farm with perfect gear for grinding
A cap would be fine but I personally like to have unlimited levels and have players limit themselves, unless they have all the time in the world I doubt people will be getting much passed level 200+
if there is a way that level can keep going up but that does nothing to their stats that will be perfect
this balance thing is the last piece that makes medieval mc to be nearly perfect
well another thing is to add create
😄
Where did you disable the leaf falling from the trees? I have two friends who have huge fps drops when they cut down a tree when the leafs fall down.
Immersive weathering config
This page goes over commonly asked questions and provides some examples and mini-tutorials.
@rich basalt
there is a way to cap the max level
for a server