#immersion

1 messages · Page 1 of 1 (latest)

empty spade
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yeah it could be really cool to have a more restricted progression to nerf too op mods breaking PvE / additional immersion details

merry lantern
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I do not play this modpack

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I do not have time to

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I frequently ask for configs and use what I'm given

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more specific changes are much more useful

dusk solar
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When I say I want to be the one who configures things for this modpack I'm not joking, I can't configure things post-release and then send it.

merry lantern
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all ive seen you do is change two lines in two configs lol

dusk solar
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Because I can't change a lot of things server-side

merry lantern
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and the modpack was harder with Dehydration but everyone complained

merry lantern
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lol

empty spade
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nah he meant harder in term of pve i think, not survival aspect :/

dusk solar
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^

empty spade
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more like 2 shoting everything breaks the cool rpg feeling of exploration / adventure

merry lantern
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okay but what do you want us to do about that

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specifically

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what are you, as a person who has played a lot, looking for

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that's what I want suggested

dusk solar
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Spend more time tailoring the modpack configs to a balanced adventure feel rather than quickly slapping together new mods for an update

proper rover
thin raven
dusk solar
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I already have, many things I can't change server side that I'd like to and many things I can only change server side. I'm talking about client side changes as well.

merry lantern
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I don't know what you expect me to do or change if you aren't going to be specific with what you want changed. that's the point of suggestions

thin raven
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increase damage done by all entities by 69%

merry lantern
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"modpack not hard" but why, and what do you feel is appropriate to fix such a problem

proper rover
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There’s a mod that adds bleeding you can add that zere with all the changes I made I’m happy with the way I wanna play this modpack

merry lantern
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bleeding is not favored by everyone

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many people wouldn't like it

proper rover
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oh I know chorb that’s why I it zere

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Put-

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It was meant for them he wanted more difficulty

dusk solar
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Bleed?

proper rover
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Haemorrhage I think is the mod name

empty spade
dusk solar
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typing it out in a doc

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1 sec

merry lantern
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re suggest with more specific suggestions. I refer back to the message I just pinned.

what do you, as a longtime player, feel needs to be done

regal mesa
# merry lantern re suggest with more specific suggestions. I refer back to the message I just pi...

Even if we make the modpack harder with pve/survival/entities etc, people will still complain. People complain its already too hard, people complain its already too easy, people complain about any changes we do. No one will ever be satisfied in the end because everyone wants to play differently. For me atleast making the modpack hard that it takes months to finish will make people loose interest. Making the modpack relatively fast paced and finished in less than a month (with how low peoples attentions spans are) is much better.

merry lantern
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I agree, a lot of people like having OP mechanics or metas aswell

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being able to silktouch spawners or mods like Conjuring tend to be very OP and broken, but its fun

regal mesa
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Unfortunately the reality is we dont have the team to make a in depth, proper balanced pve combat modpack because most of the modpacks are just played by friends and there arent any big servers that would host it for a faction based pve setting anyways.

merry lantern
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I have played extremely balanced, RPG and PvE focused modpacks

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and they don't hook me at all

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they don't hook a lot of people. thats why they're usually 60k downloads

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most people play singleplayer anyways

dusk solar
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I don't think the modpack should be extremely balanced as that tends to make it somewhat boring, but at least an attempt at nerfing the insanely overpowered mechanics of it.