#ImmediatelyFast Update Test thread

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vestal linden
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.

oblique stone
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BMC Fabric 12.5

vestal linden
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hm

vestal linden
oblique stone
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yes

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tried restarting gdlauncher, and tried launching the instance 3 times.

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disabled resource packs, issue persists

vestal linden
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send crash report if it exists

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or latest.log

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and debug.log

lean fractal
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A crash log would be helpful

oblique stone
lean fractal
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Ok so the launcher surpressed the actual error

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Yeah thats my fault. I will fix that real quick

vestal linden
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I've updated both messages accordingly

oblique stone
lean fractal
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Can you send me the log again

oblique stone
lean fractal
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This log doesn't contain any error/crash

eager obsidian
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Mine neither, but got a crash report generated ._,

oblique stone
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I will create a new instance with the mod

eager obsidian
lean fractal
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Ok I see the error now

eager obsidian
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Didn't know a crash report could be generated without the log

oblique stone
lean fractal
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Its the same error. I will quickly fix that as well

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This one is harder tho as it involves Colormatic modifying the same code as I do

oblique stone
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instance successfully launched

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successful connection to server and spawned into the server

lean fractal
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Finally

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Making a mod compatible with 400 other mods is not easy

oblique stone
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I could imagine.

vestal linden
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I could easily make a mod compatible with 401 mods ๐Ÿ˜Ž

oblique stone
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lol

lean fractal
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As long as a mod only adds content or uses API its fine, but when you change minecraft internals its bound to break

oblique stone
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game seems more snappy, though that's not quite a quantifiable measurement.

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I'm using bsl shaders on ultra and multiple 256x256 resource packs

lean fractal
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I am gonna paste a description of the changes made here:
At the moment the following HUD elements are optimized: Chat, Scoreboard, Bossbars, DebugHud, SubtitlesHud, Hotbar, Health/Food bar, PlayerlistHud, status effect overlay.

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Overall FPS should be higher when the HUD is not totally empty

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Tho using shaders might even put you on a GPU bottleneck

oblique stone
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120fps

lean fractal
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You are GPU bottlenecked. This isn't bad in your case because you reach high FPS even with that, but that just means you CPU could upload more frame data to the GPU than it can render. And with ImmediatelyFast being mostly a mod that frees CPU time wasted by bad rendering code it won't have a big difference on your system

oblique stone
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ah

lean fractal
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I don't know if the version of ImmediatelyFast which is included by default in the modpack had this already, but map rendering is significantly faster now

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This is mostly relevant on minigames servers tho because they use map billboards to show images

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"Making the same more snappy" was the overall goal with the HUD changes anyway. As long as everything in the modpack still works thats a win

eager obsidian
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Feeling smoother and like 20 extra fps at times, like, with v1.0.5 my max fps was around 200 and now is between 215~225