#ImmediatelyFast Discussion Thread

1 messages · Page 1 of 1 (latest)

tranquil sentinel
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ImmediatelyFast Discussion Thread

midnight cypress
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Maybe gains of 5 FPS in my main base. More gains (maybe 10-20) in less-travelled areas, but it's basically imperceptible seeing as those areas already had 80+fps. Maybe someone with a 120hz monitor could report differently. I'm going to try disabling Iris to see if it makes an improvement, as I saw it mentioned on the modpage that Iris has minor conflicts with it.

tranquil sentinel
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it's most effective for areas with tons of entities

midnight cypress
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and iris has its own entity rendering, so that might make the difference.

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dozens of villagers. Do you need a more stressful test? Ive got a conjurer spawner set up.

tranquil sentinel
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read the mod description

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I'm most worried about crashing and such

midnight cypress
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hahah.... ah. i'm a bit too small-scale i see

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well I'll keep playing with it on and iris off, and let you know if i get any issues.

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I've gotta head out for now, ill be back in an hour or so

tranquil sentinel
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thanks

fast plover
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I think I’ll be a really good candidate for this, been getting a lot of entity lag

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Will try soon

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Should I remove iris or leave it?

tranquil sentinel
trail blaze
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will run with/without iris and on a normal world + one with tons of entities

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ill keep a track of fps metrics and report back

tranquil sentinel
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that'd be great

trail blaze
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without mod + iris:

without mod + no iris:

with mod + iris:

with mod + no iris:

note: when i count entities for each test, i used the ticked/rendered entities after entityculling. profiler is probably going to show a lot more than what i report because of that.
world seed: -3144499975741441079

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another thing to note, it seems the mod has a bug where cherries do not render correctly

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this was seen with iris disabled and the mod activated

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but not seen when the mod was disabled and iris also disabled

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there could be more blocks that dont render correctly, i was only able to spot cherries

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not sure how useful the spark profilers will be, i just attached them just cuz

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and the world seed is there in case thats of any use

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noticed minimal improvements overall, most of the improvements were when entities were crammed/a lot of them. otherwise nothing else was affected too much

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also this was on a fresh instance + fresh world, default settings on everything

tranquil sentinel
trail blaze
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no prob, glad i could help

lapis steppe
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Hey, I am the dev of ImmediatelyFast. Thanks for your extensive feedback and testing. What is the mod called that adds the block that doesn't render correctly. In order to debug it I need to get the amount of mods that could interfere down to 2 or 3

trail blaze
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that block specifically is the cherry

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which is the vanilla one

lapis steppe
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So the vanilla cherry works without problems in isolation (Only ImmediatelyFast installed). I would appreciate it if you could maybe narrow down the mod that changes the rendering of the cherries. A mod list could also be helpful

tranquil sentinel
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We also use a resourcepack which could be conflicting in some way

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iirc it's the Excalibur resourcepack, I'm currently unable to check or test if that's the cause

lapis steppe
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Resource packs shouldn't be a problem I think. I will look into the issues later tho. Maybe @trail blaze wants to do more testing

tranquil sentinel
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Unable to recreate rendering issues in BMC

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Only person to test it in medieval so far is Frontear

fast plover
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I didn’t notice a huge performance improvement but it is slightly more playable now and haven’t seen any bugs. I did notice underwater chests get culled unless you’re in the water

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maybe you could cull entities through water at a larger distance idk, right now the chest is invisible even through a 1 block wall of water

trail blaze
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rather strange, from testing it seems the sweet berry bush does not have problems rendering in 3/4 situations (iris+immediatelyfast, no iris+no immediatelyfast, iris+no immediatelyfast) but when we go no iris+immediatelyfast, it seems sweet berry bushes have an issue rendering

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trying to isolate resourcepack issues vs a mod incompat

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also i realize i called them cherries, i meant sweet berries

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hopefully that was not causing confusion

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and now issues are suddenly no longer reproducible

trail blaze
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well now im not even sure whats happened

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this was a completely fresh instance with 0 modified settings

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still no settings were modified and now its apparently a-okay

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ill try to reproduce it on another fresh instance

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noticed you updated the mod, tho interestingly i didnt update the mod on that instance

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only thing i did that could have done something was update my gpu drivers

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can no longer reproduce

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i suppose that's a good thing

tranquil sentinel
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ill add ImmediatelyFast to both fabric modpacks this week

trail blaze
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seems good 👍