#Is it possibly you have my Universal
1 messages · Page 1 of 1 (latest)
I do have Universal Enchants, I didn't realize that was yours as well at the time. Unfortunately I can not try the new version. I just tried to install the new version and it crashes the game as soon as I load up my save.
I think Spiky Spikes may be angry because some enchantment I applied no longer exist?
java.lang.NullPointerException: Cannot invoke "java.util.Map.entrySet()" becausde "enchantments" is null
at fuzs.spikyspikes.world.level.block.entity.SpikeBlockEntity.attack(SpikeBlockEntity.java:118) ~[SpikySpikes-v4.0.3-1.19.2-Forge.jar%23427!/:4.0.3] {re:classloading}
at fuzs.spikyspikes.world.level.block.entity.SpikeBlockEntity.attack(SpikeBlockEntity.java:100) ~[SpikySpikes-v4.0.3-1.19.2-Forge.jar%23427!/:4.0.3] {re:classloading}
at fuzs.spikyspikes.world.level.block.SpikeBlock.m_7892_(SpikeBlock.java:182) ~[SpikySpikes-v4.0.3-1.19.2-Forge.jar%23427!/:4.0.3] {re:classloading}
I just pushed another release that should prevent this error. Can you confirm? It‘s v4.0.4.
I can confirm the crash is gone and I can apply the sharpness and looting enchants. Nice work, thank you!
Awesome, thanks for the reports!
Since we are having such a good run, I got another one: Spiky Spikes does not seem to be Apotheosis compatible. It uses vanilla level caps even with Apotheosis installed
yeah that‘s to be expected, the way apotheosis implements some changes is not designed to get along well with other mods
well I had an idea and it should somewhat work now with the level caps supplied by apotheosis, can you confirm that?
https://mega.nz/file/2J011BBA#RGHvjM3J0tq5ZRq_ekyAkpNS3clSoCRW26qs5PJ8r70
I'll try it, even though I already found a way to make it work with the apo level caps
Really, How?
There's only one thing that doesn't work: you cannot increase the enchanting levels on a spike above vanilla, so e.g. a spike with sharpness 6 + a sharpness 6 book won't give you sharpness 7, it will stay at 6
But as long as the book already has e.g. sharpness 7 that'll work
apo uses a coremod, i just unzipped their jar, threw your mod in the classes to be modded and it worked
wow that's a nice trick, didn't think apotheosis was made in a way to support this
but yeah I now see this is also how they support Quark