#?
1 messages · Page 1 of 1 (latest)
- I doubt the mod config lets you disable individual enchants
- I'm 99% sure those effects are present lol
Then in that case, honestly, I'd say to Remove Said Mod.
no
what differentiates medieval from Fantasy Realm & plus is Survive
feel free to delete it yourself but it's staying in the modpack
and i've played like 30 hours of 1.18.2 medieval and haven't seen any of those enchants, nor seen anyone else even mention them
....30 hours, and you haven't, ONCE?!
not that i recall lol
...I literally find them all the damn time since I'm constantly LOOTING. I'm hunting through dungeons, and said enchantments and certain other ones are LITERALLY the ones I find the most.
i think i saw featherweight once or twice
this seems to be confirmation bias on your part + unluckiness
Confirmation bias? Alright: I'll run through one of those huge japanese style dungeons. The Entire Thing.
And I'll record it, if needed, and show just how often said enchantments appear.
And of which: This is from playing for over 150 hours or more across multiple versions of Medieval MC 1.18.2.
Though of which, me having bad luck fits.
So in all honesty, possibly more that.
also Featherweight is from Medieval Origins
-Added the 'Featherweight' Enchantment, a rare find in dungeons or a level 45 enchant at an enchanting table, which negates the 'Brittle' and 'Spindly' debuffs
from medieval origins changelog
Wrong, as you can see.
oh i forgot the mod isn't in 1.18 mmc
those enchants affect armor weight which is a fully fledged mechanic from that mod
would be a bit unfair to remove the enchant
How so? I've never seen it's effects at all.
- Sprinting and jumping around with no armor on will consume 10 times less energy than normal
- Added armor weights. The weight of certain pieces of armor will affect the stamina cost for certain actions like jumping and sprinting. Just standing or walking will also consume stamina as long as your total armor weight is greater than a certain amount. This also means that you will not be able to replenish stamina by standing or walking if it is greater than that amount.```
Huh, I've only really ever had issues with the stamina, what, once, twice even, and I've never had those enchantments.
It seems like if you disabled an entire mechanic from the mod, all of its enchants would be disabled as well. sharkie wanted Stamina enabled, so therefore the stamina enchants will stay enabled too
not too sure what you expect us to do haha. the mod is in all of the medieval packs for a reason 
It's barely even noticable, 'least to me and probably quite a few others.