#steampunk
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hm thats wierd
gonna try making a normal enchanting setup
but no clue about this
and idk if its modded it probably is
i would have expected them to work together, since they are both from the same mod
ok i found 2 embedded ammonite they seem to appear anywhere ocean related, you might have to dig or look around in the caverns
be careful of a mob named the thrasher it annoying to kill
Ohh
If you do lapis first, then the item to enchant, it'll hold the level
Other way around doesn't work for some reason
hmm probably a script error then
if you feel like it you can go to the mod github page and report it as an issue ๐
those fire breathing demons are also having that annoying sound issue where they dont seem to scale at all based on distance
did a thing
nice
ty lol
so in the old version of create my buddy had made a mining contraption/machine that he could ride and it would just clean out a large area one step at a time - put tracks in front, collect them at the back, etc
are trains similar idea or totally different
similar but at the same time different
im not a user of trains or anything so i cant help sorry
that's ok, it was just general question
i'll check my storage if i have any of that ore
then i might know something
i need to silk touch it too
you do?
but it doesnt make the scorched ingots
but i mean
to make this you don't require special ore
you mean scorched bronze ingots?
check the crafting recipe
i did
tin bronze + blaze dust
what version u on?
3.5
v3.5HF?
yes
oh?
ok ima try reupdating
but there are two different entries for scorched bronze ingots
one has the crafting recipe
with crafting table
the other one just the mechanical press one
is the intent to have just the new one?
or is it that they forgot to consolidate the recipes
the old is the Scorched Guns mod and the new is the Scorched Bronze Guns
idk
ill test
the ingots are named differently - i mean the item ID is different
nope jei even shows i need the new one for the correct gun recipe
u have subtitles on!!?!?
same
and my sound isn't that good
but i can multitask
and my hearing irl is super sensitive
i hear every thing all at once
even stuff normal people wouldnt be hearing
what gun are you trying to make?
I assume from the Scorched Bronze Guns
yep
yeah i guess yo uwill need that press recipe then
but hey the materials needed for that block are not that difficult to make
or automate
?
however the block of the coal... i am not sure if it is linking correctly from the non-bronze scorched mod to the bronze one
A normal gun made of iron is good enough for me personally idr the name but it was like lm thing that uses heavy bullets (x32) u can kill normal mobs in one shot or heavy mobs in like 3-5 (without enchant)
cause it doesn't have recipe for making it in the bronze mod
i can test if you make the non-bronze one and put it in a mechanical press it will make the other thing
well find me the name since that sounds great
wait the mag is 32?
sure but jei says it goes to the other recipe but if u could that would be great
Naw not the mag
oh
Like I. The craft block you get 32
i mean the block of coal has no recipe with the press in the non-bronze mod
oh u meant that
sure go ahead
im hoping for success
btw we cant @ any staff rank correct?
damn
the crafting recipe from coal piece to block of coal is missing
Yes don't unless there's someone trying to spam fake discord or something serious
k
i feel this is something worth opening an issue about
the vehement coal block you need to craft this is missing crafting recipe right now
wait a sec
omg
im so dumb
i didnt read thaty naem right until now
it isnt an ore block of that coal ore
it is just the block of that coal
XD
still have the no recipe issue tho
exactly ๐
is there a guide for the modpack?
can u explain ur question in more depth plz?
there is ingame questbook with quite important information
ya that is why im asking for a more indepth question from them lol
but otherwise the modpack is still being developed so not everything is settled
like a doc or something
ya no than
i remember there was one for MMC
it is very fairly new
ah okay thanks anyway
wait
hm
there is a doc for that one?
i think
damn wish i knew that
look in the fabric one
i would of kept playing it lol
ya the fabric one seems to have one
but i think i played forge
Oh yea
Unlike other weapons
You can't smith guns together lol
So like the enchants can't combine if you try 2 guns in anvil
ok collecting create stuff from everywhere i saw it around the world in special structures is really paying off
i might be able to fill out most of the quest tree today ๐
so.. 21 mechanical crafters needed for the crushing wheels.. need x2 rpm SU .. so 42x rpm SU ..
hey, so im not very used to modern mc
whats a good height to tunnel at to find ancient debris
7-12 iirc
wait
is it even
just use beds at y 13-15 in the nether
mine as far into the wat like 5-6 blocks then place bed in there and click it
fastest ancient debris farming
or my new method
find ancient battle grounds and kill enought ancient knights to get a soul crystal to work
makes sure to kill them with a soul steel sword with soul reaper 3 on it
since they are so are to find have that sword helps a ton for getting the souls every kill with that sword gives 5 souls
@spare walrus
I wish the Improvable Skills abilities had keybind options
ya
Or at least a wheel to select from with a hotkey Dx
there is also netherite in the big nether fotress at the bottom floor but you will have to deal with this tho
there is netherite in other places too, incl bastion chests
and the bastions here have a lot of chests (if you find the non-vanilla ones)
not all have netherite but there is a chance i think
for some reason when im trying to use the inventory mod to check for recepies when i type in a it clears anything else i typed in the search and i cant check recipies
ok now it works again
the inventory mod?
aha
but yeah nvm workin now
keybind maybe idk
there is a button to synchronize your SSN crafting search bar with JEI
well either way time to automate everything wood can make
yessirr
why does my soulspring lamp, the one given to me by one of the quests, not seem to ever drain its fuel bar
i am so happy that the IE alloy kiln is here so i can make brass without needing blaze burner ๐
its not letting me craft the obsidian hammer? its asking me to have a tier 6 hammer to make obsidian hammer heads
you need to find a forge hammer
Its just like that, you can't grow the soul sprout to get fuel it anyways
Yes that's one thing I don't like a lot
Hey you can make this hammer
no
The next tier your have to find an ancient hammer now
an easy way to get find one is by....(give me a second)
get a villager to cartography lv 2 and if you are lucky it will sell a map
saying anciet ruin
And like you'll never use it really?? Like after you craft obsdianl/netheirte hammer (which each needs FOUR INGOTS)
i havent needed to use one atm so you are correct
yup
i found a ruin but you need some tetra tools to open crates and break blocks
It reminds me of like
why cant i kill animals with Mechanical Saws or Mechanical Drills?
so i book marked it and will return there later
The tinkers beginner smeltery blocks that you only ever use once
Like why???
Xcept at least the tinker stuff you can craft
honestly, in some of the bigger modpacks i've used these to make specific alloys even later on
since they were much more compact
Use a deployer with a knife
ok i guess i can use bamboo spikes
when you are in the ruin use this type of hammer
i found an everlasting knife in the nether
๐
keeping it safe until i start automating cooking
blackstone version tho
i have blackstone hammer and i think i have the iron hammer too
but i think the crates also need something else
and i am not sure how to craft it
they dont
the claw works as a pry bar
i got no claw
two claws?
just one
or one hammer, one claw?
thats how i did
thanks
if you need help of how to open the chest/crates let me know
There are chests
You bang the little []
And then pry it open
You'll know when you see it
BOth hammer and claw
^
ooooo i really like the changes in .5 create
andesite clear casing โค๏ธ
i might ping you guys later on
i am trying to finish off almost entirely my create quest page ๐
see what will need more work (train stuff)
now i can put convenient glass casing in important locations to remember not to mine through the wall ๐
i just discovered the tinker's workshop in my previous world and when that messed up after one of the updates i restarted and cycled seeds until i had one nearby and set up base in it ๐
now i don't need to decorate
just have to make sure whatever I add fits the already existing aesthetic
oh ๐
it is a really nice structure with a very steampunky dungeon in the basement with tons of create equipment and rotational power setup
my life is complete
so once you clear it you have like 47k SU to use ๐
noted will keep in mind
alriiight
only 4 quests left in the create page ๐
the hyper enchanting liquid and all the train stuff
is charstone supposed to drop something? if so, they're also not working with tetra tools
@abstract star
thx
There's actually a bunch of materials that Tetra Tools simply obliterate from existance. So I highly recommend keeping a standard diamond pickaxe with fortune and mending.
lol
the spirit mod has no book and the quests have like no explanation lol, gotta have to watch a video or two
man building a house uses alot of wood
lol
if i can't commandeer an existing structure I usually make a hobbit hole in a hill or a mountain so I don't have to make all the structural engineering, just dig out holes inside and decorate the walls ๐
we live in acacia biome
but like im using oak
and the trees dont grow big so i need alot
um you can force them to grow big actually, but i think if you set up a small create tree farm you will accumulate more than you need quite quick
huh
my goblin bouncer spawner that was really quick at spawning the other day is super slow now
i wonder why
ummmmmm
ok this modpack has some sort of setting that automatically changes simulation distance??
i noticed that it keeps changing from what i set it up to
and i set it up to something small (like render 8, simulate 8) cause i run on potato
but i am checking now the logs of the single player server and i can see it changing the simulation distance back up after i have manually changed it down?
is this some rubidium setting or something ?
this might explain the fluctuations in performance i am seeing :S
and java using up more memory than the limit it started with
ummm reading the console it seems that xaeroworldmap keep rendering changes due to snow might be making huge lag :S
Claim protects them
i have never seen such behavior in any modpack before. Where it would change my render distance/simulation distance/ when I have explicitly set them to something :S
if anyone knows where this is coming from or how to change it, pls tag me
Ooooookay. First time going into the nether: More bullet. Fire protection armor before going in, not an option to go without.
Gun solves every problem
hm
is making a netherite tool in tetra worth it
considering quark's 'repair with diamonds' doesnt affect the tetra ones
so i remember reading here that u can koopa stomp a terrapin?
was that a lie?
it isnt working
nvm
was in my claim was why
does the netherite backtank work for water too
Yes it still has air
an attempt to make trains have a purpose by depositing cobble for iron/gold farm so it isn't just cobble gen attached to everything 
heyooooooo
i thought the last thing was the hyper-enchanting liquid, but it turns out i missed one ๐ still nice to set up this ๐
can i put a filter on the output pipe?
smart pipe
hm but that needs to be connected here after the actual pipe?
pump i mean
basin - pump - smart pipe - other pipes?
or can the pump be moved?
hm actually i think there is smarter way to do this
cause if i place another basin below teh first one (1 below and one on the side) it will automatically output there the result from the mix in the upper one
only the result
then i don't need the smart pipe
You could in theory setup a cobblegen underground that way it's still within your base and chunkloaded, but not as laggy
but for future uses, what should the sequence be?
yea i could do that but then wouldn't have a reason to use trains at all
its just for fun
Oh god, there's 75 guns in this modpack from two mods alone. @spiral thorn
is the right smart pump connected with a cog
yea smart pipe i meant
so is the correct way
1 : basin - pump - smart pipe with filter - output
or
2: basin - smart pipe - pump - output
this way with second basin it doesn't need filter
cause connected basins only move the output from the recipe
to the next one
i needed to make the hyper enchanting fluid
for the quests
but this is a question on general mechanics of create pipes and pumps
should the pump be connected to the source of the liquid or it can be anywhere on the pipe-network as long as it is powered and moving in the right direction
it can be anywhere
oh someone already responded, woops :p
i always like to turn my pipe into glass with the wrench so i can be sure its flowing
ease of mind sort of thing
right now not, because i have been working on stuff
i already made the bottle ๐ so i know the setup works ๐
i was just trying to fix it cause i noticed the first iteration the second pipe would pipe out the input xp when it ran without the other ingredients for the recipe and i wanted to avoid that
because your fist set up is correct
oh you needed the filter in that case
almost finished i will test the new one now
... i don't that's why i added the second basin
๐
use the smart fluid pipe
i don't need to set up filter if i use the second basin ๐
well true but in my opinion it just makes everything easier
and it provides extra storage buffer
so the setup now looks like this
and it worked ๐
if it works it works then no complaining
dont have the resources but if i were to auto mate it the smart fluid pipe would work as a precaution in case there isnt enough of one resource and it would let something get by
You make the train go underground



that's exactly what the second basin does
Some of them are duplicates though ain't they?
the second basin can -only- receive the correct "output" from the recipe in the upper one
if the upper one is waiting for resources, nothing will go down
well never thought of that, but you got it all figured out
i got through the second chapter of Create above and beyond so the simple mechanics are somewhat known ๐
in that pack you have a lot of mixing recipes you can chain
and this way with the basins you can actually set up sequential mixers too
well i played create solo and got to know the mechanics (majority of it)
use the output from the first to mix a second recipe immediately
i've done a lot of starting stuff
hmm noted
but this is first time i have blaze burner haha
wym
It might
and even though i have a tetra netherite pick it takes way longer than deepslate to mine
Not have a mining level ?
Or it's just tetra being a butt
Like I have tetra stone pick I break reefstone from the clams
And it just disappears
for me my iron tetra pick go brr and poof for some blocks
Yea
well, yeah, i mean, the darkstone drops, and it still mines relatively quickly
but i found most of my diamonds swimming in caverns
Hrm
honestly go up higher i do -38 at times
you can also get the mining drill for immersive engineering i like it but its alot to maintain
it works as a shovel and and a pickaxe having a 3x3 mining area
^
It takes echo shard and nethetire scrap tho
hey....
the runes from forbidden and arcanus
are the sprite for it a reference to isaac?
is it
Nah, I counted them.
have you used your skills to increase mining speed?
damn
Here's a good question. Not sure if you have the resources to test this but, how do the guns look on placards?
anyone has a clue about why my SP server keeps changing the simulation distance, ignoring my settings? My log is full of these sort of interactions all the time
it is the first time I see this behavior, other modpacks just keep my settings as I put them in
its a mod iirc
its from someaddon
dont remember modname
i would really love to disable it, I have been having some very weird behavior lately
I am just noticing it because my game is having a lot of tps lag, waaaay more than I have had on much heavier mods.. and java is actually using more RAM that I have allocated it? Which is also very weird
so you'll have to go have a look in its config
Isnt it Dynamicview?
odd
wait
used to be dynamicview, but servercore does more
is that what's been forcing my singleplayer game to reset my render distance and simulation distance to 10 even when i try to lower it
thing is, it only bumps it up if it can handle things
but now i am checking the logs and it keeps cycling distances
no
it cannot handle it
Yeaah that mod for sp is not very good tbh lol
can't you see - it is trying to pump it up when my server already has 500 ticks behind
and it is doing it non stop
it bumped it up to 12 once the lag was gone
i suspect the recalculation for this is actually taking more resources than to keep the distance stable
the lag instantly came back and it reduced it down
yes, but i have set up my distance to 8
from the settings
why would it ignore those
also it isn't trying to put 12 when the lag is gone
it is constantly cycling
and trying to lower it
and when it can't put it to 4
it goes to 12
๐
cause i guess that's the max limit from which it tries
to set it up
it only checks once per 15 seconds and it checks the MSPT
im telling you right now
something else is causing wild fluctauting lag and its not servercore
servercore is reacting to it
might not be servercore
but this behavior is first time i encounter ever
Maybe a few trophy heads
thanks!
no because efficiency is my outright least favorite enchantment
I will play around tomorrow
i will also check some of the other mods
not enchantment, and here you can remove levels in the skills when you don't need to use it anymore and it returns the xp
what do you mean, you just have to let go of the mouse button in 0.00001ms else half your base vanishes. its easy
XD
so you can increase it for mining in the deep dark
and then lower it when you return up so you don't accidentally destroy your base
Power, precision, prestige. The pinnacle of the war smiths art.
shads: i have seen my game use more RAM than the launcher is allocating
have you ever seen that?
cause that's another first for me
Ive seen that a million times personally lol
so when you allocate ram youre allocating it to the 'virtual' machine thats running (the jvm)
but java itself needs some
i wouldnt expect it to be that much more then allocated though
totally not familiar with OSX memory allocation though
so who knows what other weirdness is there
its not the pack
i am assigning it 8 GB
because the pack doesnt control it
the pack runs within the constraints of what the launcher is doing
and i regularly now see it having 11.something GB (just because it can't grab the last 4.something used by other apps/system)
yeah the launcher is set to 8 (the starting screen also confirms it, that warning etc)
its an OS level thing then
i wonder if its grabbing some virtual memory space for it too
i got to try to copy the save to the curseforge and see if it stays within the limits there
because if ram is tight, it will swap to disk
Easy method of seeing how much RAM you need. Cut your RAM in half, so if you have 16, run 8. If it's utilizing less than 8, cut it down again until you reach around 70% utilization.
The game really doesn't require all that much, especially if you're pretty early into a pack and don't have a lot going on/aren't loading tons of chunks from memory.
There's been testing done that shows you really don't need more than 8 unless you just... Really like having good render distance
Which isn't even a thing in multiplayer mind you since render distance is prioritized by the server
yeah we're not on about that tho gris
Modifies mobcaps, no-chunk-tick, simulation and view-distance depending on the MSPT.
[dynamic]
# (Default = false) Enables this feature.
so the default is false
ops
sorry
I'm lost then, shadmister. 
not sure why discord formatted this
right got ya
but the setting is set to true
yes
so the modpack has it changed from default?
yes because it is an optimization
if it didnt, your 30 seconds tick lag might be 60
also it seems it does the extra memory on windows too
its a bit more overhead then i remember
but its definitely not the pack
um this config file confuses me ๐ at the end there are a bunch of values, one of them is like "stop ticking mobs if outside of max distance" and it is set to false? ๐ ๐คฃ
btw you can check what servercore is up to with /servercore status
er.. thanks? :p
chezborgor
uk
can guns only have 3 encahntments?
seems to be jsut conflicting enchantments
so pretty much only 3
such a good gun now
thats a lot of dmg
They have tons of chicken shops, but not that great of meal.
warning to anyone in winter
gunshots can break ice without leaving water behind
just keep that in mind so you dont make lakes ugly on accident
oh that's good to know lol
gun
As you wish.
Currently has a medium scope, muzzle break, wire stock, and tactical grip on it.
those are some good enchants for a AR
massive poggie woggie
My first Create windmill :D
Putting one in each quadrant of this hill I've designed, each one has like 5120 su. Should be enough to power a good few things, right?
ooo I could put more sails over the current sails to make it even faster, right? 
you can increase speed in other ways
as long as they're all connected, the orientation is null
wait that'll increase the su capacity?
no, just the rpm
ah sorry, i meant as far as increasing the capacity
Is there anything with a higher capacity than windmills?
sails = speed, but i dont think you can increase the overal SU it produces
aye, i'm just not at the full 128 sails atm
not sure you wanna be either lol

If that's the case it may be more ideal to create several small windmills rather than a few large ones
So mangrove is uh maybe a bit more of a pain than acacia haha
Still can't find it?
Did you try a mechanical saw?
I'll try it now but I don't have hopes
just make sure you do it on a spot that only has one block
Also used like almost have a stack of bone meal for like 3 trees
if it's like 2x2, it won't work unless you cut off the other 3 blocks with an axe first
I've honestly never seen a mangrove tree tbf
ah
this hairy monstrosity
Well saw doesn't work on the root, well ok it breaks the root
But just that singular block
Ok it does work if it grows on the log
Cuts*
But it doesn't grow in a base it just chooses to grow up 6 blocks in the air
Got a stack and 30
Logs
well i remove that mod since i hate seasons
Bruh I messed up the placement
of?
what u talking about?
Yep
oh
If the whole house burned down I'd quit lmao
fire wont spread far in a claim
also vulu are you sure its the cinder mobs that dont respect claims and blow shit up ? cos i couldnt recreate the issue
Vulu single player or private server?
Sharkies private server
oh nvm
Yea so
The cinder is like the blaze but it has those shield things
And when it dies
ik
It launches basically a ghast fire ball
it still can shoot after death for a bit
I claimed an area with the blaze spawner
so annoying
And it still blew it up
also guess what
they can still break blocks with mobgriefing set to false
no it is them shooting one of the attacks but it is invis since it died
what!??!
You monster

gonna remove magnum torches too? 
Sharkie, we I love you, but pls
was the block of vehement coal problem submitted?
This is like God damn
oof
y'all better learn IE and engy decor quick lol
SUCK IT
Anyone made a youtube series for this pack yet?
oooo new update
sigh of relief
everyone better set up the IE lamps before they update lol
I'm considering it
else first night in is gonna be interesting
Please do, I'd like to watch someone play it. Toss me the link if you do!
Suev is possibly considering it
exrememly sad about the storage mod switch
steampunk SMP when
We lost our diamond we spend on the remotes I guess
ask sharkie for a refund
we want our quartz back!
could wipe and make it public
you know honestly
well okay question, would you be able to send me a world download?
if you do want to go public and wipe
It's not that we did anything crazy that is super cool or whatever; but I would like to keep the memory if that's alright
really enjoyed my time with vulu on this world
Oh. You can fish name tags and saddles .. I never fish so I guess we don't need that mod
That I suggested
Yea I'd like a world download too
could you imagine the server went public, and everyone just started doing drive-bys
ya im not that happy about that either lol
only if you update
why does that one suck?
why does Tom's suck? D:
compared to simple it is bad
Storage & Crafting Terminal
Inventory Connector
Open Crate
Wireless terminal
Filtered connectors
Inventory Hopper
what is the difference? they seem similar to me
They're very similar
i jsut wanna know why it needs to be replace in general
because SteamPunk
?
It fits the esthetic more? idk
I mean, I don't know if knowing why would change anything
honestly i never used it myself so i cant say
i just wanna know their logic for changing it
rip my large setup tho
same
says there are issues
ya what issues? havent found any yet
Eidolon, that was eh an ok magic mod I could never get past the second chant lmao
what happened?
magnum torches got removed
- SteamPunk
- SSN has issues with large amount of NBT
- SSN: 30 Open Issues TSS: 0 Open Issues
- SteamPunk
Added Tom's Simple Storage Mod (by tom54541)
Added Tom's Trading Network (by tom54541)
Added Tom's Create Storage (by EndRage)
Added Guard Villagers (by almightytallestred)
Added Eidolon Patches (by EndangeredNayla)
Added Fast Paintings (by MehVahdJukaar)
Added CullLessLeaves Reforged (Unofficial) (by ccr4ft3r)
Removed Simple Storage Network (Replaced/Issues)
Removed Abnormals Delight (Causes Issues)
Removed Magnum Torches (Use Powered Lanterns)
Removed IDAS Marketplace Structures (Crashes with Alex's Mobs)
ok
im just wondering why pneu was mentioned when its not in the pack?
I WAS SO HAPPY WITH THE MAGNUM TORCHES
Were cinders spawning disanled because they were causing issues?
what is so good about the torches?
Learn to generate power. We have plenty of ways ๐
i rpobs missed it, been working on 4 updates multitasking and i haent slept
They lit up a massive area
oh ok
They keep mobs from spawning in a further radius than regular torches
oh
oh damn
however, this de-incentives the benefits of Powered Lanterns
since they do the same thing
what are thosse?
They're lanterns from Immersive Engineering
You power them with LV wire
and a power source
never knew that had such a function
get some rest ๐
Neither did I until Shad mentioned it
also yeah shark you're a fucking machine, go to bed
Anyways why was cinder spawning disabled?
they explode
because they're awful
and ignore claims and mob griefing rule
They're the worst version of the Ghast.
the better question is why do u want that still
want what
cinders
ah
Hmm. So, I still have issues with my machines no producing anything while im offline (but the server is always on)
On the map, I claimed the chunks with the machines, and set them to force load. And it says they are "forceloadable"
But is there something else I need to turn on to make them start being force loaded? Like a server command? Anything else I need to do?
yeah p sure no one likes cinders except masochists
Or can I just.. Not do it?
that should be all you have to do. you must have something out of one of the chunks that it needs that isnt chunk loaded
I was celebrating my windmill and clock working together in my house, and no this announcement just dropped.
listen, ven
Hmmm. Ill just grab ALL of the ones in the surrounding area just to be sure
Give me one fair reason.
Can I increase the amount of forceloadable chunks I can have?
and you know me, rule of cool trumps all
yeah but not sure how you do it with openpac
if it was ftb claims i know how but it isnt
so i need to remove options before updating again right?
But also, this is the iron farm for example. I definitely have everything it requires. I will grab a lot of the surrounding ones
another mislabeled quest
Also yeah, I need to update to v4! Though it's a bit messy that my entire storage network will need to get replaced lol
same...
It's a good damn thing I didn't make a magnum torch! yet, but god damnit, you had to suggest it.
Should I remove all of the storage network blocks before I update just incase?
Is there a public steampunk server?
shad, you just had to tell him...
Yup!
I did not know this until now
prety nice
Technically we both didn't know about it. We were both reading through the manual because I couldn't figure out how to power them
listen man
it's gonna be awesome
trust the process
lanterns are way more thematic than whacky voodoo torches
If it's about theme, then magic shouldn't be in it.
"Fixed some quests" did you add like stuff to guide people through the spirit mod?
So voodoo should be fine.
Since none of thos rusted have subtitlles
๐
Those quests*
It's cooler
trust
besides, I only made the suggestion.

you don't arrest the arms dealer for selling a murderer a gun
true sometimes
Quest update will come later
was the block of vehement coal fix in this update?
wtf is vehement coal
Nah, magic and steampunk are definitely still a thing imo, artificer vibes
for making the scorched ingots
Scorched Guns mod
it be great if people submitted github issues
?
hellu
If you find an issue with the pack, the best thing to do is to make an issue submition to the github repo
got that death screen twice thing in test world lol
not mention it here
yeah i experience this too
i thought someone did is why
I mean, did you check 
also forgot to report that anytime i die with a full inventory and pickup the thing saving my items, i lose all of my tools, the lantern to let you stay at a stable temp in the nether, and food
like they just straight up get deleted
probably other things im forgetting too
would this work?
yes that works but the block form isnt craftable
is that really an issue or just the fact that you didn't have any space in your inventory
yeah shads also thought this buts its because of space
probably the fact that i didnt have any space in my inventory
i dont think it gets deleted
no they do
they don't
i cant find any item that got deleted anywhere after picking up the thing containing my items
so i if i get a full inventory right now and i die it will get deleted?
Whenever you activate the little floater thing, anything you can't put in your inventory immediately goes onto the ground
you can try
that doesnt happen for me
they quite literally straight up get deleted
ight, boutta hop on and check
i search everywhere around my death point for them, and even check the map and they dont show up on it
check my inventory, they arent there
Died ike another 20 times and the red death animation got reversed ๐ค
no clue what sup with that
it's specifically tools and that soul lantern thing that get deleted everytime, sometimes food is deleted too
its hotbar stuff, but ive been keeping an eye on it and its always ejected onto the ground
unless youre in creative mode
cos creative just deletes overflow
survival it ejects the extras
no it happens when i die in survival
@wet walrus no items deleted, the rest are placed on te ground
well then must be an issue with me then
or your just missing it?
no i even go into spectator mode to search for them, and i cant find them anywhere
on rare occasions they just get ejected onto the ground, but most of the time they straight up get deleted
that block isnt used for anyhting?
well it addes 3 items
what?
ok
maybe it's fixed on v3.5 and 4 for me, but i havent tried yet because ive been doing other things
thought i was going crazy there lol
wait ur still on v3?
same thing on my end
yeah i havent played in like a week because ive been doing other things
items drop, not deleted
might be that then
well they get deleted for me

The amount of red there is blinding lmao
try updating then try again
do the same test and see if they're actually getting deleted
are you in the nether when you die, like it mightve gone into fire or lava or something
i keep telling y'all that i search everywhere around the death point after picking up the orb, and even look at the map and they dont show up for me
go into a creative world, fill your inventory, wear some armor and fill your curios slots
then kill yourself with the amulet
your items will drop
no, I think we said there was duplicates
alt recipes
its the gui that sucks for this mod :p
it doesnt group alt recipes together
ven actually counted them and it totally around 75 guns altogether
huh..
and im not on server so
this is the only recipe
but there was one for x32bullets on the server (AKA the old gun)
but singleplayer its that 16x one ๐ค
no you're right
there is one for 32x and one for 16x
funny enough, not so funny
they have the same material cost
same cost
double the ammo
JEI shows both of them
okay it seems to be fixed in these newer versions
dont know why it was happening in v3
Yeah but the cost is like 4 cooper 3 gunpowder vs 3 copper 1 gunpowder
Something like that
funny
so scorched isn't broken

it just read it as vcoal,json then
XD
Hm. I wonder why libraryferret didn't update
whoever wants the fix
thx
ill add to next update
but yeah as far as the heavy bullet is like, idk. Using more gunpowder for more bullets, seems fair ig
k
they are two different scorched guns mods
i know
so the ammo wont work for the other mod
More than double the gunpowder, but half the copper

it's the same amount of copper
4
what am i looking at?
look closely
Yes but 2 crafts = double
